Mod语法:修订间差异
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=== 属性(property) ===
在 Rusted Warfare 中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号或等号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。值的类型不同填写的内容和格式会有不同。
参考:{{折叠|1=|2=
<pre style="white-space:pre;overflow:auto;">
[core]name
[core]mass
[core]radius
[core]price
[core]class
[core]maxHp
[core]techLevel
[core]buildSpeed
[core]altNames
[core]strictLevel
[core]isBio
[core]isBug
[core]isBuilder
[core]streamingCost
[core]switchPriceWithStreamingCost
[core]selfRegenRate
[core]maxShield
[core]startShieldAtZero
[core]shieldRegen
[core]energyMax
[core]energyRegen
[core]energyNeedsToRechargeToFull
[core]energyRegenWhenRecharging
[core]armour
[core]armourMinDamageToKeep
[core]borrowResourcesWhileAlive
[core]borrowResourcesWhileBuilt
[core]generation_resources
[core]generation_active
[core]generation_credits
[core]generation_delay
[core]showInEditor
[core]displayText
[core]displayDescription
[core]displayLocaleKey
[core]displayRadius
[core]uiTargetRadius
[core]shieldRenderRadius
[core]shieldDisplayOnlyDeflection
[core]shieldDeflectionDisplayRate
[core]showOnMinimap
[core]showActionWithMixedSelectionIfOtherUnitsHaveTag
[core]showOnMinimapToEnemies
[core]isBuilding
[core]footprint
[core]constructionFootprint
[core]displayFootprint
[core]buildingSelectionOffset
[core]buildingToFootprintOffsetX
[core]buildingToFootprintOffsetY
[core]placeOnlyOnResPool
[core]selfBuildRate
[core]ignoreInUnitCapCalculation
[core]copyFrom
[core]dont_load
[core]overrideAndReplace
[core]onNewMapSpawn
[core]isLocked
[core]isLockedIfGameModeNoNuke
[core]experimental
[core]stayNeutral
[core]createNeutral
[core]createOnAggressiveTeam
[core]tags
[core]defineUnitMemory
[core]fogOfWarSightRange
[core]fogOfWarSightRangeWhileNotBuilt
[core]softCollisionOnAll
[core]disableAllUnitCollisions
[core]isUnrepairableUnit
[core]isUnselectable
[core]isUnselectableAsTarget
[core]isPickableStartingUnit
[core]startFallingWhenStartingUnit
[core]soundOnAttackOrder
[core]soundOnMoveOrder
[core]soundOnNewSelection
[core]canNotBeDirectlyAttacked
[core]canNOtBeDamaged
[core]canNotBeGivenOrdersByPlayer
[core]canOnlyBeAttackedByUnitsWithTags
[core]disableDeathOnZeroHp
[core]allowCaptureWhenNeutralByAl
[core]transportSlotsNeeded
[core]maxTransportingUnits
[core]transportUnitsRequireTag
[core]transportUnitsRequireMovementType
[core]transportUnitsBlockAirAndWaterUnits
[core]transportUnitsEachUnitAlwaysUsesSingleSlot
[core]transportUnitsKeepBuiltUnits
[core]transportUnitsCanUnloadUnits
[core]transportUnitsAddUnloadOption
[core]transportUnitsUnloadDelayBetweenEachUnit
[core]transportUnitsKillOnDeath
[core]transportUnitsHealBy
[core]transportUnitsBlockOtherTransports
[core]whileNeutralTransportAnyTeam
[core]whileNeutralConvertToTransportedTeam
[core]convertToNeutralIfNotTransporting
[core]transportUnitsOnTeamChangeKeepCurrentTeam
[core]resourceRate
[core]similarResourcesHaveTag
[core]resourceMaxConcurrentReclaimingThis
[core]reclaimPrice
[core]canReclaimResources
[core]canReclaimResourcesNextSearchRange
[core]canReclaimResourcesOnlyWithTags
[core]canReclaimUnitsOnlyWithTags
[core]resourceReclaimMultiplier
[core]canRepairUnitsOnlyWithTags
[core]canRepairBuildings
[core]canRepairUnits
[core]autoRepair
[core]nanoRange
[core]nanoRepairSpeed
[core]nanoBuildSpeed
[core]nanoUnbuildSpeed
[core]nanoReclaimSpeed
[core]nanoRangeForRepairIsMelee
[core]nanoRangeForReclaimIsMelee
[core]nanoRangeForRepair
[core]nanoRangeFprReclaim
[core]nanoFactorySpeed
[core]extraBUildRangeWhenBuildingThis
[core]builtFrom_#_name
[core]builtFrom_#_pos
[core]builtFrom_#_forceNano
[core]builtFrom_#_isLocked
[core]builtFrom_#_isLockedMessage
[core]exit_x
[core]exit_y
[core]exit_dirOffset
[core]exit_heightOffset
[core]exit_moveAwayAmount
[core]exitHeightIgnoreParent
[core]dieOnConstruct
[core]dieZeroEnergy
[core]numBitsOnDeath
[core]nukeOnDeath
[core]nukeOnDeathRange
[core]nukeOnDeathDamage
[core]nukeOnDeathDisableWhenNoNuke
[core]fireTurretXAtSelfOnDeath
[core]explodeOnDeath
[core]explodeOnDeathGroundCollision
[core]explodeTypeOnDeath
[core]effectOnDeath
[core]effectOnDeathGroundCollision
[core]unitsSpawnedOnDeath
[core]unitsSpawnedOnDeath_setToTeamOfLastAttacker
[core]hideScorchMark
[core]soundOnDeath
[core]effectOnDeathIfUnbuilt
[core]autoTriggerCooldownTime
[core]autoTriggerCooldownTime_allowDangerousHighCPU
[core]autoTriggerCheckRate
[core]updateUnitMemory
[core]updateUnitMemoryRate
[core]autoTriggerCheckWhileNotBuilt
[canBuild_Name]name
[canBuild_Name]pos
[canBUild_Name]tech
[canBUild_Name]forceNano
[canBUild_Name]isVisible
[canBUild_Name]isLocked
[canBuild_Name]isLockedMessage
[canBUild_Name]isLockedAlt
[canBuild_Name]isLockedAlt2
[canBUild_Name]addResources
[canBUild_Name]price
[canBUild_Name]isGuiBlinking
[graphics]image
[graphics]image_back
[graphics]image_shield
[graphics]image_wreak
[graphocs]image_offsetX
[graphics]iamge_offsetY
[graphics]image_offsetH
[graphics]image_floatingPointSize
[graphics]isVisible
[graphics]isVisibleToEnemies
[graphics]teamColoringMode
[graphics]scaleImagesTo
[graphics]iamgeScale
[graphics]drawLayer
[graphics]whenBeingBuiltMakeTransparentTill
[graphics]icon_zoomed_out
[graphics]icon_zoomed_out_neverShow
[graphics]icon_build
[graphics]image_turret
[graphics]teamColorsOnTurret
[graphics]scaleTurretImageTo
[graphics]lock_body_rotation_with_main_turret
[graphics]lock_leg_roration_with_main_turret
[graphics]image_shadow
[graphics]shadowOffsetX
[graphics]shaodowOffstY
[graphics]iamge_shadow_frames
[graphics]lock_shadow_rotation_with_main_turret
[graphics]total_frames
[graphics]frame_width
[graphics]frame_height
[graphics]splastEffect
[graphics]dustEffect
[graphics]splastEffectReverse
[graphics]dustEffectReverse
[graphics]movementEffect
[graphics]movementEffectReverse
[graphics]movementEffectRate
[graphics]movementEffectReverseFilpEffects
[graphics]repairEffect
[graphics]repairEffectAtTarget
[graphics]repairEffectRate
[graphics]reclaimEffect
[graphics]reclaimEffectAtTargrt
[graphics]reclaimEffectRate
[graphics]roate_with_direction
[graphics]animation_direction_units
[graphics]animation_direction_strideX
[graphics]animation_direction_strideY
[graphics]animation_direction_starting
[graphics]disableLowHpFire
[graphics]disableLowHpSmoke
[graphics]showTransportBar
[graphics]showHealthBar
[graphics]showEnergyBar
[graphics]showShieldBar
[graphics]showQueueBar
[graphics]showShotDelayBar
[graphics]showSelectionIndicator
[attack]canAttack
[attack]canAttackFlyingUnits
[attack]canAttackLandUnits
[attack]canAttackUnderwaterUnits
[attack]canAttackNotTouchingWaterUnits
[attack]maxAttackRange
[attack]canOnlyAttackUnitsWithTags
[attack]canOnlyAttackUnitsWithoutTags
[attack]turretMultiTargeting
[attack]isMelee
[attack]meleeEngangementDistance
[attack]turretRotateWithBody
[attack]attackMovement
[attack]dieOnAttack
[attack]isFixedFiring
