更新新版本内容并修复表格错误。
(→1.15p11:小修改()) 标签:移动版编辑 移动版网页编辑 高级移动版编辑 |
RustedWiki更新姬(留言 | 贡献) (更新新版本内容并修复表格错误。) |
||
| 第14行: | 第14行: | ||
|- | |- | ||
|最后更新时间 | |最后更新时间 | ||
| colspan="2" |2022- | | colspan="2" |2022-10-31 | ||
|- | |- | ||
| rowspan=" | | rowspan="13" |内部迭代版本号 | ||
|1.15p11b | |1.15p11b | ||
| | |175 | ||
|- | |- | ||
|1.15p11 | |1.15p11 | ||
| 第52行: | 第52行: | ||
|1.15p2 | |1.15p2 | ||
|158 | |158 | ||
|- | |||
|1.15p1 | |||
|157 | |||
|- | |- | ||
|已发布平台 | |已发布平台 | ||
| 第57行: | 第60行: | ||
|} | |} | ||
在[https://docs.google.com/document/d/e/2PACX-1vQIDixEkncXal5KbqCilz32gw4jzKXa8cqzJ6RAoev5SxGxMQrwzkknADnudakM6dAb6EeZ3GE8AeRs/pub Google文档]上查看官方发布的更新日志 (英文) | 在[https://docs.google.com/document/d/e/2PACX-1vQIDixEkncXal5KbqCilz32gw4jzKXa8cqzJ6RAoev5SxGxMQrwzkknADnudakM6dAb6EeZ3GE8AeRs/pub Google文档]上查看官方发布的更新日志 (英文) | ||
==1.15p1== | ==1.15p1== | ||
1.15p1是Rusted Warfare在1.15版本中的首次公开更新,仅支持PC版本 | 1.15p1是Rusted Warfare在1.15版本中的首次公开更新,仅支持PC版本 | ||
| 第755行: | 第757行: | ||
</tr> | </tr> | ||
</table> | </table> | ||
== 1.15p11 == | == 1.15p11 == | ||
<table class="mw-collapsible mw-collapsed wikitable" data-collapsetext="点击隐藏" data-expandtext="点击展开"> | <table class="mw-collapsible mw-collapsed wikitable" data-collapsetext="点击隐藏" data-expandtext="点击展开"> | ||
| 第765行: | 第766行: | ||
*新单位'间谍无人机',不能攻击/较普通单位更远视野/不错的生命值和移动速度/自我修复。生产自T2机场 | *新单位'间谍无人机',不能攻击/较普通单位更远视野/不错的生命值和移动速度/自我修复。生产自T2机场 | ||
Added new unit 'Spy Drone' - Can not attack/Can see further through fog/Decent health and speed/Self repair. Built in the T2 air factory. | Added new unit 'Spy Drone' - Can not attack/Can see further through fog/Decent health and speed/Self repair. Built in the T2 air factory. | ||
*在赢/输界面显示图表化的游戏过程 | *在赢/输界面显示图表化的游戏过程 | ||
Game history shown with graphs on post game win/lose screen | Game history shown with graphs on post game win/lose screen | ||
*回放中状态/排行按钮 | *回放中状态/排行按钮 | ||
Stats/leaderboard button in replays | Stats/leaderboard button in replays | ||
*反核防御无弹药时在战场上显示提示标志(只对控制该建筑玩家可见) | *反核防御无弹药时在战场上显示提示标志(只对控制该建筑玩家可见) | ||
Anti-nuke launcher shows an indicator on battlefield when empty (only visible to player with control) | Anti-nuke launcher shows an indicator on battlefield when empty (only visible to player with control) | ||
*瞭望塔 $2500->$1500,T2升级 $3000->$2000 | *瞭望塔 $2500->$1500,T2升级 $3000->$2000 | ||
Outpost $2500->$1500 T2 upgrade: $3000->$2000 | Outpost $2500->$1500 T2 upgrade: $3000->$2000 | ||
*战斗工程师 $4500->$3500,建造速度倍数 1.5->2,将T2枪塔和T2机甲工厂增到可建造列表,该单位现可在实验工厂生产 | *战斗工程师 $4500->$3500,建造速度倍数 1.5->2,将T2枪塔和T2机甲工厂增到可建造列表,该单位现可在实验工厂生产 | ||
Combat engineer $4500 -> $3500, nanoSpeed 1.5->2, added turret T2 & mech factory T2 to build list and can be built from the experimental land factory | Combat engineer $4500 -> $3500, nanoSpeed 1.5->2, added turret T2 & mech factory T2 to build list and can be built from the experimental land factory | ||
*鹦鹉螺号现可在实验工厂生产 | *鹦鹉螺号现可在实验工厂生产 | ||
Nautilus can be built from the experimental land factory | Nautilus can be built from the experimental land factory | ||
*鹦鹉螺号现在可以生产反核弹,但(反核弹)反应距离更短,造价更贵 | *鹦鹉螺号现在可以生产反核弹,但(反核弹)反应距离更短,造价更贵 | ||
Nautilus can now build anti-nukes (with shorter range and more expensive than normal). | Nautilus can now build anti-nukes (with shorter range and more expensive than normal). | ||
*特斯拉机甲移动速度由0.5改到0.7以便抓住机枪机甲,造价由$5500减到$5200 | *特斯拉机甲移动速度由0.5改到0.7以便抓住机枪机甲,造价由$5500减到$5200 | ||
Tesla Mech speed changed from 0.5->0.7 so they can chase down minigun mech, and price $5500->$5200 | Tesla Mech speed changed from 0.5->0.7 so they can chase down minigun mech, and price $5500->$5200 | ||
*AA离子束炮艇机基础移动速度由0.85改为1,增燃技能移动速度 2.1到2.3 | *AA离子束炮艇机基础移动速度由0.85改为1,增燃技能移动速度 2.1到2.3 | ||
AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3 | AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3 | ||
*重型防空机甲 $10000->$8500 | *重型防空机甲 $10000->$8500 | ||
Heavy anti-air mech $10,000 -> $8500 | Heavy anti-air mech $10,000 -> $8500 | ||
*导弹飞艇 $4200->$3900 | *导弹飞艇 $4200->$3900 | ||
Missile airship $4200 -> $3900 | Missile airship $4200 -> $3900 | ||
*修复自定义资源在多人游戏重返房间后会错误 | *修复自定义资源在多人游戏重返房间后会错误 | ||
Fixes for wrong custom resources after a return to battleroom | Fixes for wrong custom resources after a return to battleroom | ||
*优化碰撞检测 | *优化碰撞检测 | ||
Performance improvements to collision detection | Performance improvements to collision detection | ||
*修复单位数量设置原因导致的回放不同步问题 | *修复单位数量设置原因导致的回放不同步问题 | ||
Fix replay unit cap not being correctly set causing desync in some cases while watching a replay | Fix replay unit cap not being correctly set causing desync in some cases while watching a replay | ||
*停止在多人游戏中单位处在建造/生产队列时的价格闪烁 | *停止在多人游戏中单位处在建造/生产队列时的价格闪烁 | ||
Stop credits value flicking in multiplayer when queuing units | Stop credits value flicking in multiplayer when queuing units | ||
*设置身体旋转支持使用逻辑 | *设置身体旋转支持使用逻辑 | ||
[action]setBodyRotation now supports dynamic numbers | [action]setBodyRotation now supports dynamic numbers | ||
*新增设置高度,可以使用逻辑 | *新增设置高度,可以使用逻辑 | ||
Added [action]setHeight - dynamic number | Added [action]setHeight - dynamic number | ||
*传送到(填单位参考) | *传送到(填单位参考) | ||
Added [action]teleportTo - Marker/unit reference | Added [action]teleportTo - Marker/unit reference | ||
*主动装运目标(填单位参考) | *主动装运目标(填单位参考) | ||
Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map | Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map | ||
*action的id,应该有对应的引用词 | *action的id,应该有对应的引用词 | ||
Added [action]id to allow actions to be more easily connected when converting between units. | Added [action]id to allow actions to be more easily connected when converting between units. | ||
*当选择发射位置时显示贴花(参考核弹选择发射地点时长按显示) | *当选择发射位置时显示贴花(参考核弹选择发射地点时长按显示) | ||
Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target | Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target | ||
*事件触发重复限制,默认为1 | *事件触发重复限制,默认为1 | ||
Added [action]autoTriggerOnEventRecursionLimit. With a default of 1 | Added [action]autoTriggerOnEventRecursionLimit. With a default of 1 | ||
*newMessage 事件触发重复限制现默认为4 | *newMessage 事件触发重复限制现默认为4 | ||
newMessage event trigger now has a default recursion limit of 4 (up from 1) | newMessage event trigger now has a default recursion limit of 4 (up from 1) | ||
*为每个提取资源对象触发该action | *为每个提取资源对象触发该action | ||
Added [action]takeResources_triggerActionForEach - Calls this action for each unit found by takeResource with the unit as the action target, and action index counting up from zero. | Added [action]takeResources_triggerActionForEach - Calls this action for each unit found by takeResource with the unit as the action target, and action index counting up from zero. | ||
*提取资源仅用于搜索 | *提取资源仅用于搜索 | ||
Added [action]takeResources_searchOnly shortcut (takeResources_maxUnits=200, takeResources_discardCollected=true, takeResources_keepResourcesOnTarget=true) | Added [action]takeResources_searchOnly shortcut (takeResources_maxUnits=200, takeResources_discardCollected=true, takeResources_keepResourcesOnTarget=true) | ||
*修复mods数量显示包含已卸载的mods | *修复mods数量显示包含已卸载的mods | ||
Fixed number of mods in memory messages showing counts of unloaded mods | Fixed number of mods in memory messages showing counts of unloaded mods | ||
*修复提取器回收热键 | *修复提取器回收热键 | ||
Fixed extractor cycle hotkey | Fixed extractor cycle hotkey | ||
*添加数组类型到记忆(在方括号内填序号录入在方括号内填序号引用) | *添加数组类型到记忆(在方括号内填序号录入在方括号内填序号引用) | ||
Added array types to memory. Supported types are bool[], number[], unit[] | Added array types to memory. Supported types are bool[], number[], unit[] | ||
