mod参数/graphics
image:
| 值 | file (image) | 
| 描述 | File path to png image. | 
image_back:
| 值 | file (image) | 
| 描述 | An optional image drawn behind other units. Useful for factories that units exit | 
image_shield
| 值 | file (image) | 
| 描述 | Image to show as a custom shield | 
image_wreak:
| 值 | file (image) | 
| 描述 | Image to use when unit dies. Can be NONE to leave no wreak | 
image_offsetX:
| 值 | int | 
| 描述 | Use this to adjust the graphics of a unit if it is too far off one side | 
image_offsetY:
| 值 | int | 
| 描述 | Use this to adjust the graphics of a unit if it is too far off one side | 
image_offsetH:
| 值 | int | 
| 描述 | "Use this to adjust the height of the graphic, especially when using decals" | 
image_floatingPointSize
| 值 | int | 
| 描述 | Fixes of by 1 pixel sizing for images with widths and/or height that has odd value | 
isVisible
| 值 | logic | 
| 描述 | If false will hide the unit. | 
isVisibleToEnemies
| 值 | bool | 
| 描述 | Only visible to player and allies when false. Recommend with showOnMinimapToEnemies. Useful for stealth units. | 
teamColoringMode
| 值 | |
| 描述 | "How pixels are used for team coloring, options: pureGreen (default), hueAdd, hueShift, disabled" | 
scaleImagesTo:
| 值 | float | 
| 描述 | "Resize image to fit this value in pixels. Effects leg, and shadow images as well." | 
imageScale:
| 值 | float | 
| 描述 | "Resize image. Defaults to 1. Effects leg, and shadow images as well." | 
drawLayer:
| 值 | string | 
| 描述 | "Land units normally default to ground or ground2 if transport. Options: wreaks, underwater, bottom, ground, ground2, experimentals, air, top" | 
whenBeingBuiltMakeTransparentTill
| 值 | float | 
| 描述 | "How long the transparent effect is applied to incomplete units, set to 0 to disable completely. Default: 1" | 
icon_zoomed_out
| 值 | file (image) | 
| 描述 | Sets the custom image of the unit icon on the zoomed out battle map | 
icon_zoomed_out_neverShow
| 值 | bool | 
| 描述 | Sets wheather show the unit icon or not on the zoomed out battle map | 
icon_build
| 值 | file (image) | 
| 描述 | Displays icon of the unit on Build Panel | 
image_turret:
| 值 | file (image) | 
| 描述 | "Default image for all turrets, can also be set per turret" | 
teamColorsOnTurret:
| 值 | bool | 
| 描述 | Defaults false. Apply team colours on turret as well. Also effects pre-turret images | 
scaleTurretImagesTo:
| 值 | float | 
| 描述 | "Will cause crash if image_turret is not specified, even if image is set per turret" | 
lock_body_rotation_with_main_turret:
| 值 | bool | 
| 描述 | Locks body image locked to first turret's direction | 
lock_leg_rotation_with_main_turret
| 值 | bool | 
| 描述 | Locks legs and arms to first turret's direction | 
image_shadow:
| 值 | file (image) | 
| 描述 | "Image file, NONE, AUTO or AUTO_ANIMATED. (AUTO will use image and make it transparent black only.)" | 
shadowOffsetX:
| 值 | float | 
| 描述 | Adjusts shadow horizontally | 
shadowOffsetY:
| 值 | float | 
| 描述 | Adjusts shadow vertically | 
image_shadow_frames
| 值 | bool | 
| 描述 | If shadow image should use frame animation of main image. .Alternative to AUTO_ANIMATED shadow value. | 
lock_shadow_rotation_with_main_turret:
| 值 | bool | 
| 描述 | Locks body image shadow locked to first turret's direction | 
total_frames
| 值 | int | 
| 描述 | Defaults to 1. Animations require this. | 
frame_width:
| 值 | int | 
| 描述 | "Calculated for you if total frames is set, but can be overridden" | 
frame_height:
| 值 | int | 
| 描述 | Defaults to image height | 
default_frame
| 值 | int | 
| 描述 | Default frame when not playing an animation. First frame is 0 | 
splastEffect:
| 值 | bool | 
| 描述 | True to create a water wave effect when over water. Default false | 
dustEffect:
| 值 | bool | 
| 描述 | True to create a dust effect when over land. Default false | 
splastEffectReverse:
| 值 | bool | 