[attack]aimOffsetSpread
[attack]stopTargetingAfterFiring
[attack]disablePassiveTargeting
[attack]showRangeUIGuide
[attack]shootDelayMultiplier
[attack]shootDamageMultiplier
[turret_Name]x
[turret_Name]y
[turret_Name]copyFrom
[turret_Name]projectile
[turret_Name]altProjectile
[turret_Name]altProjectileCondition
[turret_Name]barrelX
[turret_Name]barrelY
[turret_Name]barrelHeight
[turret_Name]height
[turret_Name]size
[turret_Name]turnSpeed
[turret_Name]turnSpeedAcceleration
[turret_Name]turnSpeedDeceleration
[turret_Name]idleDir
[turret_Name]idleDirReversing
[turret_Name]shouldResetTurret
[turret_Name]idleSweepAngle
[turret_Name]idleSweepDelay
[turret_Name]idleSweepSpeed
[turret_Name]idleSweepCondition
[turret_Name]idleSweepAddRandomDelay
[turret_Name]idleSweepAddRandomAngle
[turret_Name]attachedTo
[turret_Name]slave
[turret_Name]isMainNanoTurret
[turret_Name]energyUsage
[turret_Name]resourceUsage
[turret_Name]delay
[turret_Name]linkDelayWithTurret
[turret_Name]warmup
[turret_Name]warmupCallDownRate
[turret_Name]warmupNoReset
[turret_Name]warmupShootDelayTransfer
[turret_Name]onShoot_freezeBodyMovementFor
[turret_Name]barrelOffsetX_onOddShots
[turret_Name]aimOffsetSpread
[turret_Name]canShoot
[turret_Name]canAttackFlyingUnits
[turret_Name]canAttackLandUnits
[turret_Name]canAttackUnderwaterUnits
[turret_Name]canAttackNotTouchingWaterUnits
[turret_Name]canOnlyAttackUnitsWithTags
[turret_Name]canOnlyAttackUnitsWithoutTags
[turret_Name]canAttackCondition
[turret_Name]canAttackMaxAngle
[turret_Name]clearTurretTargetAfterFiring
[turret_Name]limitingRange
[turret_Name]limitAngle
[turret_Name]limitingMinRange
[turret_Name]interceptProjectiles_withTags
[turret_Name]interceptProjectiles_andTargetingGroundUnderDistance
[turret_Name]interceptProjectiles_andUnderDistance
[turret_Name]interceptProjectiles_andOverHeight
[turret_Name]laserDefenceEnergyUse
[turret_Name]invisible
[turret_Name]image
[turret_Name]image_applyTeamColors
[turret_Name]image_drawOffsetX
[turret_Name]image_drawOffsetY
[turret_Name]chargeEffectImage
[turret_Name]warmupStartEffect
[turret_Name]shoot_sound
[turret_Name]shoot_sound_vol
[turret_Name]shoot_flame
[turret_Name]shoot_light
[turret_Name]idleSpin
[turret_Name]onShoot_playAnimation
[turret_Name]onShoot_triggerActions
[turret_Name]onShoot_freezeBodyMovementFor
[turret_Name]unloadUpToXUnitsAndGiveAttackOrder
[turret_Name]recoilOffset
[turret_Name]recoilOutTime
[turret_Name]recoilReturnTime
[turret_Name]showRangeUIGuide
[projectile_Name]life
[projectile_Name]deflectionPower
[projectile_Name]explodeOnEndOfLife
[projectile_Name]autoTargetingOnDeadTarget
[projectile_Name]autoTargetingOnDeadTargetRange
[projectile_Name]autoTargetingOnDeadTargetLead
[projectile_Name]unloadUpToXUnitsFromSource
[projectile_Name]teleporSource
[projectile_Name]spawnUnit
[projectile_Name]spawnProjectilesOnEndOfLife
[projectile_Name]spawnProjectilesOnExplode
[projectile_Name]spawnProjectilesOnCreate
[projectile_Name]convertHitToSourceTeam
[projectile_Name]tags
[projectile_Name]flameWeapon
[projectile_Name]dircetDamage
[projectile_Name]areaDamage
[projectile_Name]areaRadius
[projectile_Name]areaDamageNoFallOff
[projectile_Name]areaRadiusFromEdge
[projectile_Name]areaExpandTime
[projectile_Name]areaHitAirAndLandAtSameTime
[projectile_Name]areaHitUnderwaterAlways
[projectile_Name]areaIgnoreUnitsCloserThan
[projectile_Name]buildingDamageMultiplier
[projectile_Name]shieldDamageMultiplier
[projectile_Name]shieldDefectionMultiplier
[projectile_Name]hullDamageMultiplier
[projectile_Name]ignoreParentShootDamageMultiplier
[projectile_Name]armourIgnoreAmount
[projectile_Name]friendlyFire
[projectile_Name]mutatorX_ifUnitWithTags
[projectile_Name]mutatorX_ifUnitWithoutTags
[projectile_Name]mutatorX_directDamageMultiplier
[projectile_Name]mutatorX_areaDamageMultiplier
[projectile_Name]mutatorX_changedExplodeEffect
[projectile_Name]mutatorX_addResourcesDiiectHit
[projectile_Name]mutatorX_addResourcesAreaHit
[projectile_Name]targetGround
[projectile_Name]targetGround_includeTargetHeight
[projectile_Name]targetGroundHeightOffset
[projectile_Name]speed
[projectile_Name]targetSpeed
[projectile_Name]targetSpeedAcceleration
[projectile_Name]ballistic
[projectile_Name]ballistic_height
[projectile_Name]ballistic_delaymove_height
[projectile_Name]targetGroundSpread
[projectile_Name]speedSpread
[projectile_Name]instant
[projectile_Name]instantReuseLast
[projectile_Name]instantReuseLast_alsoChangeTurretAim
[projectile_Name]instantReuseLast_keepAreaDamageList
[projectile_Name]interceptProjectile_removeTargetLifeOnly
[projectile_Name]disableLeadTargeting
[projectile_Name]leadTargetingSpeedCalculation
[projectile_Name]initialUnguidedSpeedHeight
[projecitle_Name]gravity
[projectile_Name]turnSpeed
[projectile_Name]wobbleAmplitude
[projectile_Name]wobbleFrequency
[projectile_Name]pushForce
[projectile_Name]pushVelocity
[projectile_Name]moveWithParent
[projectile_Name]sweepOffset
[projectile_Name]sweepOffsetFromTargetRadius
[projectile_Name]sweepSpeed
[projectile_Name]retargetingInFlight
[projectile_Name]retargetingInFlightSearchDelay
[projectile_Name]retargetingInFlightSearchRange
[projectile_Name]retargetingInFlightSearchLead
[projectile_Name]retargetingInflightSeearchOnlyTags
[projecitle_Name]color
[projecitle_Name]invisible
[projectile_Name]image
[projectile_Name]drawType
[projectile_Name]drawSize
[projectile_Name]frame
[projectile_Name]hitSound
[projectile_Name]explodeEffect
[projectile_Name]explodeEffectOnShield
[projectile_Name]teamColorRatio
[projectile_Name]teamColorRatio_sourceRatio
[projectile_Name]drawUnderUnits
[projectile_Name]effectOnCreate
[projecitle_Name]shouldRevealFog
[projectile_Name]alwaysVisibleInFog
[projectile_Name]nukeWeapon
[projectile_Name]trailEffect
[projectile_Name]trailEffectRate
[projectile_Name]lightCastOnGround
[projectile_Name]lightSize
[projectile_Name]lightColor
[projectile_Name]largeHitEffect
[projectile_Name]lightingEffect
[projectile_Name]laserEffect
[projectile_Name]beamImage
[projectile_Name]beamImageOffsetRate
[projectile_Name]beamImageStart
[projectile_Name]beamImageStartRotated
[projectile_Name]beamImageEnd
[projectile_Name]beamImageEndRotated
[movement]movementType
[movement]slowDeathFall
[movement]moveSpeed
[movement]moveAccelerationSpeed
[movement]moveDecelerationSpeed
[movement]reverseSpeedPercentage
[movement]landOnGround
[movement]targetHeight
[movement]targetHeightDrift
[movement]startingHeightOffset
[movement]heightChangeRate
[movement]fallingAcceleration
[movement]fallingAccelerationDead
[movement]maxTurnSpeed
[movement]turnAcceleration
[movement]moveSlidingMode
[movement]moveIgnoringBody
[movement]moveSlidingDir
[movement]joinsGroupFormations
[ai]useAsBuilder
[ai]useAsTransport
[ai]useAsHarvester
[ai]disableUse
[ai]ai_upgradePriority
[ai]buildPriority
[ai]noneInBaseExtraPriority
[ai]noneGlobalExtraPriority