*定义数组: | |||
Define array: @memory numArray:float[] | Define array: @memory numArray:float[] | ||
*设定 | |||
Set array: setUnitMemory: numArray[0]=2 | Set array: setUnitMemory: numArray[0]=2 | ||
*添加一位 | |||
Add to array: setUnitMemory: numArray[memory.numArray.size]=5 | Add to array: setUnitMemory: numArray[memory.numArray.size]=5 | ||
*读 | |||
Read array: text: %{memory.numArray[memory.targetIndex] } | Read array: text: %{memory.numArray[memory.targetIndex] } | ||
*从其他单位读 | |||
Read on another unit: %{ parent.readUnitMemory('numArray', type='float[]')[0] } | Read on another unit: %{ parent.readUnitMemory('numArray', type='float[]')[0] } | ||
*另一种读的方式 | |||
Alt read on another unit: %{ self.readUnitMemory('numArray', type='number', index=0) } | Alt read on another unit: %{ self.readUnitMemory('numArray', type='number', index=0) } | ||
*删 | |||
Delete array: setUnitMemory: numArray=null | Delete array: setUnitMemory: numArray=null | ||
*数组内容可不断增加,但限制到10000 | |||
Arrays automatically resize but have a hard size limit of 10,000 | Arrays automatically resize but have a hard size limit of 10,000 | ||
*也触发重复次数 | *也触发重复次数 | ||
Added [action]alsoTriggerActionRepeat - Dynamic number (Repeats the alsoTriggerAction call, index changed on each repeat) - Useful to create loops or work with arrays | Added [action]alsoTriggerActionRepeat - Dynamic number (Repeats the alsoTriggerAction call, index changed on each repeat) - Useful to create loops or work with arrays | ||
*这个action的(数组)索引 | *这个action的(数组)索引 | ||
Added thisActionIndex / index for use with alsoTriggerActionRepeat | Added thisActionIndex / index for use with alsoTriggerActionRepeat | ||
*换了队伍渲染器 | *换了队伍渲染器 | ||
Team shader changes | Team shader changes | ||
*修复某些对局中的小地图颜色错误 | *修复某些对局中的小地图颜色错误 | ||
Fix for wrong mini-map colors in some games | Fix for wrong mini-map colors in some games | ||
*修复返回房间时的偶尔闪退 | *修复返回房间时的偶尔闪退 | ||
Fix for rare crash with return to battleroom | Fix for rare crash with return to battleroom | ||
*安卓的多线程渲染 | *安卓的多线程渲染 | ||
Batch line rendering on android opengl | Batch line rendering on android opengl | ||
*添加'nanoFactoty', 'targetHeight'到'setUnitStats' | *添加'nanoFactoty', 'targetHeight'到'setUnitStats' | ||
nanoFactorySpeed and targetHeight now supported in setUnitStats | nanoFactorySpeed and targetHeight now supported in setUnitStats | ||
*Fix upload mod edit to workshop button not showing when mod-info.txt is missing | *Fix upload mod edit to workshop button not showing when mod-info.txt is missing | ||
*当单位放置过程中资源不足时显示警告 | *当单位放置过程中资源不足时显示警告 | ||
’Not enough resources’ alert shown when trying to place a building that cannot be afforded anymore. | ’Not enough resources’ alert shown when trying to place a building that cannot be afforded anymore. | ||
*现在实验工厂的'techLevel'被设置成'2'以便生产的'techLevel'为'2'的单位能显示黄字? | *现在实验工厂的'techLevel'被设置成'2'以便生产的'techLevel'为'2'的单位能显示黄字? | ||
Experimental land factory is now internally a techLevel 2 unit to make sure techLevel 2 custom units are shown | Experimental land factory is now internally a techLevel 2 unit to make sure techLevel 2 custom units are shown | ||
*修复房主玩家的投降bug | *修复房主玩家的投降bug | ||
Fix surrender bug on host player | Fix surrender bug on host player | ||
| 第908行: | 第863行: | ||
</tr> | </tr> | ||
</table> | </table> | ||
== 1.15p11b == | |||
{| class="wikitable" | |||
|+ | |||
!1.15p11b更新日志 | |||
|- | |||
|'''Rusted Warfare - Beta 热修复 - v1.15p11b''' | |||
(此版本能与v1.15p11进行多人游戏) | |||
* 修复了模组中使用数组特性时游戏无法保存的问题 | |||
* 修复了保存游戏时出错后仍会生成不完整存档的问题 | |||
* 现在投降后会显示游戏失败的界面了 | |||
* 修复了队伍颜色着色器渲染队伍颜色时会出现色带虚影的问题。 | |||
* 修复光线特效渲染的问题 | |||
* 修复了侧栏操作界面遮挡游戏结束弹窗的问题 | |||
* 更新了游戏翻译 | |||
|} | |||
==你知道吗== | ==你知道吗== | ||