[core]
[canBuild_NAME]
[graphics]
[attack]
[turret_NAME]
[projectile_NAME]
[movement]
[ai]
[arm_#]/[leg_#]
[attachment_NAME]
[action_NAME]/[hiddenAction_NAME]
[effect_NAME]
[animation_NAME]
[placementRule_NAME]
[resource_NAME]
[global_resource_NAME]
[decal_name]
[template_NAME]
附录