[ai]recommendedInEachBaseNum
[ai]recommendedInEachBasePriorityIfUnmet
[ai]upgradedFrom
[ai]maxGlobal
[ai]maxEachBase
[ai]notPassivelyTargetedByOtherUnits
[ai]lowPriorityTargetForOtherUnits
[ai]whenUsingAsHarvester_recommendedInEachBase
[ai]whenUsingAsHarvester_recommendedGlobal
[ai]whenUsingAsHarvester_includeOtherHarvesterCounts
[ai]onlyUseAsHarvester_ifBaseHasUnitTagged
[arm_#]x
[leg_#]x
[arm_#]y
[arm_#]copyFrom
[arm_#]attach_x
[arm_#]attach_y
[arm_#]rotateSpeed
[arm_#]endDirOffset
[arm_#]lockMovement
[arm_#]heightSpeed
[arm_#]moveSpeed
[arm_#]moveWarmup
[arm_#]holdDisMin
[arm_#]holdDisMax
[arm_#]holdDisMin_maxMovingLegs
[arm_#]hold_moveOnlyIfFurthest
[arm_#]holdDisMin_checkNeighbours
[arm_#]hardLimit
[arm_#]estimatingPositionMultiplier
[arm_#]hidden
[arm_#]image_end
[arm_#]iamge_end_shadow
[arm_#]iamge_end_teamColors
[arm_#]image_foot
[arm_#]image_foot_shadow
[arm_#]image_middle
[arm_#]image_leg
[arm_#]draw_foot_on_top
[arm_#]drawOverBody
[arm_#]drawUnderAllUnits
[arm_#]drawDirOffset
[arm_#]dust_effect
[arm_#]spinRate
[arm_#]favourOppositeSideNeighbours
[arm_#]drawLegWhenZoomedOut
[arm_#]drawFootWhenZoomedOut
[arm_#]liftingHeightOffset
[arm_#]targetHeight
[arm_#]targetHeightRelative
[attachment_Name]x
[attachment_Name]y
[attachment_Name]height
[attachment_Name]idleDir
[attachment_Name]idleDirReversing
[attachment_Name]isVisible
[attachment_Name]onCreateSpawnUnitOf
[attachment_Name]isUnselectable
[attachment_Name]canAttack
[attachment_Name]canBeAttackedAndDamaged
[attachment_Name]deattachIfWantingToMove
[attachment_Name]lockLegMovement
[attachment_Name]keepAliveWhenParentDies
[attachment_Name]setDrawLayerOnTop
[attachment_Name]setDrawLayerOnBottom
[attachment_Name]addTransportedUnits
[attachment_Name]lockRotation
[attachment_Name]rotateWithParent
[attachment_Name]resetRotationWhenNotAttacking
[attachment_Name]prioritizeParentsMainTarget
[attachment_Name]alwaysAllowedToAttackParentsMainTarget
[attachment_Name]onParentTeamChangeKeepCurrentTeam
[attachment_Name]smoothlyBlendPositionWhenExistingUnitAdded
[attachment_Name]keepWaypointsNeedingMovement
[attachment_Name]showAllActionFrom
[attachment_Name]createIncompleteIfParentIs
[attachment_Name]redirectDamageToParent
[attachment_Name]redirectDamageToParent_shieldOnly
[action_Name]text
[action_Name]textPostFix
[action_Name]description
[action_Name]displayType
[action_Name]displayRemainingStockpile
[action_Name]pos
[action_Name]iconImage
[action_Name]iconExtraImage
[action_Name]iconExtraColor
[action_Name]iconExtraIsVisible
[action_Name]unitShownInUI
[action_Name]guiBuildUnit
[action_Name]setBuilt
[action_Name]tags
[action_Name]textAddUnitName
[action_Name]descriptionAddFromUnit
[action_Name]descriptionAddUnitStats
[action_Name]unitShownInUIWithHpBar
[action_Name]unitShownInUIWithProgressBar
[action_Name]alwaysSinglePress
[action_Name]price
[action_Name]isActive
[action_Name]isVisible
[action_Name]isLocked
[action_Name]isLockedMessage
[action_Name]isLockedAlt
[action_Name]isLockedAlt2
[action_Name]allowMultipleInQueue
[action_Name]onlyOneUnitAtTAime
[action_Name]isGuiBlinking
[action_Name]isAlsoViewableByAllies
[action_Name]isAlsoViewableByEnemies
[action_Name]ai_isHighProiority
[action_Name]ai_isDisabled
[action_Name]ai_considerSameAsBuilding
[action_Name]autoTriggerOnEvent
[action_Name]autoTrigger
[action_Name]autoTriggerCheckRate
[action_Name]buildSpeed
[action_Name]highPriorityQueue
[action_Name]canPlayerCancel
[action_Name]whenBuilding_cannotMove
[action_Name]whenBuiling_playAnimation
[action_Name]whenBuilding_rotateTo
[action_Name]whenBUilding_rotateTo_orBackwards
[action_Name]whenBuilding_rotateTo_waitTillRotated
[action_Name]whenBuilding_temporarilyConvertTo
[action_Name]whenBuilding_temporarilyConvertTo_keepFields
[action_Name]whenBuilding_triggerAction
[action_Name]whenBuilding_rotateTo_aimAtActionTarget
[action_Name]whenBuilding_rotateTo_rotateTurretX
[action_Name]spawnEffectsOnQueue
[action_Name]playSoundToPlayerOnQueue
[action_Name]requireConditional
[action_Name]convertTo
[action_Name]convertTo_keepCurrentTags
[action_Name]convertTo_keepCurrentFields
[action_Name]addEnergy
[action_Name]addResources
[action_Name]addResourcesScaledByAIHandicaps
[action_Name]addResourcesWithLogic
[action_Name]setResourcesWithLogic
[action_Name]deleteSelf
[action_Name]resetCustomTimer
[action_Name]setBodyRotation
[action_Name]setUnitStats
[action_Name]resetUnitStats
[action_Name]setUnitMemory
[action_Name]sendMessageTo
[action_Name]sendMessageWithTags
[action_Name]sendMessageWithData
[action_Name]refundAllQueuedItems
[action_Name]removeAllQueuedItemsWithoutRefund
[action_Name]alsoTriggerAction
[action_Name]alsoQueueAction
[action_Name]alsoTriggerOrQueueActionConditional
[action_Name]alsoTriggerOrQueueActionWithTarget
[action_Name]playSoundAtUnit
[action_Name]playSoundGloabally
[action_Name]playSoundToPlayer
[action_Name]fireTurretXAtGround
[action_Name]fireTurretXAtGround_withOffset
[action_Name]fireTurretXAtGround_withProjectile
[action_Name]fireTurretXAtGround_withTarget
[action_Name]fireTurretXAtGround_count
[action_Name]fireTurretXAtGround_onlyOverPassableTileOf
[action_Name]spawnUnits
[action_Name]produceUnits
[action_Name]spawnEffects
[action_Name]offsetSelfAbsolute
[action_Name]addUnitsIntoTransport
[action_Name]deleteNumUnitsFromTransport
[action_Name]deleteNumUnitsFromTransport_onlyWithTags
[action_Name]startUnloadingTranport
[action_Name]forceUnloadTransportNow
[action_Name]forceUnloadTransportNow_onlyOnSlot
[action_Name]clearAllWaypoints
[action_Name]clearActiveWaypoint
[action_Name]addWaypoint_type
[action_Name]addWaypoint_unitType
[action_Name]addWaypoint_prepend
[action_Name]addWaypoint_triggerActionIfFailed
[action_Name]addWaypoint_triggerActionIfMatched
[action_Name]addWaypoint_maxTime
[action_Name]addWaypoint_target_nearestUnit_tagged
[action_Name]addWaypoint_target_nearestUnit_team
[action_Name]addWaypoint_target_nearestUnit_maxRange
[action_Name]addWaypoint_target_nearestUnit_mapMustBeReachable
[action_Name]addWaypoint_target_nearestUnit_fromReference
[action_Name]addWaypoint_position_offsetFromSelf
[action_Name]addWaypoint_position_fromAction
[action_Name]addWaypoint_position_randomOffsetFromSelf
[action_Name]addWaypoint_position_relativeOffsetFromSelf
[action_Name]addWaypoint_target_randomUnit_tagged
[action_Name]addWaypoint_target_randomUnit_team
[action_Name]addWaypoint_target_randomUnit_maxRange
[action_Name]addAllActionCooldownsTime
[action_Name]addActionCooldownTime
[action_Name]addActionCooldownApplyToActions
[action_Name]clearAllActionCooldowns
[action_Name]playAnimation
[action_Name]playAnimationIfNotPlaying
[action_Name]finishPlayingLastAnimation
[action_Name]stopLastAnimation
[action_Name]switchToNeutralTeam
[action_Name]switchToAggressiveTeam
[action_Name]switchToTeam
[action_Name]takeResources
[action_Name]takeResources_includeUnitsInTransport
