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mod参数
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== .ini参数 == <nowiki><b>此页暂时用于放一些给编辑看的半成品</b></nowiki> 以下内容抄自铁锈的.dex文件,并依编者经验写下说明(行头带#的),内容不全,仅供参考。 <pre style="white-space:pre;overflow:auto;"> #逗号分隔的依次是代码所在的节,代码本身(键名称),代码的值类型 #core节的copyFrom的值类型是string(字符串) #当然这里实际要填要复制文件的完整路径 #像这个写到ini里就是 #[core] #copyFrom: ROOT:common/ship_large.ini "core", "copyFrom", (String) null "copyFrom can only be 10 levels deep, maybe you have a loop?" ROOT: CORE: ./ ../ "@copyFromSection", (String) null "@copyFromSection can only be 10 levels deep, maybe you have a loop?" ("core", "dont_load", Boolean.FALSE).booleanValue() ("core", "strictLevel", (Integer) 0).intValue() ("core", "logIfCreditResourceUsed", Boolean.FALSE).booleanValue() ("core", "class", "CustomUnitMetadata") @copyFrom_skipThisSection ("core", "overrideResourceLoadPath", (String) null) "core", "name" "core", "altNames", (String) null "core", "tags", (String) null "core", "overrideAndReplace", (String) null "core", "defineUnitMemory", (String) null "core", "@memory " "core", "onNewMapSpawn" ("core", "globalScale", Float.valueOf(1.0f)).floatValue() "core", "displayLocaleKey", (String) null "core", "displayText" "core", "displayDescription" ("core", "isBio", Boolean.FALSE).booleanValue() ("core", "isBug", Boolean.FALSE).booleanValue() ("core", "isPickableStartingUnit", Boolean.FALSE).booleanValue() ("core", "startFallingWhenStartingUnit", Boolean.FALSE).booleanValue() ("core", "stayNeutral", Boolean.FALSE).booleanValue() ("core", "createNeutral", Boolean.FALSE).booleanValue() ("core", "allowCaptureWhenNeutralByAI", Boolean.FALSE).booleanValue() ("core", "createOnNeutralTeam", Boolean.FALSE).booleanValue() ("core", "whileNeutralTransportAnyTeam", Boolean.FALSE).booleanValue() ("core", "whileNeutralConvertToTransportedTeam", Boolean.FALSE).booleanValue() ("core", "convertToNeutralIfNotTransporting", Boolean.FALSE).booleanValue() ("core", "createOnAggressiveTeam", Boolean.FALSE).booleanValue() ("core", "showInEditor", Boolean.TRUE).booleanValue() ("graphics", "total_frames", (Integer) 1).intValue() ("graphics", "frame_width", (Integer) (-1)).intValue() ("graphics", "frame_height", (Integer) (-1)).intValue() ("graphics", "default_frame", (Integer) 0).intValue() ("graphics", "image_offsetX", (Integer) 0).intValue() ("graphics", "image_offsetY", (Integer) 0).intValue() ("graphics", "image_offsetH", Float.valueOf(0.0f)).floatValue() ("graphics", "teamColorsUseHue", Boolean.FALSE).booleanValue() ("graphics", "teamColoringMode", (String) null) "Cannot use teamColoringMode and teamColorsUseHue at the same time" "pureGreen""hueAdd""hueShift""disabled" ("graphics", "imageSmoothing", Boolean.FALSE).booleanValue() ("graphics", "imageSmoothingWhenZoomedIn", Boolean.FALSE).booleanValue() "graphics", "isVisible", (LogicBoolean) null ("graphics", "isVisibleToEnemies", Boolean.TRUE).booleanValue() "graphics", "image" ("graphics", "image_floatingPointSize", Boolean.FALSE).booleanValue() "graphics", "image_back" ("graphics", "image_back_always_use_full_image", Boolean.FALSE).booleanValue() "graphics", "image_wreak" "graphics", "image_turret" "graphics", "image_shadow", "NONE" "AUTO" "AUTO_ANIMATED" ("graphics", "image_shadow_frames", Boolean.FALSE).booleanValue() ("graphics", "teamColorsOnTurret", Boolean.FALSE).booleanValue() ("graphics", "scaleImagesTo", Float.valueOf(-1.0f)).floatValue() ("graphics", "imageScale", Float.valueOf(1.0f)).floatValue() ("graphics", "scaleTurretImagesTo", Float.valueOf(-1.0f)).floatValue() "scaleTurretImagesTo