1.15:修订间差异
→v1.15p11
标签:移动版编辑 移动版网页编辑 高级移动版编辑 |
标签:移动版编辑 移动版网页编辑 高级移动版编辑 |
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*新单位'间谍无人机' | ** Rusted Warfare - ALPHA - v1.15p11** | ||
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* | *新单位'间谍无人机',不能攻击/较普通单位更远视野/不错的生命值和移动速度/自我修复。生产自T2机场 | ||
* | Added new unit 'Spy Drone' - Can not attack/Can see further through fog/Decent health and speed/Self repair. Built in the T2 air factory. | ||
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* | *在赢/输界面显示图表化的游戏过程 | ||
* | Game history shown with graphs on post game win/lose screen | ||
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* | *回放中状态/排行按钮 | ||
* | Stats/leaderboard button in replays | ||
*反核防御无弹药时在战场上显示提示标志(只对控制该建筑玩家可见) | |||
Anti-nuke launcher shows an indicator on battlefield when empty (only visible to player with control) | |||
*瞭望塔 $2500->$1500,T2升级 $3000->$2000 | |||
Outpost $2500->$1500 T2 upgrade: $3000->$2000 | |||
*战斗工程师 $4500->$3500,建造速度倍数 1.5->2,将T2枪塔和T2机甲工厂增到可建造列表,该单位现可在实验工厂生产 | |||
Combat engineer $4500 -> $3500, nanoSpeed 1.5->2, added turret T2 & mech factory T2 to build list and can be built from the experimental land factory | |||
*鹦鹉螺号现可在实验工厂生产 | |||
Nautilus can be built from the experimental land factory | |||
*鹦鹉螺号现在可以生产反核弹,但(反核弹)反应距离更短,造价更贵 | |||
Nautilus can now build anti-nukes (with shorter range and more expensive than normal). | |||
*特斯拉机甲移动速度由0.5改到0.7以便抓住机枪机甲,造价由$5500减到$5200 | |||
Tesla Mech speed changed from 0.5->0.7 so they can chase down minigun mech, and price $5500->$5200 | |||
*AA离子束炮艇机基础移动速度由0.85改为1,增燃技能移动速度 2.1到2.3 | |||
AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3 | |||
*重型反空机甲 $10000->$8500 | |||
Heavy anti-air mech $10,000 -> $8500 | |||
*导弹飞艇 $4200->$3900 | *导弹飞艇 $4200->$3900 | ||
* | Missile airship $4200 -> $3900 | ||
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* | *修复自定义资源在多人游戏重返房间后会错误 | ||
*Stop credits value flicking in | Fixes for wrong custom resources after a return to battleroom | ||
multiplayer when queuing units | |||
* | *优化碰撞检测 | ||
Performance improvements to collision detection | |||
*修复单位数量设置原因导致的回放不同步问题 | |||
Fix replay unit cap not being correctly set causing desync in some cases while watching a replay | |||
*停止在多人游戏中单位处在建造/生产队列时的价格闪烁 | |||
Stop credits value flicking in multiplayer when queuing units | |||
*设置身体旋转 | |||
[action]setBodyRotation now supports dynamic numbers | |||
*设置高度 | |||
Added [action]setHeight - dynamic number | |||
*传送到 | |||
Added [action]teleportTo - Marker/unit reference | |||
*主动装运目标 | |||
Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map | |||
*action的id,应该有对应的引用词 | |||
Added [action]id to allow actions to be more easily connected when converting between units. | |||
*当选择发射位置时显示贴花(参考核弹发射时) | |||
Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target | |||
*事件触发重复限制,默认为1 | |||
Added [action]autoTriggerOnEventRecursionLimit. With a default of 1 | |||
*newMessage 事件触发重复限制现默认为4 | |||
newMessage event trigger now has a default recursion limit of 4 (up from 1) | |||
*为每个提取资源对象触发该action | |||
Added [action]takeResources_triggerActionForEach - Calls this action for each unit found by takeResource with the unit as the action target, and action index counting up from zero. | |||
*提取资源仅用于搜索 | |||
Added [action]takeResources_searchOnly shortcut (takeResources_maxUnits=200, takeResources_discardCollected=true, takeResources_keepResourcesOnTarget=true) | |||
*修复mods数量显示包含已卸载的mods | |||
Fixed number of mods in memory messages showing counts of unloaded mods | |||
*修复提取器回收热键 | |||
Fixed extractor cycle hotkey | |||
*添加数组类型到记忆(在方括号内填序号录入在方括号内填序号引用) | |||
Added array types to memory. Supported types are bool[], number[], unit[] | |||
**定义数组: | |||
Define array: @memory numArray:float[] | |||
**设定 | |||
Set array: setUnitMemory: numArray[0]=2 | |||
**添加 | |||
Add to array: setUnitMemory: numArray[memory.numArray.size]=5 | |||
**读 | |||
Read array: text: %{memory.numArray[memory.targetIndex] } | |||
**从其他单位读 | |||
Read on another unit: %{ parent.readUnitMemory('numArray', type='float[]')[0] } | |||
**另一种读的方式 | |||
Alt read on another unit: %{ self.readUnitMemory('numArray', type='number', index=0) } | |||
**删 | |||
Delete array: setUnitMemory: numArray=null | |||
**数组内容可不断增加,但限制到10000 | |||
Arrays automatically resize but have a hard size limit of 10,000 | |||
*也触发重复次数 | |||
Added [action]alsoTriggerActionRepeat - Dynamic number (Repeats the alsoTriggerAction call, index changed on each repeat) - Useful to create loops or work with arrays | |||
*这个action的(数组)索引 | |||
Added thisActionIndex / index for use with alsoTriggerActionRepeat | |||
*换了队伍渲染器 | |||
Team shader changes | |||
*修复某些对局中的小地图颜色错误 | |||
Fix for wrong mini-map colors in some games | |||
*修复返回房间时的偶尔闪退 | |||
Fix for rare crash with return to battleroom | |||
*安卓的多线程渲染 | |||
Batch line rendering on android opengl | |||
*添加'nanoFactoty', 'targetHeight'到'setUnitStats' | |||
nanoFactorySpeed and targetHeight now supported in setUnitStats | |||
*Fix upload mod edit to workshop button not showing when mod-info.txt is missing | |||
*当单位放置过程中资源不足时显示警告 | |||
’Not enough resources’ alert shown when trying to place a building that cannot be afforded anymore. | |||
*现在实验工厂的'techLevel'被设置成'2'以便生产的'techLevel'为'2'的单位能显示黄字? | |||
Experimental land factory is now internally a techLevel 2 unit to make sure techLevel 2 custom units are shown | |||
*修复房主玩家的投降bug | |||
Fix surrender bug on host player | |||
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