修改界面
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= | <p style="color: white;font-size: 120%;background-color: lightpink; text-align: center;">目录</p> | ||
<div style=" | <div style="column-count: 2;font-size: 80%;"> | ||
<p style="margin: 0;padding: 0;background-color: black;color: white;">core</p> | <p style="margin: 0;padding: 0;background-color: black;color: white;">core</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#name|#]]name</p> | |||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#name]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#mass|#]]mass</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#mass]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#radius|#]]radius</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#radius]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#price|#]]price</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#price]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#maxHp|#]]maxHp</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#maxHp]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildSpeed|#]]buildSpeed</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildSpeed]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#altNames|#]]altNames</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#altNames]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBio|#]]isBio</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBio]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBug|#]]isBug</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBug]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBuilder|#]]isBuilder</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBuilder]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#streamingCost|#]]streamingCost</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#streamingCost]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#switchPriceWithStreamingCost|#]]switchPriceWithStreamingCost</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#switchPriceWithStreamingCost]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#selfRegenRate|#]]selfRegenRate</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#selfRegenRate]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#maxShield|#]]maxShield</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#maxShield]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#startShieldAtZero|#]]startShieldAtZero</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#startShieldAtZero]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldRegen|#]]shieldRegen</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldRegen]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyMax|#]]energyMax</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyMax]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyRegen|#]]energyRegen</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyRegen]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyStartingPercentage|#]]energyStartingPercentage</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyStartingPercentage]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyNeedsToRechargeToFull|#]]energyNeedsToRechargeToFull</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyNeedsToRechargeToFull]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyRegenWhenRecharging|#]]energyRegenWhenRecharging</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#energyRegenWhenRecharging]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#armour|#]]armour</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#armour]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#armourMinDamageToKeep|#]]armourMinDamageToKeep</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#armourMinDamageToKeep]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#borrowResourcesWhileAlive|#]]borrowResourcesWhileAlive</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#borrowResourcesWhileAlive]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#borrowResourcesWhileBuilt|#]]borrowResourcesWhileBuilt | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#borrowResourcesWhileBuilt]]</p> | </p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_resources]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_resources|#]]generation_resources</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_active]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_active|#]]generation_active</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_credits]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_credits|#]]generation_credits</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_delay]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#generation_delay|#]]generation_delay</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showInEditor]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showInEditor|#]]showInEditor</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayText]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayText|#]]displayText</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayDescription]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayDescription|#]]displayDescription</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayLocaleKey]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayLocaleKey|#]]displayLocaleKey</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayRadius]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayRadius|#]]displayRadius</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#uiTargetRadius]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#uiTargetRadius|#]]uiTargetRadius</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldRenderRadius]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldRenderRadius|#]]shieldRenderRadius</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldDisplayOnlyDeflection]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldDisplayOnlyDeflection|#]]shieldDisplayOnlyDeflection</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldDeflectionDisplayRate]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#shieldDeflectionDisplayRate|#]]shieldDeflectionDisplayRate | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showOnMinimap]]</p> | </p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showActionWithMixedSelectionIfOtherUnitsHaveTag]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showOnMinimap|#]]showOnMinimap</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showOnMinimapToEnemies]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showActionWithMixedSelectionIfOtherUnitsHaveTag|#]]showActionWithMixedSelectionIfOtherUnitsHaveTag | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBuilding]]</p> | </p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#footprint]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#showOnMinimapToEnemies|#]]showOnMinimapToEnemies</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#constructionFootprint]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isBuilding|#]]isBuilding | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayFootprint]]</p> | </p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildingSelectionOffset]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#footprint|#]]footprint</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildingToFootprintOffsetX]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#constructionFootprint|#]]constructionFootprint</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildingToFootprintOffsetY]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#displayFootprint|#]]displayFootprint</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#placeOnlyOnResPool]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildingSelectionOffset|#]]buildingSelectionOffset</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#selfBuildRate]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildingToFootprintOffsetX|#]]buildingToFootprintOffsetX</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#ignoreInUnitCapCalculation]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#buildingToFootprintOffsetY|#]]buildingToFootprintOffsetY</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#copyFrom]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#placeOnlyOnResPool|#]]placeOnlyOnResPool</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#dont_load]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#selfBuildRate|#]]selfBuildRate</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#overrideAndReplace]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#ignoreInUnitCapCalculation|#]]ignoreInUnitCapCalculation</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#onNewMapSpawn]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#copyFrom|#]]copyFrom</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isLocked]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#dont_load|#]]dont_load</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isLockedIfGameModeNoNuke]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#overrideAndReplace|#]]overrideAndReplace</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#experimental]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#onNewMapSpawn|#]]onNewMapSpawn</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#stayNeutral]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isLocked|#]]isLocked</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#createNeutral]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isLockedIfGameModeNoNuke|#]]isLockedIfGameModeNoNuke</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#createOnAggressiveTeam]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#experimental|#]]experimental</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#tags]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#stayNeutral|#]]stayNeutral</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#defineUnitMemory]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#createNeutral|#]]createNeutral</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#fogOfWarSightRange]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#createOnAggressiveTeam|#]]createOnAggressiveTeam</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#fogOfWarSightRangeWhileNotBuilt]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#tags|#]]tags</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#softCollisionOnAll]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#defineUnitMemory|#]]defineUnitMemory</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#disableAllUnitCollisions]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#fogOfWarSightRange|#]]fogOfWarSightRange</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isUnrepairableUnit]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#fogOfWarSightRangeWhileNotBuilt|#]]fogOfWarSightRangeWhileNotBuilt</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isUnselectable]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#softCollisionOnAll|#]]softCollisionOnAll</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isUnselectableAsTarget]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#disableAllUnitCollisions|#]]disableAllUnitCollisions</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isPickableStartingUnit]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isUnrepairableUnit|#]]isUnrepairableUnit</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#startFallingWhenStartingUnit]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isUnselectable|#]]isUnselectable</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnAttackOrder]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isUnselectableAsTarget|#]]isUnselectableAsTarget</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnMoveOrder]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#isPickableStartingUnit|#]]isPickableStartingUnit</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnNewSelection]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#startFallingWhenStartingUnit|#]]startFallingWhenStartingUnit</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canNotBeDirectlyAttacked]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnAttackOrder|#]]soundOnAttackOrder</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canNotBeDamaged]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnMoveOrder|#]]soundOnMoveOrder</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canNotBeGivenOrdersByPlayer]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnNewSelection|#]]soundOnNewSelection</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canOnlyBeAttackedByUnitsWithTags]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canNotBeDirectlyAttacked|#]]canNotBeDirectlyAttacked</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#disableDeathOnZeroHp]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canNotBeDamaged|#]]canNotBeDamaged</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#allowCaptureWhenNeutralByAI]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canNotBeGivenOrdersByPlayer|#]]canNotBeGivenOrdersByPlayer</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportSlotsNeeded]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canOnlyBeAttackedByUnitsWithTags|#]]canOnlyBeAttackedByUnitsWithTags</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#maxTransportingUnits]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#disableDeathOnZeroHp|#]]disableDeathOnZeroHp</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsRequireTag]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#allowCaptureWhenNeutralByAI|#]]allowCaptureWhenNeutralByAI</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsRequireMovementType]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportSlotsNeeded|#]]transportSlotsNeeded</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsBlockAirAndWaterUnits]