无编辑摘要
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无编辑摘要 |
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=== 属性(property) === | === 属性(property) === | ||
在 Rusted Warfare 中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号或等号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。值的类型不同填写的内容和格式会有不同。 | 在 Rusted Warfare 中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号或等号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。值的类型不同填写的内容和格式会有不同。 | ||
参考:{{折叠|1=|2= | |||
<pre style="white-space:pre;overflow:auto;"> | |||
[core]name | |||
[core]mass | |||
[core]radius | |||
[core]price | |||
[core]class | |||
[core]maxHp | |||
[core]techLevel | |||
[core]buildSpeed | |||
[core]altNames | |||
[core]strictLevel | |||
[core]isBio | |||
[core]isBug | |||
[core]isBuilder | |||
[core]streamingCost | |||
[core]switchPriceWithStreamingCost | |||
[core]selfRegenRate | |||
[core]maxShield | |||
[core]startShieldAtZero | |||
[core]shieldRegen | |||
[core]energyMax | |||
[core]energyRegen | |||
[core]energyNeedsToRechargeToFull | |||
[core]energyRegenWhenRecharging | |||
[core]armour | |||
[core]armourMinDamageToKeep | |||
[core]borrowResourcesWhileAlive | |||
[core]borrowResourcesWhileBuilt | |||
[core]generation_resources | |||
[core]generation_active | |||
[core]generation_credits | |||
[core]generation_delay | |||
[core]showInEditor | |||
[core]displayText | |||
[core]displayDescription | |||
[core]displayLocaleKey | |||
[core]displayRadius | |||
[core]uiTargetRadius | |||
[core]shieldRenderRadius | |||
[core]shieldDisplayOnlyDeflection | |||
[core]shieldDeflectionDisplayRate | |||
[core]showOnMinimap | |||
[core]showActionWithMixedSelectionIfOtherUnitsHaveTag | |||
[core]showOnMinimapToEnemies | |||
[core]isBuilding | |||
[core]footprint | |||
[core]constructionFootprint | |||
[core]displayFootprint | |||
[core]buildingSelectionOffset | |||
[core]buildingToFootprintOffsetX | |||
[core]buildingToFootprintOffsetY | |||
[core]placeOnlyOnResPool | |||
[core]selfBuildRate | |||
[core]ignoreInUnitCapCalculation | |||
[core]copyFrom | |||
[core]dont_load | |||
[core]overrideAndReplace | |||
[core]onNewMapSpawn | |||
[core]isLocked | |||
[core]isLockedIfGameModeNoNuke | |||
[core]experimental | |||
[core]stayNeutral | |||
[core]createNeutral | |||
[core]createOnAggressiveTeam | |||
[core]tags | |||
[core]defineUnitMemory | |||
[core]fogOfWarSightRange | |||
[core]fogOfWarSightRangeWhileNotBuilt | |||
[core]softCollisionOnAll | |||
[core]disableAllUnitCollisions | |||
[core]isUnrepairableUnit | |||
[core]isUnselectable | |||
[core]isUnselectableAsTarget | |||
[core]isPickableStartingUnit | |||
[core]startFallingWhenStartingUnit | |||
[core]soundOnAttackOrder | |||
[core]soundOnMoveOrder | |||
[core]soundOnNewSelection | |||
[core]canNotBeDirectlyAttacked | |||
[core]canNOtBeDamaged | |||
[core]canNotBeGivenOrdersByPlayer | |||
[core]canOnlyBeAttackedByUnitsWithTags | |||
[core]disableDeathOnZeroHp | |||
[core]allowCaptureWhenNeutralByAl | |||
[core]transportSlotsNeeded | |||
[core]maxTransportingUnits | |||
[core]transportUnitsRequireTag | |||
[core]transportUnitsRequireMovementType | |||
[core]transportUnitsBlockAirAndWaterUnits | |||
[core]transportUnitsEachUnitAlwaysUsesSingleSlot | |||
[core]transportUnitsKeepBuiltUnits | |||
[core]transportUnitsCanUnloadUnits | |||
[core]transportUnitsAddUnloadOption | |||
[core]transportUnitsUnloadDelayBetweenEachUnit | |||
[core]transportUnitsKillOnDeath | |||
[core]transportUnitsHealBy | |||
[core]transportUnitsBlockOtherTransports | |||
[core]whileNeutralTransportAnyTeam | |||
[core]whileNeutralConvertToTransportedTeam | |||
[core]convertToNeutralIfNotTransporting | |||
[core]transportUnitsOnTeamChangeKeepCurrentTeam | |||
[core]resourceRate | |||
[core]similarResourcesHaveTag | |||
[core]resourceMaxConcurrentReclaimingThis | |||
[core]reclaimPrice | |||
[core]canReclaimResources | |||
[core]canReclaimResourcesNextSearchRange | |||
[core]canReclaimResourcesOnlyWithTags | |||
[core]canReclaimUnitsOnlyWithTags | |||
[core]resourceReclaimMultiplier | |||
[core]canRepairUnitsOnlyWithTags | |||
[core]canRepairBuildings | |||
