mod参数/movement

来自RustedWarfare Wiki
movementType:
string
描述"Defines what kind of terrain the unit will be able to move, along with other properties of unit types."
slowDeathFall:
bool
描述Used with large aircraft. Makes the unit fall slowly while maintaining its speed at the time of death.
moveSpeed:
float
描述Maximum movement speed of the unit.
moveAccelerationSpeed:
float
描述Defines how fast units accelerate to max speed.
moveDecelerationSpeed:
float
描述Don't make this too low or units will have trouble stopping at waypoints
reverseSpeedPercentage:
float
描述0.6 default. Over 0.4 will reverse for short distances (at 40% speed). If set to 1 will drive in reverse same as forwards. Useful if slow turning
landOnGround:
bool
描述Should flying unit land when idle.
targetHeight:
float
描述Defaults to 0 but if AIR movementType default is 35
targetHeightDrift:
float
描述Smooth animated height change. Defaults to 0 but if AIR movementType default is 1.5
startingHeightOffset:
float
描述Sets the initial height on spawn. Defaults at 0.
heightChangeRate:
float
描述"Rate at which the unit changes height, either from converting or drifting"
fallingAcceleration:
float
描述The acceleration in which a unit drops
fallingAccelerationDead:
float
描述fallingAcceleration but when destroyed
maxTurnSpeed:
float
描述Sets the top turning speed of a unit
turnAcceleration:
float
描述Defines how fast units accelerate to max turn speed.
moveSlidingMode:
bool
描述"Makes the unit slide when moveDecelerationSpeed is lower, making them drift and feel natural"
moveIgnoringBody:
bool
描述"Allows the unit to move without fully turning in the direction its moving, useful for ships and air units"
moveSlidingDir:
int
描述Sets direction when sliding
joinsGroupFormations:
bool
描述"Defaults to true. Changing not recommended. When false, the unit will directly move to the assigned waypoint without taking space consideration from neighboring units."