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#maxTransportingUnits|#]]maxTransportingUnits</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsEachUnitAlwaysUsesSingleSlot]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsRequireTag|#]]transportUnitsRequireTag</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsKeepBuiltUnits]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsRequireMovementType|#]]transportUnitsRequireMovementType</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsCanUnloadUnits]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsBlockAirAndWaterUnits|#]]transportUnitsBlockAirAndWaterUnits</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsAddUnloadOption]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsEachUnitAlwaysUsesSingleSlot|#]]transportUnitsEachUnitAlwaysUsesSingleSlot</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsUnloadDelayBetweenEachUnit]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsKeepBuiltUnits|#]]transportUnitsKeepBuiltUnits</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsKillOnDeath]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsCanUnloadUnits|#]]transportUnitsCanUnloadUnits</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsHealBy]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsAddUnloadOption|#]]transportUnitsAddUnloadOption</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsBlockOtherTransports]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsUnloadDelayBetweenEachUnit|#]]transportUnitsUnloadDelayBetweenEachUnit</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#whileNeutralTransportAnyTeam]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsKillOnDeath|#]]transportUnitsKillOnDeath</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#whileNeutralConvertToTransportedTeam]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsHealBy|#]]transportUnitsHealBy</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#convertToNeutralIfNotTransporting]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsBlockOtherTransports|#]]transportUnitsBlockOtherTransports</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsOnTeamChangeKeepCurrentTeam]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#whileNeutralTransportAnyTeam|#]]whileNeutralTransportAnyTeam</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#resourceRate]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#whileNeutralConvertToTransportedTeam|#]]whileNeutralConvertToTransportedTeam</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#similarResourcesHaveTag]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#convertToNeutralIfNotTransporting|#]]convertToNeutralIfNotTransporting</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#resourceMaxConcurrentReclaimingThis]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#transportUnitsOnTeamChangeKeepCurrentTeam|#]]transportUnitsOnTeamChangeKeepCurrentTeam</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#reclaimPrice]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#resourceRate|#]]resourceRate</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimResources]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#similarResourcesHaveTag|#]]similarResourcesHaveTag</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimResourcesNextSearchRange]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#resourceMaxConcurrentReclaimingThis|#]]resourceMaxConcurrentReclaimingThis</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimResourcesOnlyWithTags]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#reclaimPrice|#]]reclaimPrice</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimUnitsOnlyWithTags]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimResources|#]]canReclaimResources</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#resourceReclaimMultiplier]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimResourcesNextSearchRange|#]]canReclaimResourcesNextSearchRange</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canRepairUnitsOnlyWithTags]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimResourcesOnlyWithTags|#]]canReclaimResourcesOnlyWithTags</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canRepairBuildings]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canReclaimUnitsOnlyWithTags|#]]canReclaimUnitsOnlyWithTags</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canRepairUnits]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#resourceReclaimMultiplier|#]]resourceReclaimMultiplier</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoRepair]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canRepairUnitsOnlyWithTags|#]]canRepairUnitsOnlyWithTags</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRange]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canRepairBuildings|#]]canRepairBuildings</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRepairSpeed]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#canRepairUnits|#]]canRepairUnits</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoBuildSpeed]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoRepair|#]]autoRepair</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoUnbuildSpeed]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRange|#]]nanoRange</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoReclaimSpeed]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRepairSpeed|#]]nanoRepairSpeed</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeForRepairIsMelee]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoBuildSpeed|#]]nanoBuildSpeed</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeForReclaimIsMelee]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoUnbuildSpeed|#]]nanoUnbuildSpeed</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeForRepair]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoReclaimSpeed|#]]nanoReclaimSpeed</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeFprReclaim]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeForRepairIsMelee|#]]nanoRangeForRepairIsMelee</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoFactorySpeed]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeForReclaimIsMelee|#]]nanoRangeForReclaimIsMelee</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#extraBuildRangeWhenBuildingThis]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeForRepair|#]]nanoRangeForRepair</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_name]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoRangeFprReclaim|#]]nanoRangeFprReclaim</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_pos]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nanoFactorySpeed|#]]nanoFactorySpeed</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_forceNano]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#extraBuildRangeWhenBuildingThis|#]]extraBuildRangeWhenBuildingThis</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_isLocked]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