1.15:修订间差异

更新新版本内容并修复表格错误。
→‎1.15p11:​小修改()
标签移动版编辑 移动版网页编辑 高级移动版编辑
(更新新版本内容并修复表格错误。)
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|-
|最后更新时间
| colspan="2" |2022-0810-26 13:3631
|-
| rowspan="1013" |内部迭代版本号
|1.15p11b
|175
|unknown
|-
|1.15p11
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|1.15p2
|158
|-
|1.15p1
|157
|-
|已发布平台
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|}
在[https://docs.google.com/document/d/e/2PACX-1vQIDixEkncXal5KbqCilz32gw4jzKXa8cqzJ6RAoev5SxGxMQrwzkknADnudakM6dAb6EeZ3GE8AeRs/pub Google文档]上查看官方发布的更新日志 (英文)
 
==1.15p1==
1.15p1是Rusted Warfare在1.15版本中的首次公开更新,仅支持PC版本
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</tr>
</table>
 
== 1.15p11 ==
<table class="mw-collapsible mw-collapsed wikitable" data-collapsetext="点击隐藏" data-expandtext="点击展开">
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*新单位'间谍无人机',不能攻击/较普通单位更远视野/不错的生命值和移动速度/自我修复。生产自T2机场
Added new unit 'Spy Drone' - Can not attack/Can see further through fog/Decent health and speed/Self repair. Built in the T2 air factory.
 
*在赢/输界面显示图表化的游戏过程
Game history shown with graphs on post game win/lose screen
 
*回放中状态/排行按钮
Stats/leaderboard button in replays
 
*反核防御无弹药时在战场上显示提示标志(只对控制该建筑玩家可见)
Anti-nuke launcher shows an indicator on battlefield when empty (only visible to player with control)
 
*瞭望塔 $2500->$1500,T2升级 $3000->$2000
Outpost $2500->$1500 T2 upgrade: $3000->$2000
 
*战斗工程师 $4500->$3500,建造速度倍数 1.5->2,将T2枪塔和T2机甲工厂增到可建造列表,该单位现可在实验工厂生产
Combat engineer $4500 -> $3500, nanoSpeed 1.5->2, added turret T2 & mech factory T2 to build list and can be built from the experimental land factory
 
*鹦鹉螺号现可在实验工厂生产
Nautilus can be built from the experimental land factory
 
*鹦鹉螺号现在可以生产反核弹,但(反核弹)反应距离更短,造价更贵
Nautilus can now build anti-nukes (with shorter range and more expensive than normal).
 
*特斯拉机甲移动速度由0.5改到0.7以便抓住机枪机甲,造价由$5500减到$5200
Tesla Mech speed changed from 0.5->0.7 so they can chase down minigun mech, and price $5500->$5200
 
*AA离子束炮艇机基础移动速度由0.85改为1,增燃技能移动速度 2.1到2.3
AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3
 
*重型防空机甲 $10000->$8500
Heavy anti-air mech $10,000 -> $8500
 
*导弹飞艇 $4200->$3900
Missile airship $4200 -> $3900
 
*修复自定义资源在多人游戏重返房间后会错误
Fixes for wrong custom resources after a return to battleroom
 
*优化碰撞检测
Performance improvements to collision detection
 
*修复单位数量设置原因导致的回放不同步问题
Fix replay unit cap not being correctly set causing desync in some cases while watching a replay
 
*停止在多人游戏中单位处在建造/生产队列时的价格闪烁
Stop credits value flicking in multiplayer when queuing units
 
*设置身体旋转支持使用逻辑
[action]setBodyRotation now supports dynamic numbers
 
*新增设置高度,可以使用逻辑
Added [action]setHeight - dynamic number
 
*传送到(填单位参考)
Added [action]teleportTo - Marker/unit reference
 
*主动装运目标(填单位参考)
Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map
 
*action的id,应该有对应的引用词
Added [action]id to allow actions to be more easily connected when converting between units.
 
