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| (转载)
| | == .ini == |
| | | === [core] === |
| ==内置特效== | | <p style="margin:0;padding:0;border-top:1px solid;"> |
| | | <b style="color:#30306d;user-select:none;">名:</b>name<br /> |
| *none 无
| | <b style="color:#306d30;user-select:none;">值:</b>string<br /> |
| *smoke 烟
| | <b style="color:#6d3030;user-select:none;">释:</b>Defines the unit raw name, game uses it to identify as a unique name.(This is not displayed in-game)<br /> |
| *shockwave 冲击波
| | <b style="color:#306d6d;user-select:none;display:inline-flex;">例:</b> |
| *large 开火大
| | <code style="padding:0;margin:0;white-space:pre;overflow:auto;display:inline-flex;line-height:normal;">name: customTank1 |
| *small 开火小
| | aa</code> |
| *medium 中等
| | </p> |
| *smallExplosion 小爆炸
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| *largeExplosion 大爆炸
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| *noneExplosion 无爆炸
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| ==内置死亡爆炸== | |
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| *verysmall 很小
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| *small 小
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| *normal 普通
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| *large 大
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| *largeUnit 大单位
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| *building 建筑
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| *buildingNoShockwaveOrSmoke 建筑无冲击烟雾
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| *verylargeBuilding 大型建筑
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| ==移动类型== | |
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| *NONE 无(横穿任何地块)
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| *LAND 陆地
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| *BUILDING 建筑
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| *AIR 空军
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| *WATER 海军
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| *HOVER 悬浮
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| *OVER_CLIFF 跨悬崖
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| *OVER_CLIFF_WATER 跨水和悬崖
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| ==布尔值括号内参数==
| |
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| withTag 带标签
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| includes 包含标签
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| type 类型
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| greaterThan 超过
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| lessThan 少于
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| equalTo 等于
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| full 满
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| empty 空
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| withinRange 范围内
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| incompleteBuildings 包含未完成的
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| factoryQueue 包含队列中的
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| withinSeconds 指定时间内
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| laterThanSeconds 指定时间后
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| ==路径点类型== | |
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| move 移动
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| attack 攻击
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| attackMove 行军
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| guard 防守
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| loadInto 进入
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| loadUp 装载
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| reclaim 回收
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| repair 修复
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| touchTarget 靠近目标
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| build 建造
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| follow 跟随
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| setPassiveTarget 被动¿
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| ==AI难度资金比例== | |
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| very easy 40%
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| easy 70%
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| medium 100%
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| hard 140%
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| very hard 180%
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| impossible 370%
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| ==[action]displayType==
| |
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| none 无 绿色 | |
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| rally 集结 白色R
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| upgrade 升级 蓝色U
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| queueUnit 单位队列 绿色
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| building 建筑 绿色
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| action 行为 蓝色
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| infoOnly 仅信息 灰色
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| infoOnlyNoBox 无框信息
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| ==队伍关系== | |
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| 己方 own
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| 中立 neutral
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| 盟友 ally
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| 敌人 enemy
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| 所有 any
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| 除自己外盟友 allyNotOwn
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| ==地图位置产生指定单位== | |
|
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| emptyResourcePools_asNeutral 产生于空资源池,且为中立所属
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| emptyOrOccupiedResourcePools_asNeutral 空的或已经占用资源池,且为中立所属
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| mapCenter_asNeutral 地图中心,且为中立所属
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| mapCenter_eachActiveTeam 地图中心,且给与每个玩家
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| spawnPoint_eachActiveTeam 玩家初始位置,给与每个玩家
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| ==autoTriggerOnEvent事件==
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| killedAnyUnit 杀死任何单位
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| destroyed 销毁(包括删除单位)
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| completeAndActive 完成和激活(大
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| 概指完全能够战斗或辅助)
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| created 创建
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| queuedUnitFinished 队列中单位完
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| 成
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| queueItemAdded 队列添加项目
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| queueItemCancelled 队列项目取消
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| teleported 传送
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| touchTargetSuccess 接触目标成功
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| newWaypointGivenByPlayer 玩家指定路径
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| teamChanged 队伍变更
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| transportingNewUnit 运输新单位
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| transportUnloadedOrRemovedUnit 卸载或移除单位
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| tookDamage 受到伤害
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