1.15:修订间差异
→1.15p11:小修改()
无编辑摘要 标签:移动版编辑 移动版网页编辑 高级移动版编辑 |
(→1.15p11:小修改()) 标签:移动版编辑 移动版网页编辑 高级移动版编辑 |
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| 第793行: | 第793行: | ||
AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3 | AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3 | ||
* | *重型防空机甲 $10000->$8500 | ||
Heavy anti-air mech $10,000 -> $8500 | Heavy anti-air mech $10,000 -> $8500 | ||
| 第811行: | 第811行: | ||
Stop credits value flicking in multiplayer when queuing units | Stop credits value flicking in multiplayer when queuing units | ||
* | *设置身体旋转支持使用逻辑 | ||
[action]setBodyRotation now supports dynamic numbers | [action]setBodyRotation now supports dynamic numbers | ||
* | *新增设置高度,可以使用逻辑 | ||
Added [action]setHeight - dynamic number | Added [action]setHeight - dynamic number | ||
*传送到 | *传送到(填单位参考) | ||
Added [action]teleportTo - Marker/unit reference | Added [action]teleportTo - Marker/unit reference | ||
*主动装运目标 | *主动装运目标(填单位参考) | ||
Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map | Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map | ||
| 第826行: | 第826行: | ||
Added [action]id to allow actions to be more easily connected when converting between units. | Added [action]id to allow actions to be more easily connected when converting between units. | ||
*当选择发射位置时显示贴花( | *当选择发射位置时显示贴花(参考核弹选择发射地点时长按显示) | ||
Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target | Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target | ||
| 第856行: | 第856行: | ||
Set array: setUnitMemory: numArray[0]=2 | Set array: setUnitMemory: numArray[0]=2 | ||
** | **添加一位 | ||
Add to array: setUnitMemory: numArray[memory.numArray.size]=5 | Add to array: setUnitMemory: numArray[memory.numArray.size]=5 | ||