计划更新
此页面包含下个版本可能更新的内容,电脑版在内部测试时可以在steam优先测试新版本内容,测试中的新内容不代表最终品质。
另外内部测试的版本不支持多人游戏。
电脑版&Android版
1.13
本条目需要翻译,请不要添加任何机翻,谢谢
Next version 1.13 - Roadmap
Finished or Mostly Finished - Main Features
-Music and sound system (with faster startup speed and reduced memory usage)
-New maps and a set of new units
-Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc
-Improved effects and graphics
-Performance optimisations and much better at handling large maps (like the 1500*1500 crazy maps in the workshop)
-Converted over many core units into the mod ini format for people to change and use in mods
Main new modding features:
-Keyframe animation system (including arm/leg animations for smooth opening blast doors, etc)
-Automatic action triggers (eg convert unit when it’s over water, low HP, etc)
-Custom price system.
-Custom sounds (with custom sounds on order)
-Multi-Targeting/Target per turret system
-Teleporting, units spawning
-Pre unit turret limit upped to 30
-Reduced memory usage of each mod and inactive mods
-Manual turret firing (eg moddable nuke launchers)
-Shield damage bypass and unit armour
-Flexible custom moddable effects. (Create custom projectile explosions, turret shooting effects, etc)
-Enhanced boolean logic with many more functions. (Including ‘and’, ‘or’, and brackets)
-Projectile intercepting projectiles (eg moddable anti-nuke)
-Ammo variable for misc usage
-Turret angle restrictions
-Many many more new features
参考
-https://tieba.baidu.com/p/5857420315?lp=5028&mo_device=1&is_jingpost=0&pn=0&