| 描述 | True to also create effect when unit is reversing | 
dustEffectReverse:
| 值 | bool | 
| 描述 | True to also create effect when unit is reversing | 
movementEffect
| 值 | effect | 
| 描述 | "Custom movement effect, can be anything" | 
movementEffectReverse
| 值 | effect | 
| 描述 | Reversed version of movementEffect: key | 
movementEffectRate
| 值 | float | 
| 描述 | Sets the frequency of effects being spawned while moving | 
movementEffectReverseFlipEffects
| 值 | bool | 
| 描述 | Create effect as if unit has rotated 180 when reversing | 
repairEffect
| 值 | effect ref | 
| 描述 | "Custom repair effect, can be anything. Replaces default effect from builders" | 
repairEffectAtTarget
| 值 | effect | 
| 描述 | Custom repair effect towards the repaired target | 
repairEffectRate
| 值 | int | 
| 描述 | "Sets the frequency of effects being spawned while repairing. Defaults to 5, affects both sides." | 
reclaimEffect
| 值 | effect | 
| 描述 | "Custom reclaim effect, can be anything. Replaces default effect from builders" | 
reclaimEffectAtTarget
| 值 | effect | 
| 描述 | Custom reclaim effect towards the reclaimed target | 
reclaimEffectRate
| 值 | int | 
| 描述 | "Sets the frequency of effects being spawned while reclaiming. Defaults to 5, affects both sides." | 
rotate_with_direction:
| 值 | bool | 
| 描述 | Defaults to true. Makes unit body image locked to 0 degrees when false. Often used with animation_direction_* | 
animation_direction_units:
| 值 | float | 
| 描述 | "45 for 8 directions, 90 for 4 direction animation. Used with rotate_with_direction:false" | 
animation_direction_strideX:
| 值 | int | 
| 描述 | Animation frames to offset on direction change. | 
animation_direction_strideY:
| 值 | int | 
| 描述 | Animation frames to offset on direction change. Used with frame_height. | 
animation_direction_starting:
| 值 | float | 
| 描述 | Direction for first frame | 
disableLowHpFire
| 值 | bool | 
| 描述 | "Defaults to false. When true, removes the flames on severely damaged unit/structure." | 
disableLowHpSmoke
| 值 | bool | 
| 描述 | "Defaults to false. When true, removes the smokes on severely damaged unit/structure." | 
showTransportBar:
| 值 | bool | 
| 描述 | Defaults to true. Shows the transport bar for transport units. | 
showHealthBar
| 值 | bool | 
| 描述 | "Defaults to true. Shows the health bar of a unit. (Still hidden even if true when ""Always show unit health"" setting is disabled.)" | 
showEnergyBar
| 值 | bool | 
| 描述 | Defaults to true. Shows the energy bar of a unit. | 
showShieldBar
| 值 | bool | 
| 描述 | Defaults to true. Shows the shield bar of a unit. Also affects the presence of set custom shield sprite. | 
showQueueBar
| 值 | bool | 
| 描述 | Defaults to true. Shows the bar for build or action queue of a unit. | 
showShotDelayBar
| 值 | bool | 
| 描述 | Defaults to true. Shows the shot delay/warmup of a unit before firing. | 
showSelectionIndicator
| 值 | bool | 
| 描述 | Defaults to true. Shows select circle/box if true | 
teamColorsUseHue:
| 值 | bool | 
| 描述 | False: Green pixels on unit gets converted to team color. True: Whole unit is tinted the team colour. Defaults to false | 
animation_TYPE_start:
| 值 | int | 
| 描述 | "TYPE can be set to: attack, moving, idle. Use [animation] section instead for more control" | 
animation_TYPE_end:
| 值 | int | 
| 描述 | "End frame, must be larger then start" | 
animation_TYPE_scale_start:
| 值 | float | 
| 描述 | Scale unit image. Defaults to 1. Useful for bio units or breathing effects. | 
animation_TYPE_scale_end:
| 值 | float | 
| 描述 | Scale unit image. Defaults to 1. Useful for bio units or breathing effects. | 
animation_TYPE_speed:
| 值 | float | 
| 描述 | Delay for each frame of animation. Larger values cause slower animation | 
animation_TYPE_pingPong:
| 值 | bool | 
| 描述 | Play animation in reverse before repeating. Useful with scale_start/scale_end |