计划更新

来自RustedWarfare Wiki
Nfzyz留言 | 贡献2018年8月28日 (二) 19:06的版本

此页面包含下个版本可能更新的内容,电脑版在内部测试时可以在steam优先测试新版本内容,测试中的新内容不代表最终品质。
另外内部测试的版本不支持多人游戏。

电脑版&Android版

1.13

本条目需要翻译,请不要添加任何机翻,谢谢


Next version 1.13 - Roadmap

Finished or Mostly Finished - Main Features

-Music and sound system (with faster startup speed and reduced memory usage)

-New maps and a set of new units

-Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc

-Improved effects and graphics

-Performance optimisations and much better at handling large maps (like the 1500*1500 crazy maps in the workshop)

-Converted over many core units into the mod ini format for people to change and use in mods


Main new modding features:

-Keyframe animation system (including arm/leg animations for smooth opening blast doors, etc)

-Automatic action triggers (eg convert unit when it’s over water, low HP, etc)

-Custom price system.

-Custom sounds (with custom sounds on order)

-Multi-Targeting/Target per turret system

-Teleporting, units spawning

-Pre unit turret limit upped to 30

-Reduced memory usage of each mod and inactive mods

-Manual turret firing (eg moddable nuke launchers)

-Shield damage bypass and unit armour

-Flexible custom moddable effects. (Create custom projectile explosions, turret shooting effects, etc)

-Enhanced boolean logic with many more functions. (Including ‘and’, ‘or’, and brackets)

-Projectile intercepting projectiles (eg moddable anti-nuke)

-Ammo variable for misc usage

-Turret angle restrictions

-Many many more new features

参考

-https://tieba.baidu.com/p/5857420315?lp=5028&mo_device=1&is_jingpost=0&pn=0&