[core]canRepairUnits | |||
[core]autoRepair | |||
[core]nanoRange | |||
[core]nanoRepairSpeed | |||
[core]nanoBuildSpeed | |||
[core]nanoUnbuildSpeed | |||
[core]nanoReclaimSpeed | |||
[core]nanoRangeForRepairIsMelee | |||
[core]nanoRangeForReclaimIsMelee | |||
[core]nanoRangeForRepair | |||
[core]nanoRangeFprReclaim | |||
[core]nanoFactorySpeed | |||
[core]extraBUildRangeWhenBuildingThis | |||
[core]builtFrom_#_name | |||
[core]builtFrom_#_pos | |||
[core]builtFrom_#_forceNano | |||
[core]builtFrom_#_isLocked | |||
[core]builtFrom_#_isLockedMessage | |||
[core]exit_x | |||
[core]exit_y | |||
[core]exit_dirOffset | |||
[core]exit_heightOffset | |||
[core]exit_moveAwayAmount | |||
[core]exitHeightIgnoreParent | |||
[core]dieOnConstruct | |||
[core]dieZeroEnergy | |||
[core]numBitsOnDeath | |||
[core]nukeOnDeath | |||
[core]nukeOnDeathRange | |||
[core]nukeOnDeathDamage | |||
[core]nukeOnDeathDisableWhenNoNuke | |||
[core]fireTurretXAtSelfOnDeath | |||
[core]explodeOnDeath | |||
[core]explodeOnDeathGroundCollision | |||
[core]explodeTypeOnDeath | |||
[core]effectOnDeath | |||
[core]effectOnDeathGroundCollision | |||
[core]unitsSpawnedOnDeath | |||
[core]unitsSpawnedOnDeath_setToTeamOfLastAttacker | |||
[core]hideScorchMark | |||
[core]soundOnDeath | |||
[core]effectOnDeathIfUnbuilt | |||
[core]autoTriggerCooldownTime | |||
[core]autoTriggerCooldownTime_allowDangerousHighCPU | |||
[core]autoTriggerCheckRate | |||
[core]updateUnitMemory | |||
[core]updateUnitMemoryRate | |||
[core]autoTriggerCheckWhileNotBuilt | |||
[canBuild_Name]name | |||
[canBuild_Name]pos | |||
[canBUild_Name]tech | |||
[canBUild_Name]forceNano | |||
[canBUild_Name]isVisible | |||
[canBUild_Name]isLocked | |||
[canBuild_Name]isLockedMessage | |||
[canBUild_Name]isLockedAlt | |||
[canBuild_Name]isLockedAlt2 | |||
[canBUild_Name]addResources | |||
[canBUild_Name]price | |||
[canBUild_Name]isGuiBlinking | |||
[graphics]image | |||
[graphics]image_back | |||
[graphics]image_shield | |||
[graphics]image_wreak | |||
[graphocs]image_offsetX | |||
[graphics]iamge_offsetY | |||
[graphics]image_offsetH | |||
[graphics]image_floatingPointSize | |||
[graphics]isVisible | |||
[graphics]isVisibleToEnemies | |||
[graphics]teamColoringMode | |||
[graphics]scaleImagesTo | |||
[graphics]iamgeScale | |||
[graphics]drawLayer | |||
[graphics]whenBeingBuiltMakeTransparentTill | |||
[graphics]icon_zoomed_out | |||
[graphics]icon_zoomed_out_neverShow | |||
[graphics]icon_build | |||
[graphics]image_turret | |||
[graphics]teamColorsOnTurret | |||
[graphics]scaleTurretImageTo | |||
[graphics]lock_body_rotation_with_main_turret | |||
[graphics]lock_leg_roration_with_main_turret | |||
[graphics]image_shadow | |||
[graphics]shadowOffsetX | |||
[graphics]shaodowOffstY | |||
[graphics]iamge_shadow_frames | |||
[graphics]lock_shadow_rotation_with_main_turret | |||
[graphics]total_frames | |||
[graphics]frame_width | |||
[graphics]frame_height | |||
[graphics]splastEffect | |||
[graphics]dustEffect | |||
[graphics]splastEffectReverse | |||
[graphics]dustEffectReverse | |||
[graphics]movementEffect | |||
[graphics]movementEffectReverse | |||
[graphics]movementEffectRate | |||
[graphics]movementEffectReverseFilpEffects | |||
[graphics]repairEffect | |||
[graphics]repairEffectAtTarget | |||
[graphics]repairEffectRate | |||
[graphics]reclaimEffect | |||
[graphics]reclaimEffectAtTargrt | |||
[graphics]reclaimEffectRate | |||
[graphics]roate_with_direction | |||
[graphics]animation_direction_units | |||
[graphics]animation_direction_strideX | |||
[graphics]animation_direction_strideY | |||
[graphics]animation_direction_starting | |||
[graphics]disableLowHpFire | |||
[graphics]disableLowHpSmoke | |||
[graphics]showTransportBar | |||
[graphics]showHealthBar | |||
[graphics]showEnergyBar | |||
[graphics]showShieldBar | |||
[graphics]showQueueBar | |||
[graphics]showShotDelayBar | |||
[graphics]showSelectionIndicator | |||
[attack]canAttack | |||
[attack]canAttackFlyingUnits | |||
[attack]canAttackLandUnits | |||
[attack]canAttackUnderwaterUnits | |||
[attack]canAttackNotTouchingWaterUnits | |||
