1.15:修订间差异

→‎1.15p11:​小修改()
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→‎1.15p11:​小修改()
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第793行:
AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3
 
*重型空机甲 $10000->$8500
Heavy anti-air mech $10,000 -> $8500
 
第811行:
Stop credits value flicking in multiplayer when queuing units
 
*设置身体旋转支持使用逻辑
[action]setBodyRotation now supports dynamic numbers
 
*新增设置高度,可以使用逻辑
Added [action]setHeight - dynamic number
 
*传送到(填单位参考)
Added [action]teleportTo - Marker/unit reference
 
*主动装运目标(填单位参考)
Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map
 
第826行:
Added [action]id to allow actions to be more easily connected when converting between units.
 
*当选择发射位置时显示贴花(参考核弹选择发射地点长按显示)
Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target
 
第856行:
Set array: setUnitMemory: numArray[0]=2
 
**添加一位
Add to array: setUnitMemory: numArray[memory.numArray.size]=5
 
336

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