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mod参数/movement
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{{RW代码|movementType:|string|"Defines what kind of terrain the unit will be able to move, along with other properties of unit types."|movementType: LAND}} {{RW代码|slowDeathFall:|bool|Used with large aircraft. Makes the unit fall slowly while maintaining its speed at the time of death.|slowDeathFall: true}} {{RW代码|moveSpeed:|float|Maximum movement speed of the unit.|moveSpeed: 1.2}} {{RW代码|moveAccelerationSpeed:|float|Defines how fast units accelerate to max speed.|moveAccelerationSpeed: 0.07}} {{RW代码|moveDecelerationSpeed:|float|Don't make this too low or units will have trouble stopping at waypoints|moveDecelerationSpeed: 0.17}} {{RW代码|reverseSpeedPercentage:|float|0.6 default. Over 0.4 will reverse for short distances (at 40% speed). If set to 1 will drive in reverse same as forwards. Useful if slow turning|reverseSpeedPercentage: 0}} {{RW代码|landOnGround:|bool|Should flying unit land when idle.|landOnGround: false}} {{RW代码|targetHeight:|float|Defaults to 0 but if AIR movementType default is 35|targetHeight: 25}} {{RW代码|targetHeightDrift:|float|Smooth animated height change. Defaults to 0 but if AIR movementType default is 1.5|targetHeightDrift: 1}} {{RW代码|startingHeightOffset:|float|Sets the initial height on spawn. Defaults at 0.|startingHeightOffset: 40}} {{RW代码|heightChangeRate:|float|"Rate at which the unit changes height, either from converting or drifting"|heightChangeRate: 3}} {{RW代码|fallingAcceleration:|float|The acceleration in which a unit drops|fallingAcceleration:}} {{RW代码|fallingAccelerationDead:|float|fallingAcceleration but when destroyed|fallingAccelerationDead:}} {{RW代码|maxTurnSpeed:|float|Sets the top turning speed of a unit|maxTurnSpeed: 4}} {{RW代码|turnAcceleration:|float|Defines how fast units accelerate to max turn speed.|turnAcceleration: 1}} {{RW代码|moveSlidingMode:|bool|"Makes the unit slide when moveDecelerationSpeed is lower, making them drift and feel natural"|moveSlidingMode: true}} {{RW代码|moveIgnoringBody:|bool|"Allows the unit to move without fully turning in the direction its moving, useful for ships and air units"|moveIgnoringBody: true}} {{RW代码|moveSlidingDir:|int|Sets direction when sliding|moveSlidingDir: 180}} {{RW代码|joinsGroupFormations:|bool|"Defaults to true. Changing not recommended. When false, the unit will directly move to the assigned waypoint without taking space consideration from neighboring units."|joinsGroupFormations: false}}
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