无编辑摘要
RustedWiki更新姬(留言 | 贡献) 小无编辑摘要 |
RustedWiki更新姬(留言 | 贡献) 无编辑摘要 |
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第58行:
'''Mod特性'''
{{折叠|Mod特性|
*新增: [ai]lowPriorityTargetForOtherUnits
*[action]addActionCooldownFor, [action]addAllActionCooldownsFor
*[animation]effect_Xs: {x,y,name} -
*新增: [action]convertTo_keepCurrentTags
*新增: [core]disableDeathOnZeroHp
*新增: [action]takeResources_directTransferStoppingAtZero
*每个单位现在最多有20个脚
*新增 %{self.playerName}, %{self.teamName}, %{self.resource.X}
*新增: [turret]aimOffsetSpread
*新增: [action]addWaypoint_position_relativeOffsetFromSelf
*新增: [action]whenBuilding_rotateTo_aimAtActionTarget
*新增: [attachment]showAllActionsFrom (logic boolean) -
*[action]isAlsoViewableByEnemies
*transportedUnitsToTransfer=X
*新增: [movement]heightChangeRate
*新增: [movement]fallingAcceleration, [movement]fallingAccelerationDead
*
*新增: [effect]alsoEmitEffectsOnDeath
*新增: [effect]lifeRandom
*spawnPoint_eachActiveTeam
*新增: [action]addWaypoint_triggerActionIfMatched
*新增: [action]showMessageToAllEnemyPlayers
*
*请注意,在设置新的标志之前,单位标志现在已被取消设置。
*unitRef
*新增: [action]textAddUnitName: unitType or unitRef
*新增: [action]descriptionAddFromUnit: unitType or unitRef
*新增: [action]descriptionAddUnitStats: unitType or unitRef
*更变: [action]unitShownInUI: now also supports as unitRef
*新增: [action]unitShownInUIWithHpBar - (boolean)
*新增: [action]unitShownInUIWithProgressBar - (boolean)
*新增: [action]attachments_unload
*新增: [action]forceUnloadTransportNow_onlyOnSlot
第96行 ⟶ 第97行:
*新增: [projectile]wobbleFrequency
*新增: [projectile]turnSpeed
*新增: [projectile]spawnProjectilesOnEndOfLife (
*新增: [projectile]spawnProjectilesOnExplode (
*新增: [projectile]spawnProjectilesOnCreate (
*spawnProjectile options: spawnChance, maxSpawnLimit, recursionLimit, offsetX, offsetY, offsetRandomXY, offsetRandomX, offsetRandomY, offsetHeight, offsetRandomDir, offsetDir
*新增: [turret]canAttackMaxAngle
*transportUnloadedOrRemovedUnit
*更变: [projectile]pushForce / pushVelocity
*新增: [turret]barrelOffsetX_onOddShots
*新增: [core]canReclaimUnitsOnlyWithTags
*新增: [core]canRepairUnitsOnlyWithTags
*新增: [placementRule_X] section -
*[placementRule]anyRuleInGroup:X (
**[placementRule]searchTags:X
**[placementRule]searchTeam:[TeamRelation]
**[placementRule]searchOffsetX: defaults to 0
**[placementRule]searchOffsetY: defaults to 0
第118行 ⟶ 第119行:
**[placementRule]maxCount:X
**[placementRule]blocksPlacement: [true/false]
**[placementRule]cannotPlaceMessage:
**[placementRule]checkEachTile: [true/false] defaults to true (
*新增: [projectile]mutatorX_addResourcesDirectHit
*新增: [projectile]mutatorX_addResourcesAreaHit
*新增: [core]exitHeightIgnoreParent
*新增: [core]ignoreInUnitCapCalculation (
*新增: [action]iconExtraImage
*新增: [action]iconExtraColor
*新增: [action]iconExtraIsVisible (
*新增: [core]explodeTypeOnDeath - (
*新增: [core]fogOfWarSightRangeWhileNotBuilt
*新增: [turret]idleSweepAngle
第140行 ⟶ 第141行:
*新增: [action]setBuilt (float 0-1)
*新增: [action]offsetSelfAbsolute: x,y,[height]
*新增: [action]alwaysSinglePress (default false) -
|}<br />
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