mod参数/canBuild
name:
<值>
string(s)
<释>
"List of unit identifiers this unit can create. Can be buildings or units. Add ""setRally"" to create a rally button"
"name: setRally, tank, hoverTank, heavyTank"
pos:
<值>
float
<释>
Order build link appears in this unit UI.
pos: 0.1
tech:
<值>
int
<释>
Tech level. Mostly just affects build link colour in this unit UI. Defaults to 1.
tech: 2
forceNano:
<值>
bool
<释>
Builds target as if it was a building if true. (even if it's a unit)
forceNano: true
isVisible:
<值>
LogicBoolean
<释>
Hide this build link if true in this unit UI.
isLocked:
<值>
LogicBoolean
<释>
Dynamically locks this build option and shows isLockedMessage if true.
isLockedMessage:
<值>
string
<释>
Set to tell to players why a unit is locked.
isLockedMessage: -Needs 2 Barracks
isLockedMessage_{LANG}:
<值>
string
<释>
isLockedMessage_es: -Necesita 2 Cuarteles
isLockedAlt:
<值>
LogicBoolean
<释>
Another reason for this to be locked. Just allows a different message to be shown.
isLockedAltMessage:
<值>
string
<释>
Message for isLockedAlt.
isLockedAltMessage: -Needs less energy
isLockedAlt2:
<值>
LogicBoolean
<释>
Like isLockedAlt but to show one more message.
isLockedAlt2: if self.isMoving()
isLockedAlt2Message:
<值>
string
<释>
Message for isLockedAlt2.
isLockedAlt2Message: -Needs to be quiet
addResources:
<值>
price(s)
<释>
Adds these resources to self when placing the building or producing the unit.
price:
<值>
price(s)
<释>
Overrides builded units/buildings price. Defaults to target unit prices.
isGuiBlinking:
<值>
LogicBoolean
<释>
Generates a blinking effect in UI if true.
isGuiBlinking: true