[attack]maxAttackRange | |||
[attack]canOnlyAttackUnitsWithTags | |||
[attack]canOnlyAttackUnitsWithoutTags | |||
[attack]turretMultiTargeting | |||
[attack]isMelee | |||
[attack]meleeEngangementDistance | |||
[attack]turretRotateWithBody | |||
[attack]attackMovement | |||
[attack]dieOnAttack | |||
[attack]isFixedFiring | |||
[attack]aimOffsetSpread | |||
[attack]stopTargetingAfterFiring | |||
[attack]disablePassiveTargeting | |||
[attack]showRangeUIGuide | |||
[attack]shootDelayMultiplier | |||
[attack]shootDamageMultiplier | |||
[turret_Name]x | |||
[turret_Name]y | |||
[turret_Name]copyFrom | |||
[turret_Name]projectile | |||
[turret_Name]altProjectile | |||
[turret_Name]altProjectileCondition | |||
[turret_Name]barrelX | |||
[turret_Name]barrelY | |||
[turret_Name]barrelHeight | |||
[turret_Name]height | |||
[turret_Name]size | |||
[turret_Name]turnSpeed | |||
[turret_Name]turnSpeedAcceleration | |||
[turret_Name]turnSpeedDeceleration | |||
[turret_Name]idleDir | |||
[turret_Name]idleDirReversing | |||
[turret_Name]shouldResetTurret | |||
[turret_Name]idleSweepAngle | |||
[turret_Name]idleSweepDelay | |||
[turret_Name]idleSweepSpeed | |||
[turret_Name]idleSweepCondition | |||
[turret_Name]idleSweepAddRandomDelay | |||
[turret_Name]idleSweepAddRandomAngle | |||
[turret_Name]attachedTo | |||
[turret_Name]slave | |||
[turret_Name]isMainNanoTurret | |||
[turret_Name]energyUsage | |||
[turret_Name]resourceUsage | |||
[turret_Name]delay | |||
[turret_Name]linkDelayWithTurret | |||
[turret_Name]warmup | |||
[turret_Name]warmupCallDownRate | |||
[turret_Name]warmupNoReset | |||
[turret_Name]warmupShootDelayTransfer | |||
[turret_Name]onShoot_freezeBodyMovementFor | |||
[turret_Name]barrelOffsetX_onOddShots | |||
[turret_Name]aimOffsetSpread | |||
[turret_Name]canShoot | |||
[turret_Name]canAttackFlyingUnits | |||
[turret_Name]canAttackLandUnits | |||
[turret_Name]canAttackUnderwaterUnits | |||
[turret_Name]canAttackNotTouchingWaterUnits | |||
[turret_Name]canOnlyAttackUnitsWithTags | |||
[turret_Name]canOnlyAttackUnitsWithoutTags | |||
[turret_Name]canAttackCondition | |||
[turret_Name]canAttackMaxAngle | |||
[turret_Name]clearTurretTargetAfterFiring | |||
[turret_Name]limitingRange | |||
[turret_Name]limitAngle | |||
[turret_Name]limitingMinRange | |||
[turret_Name]interceptProjectiles_withTags | |||
[turret_Name]interceptProjectiles_andTargetingGroundUnderDistance | |||
[turret_Name]interceptProjectiles_andUnderDistance | |||
[turret_Name]interceptProjectiles_andOverHeight | |||
[turret_Name]laserDefenceEnergyUse | |||
[turret_Name]invisible | |||
[turret_Name]image | |||
[turret_Name]image_applyTeamColors | |||
[turret_Name]image_drawOffsetX | |||
[turret_Name]image_drawOffsetY | |||
[turret_Name]chargeEffectImage | |||
[turret_Name]warmupStartEffect | |||
[turret_Name]shoot_sound | |||
[turret_Name]shoot_sound_vol | |||
[turret_Name]shoot_flame | |||
[turret_Name]shoot_light | |||
[turret_Name]idleSpin | |||
[turret_Name]onShoot_playAnimation | |||
[turret_Name]onShoot_triggerActions | |||
[turret_Name]onShoot_freezeBodyMovementFor | |||
[turret_Name]unloadUpToXUnitsAndGiveAttackOrder | |||
[turret_Name]recoilOffset | |||
[turret_Name]recoilOutTime | |||
[turret_Name]recoilReturnTime | |||
[turret_Name]showRangeUIGuide | |||
[projectile_Name]life | |||
[projectile_Name]deflectionPower | |||
[projectile_Name]explodeOnEndOfLife | |||
[projectile_Name]autoTargetingOnDeadTarget | |||
[projectile_Name]autoTargetingOnDeadTargetRange | |||
[projectile_Name]autoTargetingOnDeadTargetLead | |||
[projectile_Name]unloadUpToXUnitsFromSource | |||
[projectile_Name]teleporSource | |||
[projectile_Name]spawnUnit | |||
[projectile_Name]spawnProjectilesOnEndOfLife | |||
[projectile_Name]spawnProjectilesOnExplode | |||
[projectile_Name]spawnProjectilesOnCreate | |||
[projectile_Name]convertHitToSourceTeam | |||
[projectile_Name]tags | |||
[projectile_Name]flameWeapon | |||
[projectile_Name]dircetDamage | |||
[projectile_Name]areaDamage | |||
[projectile_Name]areaRadius | |||
[projectile_Name]areaDamageNoFallOff | |||
[projectile_Name]areaRadiusFromEdge | |||
[projectile_Name]areaExpandTime | |||