[action_Name]takeResources_includeParent
[action_Name]takeResources_includeReference
[action_Name]takeResources_includeUnitsWithinRange
[action_Name]takeResources_includeUnitsWithinRange_team
[action_Name]takeResources_excludeUnitsWithoutTags
[action_Name]takeResources_excludeUnitsWithTheseResources
[action_Name]takeResources_excludeUnitsWithoutAllResources
[action_Name]takeResources_triggerActionIfAnyCollected
[action_Name]takeResources_triggerActionIfNoneCollected
[action_Name]takeResources_discardCollected
[action_Name]takeResources_keepResourcesOnTarget
[action_Name]takeResources_maxUnits
[action_Name]takeResources_directTransfrStoppingAtZero
[action_Name]convertResource_from
[action_Name]convertResource_to
[action_Name]convertResource_minAmount
[action_Name]convertResource_maxAmount
[action_Name]convertResource_multiplyAmountBy
[action_Name]resourceAmount
[action_Name]resourceAmount_setValue
[action_Name]resourceAmount_addOtherResource
[action_Name]resourceAmount_multiplyBy
[action_Name]attachments_addNewUnits
[action_Name]attachments_deleteNumUnits
[action_Name]attachments_onlyOnSlots
[action_Name]disconnectFromParent
[action_Name]attachments_unload
[action_Name]attachemnts_disconnect
[action_Name]temporarilyAddTags
[action_Name]temporarilyRemoveTags
[action_Name]resetToDefaultTags
[action_Name]addGlobalTeamTags
[action_Name]removeGlobalTeamTags
[action_Name]showMessageToPlayer
[action_Name]showMessageToAllPlayers
[action_Name]showMessageToAllEnemyPlayers
[action_Name]showQuickWarLogToPlayer
[action_Name]showQuickWarLogToAllPlayers
[action_Name]debugMessage
[action_Name]setHeight
[action_Name]teleportTo
[action_Name]transportTargetNow
[action_Name]id
[action_Name]fireTurretXAtGround_showGuideDecals
[action_Name]autoTriggerOnEventRecursionLimit
[action_Name]takeResources_triggerActionForEach
[action_Name]takeResources_searchOnly
[action_Naem]alsoTriggerActionRepeat
[effect_Name]life
[effect_Name]lifeRandom
[effect_Name]alsoEmitEffects
[effect_Name]alsoEmitEffectsOnDeath
[effect_Name]ifSpawnFailsEmitEffects
[effect_Name]alsoPlaySound
[effect_Name]createWhenOffscreen
[effect_Name]createWhenZoomOut
[effect_Name]createWhenOverLiquid
[effect_Name]createWhenOverLand
[effect_Name]spawnChance
[effect_Name]showInFog
[effect_Name]delayedStartTimer
[effect_Name]liveAfterAttachedDies
[effect_Name]priority
[effect_Name]attachedToUnit
[effect_Name]alwayStartDirAtZero
[effect_Name]atmospheric
[effect_Name]physics
[effect_Name]physicsGravity
[effect_Name]xOffsetRelative
[effect_Name]yOffsetRelative
[effect_Name]xOffsetRelativeRandom
[effect_Name]yOffsetRelativeRandom
[effect_Name]xOffsetAbsolute
[effect_Name]yOffsetAbsolute
[effect_Name]xOffsetAbsoluteRandom
[effect_Name]yOffsetAbsoluteRandom
[effect_Name]xSpeedRelative
[effect_Name]ySpeedRelative
[effect_Name]xSpeedRelativeRandom
[effect_Name]ySpeedRelativeRandom
[effect_Name]xSpeedAbsolute
[effect_Name]ySpeedAbsolute
[effect_Name]xSpeedAbsoluteRandom
[effect_Name]ySpeedAbsoluteRandom
[effect_Name]hOffset
[effect_Name]hOffsetRandom
[effect_Name]hSpeed
[effect_Name]hSpeedRandom
[effect_Name]dirOffset
[effect_Name]dirOffsetRandom
[effect_Name]dirSpeed
[effect_Name]dirSpeedRandom
[effect_Name]frameIndex
[effect_Name]frameIndexRandom
[effect_Name]stripIndex
[effect_Name]image
[effect_Name]imageShadow
[effect_Name]scaleFrom
[effect_Name]scaleTo
[effect_Name]color
[effect_Name]teamColorRatio
[effect_Name]drawUnderUnits
[effect_Name]fadeInTime
[effect_Name]fadeOut
[effect_Name]alpha
[effect_Name]shadow
[effect_Name]pivotOffset
[effect_Name]pivotOffsetRandom
[effect_Name]total_frames
[effect_Name]animateFrameStart
[effect_Name]animateFrameEnd
[effect_Name]animateFramePingPong
[effect_Name]animateFrameSpeed
[effect_Name]animateFrameSpeedRandom
[effect_Name]animateFrameLooping
[effect_Name]trailEffect
[effect_Name]trailEffectRate
[animation_Name]onActions
[animation_Name]onActionsQueuedUnitPlayAt
[animation_Name]blendIn
[animation_Name]blendOut
[animation_Name]pingPong
[animation_Name]KeyFrameTimeScale
[animation_Name]arm#_[time]
[animation_Name]leg#_[time]
[animation_Name]body_[time]
[animation_Name]effect_[time]
[animation_Name]direction_units
[animation_Name]direction_strideX
[animation_Name]direction_strideY
[animation_Name]direction_starting
[placementRule_Name]anyRuleInGroup
[placementRule_Name]searchTags
[placementRule_Name]searchTeam
[placementRule_Name]searchOffsetX
[placementRule_Name]searchOffsetY
[placementRule_Name]searchDistance
[placementRule_Name]excludeIncompleteBuildings
[placementRule_Name]excludeNonBuildings
[placementRule_Name]minCount
[placementRule_Name]maxCount
[placementRule_Name]blocksPlacement
[placementRule_Name]cannotPlaceMessage
[placementRule_Name]checkEachTile
[resource_Name]displayName
[global_resource_Name]displayName
[resource_Name]displayNameShort
[resource_Name]hidden
[resource_Name]priority
[resource_Name]displayColor
[resource_Name]displayRoundedDown
[resource_Name]displayTextPrefix
[resource_Name]displayTextPostfix
[resource_Name]displayTextAppendResource
[resource_Name]displayWhenZero
[resource_Name]displayPos
[resource_Name]iconImage
[resource_Name]iconImageUseInText
[resource_Name]displayNameHideWhenIconShownInText
[resource_Name]displayNameHideWhenIconShownInHUD
[resource_Name]displayColorUseInText
[resource_Name]appendResourceInHUD
[resource_Name]appendResourceInHUD_whenThisZero
[resource_Name]displayPrefixInHUD
[resource_Name]displayPostfixInHUD
[resource_Name]displayTextAppendResourceWithGap
[resource_Name]displayDigitGrouping
[resource_Name]equivalentGlobalResourceForAI
[resource_Name]valueInStats
[resource_Name]displayInHUd
[template_Name]
[decal_Name]layer
[decal_Name]order
[decal_Name]onlyWhenSelectedByOwnPlayer
[decal_Name]onlyWhenSelectedByEnemyPlayer
[decal_Name]onlyWhenSelectedByAllyNotOwnPlayer
[decal_Name]onlyWhenSelectedByAnyPlayer
[decal_Name]includeParentSelection
[decal_Name]onlyPlayersWithUnitControl
[decal_Name]onlyTeam
[decal_Name]onlyWithZoomLevelOrMore
[decal_Name]onlyWhileActive
[decal_Name]onlyWhileAlive
[decal_Name]onlyOnNonPreview
[decal_Name]isVisible
[decal_Name]imageScale
[decal_Name]imageScaleX
[decal_Name]imageScaleY
[decal_Name]image
[decal_Name]imageStack
[decal_Name]teamColors
[decal_Name]stack_hOffset
[decal_Name]stack_frameOffset
[decal_Name]stack_drawInReverseOrder
[decal_Name]stack_indexCount
[decal_Name]total_frames
[decal_Name]frame_width
[decal_Name]frame_height
[decal_Name]frame
[decal_Name]xOffsetRelative
[decal_Name]yOffsetRelative
[decal_Name]xOffsetAbsolute
[decal_Name]yOffsetAbsolute
[decal_Name]hOffset
[decal_Name]dirOffset
[decal_Name]pivotOffset
[decal_Name]alwaysStartDirAtZero
[decal_Name]imageShadow
[decal_Name]shadowOffsetX
[decal_Name]shadowOffsetY
[decal_Name]basePosition
[decal_Name]basePositionFromLegEnd
[decal_Name]basePositionFromTurret
[decal_Name]drawLineTo
[decal_Name]color
[decal_Name]lineWidth
