mod参数:修订间差异

修改界面
无编辑摘要
(修改界面)
第1行:
<p style="color: white;font-size: 120%;background-color: lightpink; text-align: center;">目录</p>
== 目录 ==
<div style="colorcolumn-count: #0f02;columnfont-countsize: 580%;">
<p style="margin: 0;padding: 0;background-color: black;color: white;">core</p>
<p style="margin: 0;padding: 0;">overflow: hidden;text-<nowikioverflow: /ellipsis;">---[[#name|#]]name</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#namemass|#]]mass</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#massradius|#]]radius</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#radiusprice|#]]price</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#pricemaxHp|#]]maxHp</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#maxHpbuildSpeed|#]]buildSpeed</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildSpeedaltNames|#]]altNames</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#altNamesisBio|#]]isBio</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBioisBug|#]]isBug</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBugisBuilder|#]]isBuilder</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBuilderstreamingCost|#]]streamingCost</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#streamingCostswitchPriceWithStreamingCost|#]]switchPriceWithStreamingCost</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#switchPriceWithStreamingCostselfRegenRate|#]]selfRegenRate</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#selfRegenRatemaxShield|#]]maxShield</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#maxShieldstartShieldAtZero|#]]startShieldAtZero</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#startShieldAtZeroshieldRegen|#]]shieldRegen</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldRegenenergyMax|#]]energyMax</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyMaxenergyRegen|#]]energyRegen</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyRegenenergyStartingPercentage|#]]energyStartingPercentage</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyStartingPercentageenergyNeedsToRechargeToFull|#]]energyNeedsToRechargeToFull</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyNeedsToRechargeToFullenergyRegenWhenRecharging|#]]energyRegenWhenRecharging</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyRegenWhenRechargingarmour|#]]armour</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#armourarmourMinDamageToKeep|#]]armourMinDamageToKeep</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#armourMinDamageToKeepborrowResourcesWhileAlive|#]]borrowResourcesWhileAlive</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#borrowResourcesWhileAliveborrowResourcesWhileBuilt|#]]</p>borrowResourcesWhileBuilt
</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#borrowResourcesWhileBuilt]]</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_resources|#]]generation_resources</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_active|#]]generation_active</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_credits|#]]generation_credits</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_delay|#]]generation_delay</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showInEditor|#]]showInEditor</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayText|#]]displayText</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayDescription|#]]displayDescription</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayLocaleKey|#]]displayLocaleKey</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayRadius|#]]displayRadius</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#uiTargetRadius|#]]uiTargetRadius</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldRenderRadius|#]]shieldRenderRadius</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldDisplayOnlyDeflection|#]]shieldDisplayOnlyDeflection</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldDeflectionDisplayRate|#]]</p>shieldDeflectionDisplayRate
</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showOnMinimap]]</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showActionWithMixedSelectionIfOtherUnitsHaveTagshowOnMinimap|#]]showOnMinimap</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showOnMinimapToEnemiesshowActionWithMixedSelectionIfOtherUnitsHaveTag|#]]</p>showActionWithMixedSelectionIfOtherUnitsHaveTag
</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBuilding]]</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#footprintshowOnMinimapToEnemies|#]]showOnMinimapToEnemies</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#constructionFootprintisBuilding|#]]</p>isBuilding