[projectile_Name]areaHitAirAndLandAtSameTime | |||
[projectile_Name]areaHitUnderwaterAlways | |||
[projectile_Name]areaIgnoreUnitsCloserThan | |||
[projectile_Name]buildingDamageMultiplier | |||
[projectile_Name]shieldDamageMultiplier | |||
[projectile_Name]shieldDefectionMultiplier | |||
[projectile_Name]hullDamageMultiplier | |||
[projectile_Name]ignoreParentShootDamageMultiplier | |||
[projectile_Name]armourIgnoreAmount | |||
[projectile_Name]friendlyFire | |||
[projectile_Name]mutatorX_ifUnitWithTags | |||
[projectile_Name]mutatorX_ifUnitWithoutTags | |||
[projectile_Name]mutatorX_directDamageMultiplier | |||
[projectile_Name]mutatorX_areaDamageMultiplier | |||
[projectile_Name]mutatorX_changedExplodeEffect | |||
[projectile_Name]mutatorX_addResourcesDiiectHit | |||
[projectile_Name]mutatorX_addResourcesAreaHit | |||
[projectile_Name]targetGround | |||
[projectile_Name]targetGround_includeTargetHeight | |||
[projectile_Name]targetGroundHeightOffset | |||
[projectile_Name]speed | |||
[projectile_Name]targetSpeed | |||
[projectile_Name]targetSpeedAcceleration | |||
[projectile_Name]ballistic | |||
[projectile_Name]ballistic_height | |||
[projectile_Name]ballistic_delaymove_height | |||
[projectile_Name]targetGroundSpread | |||
[projectile_Name]speedSpread | |||
[projectile_Name]instant | |||
[projectile_Name]instantReuseLast | |||
[projectile_Name]instantReuseLast_alsoChangeTurretAim | |||
[projectile_Name]instantReuseLast_keepAreaDamageList | |||
[projectile_Name]interceptProjectile_removeTargetLifeOnly | |||
[projectile_Name]disableLeadTargeting | |||
[projectile_Name]leadTargetingSpeedCalculation | |||
[projectile_Name]initialUnguidedSpeedHeight | |||
[projecitle_Name]gravity | |||
[projectile_Name]turnSpeed | |||
[projectile_Name]wobbleAmplitude | |||
[projectile_Name]wobbleFrequency | |||
[projectile_Name]pushForce | |||
[projectile_Name]pushVelocity | |||
[projectile_Name]moveWithParent | |||
[projectile_Name]sweepOffset | |||
[projectile_Name]sweepOffsetFromTargetRadius | |||
[projectile_Name]sweepSpeed | |||
[projectile_Name]retargetingInFlight | |||
[projectile_Name]retargetingInFlightSearchDelay | |||
[projectile_Name]retargetingInFlightSearchRange | |||
[projectile_Name]retargetingInFlightSearchLead | |||
[projectile_Name]retargetingInflightSeearchOnlyTags | |||
[projecitle_Name]color | |||
[projecitle_Name]invisible | |||
[projectile_Name]image | |||
[projectile_Name]drawType | |||
[projectile_Name]drawSize | |||
[projectile_Name]frame | |||
[projectile_Name]hitSound | |||
[projectile_Name]explodeEffect | |||
[projectile_Name]explodeEffectOnShield | |||
[projectile_Name]teamColorRatio | |||
[projectile_Name]teamColorRatio_sourceRatio | |||
[projectile_Name]drawUnderUnits | |||
[projectile_Name]effectOnCreate | |||
[projecitle_Name]shouldRevealFog | |||
[projectile_Name]alwaysVisibleInFog | |||
[projectile_Name]nukeWeapon | |||
[projectile_Name]trailEffect | |||
[projectile_Name]trailEffectRate | |||
[projectile_Name]lightCastOnGround | |||
[projectile_Name]lightSize | |||
[projectile_Name]lightColor | |||
[projectile_Name]largeHitEffect | |||
[projectile_Name]lightingEffect | |||
[projectile_Name]laserEffect | |||
[projectile_Name]beamImage | |||
[projectile_Name]beamImageOffsetRate | |||
[projectile_Name]beamImageStart | |||
[projectile_Name]beamImageStartRotated | |||
[projectile_Name]beamImageEnd | |||
[projectile_Name]beamImageEndRotated | |||
[movement]movementType | |||
[movement]slowDeathFall | |||
[movement]moveSpeed | |||
[movement]moveAccelerationSpeed | |||
[movement]moveDecelerationSpeed | |||
[movement]reverseSpeedPercentage | |||
[movement]landOnGround | |||
[movement]targetHeight | |||
[movement]targetHeightDrift | |||
[movement]startingHeightOffset | |||
[movement]heightChangeRate | |||
[movement]fallingAcceleration | |||
[movement]fallingAccelerationDead | |||
[movement]maxTurnSpeed | |||
[movement]turnAcceleration | |||
[movement]moveSlidingMode | |||
[movement]moveIgnoringBody | |||
[movement]moveSlidingDir | |||
[movement]joinsGroupFormations | |||
[ai]useAsBuilder | |||
[ai]useAsTransport | |||