*当选择发射位置时显示贴花(参考核弹选择发射地点时长按显示)
Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target
 
*事件触发重复限制,默认为1
Added [action]autoTriggerOnEventRecursionLimit. With a default of 1
 
*newMessage 事件触发重复限制现默认为4
newMessage event trigger now has a default recursion limit of 4 (up from 1)
 
*为每个提取资源对象触发该action
Added [action]takeResources_triggerActionForEach - Calls this action for each unit found by takeResource with the unit as the action target, and action index counting up from zero.
 
*提取资源仅用于搜索
Added [action]takeResources_searchOnly shortcut (takeResources_maxUnits=200, takeResources_discardCollected=true, takeResources_keepResourcesOnTarget=true)
 
*修复mods数量显示包含已卸载的mods
Fixed number of mods in memory messages showing counts of unloaded mods
 
*修复提取器回收热键
Fixed extractor cycle hotkey
 
*添加数组类型到记忆(在方括号内填序号录入在方括号内填序号引用)
Added array types to memory. Supported types are bool[], number[], unit[]
**定义数组:
 
**定义数组:
Define array: @memory numArray:float[]
**设定
 
**设定
Set array: setUnitMemory: numArray[0]=2
**添加一位
 
**添加一位
Add to array: setUnitMemory: numArray[memory.numArray.size]=5
**读
 
**读
Read array: text: %{memory.numArray[memory.targetIndex] }
**从其他单位读
 
**从其他单位读
Read on another unit: %{ parent.readUnitMemory('numArray', type='float[]')[0] }
**另一种读的方式
 
**另一种读的方式
Alt read on another unit: %{ self.readUnitMemory('numArray', type='number', index=0) }
**删
 
**删
Delete array: setUnitMemory: numArray=null
**数组内容可不断增加,但限制到10000
 
**数组内容可不断增加,但限制到10000
Arrays automatically resize but have a hard size limit of 10,000
 
*也触发重复次数
Added [action]alsoTriggerActionRepeat - Dynamic number (Repeats the alsoTriggerAction call, index changed on each repeat) - Useful to create loops or work with arrays
 
*这个action的(数组)索引
Added thisActionIndex / index for use with alsoTriggerActionRepeat
 
*换了队伍渲染器
Team shader changes
 
*修复某些对局中的小地图颜色错误
Fix for wrong mini-map colors in some games
 
*修复返回房间时的偶尔闪退
Fix for rare crash with return to battleroom
 
*安卓的多线程渲染
Batch line rendering on android opengl
 
*添加'nanoFactoty', 'targetHeight'到'setUnitStats'
nanoFactorySpeed and targetHeight now supported in setUnitStats
 
*Fix upload mod edit to workshop button not showing when mod-info.txt is missing
 
*当单位放置过程中资源不足时显示警告
’Not enough resources’ alert shown when trying to place a building that cannot be afforded anymore.
 
*现在实验工厂的'techLevel'被设置成'2'以便生产的'techLevel'为'2'的单位能显示黄字?
Experimental land factory is now internally a techLevel 2 unit to make sure techLevel 2 custom units are shown
 
*修复房主玩家的投降bug
Fix surrender bug on host player
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</tr>
</table>
 
== 1.15p11b ==
{| class="wikitable"
|+
!1.15p11b更新日志
|-
|'''Rusted Warfare - Beta 热修复 - v1.15p11b'''
(此版本能与v1.15p11进行多人游戏)
 
* 修复了模组中使用数组特性时游戏无法保存的问题
* 修复了保存游戏时出错后仍会生成不完整存档的问题
* 现在投降后会显示游戏失败的界面了
* 修复了队伍颜色着色器渲染队伍颜色时会出现色带虚影的问题。
* 修复光线特效渲染的问题
* 修复了侧栏操作界面遮挡游戏结束弹窗的问题
* 更新了游戏翻译
|}
 
==你知道吗==