</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayFootprint]]</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildingSelectionOffsetfootprint|#]]footprint</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildingToFootprintOffsetXconstructionFootprint|#]]constructionFootprint</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildingToFootprintOffsetYdisplayFootprint|#]]displayFootprint</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#placeOnlyOnResPoolbuildingSelectionOffset|#]]buildingSelectionOffset</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#selfBuildRatebuildingToFootprintOffsetX|#]]buildingToFootprintOffsetX</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#ignoreInUnitCapCalculationbuildingToFootprintOffsetY|#]]buildingToFootprintOffsetY</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#copyFromplaceOnlyOnResPool|#]]placeOnlyOnResPool</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#dont_loadselfBuildRate|#]]selfBuildRate</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#overrideAndReplaceignoreInUnitCapCalculation|#]]ignoreInUnitCapCalculation</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#onNewMapSpawncopyFrom|#]]copyFrom</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isLockeddont_load|#]]dont_load</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isLockedIfGameModeNoNukeoverrideAndReplace|#]]overrideAndReplace</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#experimentalonNewMapSpawn|#]]onNewMapSpawn</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#stayNeutralisLocked|#]]isLocked</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#createNeutralisLockedIfGameModeNoNuke|#]]isLockedIfGameModeNoNuke</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#createOnAggressiveTeamexperimental|#]]experimental</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#tagsstayNeutral|#]]stayNeutral</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#defineUnitMemorycreateNeutral|#]]createNeutral</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#fogOfWarSightRangecreateOnAggressiveTeam|#]]createOnAggressiveTeam</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#fogOfWarSightRangeWhileNotBuilttags|#]]tags</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#softCollisionOnAlldefineUnitMemory|#]]defineUnitMemory</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#disableAllUnitCollisionsfogOfWarSightRange|#]]fogOfWarSightRange</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isUnrepairableUnitfogOfWarSightRangeWhileNotBuilt|#]]fogOfWarSightRangeWhileNotBuilt</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isUnselectablesoftCollisionOnAll|#]]softCollisionOnAll</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isUnselectableAsTargetdisableAllUnitCollisions|#]]disableAllUnitCollisions</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isPickableStartingUnitisUnrepairableUnit|#]]isUnrepairableUnit</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#startFallingWhenStartingUnitisUnselectable|#]]isUnselectable</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnAttackOrderisUnselectableAsTarget|#]]isUnselectableAsTarget</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnMoveOrderisPickableStartingUnit|#]]isPickableStartingUnit</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnNewSelectionstartFallingWhenStartingUnit|#]]startFallingWhenStartingUnit</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canNotBeDirectlyAttackedsoundOnAttackOrder|#]]soundOnAttackOrder</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canNotBeDamagedsoundOnMoveOrder|#]]soundOnMoveOrder</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canNotBeGivenOrdersByPlayersoundOnNewSelection|#]]soundOnNewSelection</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canOnlyBeAttackedByUnitsWithTagscanNotBeDirectlyAttacked|#]]canNotBeDirectlyAttacked</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#disableDeathOnZeroHpcanNotBeDamaged|#]]canNotBeDamaged</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#allowCaptureWhenNeutralByAIcanNotBeGivenOrdersByPlayer|#]]canNotBeGivenOrdersByPlayer</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportSlotsNeededcanOnlyBeAttackedByUnitsWithTags|#]]canOnlyBeAttackedByUnitsWithTags</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#maxTransportingUnitsdisableDeathOnZeroHp|#]]disableDeathOnZeroHp</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsRequireTagallowCaptureWhenNeutralByAI|#]]allowCaptureWhenNeutralByAI</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsRequireMovementTypetransportSlotsNeeded|#]]transportSlotsNeeded</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsBlockAirAndWaterUnitsmaxTransportingUnits|#]]maxTransportingUnits</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsEachUnitAlwaysUsesSingleSlottransportUnitsRequireTag|#]]transportUnitsRequireTag</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsKeepBuiltUnitstransportUnitsRequireMovementType|#]]transportUnitsRequireMovementType</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsCanUnloadUnitstransportUnitsBlockAirAndWaterUnits|#]]transportUnitsBlockAirAndWaterUnits</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsAddUnloadOptiontransportUnitsEachUnitAlwaysUsesSingleSlot|#]]transportUnitsEachUnitAlwaysUsesSingleSlot</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsUnloadDelayBetweenEachUnittransportUnitsKeepBuiltUnits|#]]transportUnitsKeepBuiltUnits</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsKillOnDeathtransportUnitsCanUnloadUnits|#]]transportUnitsCanUnloadUnits</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsHealBytransportUnitsAddUnloadOption|#]]transportUnitsAddUnloadOption</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsBlockOtherTransportstransportUnitsUnloadDelayBetweenEachUnit|#]]transportUnitsUnloadDelayBetweenEachUnit</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#whileNeutralTransportAnyTeamtransportUnitsKillOnDeath|#]]transportUnitsKillOnDeath</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#whileNeutralConvertToTransportedTeamtransportUnitsHealBy|#]]transportUnitsHealBy</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#convertToNeutralIfNotTransportingtransportUnitsBlockOtherTransports|#]]transportUnitsBlockOtherTransports</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsOnTeamChangeKeepCurrentTeamwhileNeutralTransportAnyTeam|#]]whileNeutralTransportAnyTeam</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#resourceRatewhileNeutralConvertToTransportedTeam|#]]whileNeutralConvertToTransportedTeam</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#similarResourcesHaveTagconvertToNeutralIfNotTransporting|#]]convertToNeutralIfNotTransporting</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#resourceMaxConcurrentReclaimingThistransportUnitsOnTeamChangeKeepCurrentTeam|#]]transportUnitsOnTeamChangeKeepCurrentTeam</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#reclaimPriceresourceRate|#]]resourceRate</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimResourcessimilarResourcesHaveTag|#]]similarResourcesHaveTag</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimResourcesNextSearchRangeresourceMaxConcurrentReclaimingThis|#]]resourceMaxConcurrentReclaimingThis</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimResourcesOnlyWithTagsreclaimPrice|#]]reclaimPrice</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimUnitsOnlyWithTagscanReclaimResources|#]]canReclaimResources</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#resourceReclaimMultipliercanReclaimResourcesNextSearchRange|#]]canReclaimResourcesNextSearchRange</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canRepairUnitsOnlyWithTagscanReclaimResourcesOnlyWithTags|#]]canReclaimResourcesOnlyWithTags</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canRepairBuildingscanReclaimUnitsOnlyWithTags|#]]canReclaimUnitsOnlyWithTags</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canRepairUnitsresourceReclaimMultiplier|#]]resourceReclaimMultiplier</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoRepaircanRepairUnitsOnlyWithTags|#]]canRepairUnitsOnlyWithTags</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangecanRepairBuildings|#]]canRepairBuildings</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRepairSpeedcanRepairUnits|#]]canRepairUnits</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoBuildSpeedautoRepair|#]]autoRepair</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoUnbuildSpeednanoRange|#]]nanoRange</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoReclaimSpeednanoRepairSpeed|#]]nanoRepairSpeed</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeForRepairIsMeleenanoBuildSpeed|#]]nanoBuildSpeed</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeForReclaimIsMeleenanoUnbuildSpeed|#]]nanoUnbuildSpeed</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeForRepairnanoReclaimSpeed|#]]nanoReclaimSpeed</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeFprReclaimnanoRangeForRepairIsMelee|#]]nanoRangeForRepairIsMelee</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoFactorySpeednanoRangeForReclaimIsMelee|#]]nanoRangeForReclaimIsMelee</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#extraBuildRangeWhenBuildingThisnanoRangeForRepair|#]]nanoRangeForRepair</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_nanoRangeFprReclaim|#_name]]nanoRangeFprReclaim</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_nanoFactorySpeed|#_pos]]nanoFactorySpeed</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_extraBuildRangeWhenBuildingThis|#_forceNano]]extraBuildRangeWhenBuildingThis</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_isLocked_name|#]]builtFrom_