[ai]useAsHarvester | |||
[ai]disableUse | |||
[ai]ai_upgradePriority | |||
[ai]buildPriority | |||
[ai]noneInBaseExtraPriority | |||
[ai]noneGlobalExtraPriority | |||
[ai]recommendedInEachBaseNum | |||
[ai]recommendedInEachBasePriorityIfUnmet | |||
[ai]upgradedFrom | |||
[ai]maxGlobal | |||
[ai]maxEachBase | |||
[ai]notPassivelyTargetedByOtherUnits | |||
[ai]lowPriorityTargetForOtherUnits | |||
[ai]whenUsingAsHarvester_recommendedInEachBase | |||
[ai]whenUsingAsHarvester_recommendedGlobal | |||
[ai]whenUsingAsHarvester_includeOtherHarvesterCounts | |||
[ai]onlyUseAsHarvester_ifBaseHasUnitTagged | |||
[arm_#]x | |||
[leg_#]x | |||
[arm_#]y | |||
[arm_#]copyFrom | |||
[arm_#]attach_x | |||
[arm_#]attach_y | |||
[arm_#]rotateSpeed | |||
[arm_#]endDirOffset | |||
[arm_#]lockMovement | |||
[arm_#]heightSpeed | |||
[arm_#]moveSpeed | |||
[arm_#]moveWarmup | |||
[arm_#]holdDisMin | |||
[arm_#]holdDisMax | |||
[arm_#]holdDisMin_maxMovingLegs | |||
[arm_#]hold_moveOnlyIfFurthest | |||
[arm_#]holdDisMin_checkNeighbours | |||
[arm_#]hardLimit | |||
[arm_#]estimatingPositionMultiplier | |||
[arm_#]hidden | |||
[arm_#]image_end | |||
[arm_#]iamge_end_shadow | |||
[arm_#]iamge_end_teamColors | |||
[arm_#]image_foot | |||
[arm_#]image_foot_shadow | |||
[arm_#]image_middle | |||
[arm_#]image_leg | |||
[arm_#]draw_foot_on_top | |||
[arm_#]drawOverBody | |||
[arm_#]drawUnderAllUnits | |||
[arm_#]drawDirOffset | |||
[arm_#]dust_effect | |||
[arm_#]spinRate | |||
[arm_#]favourOppositeSideNeighbours | |||
[arm_#]drawLegWhenZoomedOut | |||
[arm_#]drawFootWhenZoomedOut | |||
[arm_#]liftingHeightOffset | |||
[arm_#]targetHeight | |||
[arm_#]targetHeightRelative | |||
[attachment_Name]x | |||
[attachment_Name]y | |||
[attachment_Name]height | |||
[attachment_Name]idleDir | |||
[attachment_Name]idleDirReversing | |||
[attachment_Name]isVisible | |||
[attachment_Name]onCreateSpawnUnitOf | |||
[attachment_Name]isUnselectable | |||
[attachment_Name]canAttack | |||
[attachment_Name]canBeAttackedAndDamaged | |||
[attachment_Name]deattachIfWantingToMove | |||
[attachment_Name]lockLegMovement | |||
[attachment_Name]keepAliveWhenParentDies | |||
[attachment_Name]setDrawLayerOnTop | |||
[attachment_Name]setDrawLayerOnBottom | |||
[attachment_Name]addTransportedUnits | |||
[attachment_Name]lockRotation | |||
[attachment_Name]rotateWithParent | |||
[attachment_Name]resetRotationWhenNotAttacking | |||
[attachment_Name]prioritizeParentsMainTarget | |||
[attachment_Name]alwaysAllowedToAttackParentsMainTarget | |||
[attachment_Name]onParentTeamChangeKeepCurrentTeam | |||
[attachment_Name]smoothlyBlendPositionWhenExistingUnitAdded | |||
[attachment_Name]keepWaypointsNeedingMovement | |||
[attachment_Name]showAllActionFrom | |||
[attachment_Name]createIncompleteIfParentIs | |||
[attachment_Name]redirectDamageToParent | |||
[attachment_Name]redirectDamageToParent_shieldOnly | |||
[action_Name]text | |||
[action_Name]textPostFix | |||
[action_Name]description | |||
[action_Name]displayType | |||
[action_Name]displayRemainingStockpile | |||
[action_Name]pos | |||
[action_Name]iconImage | |||
[action_Name]iconExtraImage | |||
[action_Name]iconExtraColor | |||
[action_Name]iconExtraIsVisible | |||
[action_Name]unitShownInUI | |||
[action_Name]guiBuildUnit | |||
[action_Name]setBuilt | |||
[action_Name]tags | |||
[action_Name]textAddUnitName | |||
[action_Name]descriptionAddFromUnit | |||
[action_Name]descriptionAddUnitStats | |||
[action_Name]unitShownInUIWithHpBar | |||
[action_Name]unitShownInUIWithProgressBar | |||
[action_Name]alwaysSinglePress | |||
[action_Name]price | |||
[action_Name]isActive | |||
[action_Name]isVisible | |||
[action_Name]isLocked | |||
[action_Name]isLockedMessage | |||
[action_Name]isLockedAlt | |||
[action_Name]isLockedAlt2 | |||
[action_Name]allowMultipleInQueue | |||
[action_Name]onlyOneUnitAtTAime | |||
[action_Name]isGuiBlinking | |||
[action_Name]isAlsoViewableByAllies | |||
[action_Name]isAlsoViewableByEnemies | |||
[action_Name]ai_isHighProiority | |||
[action_Name]ai_isDisabled | |||
[action_Name]ai_considerSameAsBuilding | |||
[action_Name]autoTriggerOnEvent | |||
