abAb的临时笔记
1.15p8原版的悬浮坦克,武装直升机,枪艇的表示攻击范围的"白圈"竟然没有显示;
不止1.15p8 --alan
1.15p8 中回收自家东西时回收价格是成本的 80%,而非游戏中解释的 75%;
当任何建筑(包括以这方式建造的单位)未完成时:受到的伤害是正常的 1.75 倍;回收耗时在大约 0~3 秒(根据完成进度);
激光防御的拦截会有漏掉的;(1.15p8)
Section | Code | Value | Default | Notes |
---|---|---|---|---|
[core] | name | "string" | ||
[core] | altNames | "string"(s) | ||
[core] | unitsSpawnedOnDeath | "unitName"*"int"(>=0)(s) | "unitName" = ${core.name} | |
[core] | unitsSpawnedOnDeath_setToTeamOfLastAttacker | "bool" | false | |
[core] | hideScorchMark | "bool" | false | |
[core] | soundOnDeath | "built-inSound"/filePath"(.ogg/.wav)(s) | \res\raw\"built-inSound".ogg(/.wav) | |
[core] | effectOnDeathIfUnbuilt | smoke/shockwave/small/medium/large/CUSTOM:"customEffectX"*"int"(>=0)(s) | [effect_"customEffectX"] | |
[core] | autoTriggerCooldownTime | "float"(>=5;<120)/"float"s(>=${5/60}s;<2s) | 60 | if ${core.autoTriggerCooldownTime_allowDangerousHighCPU} = true, "float" >= 0(/"float"s >= 0s) |
[core] | autoTriggerCooldownTime_allowDangerousHighCPU | "bool" | false | |
[core] | autoTriggerCheckRate | everyFrame/every4Frames/every8Frames | everyFrame |