#_name</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_isLockedMessage_pos|#]]builtFrom_#_pos</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_xbuiltFrom_#_forceNano|#]]builtFrom_#_forceNano</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_ybuiltFrom_#_isLocked|#]]builtFrom_#_isLocked</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_dirOffsetbuiltFrom_#_isLockedMessage|#]]builtFrom_#_isLockedMessage</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_heightOffsetexit_x|#]]exit_x</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_moveAwayAmountexit_y|#]]exit_y</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exitHeightIgnoreParentexit_dirOffset|#]]exit_dirOffset</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#dieOnConstructexit_heightOffset|#]]exit_heightOffset</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#dieZeroEnergyexit_moveAwayAmount|#]]exit_moveAwayAmount</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#numBitsOnDeathexitHeightIgnoreParent|#]]exitHeightIgnoreParent</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeathdieOnConstruct|#]]dieOnConstruct</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeathRangedieZeroEnergy|#]]dieZeroEnergy</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeathDamagenumBitsOnDeath|#]]numBitsOnDeath</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeathDisableWhenNoNukenukeOnDeath|#]]nukeOnDeath</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#fireTurretXAtSelfOnDeathnukeOnDeathRange|#]]nukeOnDeathRange</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#explodeOnDeathnukeOnDeathDamage|#]]nukeOnDeathDamage</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#explodeOnDeathGroundCollisionnukeOnDeathDisableWhenNoNuke|#]]nukeOnDeathDisableWhenNoNuke</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#explodeTypeOnDeathfireTurretXAtSelfOnDeath|#]]fireTurretXAtSelfOnDeath</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#effectOnDeathexplodeOnDeath|#]]explodeOnDeath</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#effectOnDeathGroundCollisionexplodeOnDeathGroundCollision|#]]explodeOnDeathGroundCollision</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#unitsSpawnedOnDeathexplodeTypeOnDeath|#]]explodeTypeOnDeath</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#unitsSpawnedOnDeath_setToTeamOfLastAttackereffectOnDeath|#]]effectOnDeath</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#hideScorchMarkeffectOnDeathGroundCollision|#]]effectOnDeathGroundCollision</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnDeathunitsSpawnedOnDeath|#]]unitsSpawnedOnDeath</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#effectOnDeathIfUnbuiltunitsSpawnedOnDeath_setToTeamOfLastAttacker|#]]unitsSpawnedOnDeath_setToTeamOfLastAttacker</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCooldownTimehideScorchMark|#]]hideScorchMark</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCooldownTime_allowDangerousHighCPUsoundOnDeath|#]]soundOnDeath</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCheckRateeffectOnDeathIfUnbuilt|#]]effectOnDeathIfUnbuilt</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCheckWhileNotBuiltautoTriggerCooldownTime|#]]autoTriggerCooldownTime</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#updateUnitMemoryautoTriggerCooldownTime_allowDangerousHighCPU|#]]autoTriggerCooldownTime_allowDangerousHighCPU</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#updateUnitMemoryRateautoTriggerCheckRate|#]]autoTriggerCheckRate</p>
<p style="margin: 0;padding: 0;">overflow: hidden;text-<nowikioverflow: /ellipsis;">---[[#autoTriggerCheckWhileNotBuilt|#]]autoTriggerCheckWhileNotBuilt</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#borrowResourcesWhileBuiltupdateUnitMemory|#]]updateUnitMemory</p>
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showOnMinimapupdateUnitMemoryRate|#]]updateUnitMemoryRate</p>
</div>
<p style="color: white;font-size: 120%;background-color: lightpink; text-align: center;">[core]</p>
== [core] ==
{{RW代码|name|string|定义单位的原始名称,游戏用它作为唯一的名称来识别。(这在游戏中不显示)|name: customTank1}}
{{RW代码|mass|int|单位的'重量',定义了它与其他单位的碰撞方式,更大的数值意味着它更难推。|mass: 3000}}
第223行 ⟶ 第225行:
{{RW代码|overrideAndReplace|string(s)|覆盖替换某单位,填单位的"name"。|"overrideAndReplace: builder, combatEngineer"}}
{{RW代码|onNewMapSpawn|string|"Values: emptyResourcePools_asNeutral, emptyOrOccupiedResourcePools_asNeutral, mapCenter_asNeutral, mapCenter_eachActiveTeam, spawnPoint_eachActiveTeam"|onNewMapSpawn: spawnPoint_eachActiveTeam}}
{{RW代码|globalScale|float|一步改变单位的贴图体积等,一般不使用。|globalScale: 2}}
{{RW代码|isLocked|bool|在建造列表中锁定该单位。不支持布尔逻辑。|isLocked: true}}
{{RW代码|isLockedIfGameModeNoNuke|bool|如果游戏设置为无核模式该单位将被锁定建造。|isLockedIfGameModeNoNuke: true}}
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