[action_Name]autoTrigger | |||
[action_Name]autoTriggerCheckRate | |||
[action_Name]buildSpeed | |||
[action_Name]highPriorityQueue | |||
[action_Name]canPlayerCancel | |||
[action_Name]whenBuilding_cannotMove | |||
[action_Name]whenBuiling_playAnimation | |||
[action_Name]whenBuilding_rotateTo | |||
[action_Name]whenBUilding_rotateTo_orBackwards | |||
[action_Name]whenBuilding_rotateTo_waitTillRotated | |||
[action_Name]whenBuilding_temporarilyConvertTo | |||
[action_Name]whenBuilding_temporarilyConvertTo_keepFields | |||
[action_Name]whenBuilding_triggerAction | |||
[action_Name]whenBuilding_rotateTo_aimAtActionTarget | |||
[action_Name]whenBuilding_rotateTo_rotateTurretX | |||
[action_Name]spawnEffectsOnQueue | |||
[action_Name]playSoundToPlayerOnQueue | |||
[action_Name]requireConditional | |||
[action_Name]convertTo | |||
[action_Name]convertTo_keepCurrentTags | |||
[action_Name]convertTo_keepCurrentFields | |||
[action_Name]addEnergy | |||
[action_Name]addResources | |||
[action_Name]addResourcesScaledByAIHandicaps | |||
[action_Name]addResourcesWithLogic | |||
[action_Name]setResourcesWithLogic | |||
[action_Name]deleteSelf | |||
[action_Name]resetCustomTimer | |||
[action_Name]setBodyRotation | |||
[action_Name]setUnitStats | |||
[action_Name]resetUnitStats | |||
[action_Name]setUnitMemory | |||
[action_Name]sendMessageTo | |||
[action_Name]sendMessageWithTags | |||
[action_Name]sendMessageWithData | |||
[action_Name]refundAllQueuedItems | |||
[action_Name]removeAllQueuedItemsWithoutRefund | |||
[action_Name]alsoTriggerAction | |||
[action_Name]alsoQueueAction | |||
[action_Name]alsoTriggerOrQueueActionConditional | |||
[action_Name]alsoTriggerOrQueueActionWithTarget | |||
[action_Name]playSoundAtUnit | |||
[action_Name]playSoundGloabally | |||
[action_Name]playSoundToPlayer | |||
[action_Name]fireTurretXAtGround | |||
[action_Name]fireTurretXAtGround_withOffset | |||
[action_Name]fireTurretXAtGround_withProjectile | |||
[action_Name]fireTurretXAtGround_withTarget | |||
[action_Name]fireTurretXAtGround_count | |||
[action_Name]fireTurretXAtGround_onlyOverPassableTileOf | |||
[action_Name]spawnUnits | |||
[action_Name]produceUnits | |||
[action_Name]spawnEffects | |||
[action_Name]offsetSelfAbsolute | |||
[action_Name]addUnitsIntoTransport | |||
[action_Name]deleteNumUnitsFromTransport | |||
[action_Name]deleteNumUnitsFromTransport_onlyWithTags | |||
[action_Name]startUnloadingTranport | |||
[action_Name]forceUnloadTransportNow | |||
[action_Name]forceUnloadTransportNow_onlyOnSlot | |||
[action_Name]clearAllWaypoints | |||
[action_Name]clearActiveWaypoint | |||
[action_Name]addWaypoint_type | |||
[action_Name]addWaypoint_unitType | |||
[action_Name]addWaypoint_prepend | |||
[action_Name]addWaypoint_triggerActionIfFailed | |||
[action_Name]addWaypoint_triggerActionIfMatched | |||
[action_Name]addWaypoint_maxTime | |||
[action_Name]addWaypoint_target_nearestUnit_tagged | |||
[action_Name]addWaypoint_target_nearestUnit_team | |||
[action_Name]addWaypoint_target_nearestUnit_maxRange | |||
[action_Name]addWaypoint_target_nearestUnit_mapMustBeReachable | |||
[action_Name]addWaypoint_target_nearestUnit_fromReference | |||
[action_Name]addWaypoint_position_offsetFromSelf | |||
[action_Name]addWaypoint_position_fromAction | |||
[action_Name]addWaypoint_position_randomOffsetFromSelf | |||
[action_Name]addWaypoint_position_relativeOffsetFromSelf | |||
[action_Name]addWaypoint_target_randomUnit_tagged | |||
[action_Name]addWaypoint_target_randomUnit_team | |||
[action_Name]addWaypoint_target_randomUnit_maxRange | |||
[action_Name]addAllActionCooldownsTime | |||
[action_Name]addActionCooldownTime | |||
[action_Name]addActionCooldownApplyToActions | |||
[action_Name]clearAllActionCooldowns | |||
[action_Name]playAnimation | |||
[action_Name]playAnimationIfNotPlaying | |||
[action_Name]finishPlayingLastAnimation | |||
[action_Name]stopLastAnimation | |||
[action_Name]switchToNeutralTeam | |||
[action_Name]switchToAggressiveTeam | |||
[action_Name]switchToTeam | |||
[action_Name]takeResources | |||
[action_Name]takeResources_includeUnitsInTransport | |||
