Mod语法
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.ini文件
纯文本文件。游戏通过读取以.ini
为扩展名的文件来获取具体单位的属性。内容组成方面,由节(section)、键(key)、注释(comment)三个部分组成:
节(section)
包含用两个半角英文方括号包围的节的名称([section]),单独占一行。用于声明相关的键从属于该节。其后的行直到另一个节前一行的键均归属于该节。名称不同的节视为不同类型的节。
节的类型:
[core]--基础节, [canBuild_NAME]--可建造节 [graphics]--图像节 [attack]--攻击节 [turret_NAME]--炮塔节 [projectile_NAME]--炮弹节 [movement]--移动节 [ai]--AI节 [arm_#]--臂节 [leg_#]--腿节 [attachment_NAME]--附件节 [action_NAME]--操作节 [hiddenAction_NAME]--隐藏的操作节 [effect_NAME]--特效节 [animation_NAME]--动画节 [placementRule_NAME]--放置规则节 [global_resource_NAME]--全局资源节 [resource_NAME]--资源节 [template_NAME]--模板节 [comment_NAME]--注释节 [decal_NAME]--贴花节
属性(property)
在 Rusted Warfare 中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号或等号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。值的类型不同填写的内容和格式会有不同。
参考:
[core]name--设定单位的名称,建议填英文 [core]mass--设定单位的质量(重量),填整数,小坦3000 [core]radius--设定单位的碰撞半径(体积),填整数,1等于1px [core]price--设定建造该单位的花费,填整数,使用ResourceName=9.9来涵盖其他资源 [core]class--未知,不用管,默认CustomUnitMetadata [core]maxHp--设定单位的最大生命值,填整数 [core]techLevel--设定单位的科技等级,可填1(默认)或2或3,2和3会使建筑建造时长增长到二倍和四倍,2·3级的单位在建造列表中的名称字体颜色显示为黄色,dex单位不能建造比自己科技等级高的单位,部分设定好对应属性的dex单位可根据自己的科技等级来改变属性,反正就是dex单位时代的产物不建议使用??? [core]buildSpeed--设定建造该单位的速度(耗时),填浮点数,0.001等于1/(0.001*60)秒,也可以填9.9s代表耗时九秒 [core]altNames--设定单位的别名,可以填多个,用英文逗号隔开,建议填英文 [core]strictLevel--设定该.ini文件·代码格式错误检查·的严格等级,填0或1(默认),若填0则代码被重复赋值时不会报错,不建议打它主意 [core]isBio--设定单位归类于“生物”与否,默认false,若true则低血量不会冒烟着火被毁不会爆炸没有碎片焦痕,死亡会有血迹,在沙盒模式会被归类到“bio"栏 [core]isBug--设定单位归类于“虫”与否,默认false???,若true则低血量不会冒烟着火被毁不会爆炸没有碎片焦痕,死亡会有昆虫碎片和血迹,在沙盒模式会被归类到“bio"栏 [core]isBuilder--设定单位归类于“建造者”与否,默认false,若单位要使用纳米建造修复回收功能则必须为true,也作为战败的判断条件 [core]streamingCost--设定建造该单位的·流动式(持续地小单位地支付费用)·花费,填整数,使用ResourceName=9.9来涵盖其他资源 [core]switchPriceWithStreamingCost--将一次性花费的方式改为·流动式(持续地小单位地支付费用)·花费,默认false [core]selfRegenRate--设定单位生命值·自·回复率,每帧(游戏的时间单位,游戏定义每秒有60个帧)回复多少生命值,默认0 [core]maxShield--设定单位的最大护盾值,默认0 [core]startShieldAtZero--将单位的初始护盾值设为0,默认false [core]shieldRegen--设定护盾回复速率,每帧(游戏的时间单位,游戏定义每秒有60个帧)回复多少护盾值,默认0.25 [core]energyMax--最大能量 [core]energyRegen--能量回复 [core]energyNeedsToRechargeToFull--能量需要充满 [core]energyRegenWhenRecharging--充满前能量回复 [core]armour--护甲,抵消多少伤害 [core]armourMinDamageToKeep--低于护甲值时承伤,默认1 [core]borrowResourcesWhileAlive--生成的瞬间消耗资源 [core]borrowResourcesWhileBuilt--建成的瞬间消耗资源 [core]generation_resources--生成资源 [core]generation_active--生成资金条件 [core]generation_credits--生成资金 [core]generation_delay--生成延迟 [core]showInEditor--在编辑者中展示 [core]displayText--显示的名称文本 [core]displayDescription--显示的描述 [core]displayLocaleKey--显示本地关键字 [core]displayRadius--显示半径 [core]uiTargetRadius--预览图的半径 [core]shieldRenderRadius--显现的护盾半径 [core]shieldDisplayOnlyDeflection--护盾只在防御时显示 [core]shieldDeflectionDisplayRate--护盾防御显示率 [core]showOnMinimap--显现在小地图 [core]showActionWithMixedSelectionIfOtherUnitsHaveTag--和具有这个标签的单位混合显示操作 [core]showOnMinimapToEnemies--在小地图对敌人显示 [core]isBuilding--是建筑 [core]footprint [core]constructionFootprint [core]displayFootprint [core]buildingSelectionOffset [core]buildingToFootprintOffsetX [core]buildingToFootprintOffsetY [core]placeOnlyOnResPool [core]selfBuildRate [core]ignoreInUnitCapCalculation [core]copyFrom [core]dont_load [core]overrideAndReplace [core]onNewMapSpawn [core]isLocked [core]isLockedIfGameModeNoNuke [core]experimental [core]stayNeutral [core]createNeutral [core]createOnAggressiveTeam [core]tags [core]defineUnitMemory [core]fogOfWarSightRange [core]fogOfWarSightRangeWhileNotBuilt [core]softCollisionOnAll [core]disableAllUnitCollisions [core]isUnrepairableUnit [core]isUnselectable [core]isUnselectableAsTarget [core]isPickableStartingUnit [core]startFallingWhenStartingUnit [core]soundOnAttackOrder [core]soundOnMoveOrder [core]soundOnNewSelection [core]canNotBeDirectlyAttacked [core]canNOtBeDamaged [core]canNotBeGivenOrdersByPlayer [core]canOnlyBeAttackedByUnitsWithTags [core]disableDeathOnZeroHp [core]allowCaptureWhenNeutralByAl [core]transportSlotsNeeded [core]maxTransportingUnits [core]transportUnitsRequireTag [core]transportUnitsRequireMovementType [core]transportUnitsBlockAirAndWaterUnits [core]transportUnitsEachUnitAlwaysUsesSingleSlot [core]transportUnitsKeepBuiltUnits [core]transportUnitsCanUnloadUnits [core]transportUnitsAddUnloadOption [core]transportUnitsUnloadDelayBetweenEachUnit [core]transportUnitsKillOnDeath [core]transportUnitsHealBy [core]transportUnitsBlockOtherTransports [core]whileNeutralTransportAnyTeam [core]whileNeutralConvertToTransportedTeam [core]convertToNeutralIfNotTransporting [core]transportUnitsOnTeamChangeKeepCurrentTeam [core]resourceRate [core]similarResourcesHaveTag [core]resourceMaxConcurrentReclaimingThis [core]reclaimPrice [core]canReclaimResources [core]canReclaimResourcesNextSearchRange [core]canReclaimResourcesOnlyWithTags [core]canReclaimUnitsOnlyWithTags [core]resourceReclaimMultiplier [core]canRepairUnitsOnlyWithTags [core]canRepairBuildings [core]canRepairUnits [core]autoRepair [core]nanoRange [core]nanoRepairSpeed [core]nanoBuildSpeed [core]nanoUnbuildSpeed [core]nanoReclaimSpeed [core]nanoRangeForRepairIsMelee [core]nanoRangeForReclaimIsMelee [core]nanoRangeForRepair [core]nanoRangeFprReclaim [core]nanoFactorySpeed [core]extraBUildRangeWhenBuildingThis [core]builtFrom_#_name [core]builtFrom_#_pos [core]builtFrom_#_forceNano [core]builtFrom_#_isLocked [core]builtFrom_#_isLockedMessage [core]exit_x [core]exit_y [core]exit_dirOffset [core]exit_heightOffset [core]exit_moveAwayAmount [core]exitHeightIgnoreParent [core]dieOnConstruct [core]dieZeroEnergy [core]numBitsOnDeath [core]nukeOnDeath [core]nukeOnDeathRange [core]nukeOnDeathDamage [core]nukeOnDeathDisableWhenNoNuke [core]fireTurretXAtSelfOnDeath [core]explodeOnDeath [core]explodeOnDeathGroundCollision [core]explodeTypeOnDeath [core]effectOnDeath [core]effectOnDeathGroundCollision [core]unitsSpawnedOnDeath [core]unitsSpawnedOnDeath_setToTeamOfLastAttacker [core]hideScorchMark [core]soundOnDeath [core]effectOnDeathIfUnbuilt [core]autoTriggerCooldownTime [core]autoTriggerCooldownTime_allowDangerousHighCPU [core]autoTriggerCheckRate [core]updateUnitMemory [core]updateUnitMemoryRate [core]autoTriggerCheckWhileNotBuilt [canBuild_Name]name [canBuild_Name]pos [canBUild_Name]tech [canBUild_Name]forceNano [canBUild_Name]isVisible [canBUild_Name]isLocked [canBuild_Name]isLockedMessage [canBUild_Name]isLockedAlt [canBuild_Name]isLockedAlt2 [canBUild_Name]addResources [canBUild_Name]price [canBUild_Name]isGuiBlinking [graphics]image [graphics]image_back [graphics]image_shield [graphics]image_wreak [graphocs]image_offsetX [graphics]iamge_offsetY [graphics]image_offsetH [graphics]image_floatingPointSize [graphics]isVisible [graphics]isVisibleToEnemies [graphics]teamColoringMode [graphics]scaleImagesTo [graphics]iamgeScale [graphics]drawLayer [graphics]whenBeingBuiltMakeTransparentTill [graphics]icon_zoomed_out [graphics]icon_zoomed_out_neverShow [graphics]icon_build [graphics]image_turret [graphics]teamColorsOnTurret [graphics]scaleTurretImageTo [graphics]lock_body_rotation_with_main_turret [graphics]lock_leg_roration_with_main_turret [graphics]image_shadow [graphics]shadowOffsetX [graphics]shaodowOffstY [graphics]iamge_shadow_frames [graphics]lock_shadow_rotation_with_main_turret [graphics]total_frames [graphics]frame_width [graphics]frame_height [graphics]splastEffect [graphics]dustEffect [graphics]splastEffectReverse [graphics]dustEffectReverse [graphics]movementEffect [graphics]movementEffectReverse [graphics]movementEffectRate [graphics]movementEffectReverseFilpEffects [graphics]repairEffect [graphics]repairEffectAtTarget [graphics]repairEffectRate [graphics]reclaimEffect [graphics]reclaimEffectAtTargrt [graphics]reclaimEffectRate [graphics]roate_with_direction [graphics]animation_direction_units [graphics]animation_direction_strideX [graphics]animation_direction_strideY [graphics]animation_direction_starting [graphics]disableLowHpFire [graphics]disableLowHpSmoke [graphics]showTransportBar [graphics]showHealthBar [graphics]showEnergyBar [graphics]showShieldBar [graphics]showQueueBar [graphics]showShotDelayBar [graphics]showSelectionIndicator [attack]canAttack [attack]canAttackFlyingUnits [attack]canAttackLandUnits [attack]canAttackUnderwaterUnits [attack]canAttackNotTouchingWaterUnits [attack]maxAttackRange [attack]canOnlyAttackUnitsWithTags [attack]canOnlyAttackUnitsWithoutTags [attack]turretMultiTargeting [attack]isMelee [attack]meleeEngangementDistance [attack]turretRotateWithBody [attack]attackMovement [attack]dieOnAttack [attack]isFixedFiring [attack]aimOffsetSpread [attack]stopTargetingAfterFiring [attack]disablePassiveTargeting [attack]showRangeUIGuide [attack]shootDelayMultiplier [attack]shootDamageMultiplier [turret_Name]x [turret_Name]y [turret_Name]copyFrom [turret_Name]projectile [turret_Name]altProjectile [turret_Name]altProjectileCondition [turret_Name]barrelX [turret_Name]barrelY [turret_Name]barrelHeight [turret_Name]height [turret_Name]size [turret_Name]turnSpeed [turret_Name]turnSpeedAcceleration [turret_Name]turnSpeedDeceleration [turret_Name]idleDir [turret_Name]idleDirReversing [turret_Name]shouldResetTurret [turret_Name]idleSweepAngle [turret_Name]idleSweepDelay [turret_Name]idleSweepSpeed [turret_Name]idleSweepCondition [turret_Name]idleSweepAddRandomDelay [turret_Name]idleSweepAddRandomAngle [turret_Name]attachedTo [turret_Name]slave [turret_Name]isMainNanoTurret [turret_Name]energyUsage [turret_Name]resourceUsage [turret_Name]delay [turret_Name]linkDelayWithTurret [turret_Name]warmup [turret_Name]warmupCallDownRate [turret_Name]warmupNoReset [turret_Name]warmupShootDelayTransfer [turret_Name]onShoot_freezeBodyMovementFor [turret_Name]barrelOffsetX_onOddShots [turret_Name]aimOffsetSpread [turret_Name]canShoot [turret_Name]canAttackFlyingUnits [turret_Name]canAttackLandUnits [turret_Name]canAttackUnderwaterUnits [turret_Name]canAttackNotTouchingWaterUnits [turret_Name]canOnlyAttackUnitsWithTags [turret_Name]canOnlyAttackUnitsWithoutTags [turret_Name]canAttackCondition [turret_Name]canAttackMaxAngle [turret_Name]clearTurretTargetAfterFiring [turret_Name]limitingRange [turret_Name]limitAngle [turret_Name]limitingMinRange [turret_Name]interceptProjectiles_withTags [turret_Name]interceptProjectiles_andTargetingGroundUnderDistance [turret_Name]interceptProjectiles_andUnderDistance [turret_Name]interceptProjectiles_andOverHeight [turret_Name]laserDefenceEnergyUse [turret_Name]invisible [turret_Name]image [turret_Name]image_applyTeamColors [turret_Name]image_drawOffsetX [turret_Name]image_drawOffsetY [turret_Name]chargeEffectImage [turret_Name]warmupStartEffect [turret_Name]shoot_sound [turret_Name]shoot_sound_vol [turret_Name]shoot_flame [turret_Name]shoot_light [turret_Name]idleSpin [turret_Name]onShoot_playAnimation [turret_Name]onShoot_triggerActions [turret_Name]onShoot_freezeBodyMovementFor [turret_Name]unloadUpToXUnitsAndGiveAttackOrder [turret_Name]recoilOffset [turret_Name]recoilOutTime [turret_Name]recoilReturnTime [turret_Name]showRangeUIGuide [projectile_Name]life [projectile_Name]deflectionPower [projectile_Name]explodeOnEndOfLife [projectile_Name]autoTargetingOnDeadTarget [projectile_Name]autoTargetingOnDeadTargetRange [projectile_Name]autoTargetingOnDeadTargetLead [projectile_Name]unloadUpToXUnitsFromSource [projectile_Name]teleporSource [projectile_Name]spawnUnit [projectile_Name]spawnProjectilesOnEndOfLife [projectile_Name]spawnProjectilesOnExplode [projectile_Name]spawnProjectilesOnCreate [projectile_Name]convertHitToSourceTeam [projectile_Name]tags [projectile_Name]flameWeapon [projectile_Name]dircetDamage [projectile_Name]areaDamage [projectile_Name]areaRadius [projectile_Name]areaDamageNoFallOff [projectile_Name]areaRadiusFromEdge [projectile_Name]areaExpandTime [projectile_Name]areaHitAirAndLandAtSameTime [projectile_Name]areaHitUnderwaterAlways [projectile_Name]areaIgnoreUnitsCloserThan [projectile_Name]buildingDamageMultiplier [projectile_Name]shieldDamageMultiplier [projectile_Name]shieldDefectionMultiplier [projectile_Name]hullDamageMultiplier [projectile_Name]ignoreParentShootDamageMultiplier [projectile_Name]armourIgnoreAmount [projectile_Name]friendlyFire [projectile_Name]mutatorX_ifUnitWithTags [projectile_Name]mutatorX_ifUnitWithoutTags [projectile_Name]mutatorX_directDamageMultiplier [projectile_Name]mutatorX_areaDamageMultiplier [projectile_Name]mutatorX_changedExplodeEffect [projectile_Name]mutatorX_addResourcesDiiectHit [projectile_Name]mutatorX_addResourcesAreaHit [projectile_Name]targetGround [projectile_Name]targetGround_includeTargetHeight [projectile_Name]targetGroundHeightOffset [projectile_Name]speed [projectile_Name]targetSpeed [projectile_Name]targetSpeedAcceleration [projectile_Name]ballistic [projectile_Name]ballistic_height [projectile_Name]ballistic_delaymove_height [projectile_Name]targetGroundSpread [projectile_Name]speedSpread [projectile_Name]instant [projectile_Name]instantReuseLast [projectile_Name]instantReuseLast_alsoChangeTurretAim [projectile_Name]instantReuseLast_keepAreaDamageList [projectile_Name]interceptProjectile_removeTargetLifeOnly [projectile_Name]disableLeadTargeting [projectile_Name]leadTargetingSpeedCalculation [projectile_Name]initialUnguidedSpeedHeight [projecitle_Name]gravity [projectile_Name]turnSpeed [projectile_Name]wobbleAmplitude [projectile_Name]wobbleFrequency [projectile_Name]pushForce [projectile_Name]pushVelocity [projectile_Name]moveWithParent [projectile_Name]sweepOffset [projectile_Name]sweepOffsetFromTargetRadius [projectile_Name]sweepSpeed [projectile_Name]retargetingInFlight [projectile_Name]retargetingInFlightSearchDelay [projectile_Name]retargetingInFlightSearchRange [projectile_Name]retargetingInFlightSearchLead [projectile_Name]retargetingInflightSeearchOnlyTags [projecitle_Name]color [projecitle_Name]invisible [projectile_Name]image [projectile_Name]drawType [projectile_Name]drawSize [projectile_Name]frame [projectile_Name]hitSound [projectile_Name]explodeEffect [projectile_Name]explodeEffectOnShield [projectile_Name]teamColorRatio [projectile_Name]teamColorRatio_sourceRatio [projectile_Name]drawUnderUnits [projectile_Name]effectOnCreate [projecitle_Name]shouldRevealFog [projectile_Name]alwaysVisibleInFog [projectile_Name]nukeWeapon [projectile_Name]trailEffect [projectile_Name]trailEffectRate [projectile_Name]lightCastOnGround [projectile_Name]lightSize [projectile_Name]lightColor [projectile_Name]largeHitEffect [projectile_Name]lightingEffect [projectile_Name]laserEffect [projectile_Name]beamImage [projectile_Name]beamImageOffsetRate [projectile_Name]beamImageStart [projectile_Name]beamImageStartRotated [projectile_Name]beamImageEnd [projectile_Name]beamImageEndRotated [movement]movementType [movement]slowDeathFall [movement]moveSpeed [movement]moveAccelerationSpeed [movement]moveDecelerationSpeed [movement]reverseSpeedPercentage [movement]landOnGround [movement]targetHeight [movement]targetHeightDrift [movement]startingHeightOffset [movement]heightChangeRate [movement]fallingAcceleration [movement]fallingAccelerationDead [movement]maxTurnSpeed [movement]turnAcceleration [movement]moveSlidingMode [movement]moveIgnoringBody [movement]moveSlidingDir [movement]joinsGroupFormations [ai]useAsBuilder [ai]useAsTransport [ai]useAsHarvester [ai]disableUse [ai]ai_upgradePriority [ai]buildPriority [ai]noneInBaseExtraPriority [ai]noneGlobalExtraPriority [ai]recommendedInEachBaseNum [ai]recommendedInEachBasePriorityIfUnmet [ai]upgradedFrom [ai]maxGlobal [ai]maxEachBase [ai]notPassivelyTargetedByOtherUnits [ai]lowPriorityTargetForOtherUnits [ai]whenUsingAsHarvester_recommendedInEachBase [ai]whenUsingAsHarvester_recommendedGlobal [ai]whenUsingAsHarvester_includeOtherHarvesterCounts [ai]onlyUseAsHarvester_ifBaseHasUnitTagged [arm_#]x [leg_#]x [arm_#]y [arm_#]copyFrom [arm_#]attach_x [arm_#]attach_y [arm_#]rotateSpeed [arm_#]endDirOffset [arm_#]lockMovement [arm_#]heightSpeed [arm_#]moveSpeed [arm_#]moveWarmup [arm_#]holdDisMin [arm_#]holdDisMax [arm_#]holdDisMin_maxMovingLegs [arm_#]hold_moveOnlyIfFurthest [arm_#]holdDisMin_checkNeighbours [arm_#]hardLimit [arm_#]estimatingPositionMultiplier [arm_#]hidden [arm_#]image_end [arm_#]iamge_end_shadow [arm_#]iamge_end_teamColors [arm_#]image_foot [arm_#]image_foot_shadow [arm_#]image_middle [arm_#]image_leg [arm_#]draw_foot_on_top [arm_#]drawOverBody [arm_#]drawUnderAllUnits [arm_#]drawDirOffset [arm_#]dust_effect [arm_#]spinRate [arm_#]favourOppositeSideNeighbours [arm_#]drawLegWhenZoomedOut [arm_#]drawFootWhenZoomedOut [arm_#]liftingHeightOffset [arm_#]targetHeight [arm_#]targetHeightRelative [attachment_Name]x [attachment_Name]y [attachment_Name]height [attachment_Name]idleDir [attachment_Name]idleDirReversing [attachment_Name]isVisible [attachment_Name]onCreateSpawnUnitOf [attachment_Name]isUnselectable [attachment_Name]canAttack [attachment_Name]canBeAttackedAndDamaged [attachment_Name]deattachIfWantingToMove [attachment_Name]lockLegMovement [attachment_Name]keepAliveWhenParentDies [attachment_Name]setDrawLayerOnTop [attachment_Name]setDrawLayerOnBottom [attachment_Name]addTransportedUnits [attachment_Name]lockRotation [attachment_Name]rotateWithParent [attachment_Name]resetRotationWhenNotAttacking [attachment_Name]prioritizeParentsMainTarget [attachment_Name]alwaysAllowedToAttackParentsMainTarget [attachment_Name]onParentTeamChangeKeepCurrentTeam [attachment_Name]smoothlyBlendPositionWhenExistingUnitAdded [attachment_Name]keepWaypointsNeedingMovement [attachment_Name]showAllActionFrom [attachment_Name]createIncompleteIfParentIs [attachment_Name]redirectDamageToParent [attachment_Name]redirectDamageToParent_shieldOnly [action_Name]text [action_Name]textPostFix [action_Name]description [action_Name]displayType [action_Name]displayRemainingStockpile [action_Name]pos [action_Name]iconImage [action_Name]iconExtraImage [action_Name]iconExtraColor [action_Name]iconExtraIsVisible [action_Name]unitShownInUI [action_Name]guiBuildUnit [action_Name]setBuilt [action_Name]tags [action_Name]textAddUnitName [action_Name]descriptionAddFromUnit [action_Name]descriptionAddUnitStats [action_Name]unitShownInUIWithHpBar [action_Name]unitShownInUIWithProgressBar [action_Name]alwaysSinglePress [action_Name]price [action_Name]isActive [action_Name]isVisible [action_Name]isLocked [action_Name]isLockedMessage [action_Name]isLockedAlt [action_Name]isLockedAlt2 [action_Name]allowMultipleInQueue [action_Name]onlyOneUnitAtTAime [action_Name]isGuiBlinking [action_Name]isAlsoViewableByAllies [action_Name]isAlsoViewableByEnemies [action_Name]ai_isHighProiority [action_Name]ai_isDisabled [action_Name]ai_considerSameAsBuilding [action_Name]autoTriggerOnEvent [action_Name]autoTrigger [action_Name]autoTriggerCheckRate [action_Name]buildSpeed [action_Name]highPriorityQueue [action_Name]canPlayerCancel [action_Name]whenBuilding_cannotMove [action_Name]whenBuiling_playAnimation [action_Name]whenBuilding_rotateTo [action_Name]whenBUilding_rotateTo_orBackwards [action_Name]whenBuilding_rotateTo_waitTillRotated [action_Name]whenBuilding_temporarilyConvertTo [action_Name]whenBuilding_temporarilyConvertTo_keepFields [action_Name]whenBuilding_triggerAction [action_Name]whenBuilding_rotateTo_aimAtActionTarget [action_Name]whenBuilding_rotateTo_rotateTurretX [action_Name]spawnEffectsOnQueue [action_Name]playSoundToPlayerOnQueue [action_Name]requireConditional [action_Name]convertTo [action_Name]convertTo_keepCurrentTags [action_Name]convertTo_keepCurrentFields [action_Name]addEnergy [action_Name]addResources [action_Name]addResourcesScaledByAIHandicaps [action_Name]addResourcesWithLogic [action_Name]setResourcesWithLogic [action_Name]deleteSelf [action_Name]resetCustomTimer [action_Name]setBodyRotation [action_Name]setUnitStats [action_Name]resetUnitStats [action_Name]setUnitMemory [action_Name]sendMessageTo [action_Name]sendMessageWithTags [action_Name]sendMessageWithData [action_Name]refundAllQueuedItems [action_Name]removeAllQueuedItemsWithoutRefund [action_Name]alsoTriggerAction [action_Name]alsoQueueAction [action_Name]alsoTriggerOrQueueActionConditional [action_Name]alsoTriggerOrQueueActionWithTarget [action_Name]playSoundAtUnit [action_Name]playSoundGloabally [action_Name]playSoundToPlayer [action_Name]fireTurretXAtGround [action_Name]fireTurretXAtGround_withOffset [action_Name]fireTurretXAtGround_withProjectile [action_Name]fireTurretXAtGround_withTarget [action_Name]fireTurretXAtGround_count [action_Name]fireTurretXAtGround_onlyOverPassableTileOf [action_Name]spawnUnits [action_Name]produceUnits [action_Name]spawnEffects [action_Name]offsetSelfAbsolute [action_Name]addUnitsIntoTransport [action_Name]deleteNumUnitsFromTransport [action_Name]deleteNumUnitsFromTransport_onlyWithTags [action_Name]startUnloadingTranport [action_Name]forceUnloadTransportNow [action_Name]forceUnloadTransportNow_onlyOnSlot [action_Name]clearAllWaypoints [action_Name]clearActiveWaypoint [action_Name]addWaypoint_type [action_Name]addWaypoint_unitType [action_Name]addWaypoint_prepend [action_Name]addWaypoint_triggerActionIfFailed [action_Name]addWaypoint_triggerActionIfMatched [action_Name]addWaypoint_maxTime [action_Name]addWaypoint_target_nearestUnit_tagged [action_Name]addWaypoint_target_nearestUnit_team [action_Name]addWaypoint_target_nearestUnit_maxRange [action_Name]addWaypoint_target_nearestUnit_mapMustBeReachable [action_Name]addWaypoint_target_nearestUnit_fromReference [action_Name]addWaypoint_position_offsetFromSelf [action_Name]addWaypoint_position_fromAction [action_Name]addWaypoint_position_randomOffsetFromSelf [action_Name]addWaypoint_position_relativeOffsetFromSelf [action_Name]addWaypoint_target_randomUnit_tagged [action_Name]addWaypoint_target_randomUnit_team [action_Name]addWaypoint_target_randomUnit_maxRange [action_Name]addAllActionCooldownsTime [action_Name]addActionCooldownTime [action_Name]addActionCooldownApplyToActions [action_Name]clearAllActionCooldowns [action_Name]playAnimation [action_Name]playAnimationIfNotPlaying [action_Name]finishPlayingLastAnimation [action_Name]stopLastAnimation [action_Name]switchToNeutralTeam [action_Name]switchToAggressiveTeam [action_Name]switchToTeam [action_Name]takeResources [action_Name]takeResources_includeUnitsInTransport [action_Name]takeResources_includeParent [action_Name]takeResources_includeReference [action_Name]takeResources_includeUnitsWithinRange [action_Name]takeResources_includeUnitsWithinRange_team [action_Name]takeResources_excludeUnitsWithoutTags [action_Name]takeResources_excludeUnitsWithTheseResources [action_Name]takeResources_excludeUnitsWithoutAllResources [action_Name]takeResources_triggerActionIfAnyCollected [action_Name]takeResources_triggerActionIfNoneCollected [action_Name]takeResources_discardCollected [action_Name]takeResources_keepResourcesOnTarget [action_Name]takeResources_maxUnits [action_Name]takeResources_directTransfrStoppingAtZero [action_Name]convertResource_from [action_Name]convertResource_to [action_Name]convertResource_minAmount [action_Name]convertResource_maxAmount [action_Name]convertResource_multiplyAmountBy [action_Name]resourceAmount [action_Name]resourceAmount_setValue [action_Name]resourceAmount_addOtherResource [action_Name]resourceAmount_multiplyBy [action_Name]attachments_addNewUnits [action_Name]attachments_deleteNumUnits [action_Name]attachments_onlyOnSlots [action_Name]disconnectFromParent [action_Name]attachments_unload [action_Name]attachemnts_disconnect [action_Name]temporarilyAddTags [action_Name]temporarilyRemoveTags [action_Name]resetToDefaultTags [action_Name]addGlobalTeamTags [action_Name]removeGlobalTeamTags [action_Name]showMessageToPlayer [action_Name]showMessageToAllPlayers [action_Name]showMessageToAllEnemyPlayers [action_Name]showQuickWarLogToPlayer [action_Name]showQuickWarLogToAllPlayers [action_Name]debugMessage [action_Name]setHeight [action_Name]teleportTo [action_Name]transportTargetNow [action_Name]id [action_Name]fireTurretXAtGround_showGuideDecals [action_Name]autoTriggerOnEventRecursionLimit [action_Name]takeResources_triggerActionForEach [action_Name]takeResources_searchOnly [action_Naem]alsoTriggerActionRepeat [effect_Name]life [effect_Name]lifeRandom [effect_Name]alsoEmitEffects [effect_Name]alsoEmitEffectsOnDeath [effect_Name]ifSpawnFailsEmitEffects [effect_Name]alsoPlaySound [effect_Name]createWhenOffscreen [effect_Name]createWhenZoomOut [effect_Name]createWhenOverLiquid [effect_Name]createWhenOverLand [effect_Name]spawnChance [effect_Name]showInFog [effect_Name]delayedStartTimer [effect_Name]liveAfterAttachedDies [effect_Name]priority [effect_Name]attachedToUnit [effect_Name]alwayStartDirAtZero [effect_Name]atmospheric [effect_Name]physics [effect_Name]physicsGravity [effect_Name]xOffsetRelative [effect_Name]yOffsetRelative [effect_Name]xOffsetRelativeRandom [effect_Name]yOffsetRelativeRandom [effect_Name]xOffsetAbsolute [effect_Name]yOffsetAbsolute [effect_Name]xOffsetAbsoluteRandom [effect_Name]yOffsetAbsoluteRandom [effect_Name]xSpeedRelative [effect_Name]ySpeedRelative [effect_Name]xSpeedRelativeRandom [effect_Name]ySpeedRelativeRandom [effect_Name]xSpeedAbsolute [effect_Name]ySpeedAbsolute [effect_Name]xSpeedAbsoluteRandom [effect_Name]ySpeedAbsoluteRandom [effect_Name]hOffset [effect_Name]hOffsetRandom [effect_Name]hSpeed [effect_Name]hSpeedRandom [effect_Name]dirOffset [effect_Name]dirOffsetRandom [effect_Name]dirSpeed [effect_Name]dirSpeedRandom [effect_Name]frameIndex [effect_Name]frameIndexRandom [effect_Name]stripIndex [effect_Name]image [effect_Name]imageShadow [effect_Name]scaleFrom [effect_Name]scaleTo [effect_Name]color [effect_Name]teamColorRatio [effect_Name]drawUnderUnits [effect_Name]fadeInTime [effect_Name]fadeOut [effect_Name]alpha [effect_Name]shadow [effect_Name]pivotOffset [effect_Name]pivotOffsetRandom [effect_Name]total_frames [effect_Name]animateFrameStart [effect_Name]animateFrameEnd [effect_Name]animateFramePingPong [effect_Name]animateFrameSpeed [effect_Name]animateFrameSpeedRandom [effect_Name]animateFrameLooping [effect_Name]trailEffect [effect_Name]trailEffectRate [animation_Name]onActions [animation_Name]onActionsQueuedUnitPlayAt [animation_Name]blendIn [animation_Name]blendOut [animation_Name]pingPong [animation_Name]KeyFrameTimeScale [animation_Name]arm#_[time] [animation_Name]leg#_[time] [animation_Name]body_[time] [animation_Name]effect_[time] [animation_Name]direction_units [animation_Name]direction_strideX [animation_Name]direction_strideY [animation_Name]direction_starting [placementRule_Name]anyRuleInGroup [placementRule_Name]searchTags [placementRule_Name]searchTeam [placementRule_Name]searchOffsetX [placementRule_Name]searchOffsetY [placementRule_Name]searchDistance [placementRule_Name]excludeIncompleteBuildings [placementRule_Name]excludeNonBuildings [placementRule_Name]minCount [placementRule_Name]maxCount [placementRule_Name]blocksPlacement [placementRule_Name]cannotPlaceMessage [placementRule_Name]checkEachTile [resource_Name]displayName [global_resource_Name]displayName [resource_Name]displayNameShort [resource_Name]hidden [resource_Name]priority [resource_Name]displayColor [resource_Name]displayRoundedDown [resource_Name]displayTextPrefix [resource_Name]displayTextPostfix [resource_Name]displayTextAppendResource [resource_Name]displayWhenZero [resource_Name]displayPos [resource_Name]iconImage [resource_Name]iconImageUseInText [resource_Name]displayNameHideWhenIconShownInText [resource_Name]displayNameHideWhenIconShownInHUD [resource_Name]displayColorUseInText [resource_Name]appendResourceInHUD [resource_Name]appendResourceInHUD_whenThisZero [resource_Name]displayPrefixInHUD [resource_Name]displayPostfixInHUD [resource_Name]displayTextAppendResourceWithGap [resource_Name]displayDigitGrouping [resource_Name]equivalentGlobalResourceForAI [resource_Name]valueInStats [resource_Name]displayInHUd [template_Name] [decal_Name]layer [decal_Name]order [decal_Name]onlyWhenSelectedByOwnPlayer [decal_Name]onlyWhenSelectedByEnemyPlayer [decal_Name]onlyWhenSelectedByAllyNotOwnPlayer [decal_Name]onlyWhenSelectedByAnyPlayer [decal_Name]includeParentSelection [decal_Name]onlyPlayersWithUnitControl [decal_Name]onlyTeam [decal_Name]onlyWithZoomLevelOrMore [decal_Name]onlyWhileActive [decal_Name]onlyWhileAlive [decal_Name]onlyOnNonPreview [decal_Name]isVisible [decal_Name]imageScale [decal_Name]imageScaleX [decal_Name]imageScaleY [decal_Name]image [decal_Name]imageStack [decal_Name]teamColors [decal_Name]stack_hOffset [decal_Name]stack_frameOffset [decal_Name]stack_drawInReverseOrder [decal_Name]stack_indexCount [decal_Name]total_frames [decal_Name]frame_width [decal_Name]frame_height [decal_Name]frame [decal_Name]xOffsetRelative [decal_Name]yOffsetRelative [decal_Name]xOffsetAbsolute [decal_Name]yOffsetAbsolute [decal_Name]hOffset [decal_Name]dirOffset [decal_Name]pivotOffset [decal_Name]alwaysStartDirAtZero [decal_Name]imageShadow [decal_Name]shadowOffsetX [decal_Name]shadowOffsetY [decal_Name]basePosition [decal_Name]basePositionFromLegEnd [decal_Name]basePositionFromTurret [decal_Name]drawLineTo [decal_Name]color [decal_Name]lineWidth [decal_Name]alpha [comment_Name]
注释
注释即为对代码的解释和说明。清晰的注释有利于帮助理解代码的含义。铁锈战争的.ini
文件语法在注释方面提供了三种方式:
(1)用#
进行单行的注释
在行的开头加上符号#
后,游戏程序会忽略这一行的内容,不将其作为代码解析。但编写这些的人类可以注意到这些。
[projectile_1] #directDamage: 20 #经由反馈,伤害应该提高至30 directDamage: 30 …
(2)用"""
和"""
的组合进行多行注释
在行头使用"""
作为起始,在之后的行尾使用"""
作为结束。在其之间的内容均会被游戏忽略。注意:三个引号的组合还被游戏用于忽略 值 的换行符,有可能两个功能发生冲突。
""" 这是三个英文引号 实际上这个组合还有个功能,就是用它引住key: VALUE的value,使value允许换行输入如: builtFrom_1_name: airFactory 可以是 builtFrom_1_name: """airF actory""" 可是有一种情况,你用多行注释注释掉了有换行输入的内容它显然就会混乱,也就是目前的情况 """
(3)用[comment_NAME]
进行成节的注释
该节之后的行直到下一个节前一行均不会被加载。
[comment_hiddenAction_1] autoTriggerOnEvent: created addGlobalTeamTags: 计时 [comment_1] maxHp: 2000 [core] #[comment_NAME]节下的东西是不会被加载的,去引用它会提示找不到任何key @copyFromSection: comment_1 …
mod-info.txt文件
纯文本文件。游戏通过在mod文件夹的根目录读取mod-info.txt
这样命名的文件来获得mod作者提供的mod描述信息。
相关参数解释:
#(必填) [mod] #(选填)告诉游戏能够支持该mod运行的最低游戏版本。若不满足要求的最低版本,提示后仍可加载,但除地图外不可用,同时不提供代码错误的报错提醒。注意:在mod使用1.15p9及以上版本的代码(如decal节)时,游戏会强制要求填写 "minVersion: v1.15p9" minVersion: v1.15p7 #(必填)该mod在游戏中显示的标题 title: Mega Builders #(选填)该mod在游戏中显示的描述。使用"\n"使其在游戏中换行显示(pc版并不会换行显示) description: Example mod which replaces builders with Mega Builders. #(选填)在游戏中播放mod里的.ogg或.wav音频文件作为背景音乐 [music] #填音乐文件夹的路径 sourceFolder: soundtrack #当使用该mod的单位时播放该mod的音乐,填"true"或"false" whenUsingUnitsFromThisMod_playExclusively: true #加入音乐播放列表,填"true"或"false" addToNormalPlaylist: false #该文件支持单行注释 """和 多行 注释"""
all-units.template文件
纯文本文件。游戏程序会识别all-units.template
这样命名的文件,将其内容自动应用到同级及以下级的所有.ini
文件中(效果与使用core
节下的copyFrom
一致)。若存在代码错误,报错不会指向其本身,而是其所应用的.ini
文件。
下级的all-units.template
会替换上级的all-units.template