needs image_turret set" ("graphics", "turretImageScale", Float.valueOf(1.0f)).floatValue() "graphics", "image_shield" "graphics", "icon_build" "resource_", "global_resource_" resource codename cannot contain a space resource codename cannot contain the symbols: =|:,()<>$ ("core", "autoTriggerCooldownTime", Float.valueOf(60.0f)).floatValue() ("core", "autoTriggerCooldownTime_allowDangerousHighCPU", Boolean.FALSE).booleanValue() "core", "autoTriggerCheckRate" "core", "mass" ("core", "availableInDemo", Boolean.TRUE).booleanValue() ("core", "isLocked", Boolean.FALSE).booleanValue() ("core", "isLockedIfGameModeNoNuke", Boolean.FALSE).booleanValue() "core", "price" "core", "reclaimPrice" "core", "streamingCost" ("core", "switchPriceWithStreamingCost", Boolean.FALSE).booleanValue() "[core]streamingCost and switchPriceWithStreamingCost=true cannot be used at the same time" ("core", "buildSpeed", Float.valueOf(1.0f)).floatValue() ("core", "techLevel", (Integer) 1).intValue() ("core", "experimental", Boolean.FALSE).booleanValue() "core", "borrowResourcesWhileAlive" "core", "borrowResourcesWhileBuilt" "core", "generation_resources" ("core", "generation_credits", (Integer) 0).intValue() ("core", "generation_delay", (Integer) 40).intValue() "core", "generation_active", LogicBoolean.trueBoolean ("core", "resourceRate", Float.valueOf(0.0f)).floatValue() "core", "updateUnitMemory", (String) null ("core", "updateUnitMemoryRate", Float.valueOf(60.0f)).floatValue() ("core", "resourceMaxConcurrentReclaimingThis", (Integer) Integer.MAX_VALUE).intValue() "core", "similarResourcesHaveTag" "core", "soundOnAttackOrder", (String) null "core", "soundOnMoveOrder", (String) null "core", "soundOnNewSelection", (String) null "graphics", "drawLayer", (String) null "experimentals" "underwater" "bottom" "ground" "ground2" "air" "top" "wreaks" ("graphics", "shadowOffsetX", Float.valueOf(0.0f)).floatValue() ("graphics", "shadowOffsetY", Float.valueOf(0.0f)).floatValue() ("graphics", "rotate_with_direction", Boolean.TRUE).booleanValue() ("graphics", "lock_body_rotation_with_main_turret", Boolean.FALSE).booleanValue() ("graphics", "lock_shadow_rotation_with_main_turret", Boolean.valueOf(lVar.dA)).booleanValue() "graphics", "lock_leg_rotation_with_main_turret", Boolean.FALSE).booleanValue() "graphics", "whenBeingBuiltMakeTransparentTill", Float.valueOf(1.0f)).floatValue() "graphics", "animation_" "effect_" ("graphics", "splastEffect", Boolean.FALSE).booleanValue() ("graphics", "dustEffect", Boolean.FALSE).booleanValue() ("graphics", "splastEffectReverse", Boolean.TRUE).booleanValue() ("graphics", "dustEffectReverse", Boolean.TRUE).booleanValue() "graphics", "movementEffect", (String) null "graphics", "movementEffectReverse", (String) null ("graphics", "movementEffectRate", Float.valueOf(11.0f)).floatValue() ("graphics", "movementEffectReverseFlipEffects", Boolean.FALSE).booleanValue() ("graphics", "repairEffectRate", Float.valueOf(5.0f)).floatValue() ("graphics", "repairEffect", (String) null) ("graphics", "repairEffectAtTarget", (String) null) ("graphics", "reclaimEffectRate", Float.valueOf(5.0f)).floatValue() ("graphics", "reclaimEffect", (String) null) ("graphics", "reclaimEffectAtTarget", (String) null) "Cannot use underConstruction and underConstructionWithLinkedBuiltTime animations at the same time" 1399 </pre>
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