[action_Name]takeResources_includeParent | |||
[action_Name]takeResources_includeReference | |||
[action_Name]takeResources_includeUnitsWithinRange | |||
[action_Name]takeResources_includeUnitsWithinRange_team | |||
[action_Name]takeResources_excludeUnitsWithoutTags | |||
[action_Name]takeResources_excludeUnitsWithTheseResources | |||
[action_Name]takeResources_excludeUnitsWithoutAllResources | |||
[action_Name]takeResources_triggerActionIfAnyCollected | |||
[action_Name]takeResources_triggerActionIfNoneCollected | |||
[action_Name]takeResources_discardCollected | |||
[action_Name]takeResources_keepResourcesOnTarget | |||
[action_Name]takeResources_maxUnits | |||
[action_Name]takeResources_directTransfrStoppingAtZero | |||
[action_Name]convertResource_from | |||
[action_Name]convertResource_to | |||
[action_Name]convertResource_minAmount | |||
[action_Name]convertResource_maxAmount | |||
[action_Name]convertResource_multiplyAmountBy | |||
[action_Name]resourceAmount | |||
[action_Name]resourceAmount_setValue | |||
[action_Name]resourceAmount_addOtherResource | |||
[action_Name]resourceAmount_multiplyBy | |||
[action_Name]attachments_addNewUnits | |||
[action_Name]attachments_deleteNumUnits | |||
[action_Name]attachments_onlyOnSlots | |||
[action_Name]disconnectFromParent | |||
[action_Name]attachments_unload | |||
[action_Name]attachemnts_disconnect | |||
[action_Name]temporarilyAddTags | |||
[action_Name]temporarilyRemoveTags | |||
[action_Name]resetToDefaultTags | |||
[action_Name]addGlobalTeamTags | |||
[action_Name]removeGlobalTeamTags | |||
[action_Name]showMessageToPlayer | |||
[action_Name]showMessageToAllPlayers | |||
[action_Name]showMessageToAllEnemyPlayers | |||
[action_Name]showQuickWarLogToPlayer | |||
[action_Name]showQuickWarLogToAllPlayers | |||
[action_Name]debugMessage | |||
[action_Name]setHeight | |||
[action_Name]teleportTo | |||
[action_Name]transportTargetNow | |||
[action_Name]id | |||
[action_Name]fireTurretXAtGround_showGuideDecals | |||
[action_Name]autoTriggerOnEventRecursionLimit | |||
[action_Name]takeResources_triggerActionForEach | |||
[action_Name]takeResources_searchOnly | |||
[action_Naem]alsoTriggerActionRepeat | |||
[effect_Name]life | |||
[effect_Name]lifeRandom | |||
[effect_Name]alsoEmitEffects | |||
[effect_Name]alsoEmitEffectsOnDeath | |||
[effect_Name]ifSpawnFailsEmitEffects | |||
[effect_Name]alsoPlaySound | |||
[effect_Name]createWhenOffscreen | |||
[effect_Name]createWhenZoomOut | |||
[effect_Name]createWhenOverLiquid | |||
[effect_Name]createWhenOverLand | |||
[effect_Name]spawnChance | |||
[effect_Name]showInFog | |||
[effect_Name]delayedStartTimer | |||
[effect_Name]liveAfterAttachedDies | |||
[effect_Name]priority | |||
[effect_Name]attachedToUnit | |||
[effect_Name]alwayStartDirAtZero | |||
[effect_Name]atmospheric | |||
[effect_Name]physics | |||
[effect_Name]physicsGravity | |||
[effect_Name]xOffsetRelative | |||
[effect_Name]yOffsetRelative | |||
[effect_Name]xOffsetRelativeRandom | |||
[effect_Name]yOffsetRelativeRandom | |||
[effect_Name]xOffsetAbsolute | |||
[effect_Name]yOffsetAbsolute | |||
[effect_Name]xOffsetAbsoluteRandom | |||
[effect_Name]yOffsetAbsoluteRandom | |||
[effect_Name]xSpeedRelative | |||
[effect_Name]ySpeedRelative | |||
[effect_Name]xSpeedRelativeRandom | |||
[effect_Name]ySpeedRelativeRandom | |||
[effect_Name]xSpeedAbsolute | |||
[effect_Name]ySpeedAbsolute | |||
[effect_Name]xSpeedAbsoluteRandom | |||
[effect_Name]ySpeedAbsoluteRandom | |||
[effect_Name]hOffset | |||
[effect_Name]hOffsetRandom | |||
[effect_Name]hSpeed | |||
[effect_Name]hSpeedRandom | |||
[effect_Name]dirOffset | |||
[effect_Name]dirOffsetRandom | |||
[effect_Name]dirSpeed | |||
[effect_Name]dirSpeedRandom | |||
[effect_Name]frameIndex | |||
[effect_Name]frameIndexRandom | |||
[effect_Name]stripIndex | |||
[effect_Name]image | |||
[effect_Name]imageShadow | |||
[effect_Name]scaleFrom | |||
[effect_Name]scaleTo | |||
[effect_Name]color | |||
[effect_Name]teamColorRatio | |||
[effect_Name]drawUnderUnits | |||
[effect_Name]fadeInTime | |||
[effect_Name]fadeOut | |||
[effect_Name]alpha | |||
[effect_Name]shadow | |||
