1.15:修订间差异

添加的内容 删除的内容
无编辑摘要
标签移动版编辑 移动版网页编辑 高级移动版编辑
→‎1.15p11:​小修改()
标签移动版编辑 移动版网页编辑 高级移动版编辑
第793行: 第793行:
AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3
AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3


*重型空机甲 $10000->$8500
*重型空机甲 $10000->$8500
Heavy anti-air mech $10,000 -> $8500
Heavy anti-air mech $10,000 -> $8500


第811行: 第811行:
Stop credits value flicking in multiplayer when queuing units
Stop credits value flicking in multiplayer when queuing units


*设置身体旋转
*设置身体旋转支持使用逻辑
[action]setBodyRotation now supports dynamic numbers
[action]setBodyRotation now supports dynamic numbers


*设置高度
*新增设置高度,可以使用逻辑
Added [action]setHeight - dynamic number
Added [action]setHeight - dynamic number


*传送到
*传送到(填单位参考)
Added [action]teleportTo - Marker/unit reference
Added [action]teleportTo - Marker/unit reference


*主动装运目标
*主动装运目标(填单位参考)
Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map
Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map


第826行: 第826行:
Added [action]id to allow actions to be more easily connected when converting between units.
Added [action]id to allow actions to be more easily connected when converting between units.


*当选择发射位置时显示贴花(参考核弹发射时)
*当选择发射位置时显示贴花(参考核弹选择发射地点长按显示)
Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target
Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target


第856行: 第856行:
Set array: setUnitMemory: numArray[0]=2
Set array: setUnitMemory: numArray[0]=2


**添加
**添加一位
Add to array: setUnitMemory: numArray[memory.numArray.size]=5
Add to array: setUnitMemory: numArray[memory.numArray.size]=5