_name|#]]builtFrom_#_name</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_isLockedMessage]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_pos|#]]builtFrom_#_pos</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_x]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_forceNano|#]]builtFrom_#_forceNano</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_y]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_isLocked|#]]builtFrom_#_isLocked</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_dirOffset]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#builtFrom_#_isLockedMessage|#]]builtFrom_#_isLockedMessage</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_heightOffset]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_x|#]]exit_x</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_moveAwayAmount]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_y|#]]exit_y</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exitHeightIgnoreParent]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_dirOffset|#]]exit_dirOffset</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#dieOnConstruct]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_heightOffset|#]]exit_heightOffset</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#dieZeroEnergy]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exit_moveAwayAmount|#]]exit_moveAwayAmount</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#numBitsOnDeath]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#exitHeightIgnoreParent|#]]exitHeightIgnoreParent</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeath]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#dieOnConstruct|#]]dieOnConstruct</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeathRange]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#dieZeroEnergy|#]]dieZeroEnergy</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeathDamage]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#numBitsOnDeath|#]]numBitsOnDeath</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeathDisableWhenNoNuke]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeath|#]]nukeOnDeath</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#fireTurretXAtSelfOnDeath]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeathRange|#]]nukeOnDeathRange</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#explodeOnDeath]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeathDamage|#]]nukeOnDeathDamage</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#explodeOnDeathGroundCollision]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#nukeOnDeathDisableWhenNoNuke|#]]nukeOnDeathDisableWhenNoNuke</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#explodeTypeOnDeath]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#fireTurretXAtSelfOnDeath|#]]fireTurretXAtSelfOnDeath</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#effectOnDeath]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#explodeOnDeath|#]]explodeOnDeath</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#effectOnDeathGroundCollision]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#explodeOnDeathGroundCollision|#]]explodeOnDeathGroundCollision</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#unitsSpawnedOnDeath]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#explodeTypeOnDeath|#]]explodeTypeOnDeath</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#unitsSpawnedOnDeath_setToTeamOfLastAttacker]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#effectOnDeath|#]]effectOnDeath</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#hideScorchMark]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#effectOnDeathGroundCollision|#]]effectOnDeathGroundCollision</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnDeath]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#unitsSpawnedOnDeath|#]]unitsSpawnedOnDeath</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#effectOnDeathIfUnbuilt]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#unitsSpawnedOnDeath_setToTeamOfLastAttacker|#]]unitsSpawnedOnDeath_setToTeamOfLastAttacker</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCooldownTime]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#hideScorchMark|#]]hideScorchMark</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCooldownTime_allowDangerousHighCPU]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#soundOnDeath|#]]soundOnDeath</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCheckRate]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#effectOnDeathIfUnbuilt|#]]effectOnDeathIfUnbuilt</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCheckWhileNotBuilt]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCooldownTime|#]]autoTriggerCooldownTime</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#updateUnitMemory]]</p> | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCooldownTime_allowDangerousHighCPU|#]]autoTriggerCooldownTime_allowDangerousHighCPU</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#updateUnitMemoryRate]] | <p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCheckRate|#]]autoTriggerCheckRate</p> | ||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#autoTriggerCheckWhileNotBuilt|#]]autoTriggerCheckWhileNotBuilt</p> | |||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#updateUnitMemory|#]]updateUnitMemory</p> | |||
<p style="margin: 0;padding: 0;overflow: hidden;text-overflow: ellipsis;">[[#updateUnitMemoryRate|#]]updateUnitMemoryRate</p> | |||
</div> | </div> | ||
= | <p style="color: white;font-size: 120%;background-color: lightpink; text-align: center;">[core]</p> | ||
{{RW代码|name|string|定义单位的原始名称,游戏用它作为唯一的名称来识别。(这在游戏中不显示)|name: customTank1}} | {{RW代码|name|string|定义单位的原始名称,游戏用它作为唯一的名称来识别。(这在游戏中不显示)|name: customTank1}} | ||
{{RW代码|mass|int|单位的'重量',定义了它与其他单位的碰撞方式,更大的数值意味着它更难推。|mass: 3000}} | {{RW代码|mass|int|单位的'重量',定义了它与其他单位的碰撞方式,更大的数值意味着它更难推。|mass: 3000}} | ||
| 第223行: | 第225行: | ||
{{RW代码|overrideAndReplace|string(s)|覆盖替换某单位,填单位的"name"。|"overrideAndReplace: builder, combatEngineer"}} | {{RW代码|overrideAndReplace|string(s)|覆盖替换某单位,填单位的"name"。|"overrideAndReplace: builder, combatEngineer"}} | ||
{{RW代码|onNewMapSpawn|string|"Values: emptyResourcePools_asNeutral, emptyOrOccupiedResourcePools_asNeutral, mapCenter_asNeutral, mapCenter_eachActiveTeam, spawnPoint_eachActiveTeam"|onNewMapSpawn: spawnPoint_eachActiveTeam}} | {{RW代码|onNewMapSpawn|string|"Values: emptyResourcePools_asNeutral, emptyOrOccupiedResourcePools_asNeutral, mapCenter_asNeutral, mapCenter_eachActiveTeam, spawnPoint_eachActiveTeam"|onNewMapSpawn: spawnPoint_eachActiveTeam}} | ||
{{RW代码|isLocked|bool|在建造列表中锁定该单位。不支持布尔逻辑。|isLocked: true}} | {{RW代码|isLocked|bool|在建造列表中锁定该单位。不支持布尔逻辑。|isLocked: true}} | ||
{{RW代码|isLockedIfGameModeNoNuke|bool|如果游戏设置为无核模式该单位将被锁定建造。|isLockedIfGameModeNoNuke: true}} | {{RW代码|isLockedIfGameModeNoNuke|bool|如果游戏设置为无核模式该单位将被锁定建造。|isLockedIfGameModeNoNuke: true}} | ||