[effect_Name]pivotOffset | |||
[effect_Name]pivotOffsetRandom | |||
[effect_Name]total_frames | |||
[effect_Name]animateFrameStart | |||
[effect_Name]animateFrameEnd | |||
[effect_Name]animateFramePingPong | |||
[effect_Name]animateFrameSpeed | |||
[effect_Name]animateFrameSpeedRandom | |||
[effect_Name]animateFrameLooping | |||
[effect_Name]trailEffect | |||
[effect_Name]trailEffectRate | |||
[animation_Name]onActions | |||
[animation_Name]onActionsQueuedUnitPlayAt | |||
[animation_Name]blendIn | |||
[animation_Name]blendOut | |||
[animation_Name]pingPong | |||
[animation_Name]KeyFrameTimeScale | |||
[animation_Name]arm#_[time] | |||
[animation_Name]leg#_[time] | |||
[animation_Name]body_[time] | |||
[animation_Name]effect_[time] | |||
[animation_Name]direction_units | |||
[animation_Name]direction_strideX | |||
[animation_Name]direction_strideY | |||
[animation_Name]direction_starting | |||
[placementRule_Name]anyRuleInGroup | |||
[placementRule_Name]searchTags | |||
[placementRule_Name]searchTeam | |||
[placementRule_Name]searchOffsetX | |||
[placementRule_Name]searchOffsetY | |||
[placementRule_Name]searchDistance | |||
[placementRule_Name]excludeIncompleteBuildings | |||
[placementRule_Name]excludeNonBuildings | |||
[placementRule_Name]minCount | |||
[placementRule_Name]maxCount | |||
[placementRule_Name]blocksPlacement | |||
[placementRule_Name]cannotPlaceMessage | |||
[placementRule_Name]checkEachTile | |||
[resource_Name]displayName | |||
[global_resource_Name]displayName | |||
[resource_Name]displayNameShort | |||
[resource_Name]hidden | |||
[resource_Name]priority | |||
[resource_Name]displayColor | |||
[resource_Name]displayRoundedDown | |||
[resource_Name]displayTextPrefix | |||
[resource_Name]displayTextPostfix | |||
[resource_Name]displayTextAppendResource | |||
[resource_Name]displayWhenZero | |||
[resource_Name]displayPos | |||
[resource_Name]iconImage | |||
[resource_Name]iconImageUseInText | |||
[resource_Name]displayNameHideWhenIconShownInText | |||
[resource_Name]displayNameHideWhenIconShownInHUD | |||
[resource_Name]displayColorUseInText | |||
[resource_Name]appendResourceInHUD | |||
[resource_Name]appendResourceInHUD_whenThisZero | |||
[resource_Name]displayPrefixInHUD | |||
[resource_Name]displayPostfixInHUD | |||
[resource_Name]displayTextAppendResourceWithGap | |||
[resource_Name]displayDigitGrouping | |||
[resource_Name]equivalentGlobalResourceForAI | |||
[resource_Name]valueInStats | |||
[resource_Name]displayInHUd | |||
[template_Name] | |||
[decal_Name]layer | |||
[decal_Name]order | |||
[decal_Name]onlyWhenSelectedByOwnPlayer | |||
[decal_Name]onlyWhenSelectedByEnemyPlayer | |||
[decal_Name]onlyWhenSelectedByAllyNotOwnPlayer | |||
[decal_Name]onlyWhenSelectedByAnyPlayer | |||
[decal_Name]includeParentSelection | |||
[decal_Name]onlyPlayersWithUnitControl | |||
[decal_Name]onlyTeam | |||
[decal_Name]onlyWithZoomLevelOrMore | |||
[decal_Name]onlyWhileActive | |||
[decal_Name]onlyWhileAlive | |||
[decal_Name]onlyOnNonPreview | |||
[decal_Name]isVisible | |||
[decal_Name]imageScale | |||
[decal_Name]imageScaleX | |||
[decal_Name]imageScaleY | |||
[decal_Name]image | |||
[decal_Name]imageStack | |||
[decal_Name]teamColors | |||
[decal_Name]stack_hOffset | |||
[decal_Name]stack_frameOffset | |||
[decal_Name]stack_drawInReverseOrder | |||
[decal_Name]stack_indexCount | |||
[decal_Name]total_frames | |||
[decal_Name]frame_width | |||
[decal_Name]frame_height | |||
[decal_Name]frame | |||
[decal_Name]xOffsetRelative | |||
[decal_Name]yOffsetRelative | |||
[decal_Name]xOffsetAbsolute | |||
[decal_Name]yOffsetAbsolute | |||
[decal_Name]hOffset | |||
[decal_Name]dirOffset | |||
[decal_Name]pivotOffset | |||
[decal_Name]alwaysStartDirAtZero | |||
[decal_Name]imageShadow | |||
[decal_Name]shadowOffsetX | |||
[decal_Name]shadowOffsetY | |||
[decal_Name]basePosition | |||
[decal_Name]basePositionFromLegEnd | |||
[decal_Name]basePositionFromTurret | |||
[decal_Name]drawLineTo | |||
[decal_Name]color | |||
[decal_Name]lineWidth | |||
[decal_Name]alpha | |||
[comment_Name] | |||
</pre> | |||
}} | |||
=== 注释 === | === 注释 === | ||