地图编辑:修订间差异

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== 开始之前 ==
地图编辑可以创造或更改游戏中的地图,编辑它们需要使用'''Tiled'''。

你可以在Tiled的[http://www.mapeditor.org/ 官方网站]上获取它([https://thorbjorn.itch.io/tiled 下载地址])

目前Tiled貌似不能直接创建gzip压缩的地图,你可以通过地图直接修改<syntaxhighlight>
'set': completely ignored by the game only used by Tiled for automapping (you should draw on this layer instead of ground)
'set': completely ignored by the game only used by Tiled for automapping (you should draw on this layer instead of ground)


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'Ground': map tiles go on this layer. But do not edit this layer if you are using automapping, as they will get overridden.
'Ground': map tiles go on this layer. But do not edit this layer if you are using automapping, as they will get overridden.


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2018年2月9日 (五) 22:51的版本

开始之前

地图编辑可以创造或更改游戏中的地图,编辑它们需要使用Tiled

你可以在Tiled的官方网站上获取它(下载地址

目前Tiled貌似不能直接创建gzip压缩的地图,你可以通过地图直接修改<syntaxhighlight> 'set': completely ignored by the game only used by Tiled for automapping (you should draw on this layer instead of ground)

'Triggers': set map settings, players stats, and create events

'Units': setup starting units, anything else on this layer is ignored

'Items': resource pools must go on this layer to work, trees and other items can appear on this layer. Do not use this layer for map tiles (as pathing may not work).

'Ground': map tiles go on this layer. But do not edit this layer if you are using automapping, as they will get overridden.


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