[decal_Name]alpha
[comment_Name]
</pre>
}}
=== 注释 ===
|
2022年11月14日 (一) 14:21的版本
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Rusted Wiki欢迎您参与完善本条目 |
.ini文件
纯文本文件。游戏通过读取以.ini
为扩展名的文件来获取具体单位的属性。内容组成方面,由节(section)、键(key)、注释(comment)三个部分组成:
节(section)
包含用两个半角英文方括号包围的节的名称([section]),单独占一行。用于声明相关的键从属于该节。其后的行直到另一个节前一行的键均归属于该节。名称不同的节视为不同类型的节。
节的类型:
[core] [canBuild_NAME] [graphics] [attack] [turret_NAME] [projectile_NAME] [movement] [ai] [leg_#] [arm_#] [attachment_NAME] [action_NAME] [hiddenAction_NAME] [effect_NAME] [animation_NAME] [placementRule_NAME] [global_resource_NAME] [resource_NAME] [template_NAME] [comment_NAME] [decal_NAME]
属性(property)
在 Rusted Warfare 中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号或等号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。值的类型不同填写的内容和格式会有不同。
参考:
[core]name [core]mass [core]radius [core]price [core]class [core]maxHp [core]techLevel [core]buildSpeed [core]altNames [core]strictLevel [core]isBio [core]isBug [core]isBuilder [core]streamingCost [core]switchPriceWithStreamingCost [core]selfRegenRate [core]maxShield [core]startShieldAtZero [core]shieldRegen [core]energyMax [core]energyRegen [core]energyNeedsToRechargeToFull [core]energyRegenWhenRecharging [core]armour [core]armourMinDamageToKeep [core]borrowResourcesWhileAlive [core]borrowResourcesWhileBuilt [core]generation_resources [core]generation_active [core]generation_credits [core]generation_delay [core]showInEditor [core]displayText [core]displayDescription [core]displayLocaleKey [core]displayRadius [core]uiTargetRadius [core]shieldRenderRadius [core]shieldDisplayOnlyDeflection [core]shieldDeflectionDisplayRate [core]showOnMinimap [core]showActionWithMixedSelectionIfOtherUnitsHaveTag [core]showOnMinimapToEnemies [core]isBuilding [core]footprint [core]constructionFootprint [core]displayFootprint [core]buildingSelectionOffset [core]buildingToFootprintOffsetX [core]buildingToFootprintOffsetY [core]placeOnlyOnResPool [core]selfBuildRate [core]ignoreInUnitCapCalculation [core]copyFrom [core]dont_load [core]overrideAndReplace [core]onNewMapSpawn [core]isLocked [core]isLockedIfGameModeNoNuke [core]experimental [core]stayNeutral [core]createNeutral [core]createOnAggressiveTeam [core]tags [core]defineUnitMemory [core]fogOfWarSightRange [core]fogOfWarSightRangeWhileNotBuilt [core]softCollisionOnAll [core]disableAllUnitCollisions [core]isUnrepairableUnit [core]isUnselectable [core]isUnselectableAsTarget [core]isPickableStartingUnit [core]startFallingWhenStartingUnit [core]soundOnAttackOrder [core]soundOnMoveOrder [core]soundOnNewSelection [core]canNotBeDirectlyAttacked [core]canNOtBeDamaged [core]canNotBeGivenOrdersByPlayer [core]canOnlyBeAttackedByUnitsWithTags [core]disableDeathOnZeroHp [core]allowCaptureWhenNeutralByAl [core]transportSlotsNeeded [core]maxTransportingUnits [core]transportUnitsRequireTag [core]transportUnitsRequireMovementType [core]transportUnitsBlockAirAndWaterUnits [core]transportUnitsEachUnitAlwaysUsesSingleSlot [core]transportUnitsKeepBuiltUnits [core]transportUnitsCanUnloadUnits [core]transportUnitsAddUnloadOption [core]transportUnitsUnloadDelayBetweenEachUnit [core]transportUnitsKillOnDeath [core]transportUnitsHealBy [core]transportUnitsBlockOtherTransports [core]whileNeutralTransportAnyTeam [core]whileNeutralConvertToTransportedTeam [core]convertToNeutralIfNotTransporting [core]transportUnitsOnTeamChangeKeepCurrentTeam [core]resourceRate [core]similarResourcesHaveTag [core]resourceMaxConcurrentReclaimingThis [core]reclaimPrice [core]canReclaimResources [core]canReclaimResourcesNextSearchRange [core]canReclaimResourcesOnlyWithTags [core]canReclaimUnitsOnlyWithTags [core]resourceReclaimMultiplier [core]canRepairUnitsOnlyWithTags [core]canRepairBuildings [core]canRepairUnits [core]autoRepair [core]nanoRange [core]nanoRepairSpeed [core]nanoBuildSpeed [core]nanoUnbuildSpeed [core]nanoReclaimSpeed [core]nanoRangeForRepairIsMelee [core]nanoRangeForReclaimIsMelee [core]nanoRangeForRepair [core]nanoRangeFprReclaim [core]nanoFactorySpeed [core]extraBUildRangeWhenBuildingThis [core]builtFrom_#_name [core]builtFrom_#_pos [core]builtFrom_#_forceNano [core]builtFrom_#_isLocked [core]builtFrom_#_isLockedMessage [core]exit_x [core]exit_y [core]exit_dirOffset [core]exit_heightOffset [core]exit_moveAwayAmount [core]exitHeightIgnoreParent [core]dieOnConstruct [core]dieZeroEnergy [core]numBitsOnDeath [core]nukeOnDeath [core]nukeOnDeathRange [core]nukeOnDeathDamage [core]nukeOnDeathDisableWhenNoNuke [core]fireTurretXAtSelfOnDeath [core]explodeOnDeath [core]explodeOnDeathGroundCollision [core]explodeTypeOnDeath [core]effectOnDeath [core]effectOnDeathGroundCollision [core]unitsSpawnedOnDeath [core]unitsSpawnedOnDeath_setToTeamOfLastAttacker [core]hideScorchMark [core]soundOnDeath [core]effectOnDeathIfUnbuilt [core]autoTriggerCooldownTime [core]autoTriggerCooldownTime_allowDangerousHighCPU [core]autoTriggerCheckRate [core]updateUnitMemory [core]updateUnitMemoryRate [core]autoTriggerCheckWhileNotBuilt [canBuild_Name]name [canBuild_Name]pos [canBUild_Name]tech [canBUild_Name]forceNano [canBUild_Name]isVisible [canBUild_Name]isLocked [canBuild_Name]isLockedMessage [canBUild_Name]isLockedAlt [canBuild_Name]isLockedAlt2 [canBUild_Name]addResources [canBUild_Name]price [canBUild_Name]isGuiBlinking [graphics]image [graphics]image_back [graphics]image_shield [graphics]image_wreak [graphocs]image_offsetX [graphics]iamge_offsetY [graphics]image_offsetH [graphics]image_floatingPointSize [graphics]isVisible [graphics]isVisibleToEnemies [graphics]teamColoringMode [graphics]scaleImagesTo [graphics]iamgeScale [graphics]drawLayer [graphics]whenBeingBuiltMakeTransparentTill [graphics]icon_zoomed_out [graphics]icon_zoomed_out_neverShow [graphics]icon_build [graphics]image_turret [graphics]teamColorsOnTurret [graphics]scaleTurretImageTo [graphics]lock_body_rotation_with_main_turret [graphics]lock_leg_roration_with_main_turret [graphics]image_shadow [graphics]shadowOffsetX [graphics]shaodowOffstY [graphics]iamge_shadow_frames [graphics]lock_shadow_rotation_with_main_turret [graphics]total_frames [graphics]frame_width [graphics]frame_height [graphics]splastEffect [graphics]dustEffect [graphics]splastEffectReverse [graphics]dustEffectReverse [graphics]movementEffect [graphics]movementEffectReverse [graphics]movementEffectRate [graphics]movementEffectReverseFilpEffects [graphics]repairEffect [graphics]repairEffectAtTarget [graphics]repairEffectRate [graphics]reclaimEffect [graphics]reclaimEffectAtTargrt [graphics]reclaimEffectRate [graphics]roate_with_direction [graphics]animation_direction_units [graphics]animation_direction_strideX [graphics]animation_direction_strideY [graphics]animation_direction_starting [graphics]disableLowHpFire [graphics]disableLowHpSmoke [graphics]showTransportBar [graphics]showHealthBar [graphics]showEnergyBar [graphics]showShieldBar [graphics]showQueueBar [graphics]showShotDelayBar [graphics]showSelectionIndicator [attack]canAttack [attack]canAttackFlyingUnits [attack]canAttackLandUnits [attack]canAttackUnderwaterUnits [attack]canAttackNotTouchingWaterUnits [attack]maxAttackRange [attack]canOnlyAttackUnitsWithTags [attack]canOnlyAttackUnitsWithoutTags [attack]turretMultiTargeting [attack]isMelee [attack]meleeEngangementDistance [attack]turretRotateWithBody [attack]attackMovement [attack]dieOnAttack [attack]isFixedFiring [attack]aimOffsetSpread [attack]stopTargetingAfterFiring [attack]disablePassiveTargeting [attack]showRangeUIGuide [attack]shootDelayMultiplier [attack]shootDamageMultiplier [turret_Name]x [turret_Name]y [turret_Name]copyFrom [turret_Name]projectile [turret_Name]altProjectile [turret_Name]altProjectileCondition [turret_Name]barrelX [turret_Name]barrelY [turret_Name]barrelHeight [turret_Name]height [turret_Name]size [turret_Name]turnSpeed [turret_Name]turnSpeedAcceleration [turret_Name]turnSpeedDeceleration [turret_Name]idleDir [turret_Name]idleDirReversing [turret_Name]shouldResetTurret [turret_Name]idleSweepAngle [turret_Name]idleSweepDelay [turret_Name]idleSweepSpeed [turret_Name]idleSweepCondition [turret_Name]idleSweepAddRandomDelay [turret_Name]idleSweepAddRandomAngle [turret_Name]attachedTo [turret_Name]slave [turret_Name]isMainNanoTurret [turret_Name]energyUsage [turret_Name]resourceUsage [turret_Name]delay [turret_Name]linkDelayWithTurret [turret_Name]warmup [turret_Name]warmupCallDownRate [turret_Name]warmupNoReset [turret_Name]warmupShootDelayTransfer [turret_Name]onShoot_freezeBodyMovementFor [turret_Name]barrelOffsetX_onOddShots [turret_Name]aimOffsetSpread [turret_Name]canShoot [turret_Name]canAttackFlyingUnits [turret_Name]canAttackLandUnits [turret_Name]canAttackUnderwaterUnits [turret_Name]canAttackNotTouchingWaterUnits [turret_Name]canOnlyAttackUnitsWithTags [turret_Name]canOnlyAttackUnitsWithoutTags [turret_Name]canAttackCondition [turret_Name]canAttackMaxAngle [turret_Name]clearTurretTargetAfterFiring [turret_Name]limitingRange [turret_Name]limitAngle [turret_Name]limitingMinRange [turret_Name]interceptProjectiles_withTags [turret_Name]interceptProjectiles_andTargetingGroundUnderDistance [turret_Name]interceptProjectiles_andUnderDistance [turret_Name]interceptProjectiles_andOverHeight [turret_Name]laserDefenceEnergyUse [turret_Name]invisible [turret_Name]image [turret_Name]image_applyTeamColors [turret_Name]image_drawOffsetX [turret_Name]image_drawOffsetY [turret_Name]chargeEffectImage [turret_Name]warmupStartEffect [turret_Name]shoot_sound [turret_Name]shoot_sound_vol [turret_Name]shoot_flame [turret_Name]shoot_light [turret_Name]idleSpin [turret_Name]onShoot_playAnimation [turret_Name]onShoot_triggerActions [turret_Name]onShoot_freezeBodyMovementFor [turret_Name]unloadUpToXUnitsAndGiveAttackOrder [turret_Name]recoilOffset [turret_Name]recoilOutTime [turret_Name]recoilReturnTime [turret_Name]showRangeUIGuide [projectile_Name]life [projectile_Name]deflectionPower [projectile_Name]explodeOnEndOfLife [projectile_Name]autoTargetingOnDeadTarget [projectile_Name]autoTargetingOnDeadTargetRange [projectile_Name]autoTargetingOnDeadTargetLead [projectile_Name]unloadUpToXUnitsFromSource [projectile_Name]teleporSource [projectile_Name]spawnUnit [projectile_Name]spawnProjectilesOnEndOfLife [projectile_Name]spawnProjectilesOnExplode [projectile_Name]spawnProjectilesOnCreate [projectile_Name]convertHitToSourceTeam [projectile_Name]tags [projectile_Name]flameWeapon [projectile_Name]dircetDamage [projectile_Name]areaDamage [projectile_Name]areaRadius [projectile_Name]areaDamageNoFallOff [projectile_Name]areaRadiusFromEdge [projectile_Name]areaExpandTime [projectile_Name]areaHitAirAndLandAtSameTime [projectile_Name]areaHitUnderwaterAlways [projectile_Name]areaIgnoreUnitsCloserThan [projectile_Name]buildingDamageMultiplier [projectile_Name]shieldDamageMultiplier [projectile_Name]shieldDefectionMultiplier [projectile_Name]hullDamageMultiplier [projectile_Name]ignoreParentShootDamageMultiplier [projectile_Name]armourIgnoreAmount [projectile_Name]friendlyFire [projectile_Name]mutatorX_ifUnitWithTags [projectile_Name]mutatorX_ifUnitWithoutTags [projectile_Name]mutatorX_directDamageMultiplier [projectile_Name]mutatorX_areaDamageMultiplier [projectile_Name]mutatorX_changedExplodeEffect [projectile_Name]mutatorX_addResourcesDiiectHit [projectile_Name]mutatorX_addResourcesAreaHit [projectile_Name]targetGround [projectile_Name]targetGround_includeTargetHeight [projectile_Name]targetGroundHeightOffset [projectile_Name]speed [projectile_Name]targetSpeed [projectile_Name]targetSpeedAcceleration [projectile_Name]ballistic [projectile_Name]ballistic_height [projectile_Name]ballistic_delaymove_height [projectile_Name]targetGroundSpread [projectile_Name]speedSpread [projectile_Name]instant [projectile_Name]instantReuseLast [projectile_Name]instantReuseLast_alsoChangeTurretAim [projectile_Name]instantReuseLast_keepAreaDamageList [projectile_Name]interceptProjectile_removeTargetLifeOnly [projectile_Name]disableLeadTargeting [projectile_Name]leadTargetingSpeedCalculation [projectile_Name]initialUnguidedSpeedHeight [projecitle_Name]gravity [projectile_Name]turnSpeed [projectile_Name]wobbleAmplitude [projectile_Name]wobbleFrequency [projectile_Name]pushForce [projectile_Name]pushVelocity [projectile_Name]moveWithParent [projectile_Name]sweepOffset [projectile_Name]sweepOffsetFromTargetRadius [projectile_Name]sweepSpeed [projectile_Name]retargetingInFlight [projectile_Name]retargetingInFlightSearchDelay [projectile_Name]retargetingInFlightSearchRange [projectile_Name]retargetingInFlightSearchLead [projectile_Name]retargetingInflightSeearchOnlyTags [projecitle_Name]color [projecitle_Name]invisible [projectile_Name]image [projectile_Name]drawType [projectile_Name]drawSize [projectile_Name]frame [projectile_Name]hitSound [projectile_Name]explodeEffect [projectile_Name]explodeEffectOnShield [projectile_Name]teamColorRatio [projectile_Name]teamColorRatio_sourceRatio [projectile_Name]drawUnderUnits [projectile_Name]effectOnCreate [projecitle_Name]shouldRevealFog [projectile_Name]alwaysVisibleInFog [projectile_Name]nukeWeapon [projectile_Name]trailEffect [projectile_Name]trailEffectRate [projectile_Name]lightCastOnGround [projectile_Name]lightSize [projectile_Name]lightColor [projectile_Name]largeHitEffect [projectile_Name]lightingEffect [projectile_Name]laserEffect [projectile_Name]beamImage [projectile_Name]beamImageOffsetRate [projectile_Name]beamImageStart [projectile_Name]beamImageStartRotated [projectile_Name]beamImageEnd [projectile_Name]beamImageEndRotated [movement]movementType [movement]slowDeathFall [movement]moveSpeed [movement]moveAccelerationSpeed [movement]moveDecelerationSpeed [movement]reverseSpeedPercentage [movement]landOnGround [movement]targetHeight [movement]targetHeightDrift [movement]startingHeightOffset [movement]heightChangeRate [movement]fallingAcceleration [movement]fallingAccelerationDead [movement]maxTurnSpeed [movement]turnAcceleration [movement]moveSlidingMode [movement]moveIgnoringBody [movement]moveSlidingDir [movement]joinsGroupFormations [ai]useAsBuilder [ai]useAsTransport [ai]useAsHarvester [ai]disableUse [ai]ai_upgradePriority [ai]buildPriority [ai]noneInBaseExtraPriority [ai]noneGlobalExtraPriority [ai]recommendedInEachBaseNum [ai]recommendedInEachBasePriorityIfUnmet [ai]upgradedFrom [ai]maxGlobal [ai]maxEachBase [ai]notPassivelyTargetedByOtherUnits [ai]lowPriorityTargetForOtherUnits [ai]whenUsingAsHarvester_recommendedInEachBase [ai]whenUsingAsHarvester_recommendedGlobal [ai]whenUsingAsHarvester_includeOtherHarvesterCounts [ai]onlyUseAsHarvester_ifBaseHasUnitTagged [arm_#]x [leg_#]x [arm_#]y [arm_#]copyFrom [arm_#]attach_x [arm_#]attach_y [arm_#]rotateSpeed [arm_#]endDirOffset [arm_#]lockMovement [arm_#]heightSpeed [arm_#]moveSpeed [arm_#]moveWarmup [arm_#]holdDisMin [arm_#]holdDisMax [arm_#]holdDisMin_maxMovingLegs [arm_#]hold_moveOnlyIfFurthest [arm_#]holdDisMin_checkNeighbours [arm_#]hardLimit [arm_#]estimatingPositionMultiplier [arm_#]hidden [arm_#]image_end [arm_#]iamge_end_shadow [arm_#]iamge_end_teamColors [arm_#]image_foot [arm_#]image_foot_shadow [arm_#]image_middle [arm_#]image_leg [arm_#]draw_foot_on_top [arm_#]drawOverBody [arm_#]drawUnderAllUnits [arm_#]drawDirOffset [arm_#]dust_effect [arm_#]spinRate [arm_#]favourOppositeSideNeighbours [arm_#]drawLegWhenZoomedOut [arm_#]drawFootWhenZoomedOut [arm_#]liftingHeightOffset [arm_#]targetHeight [arm_#]targetHeightRelative [attachment_Name]x [attachment_Name]y [attachment_Name]height [attachment_Name]idleDir [attachment_Name]idleDirReversing [attachment_Name]isVisible [attachment_Name]onCreateSpawnUnitOf [attachment_Name]isUnselectable [attachment_Name]canAttack [attachment_Name]canBeAttackedAndDamaged [attachment_Name]deattachIfWantingToMove [attachment_Name]lockLegMovement [attachment_Name]keepAliveWhenParentDies [attachment_Name]setDrawLayerOnTop [attachment_Name]setDrawLayerOnBottom [attachment_Name]addTransportedUnits [attachment_Name]lockRotation [attachment_Name]rotateWithParent [attachment_Name]resetRotationWhenNotAttacking [attachment_Name]prioritizeParentsMainTarget [attachment_Name]alwaysAllowedToAttackParentsMainTarget [attachment_Name]onParentTeamChangeKeepCurrentTeam [attachment_Name]smoothlyBlendPositionWhenExistingUnitAdded [attachment_Name]keepWaypointsNeedingMovement [attachment_Name]showAllActionFrom [attachment_Name]createIncompleteIfParentIs [attachment_Name]redirectDamageToParent [attachment_Name]redirectDamageToParent_shieldOnly [action_Name]text [action_Name]textPostFix [action_Name]description [action_Name]displayType [action_Name]displayRemainingStockpile [action_Name]pos [action_Name]iconImage [action_Name]iconExtraImage [action_Name]iconExtraColor [action_Name]iconExtraIsVisible [action_Name]unitShownInUI [action_Name]guiBuildUnit [action_Name]setBuilt [action_Name]tags [action_Name]textAddUnitName [action_Name]descriptionAddFromUnit [action_Name]descriptionAddUnitStats [action_Name]unitShownInUIWithHpBar [action_Name]unitShownInUIWithProgressBar [action_Name]alwaysSinglePress [action_Name]price [action_Name]isActive [action_Name]isVisible [action_Name]isLocked [action_Name]isLockedMessage [action_Name]isLockedAlt [action_Name]isLockedAlt2 [action_Name]allowMultipleInQueue [action_Name]onlyOneUnitAtTAime [action_Name]isGuiBlinking [action_Name]isAlsoViewableByAllies [action_Name]isAlsoViewableByEnemies [action_Name]ai_isHighProiority [action_Name]ai_isDisabled [action_Name]ai_considerSameAsBuilding [action_Name]autoTriggerOnEvent [action_Name]autoTrigger [action_Name]autoTriggerCheckRate [action_Name]buildSpeed [action_Name]highPriorityQueue [action_Name]canPlayerCancel [action_Name]whenBuilding_cannotMove [action_Name]whenBuiling_playAnimation [action_Name]whenBuilding_rotateTo [action_Name]whenBUilding_rotateTo_orBackwards [action_Name]whenBuilding_rotateTo_waitTillRotated [action_Name]whenBuilding_temporarilyConvertTo [action_Name]whenBuilding_temporarilyConvertTo_keepFields [action_Name]whenBuilding_triggerAction [action_Name]whenBuilding_rotateTo_aimAtActionTarget [action_Name]whenBuilding_rotateTo_rotateTurretX [action_Name]spawnEffectsOnQueue [action_Name]playSoundToPlayerOnQueue [action_Name]requireConditional [action_Name]convertTo [action_Name]convertTo_keepCurrentTags [action_Name]convertTo_keepCurrentFields [action_Name]addEnergy [action_Name]addResources [action_Name]addResourcesScaledByAIHandicaps [action_Name]addResourcesWithLogic [action_Name]setResourcesWithLogic [action_Name]deleteSelf [action_Name]resetCustomTimer [action_Name]setBodyRotation [action_Name]setUnitStats [action_Name]resetUnitStats [action_Name]setUnitMemory [action_Name]sendMessageTo [action_Name]sendMessageWithTags [action_Name]sendMessageWithData [action_Name]refundAllQueuedItems [action_Name]removeAllQueuedItemsWithoutRefund [action_Name]alsoTriggerAction [action_Name]alsoQueueAction [action_Name]alsoTriggerOrQueueActionConditional [action_Name]alsoTriggerOrQueueActionWithTarget [action_Name]playSoundAtUnit [action_Name]playSoundGloabally [action_Name]playSoundToPlayer [action_Name]fireTurretXAtGround [action_Name]fireTurretXAtGround_withOffset [action_Name]fireTurretXAtGround_withProjectile [action_Name]fireTurretXAtGround_withTarget [action_Name]fireTurretXAtGround_count [action_Name]fireTurretXAtGround_onlyOverPassableTileOf [action_Name]spawnUnits [action_Name]produceUnits [action_Name]spawnEffects [action_Name]offsetSelfAbsolute [action_Name]addUnitsIntoTransport [action_Name]deleteNumUnitsFromTransport [action_Name]deleteNumUnitsFromTransport_onlyWithTags [action_Name]startUnloadingTranport [action_Name]forceUnloadTransportNow [action_Name]forceUnloadTransportNow_onlyOnSlot [action_Name]clearAllWaypoints [action_Name]clearActiveWaypoint [action_Name]addWaypoint_type [action_Name]addWaypoint_unitType [action_Name]addWaypoint_prepend [action_Name]addWaypoint_triggerActionIfFailed [action_Name]addWaypoint_triggerActionIfMatched [action_Name]addWaypoint_maxTime [action_Name]addWaypoint_target_nearestUnit_tagged [action_Name]addWaypoint_target_nearestUnit_team [action_Name]addWaypoint_target_nearestUnit_maxRange [action_Name]addWaypoint_target_nearestUnit_mapMustBeReachable [action_Name]addWaypoint_target_nearestUnit_fromReference [action_Name]addWaypoint_position_offsetFromSelf [action_Name]addWaypoint_position_fromAction [action_Name]addWaypoint_position_randomOffsetFromSelf [action_Name]addWaypoint_position_relativeOffsetFromSelf [action_Name]addWaypoint_target_randomUnit_tagged [action_Name]addWaypoint_target_randomUnit_team [action_Name]addWaypoint_target_randomUnit_maxRange [action_Name]addAllActionCooldownsTime [action_Name]addActionCooldownTime [action_Name]addActionCooldownApplyToActions [action_Name]clearAllActionCooldowns [action_Name]playAnimation [action_Name]playAnimationIfNotPlaying [action_Name]finishPlayingLastAnimation [action_Name]stopLastAnimation [action_Name]switchToNeutralTeam [action_Name]switchToAggressiveTeam [action_Name]switchToTeam [action_Name]takeResources [action_Name]takeResources_includeUnitsInTransport [action_Name]takeResources_includeParent [action_Name]takeResources_includeReference [action_Name]takeResources_includeUnitsWithinRange [action_Name]takeResources_includeUnitsWithinRange_team [action_Name]takeResources_excludeUnitsWithoutTags [action_Name]takeResources_excludeUnitsWithTheseResources [action_Name]takeResources_excludeUnitsWithoutAllResources [action_Name]takeResources_triggerActionIfAnyCollected [action_Name]takeResources_triggerActionIfNoneCollected [action_Name]takeResources_discardCollected [action_Name]takeResources_keepResourcesOnTarget [action_Name]takeResources_maxUnits [action_Name]takeResources_directTransfrStoppingAtZero [action_Name]convertResource_from [action_Name]convertResource_to [action_Name]convertResource_minAmount [action_Name]convertResource_maxAmount [action_Name]convertResource_multiplyAmountBy [action_Name]resourceAmount [action_Name]resourceAmount_setValue [action_Name]resourceAmount_addOtherResource [action_Name]resourceAmount_multiplyBy [action_Name]attachments_addNewUnits [action_Name]attachments_deleteNumUnits [action_Name]attachments_onlyOnSlots [action_Name]disconnectFromParent [action_Name]attachments_unload [action_Name]attachemnts_disconnect [action_Name]temporarilyAddTags [action_Name]temporarilyRemoveTags [action_Name]resetToDefaultTags [action_Name]addGlobalTeamTags [action_Name]removeGlobalTeamTags [action_Name]showMessageToPlayer [action_Name]showMessageToAllPlayers [action_Name]showMessageToAllEnemyPlayers [action_Name]showQuickWarLogToPlayer [action_Name]showQuickWarLogToAllPlayers [action_Name]debugMessage [action_Name]setHeight [action_Name]teleportTo [action_Name]transportTargetNow [action_Name]id [action_Name]fireTurretXAtGround_showGuideDecals [action_Name]autoTriggerOnEventRecursionLimit [action_Name]takeResources_triggerActionForEach [action_Name]takeResources_searchOnly [action_Naem]alsoTriggerActionRepeat [effect_Name]life [effect_Name]lifeRandom [effect_Name]alsoEmitEffects [effect_Name]alsoEmitEffectsOnDeath [effect_Name]ifSpawnFailsEmitEffects [effect_Name]alsoPlaySound [effect_Name]createWhenOffscreen [effect_Name]createWhenZoomOut [effect_Name]createWhenOverLiquid [effect_Name]createWhenOverLand [effect_Name]spawnChance [effect_Name]showInFog [effect_Name]delayedStartTimer [effect_Name]liveAfterAttachedDies [effect_Name]priority [effect_Name]attachedToUnit [effect_Name]alwayStartDirAtZero [effect_Name]atmospheric [effect_Name]physics [effect_Name]physicsGravity [effect_Name]xOffsetRelative [effect_Name]yOffsetRelative [effect_Name]xOffsetRelativeRandom [effect_Name]yOffsetRelativeRandom [effect_Name]xOffsetAbsolute [effect_Name]yOffsetAbsolute [effect_Name]xOffsetAbsoluteRandom [effect_Name]yOffsetAbsoluteRandom [effect_Name]xSpeedRelative [effect_Name]ySpeedRelative [effect_Name]xSpeedRelativeRandom [effect_Name]ySpeedRelativeRandom [effect_Name]xSpeedAbsolute [effect_Name]ySpeedAbsolute [effect_Name]xSpeedAbsoluteRandom [effect_Name]ySpeedAbsoluteRandom [effect_Name]hOffset [effect_Name]hOffsetRandom [effect_Name]hSpeed [effect_Name]hSpeedRandom [effect_Name]dirOffset [effect_Name]dirOffsetRandom [effect_Name]dirSpeed [effect_Name]dirSpeedRandom [effect_Name]frameIndex [effect_Name]frameIndexRandom [effect_Name]stripIndex [effect_Name]image [effect_Name]imageShadow [effect_Name]scaleFrom [effect_Name]scaleTo [effect_Name]color [effect_Name]teamColorRatio [effect_Name]drawUnderUnits [effect_Name]fadeInTime [effect_Name]fadeOut [effect_Name]alpha [effect_Name]shadow [effect_Name]pivotOffset [effect_Name]pivotOffsetRandom [effect_Name]total_frames [effect_Name]animateFrameStart [effect_Name]animateFrameEnd [effect_Name]animateFramePingPong [effect_Name]animateFrameSpeed [effect_Name]animateFrameSpeedRandom [effect_Name]animateFrameLooping [effect_Name]trailEffect [effect_Name]trailEffectRate [animation_Name]onActions [animation_Name]onActionsQueuedUnitPlayAt [animation_Name]blendIn [animation_Name]blendOut [animation_Name]pingPong [animation_Name]KeyFrameTimeScale [animation_Name]arm#_[time] [animation_Name]leg#_[time] [animation_Name]body_[time] [animation_Name]effect_[time] [animation_Name]direction_units [animation_Name]direction_strideX [animation_Name]direction_strideY [animation_Name]direction_starting [placementRule_Name]anyRuleInGroup [placementRule_Name]searchTags [placementRule_Name]searchTeam [placementRule_Name]searchOffsetX [placementRule_Name]searchOffsetY [placementRule_Name]searchDistance [placementRule_Name]excludeIncompleteBuildings [placementRule_Name]excludeNonBuildings [placementRule_Name]minCount [placementRule_Name]maxCount [placementRule_Name]blocksPlacement [placementRule_Name]cannotPlaceMessage [placementRule_Name]checkEachTile [resource_Name]displayName [global_resource_Name]displayName [resource_Name]displayNameShort [resource_Name]hidden [resource_Name]priority [resource_Name]displayColor [resource_Name]displayRoundedDown [resource_Name]displayTextPrefix [resource_Name]displayTextPostfix [resource_Name]displayTextAppendResource [resource_Name]displayWhenZero [resource_Name]displayPos [resource_Name]iconImage [resource_Name]iconImageUseInText [resource_Name]displayNameHideWhenIconShownInText [resource_Name]displayNameHideWhenIconShownInHUD [resource_Name]displayColorUseInText [resource_Name]appendResourceInHUD [resource_Name]appendResourceInHUD_whenThisZero [resource_Name]displayPrefixInHUD [resource_Name]displayPostfixInHUD [resource_Name]displayTextAppendResourceWithGap [resource_Name]displayDigitGrouping [resource_Name]equivalentGlobalResourceForAI [resource_Name]valueInStats [resource_Name]displayInHUd [template_Name] [decal_Name]layer [decal_Name]order [decal_Name]onlyWhenSelectedByOwnPlayer [decal_Name]onlyWhenSelectedByEnemyPlayer [decal_Name]onlyWhenSelectedByAllyNotOwnPlayer [decal_Name]onlyWhenSelectedByAnyPlayer [decal_Name]includeParentSelection [decal_Name]onlyPlayersWithUnitControl [decal_Name]onlyTeam [decal_Name]onlyWithZoomLevelOrMore [decal_Name]onlyWhileActive [decal_Name]onlyWhileAlive [decal_Name]onlyOnNonPreview [decal_Name]isVisible [decal_Name]imageScale [decal_Name]imageScaleX [decal_Name]imageScaleY [decal_Name]image [decal_Name]imageStack [decal_Name]teamColors [decal_Name]stack_hOffset [decal_Name]stack_frameOffset [decal_Name]stack_drawInReverseOrder [decal_Name]stack_indexCount [decal_Name]total_frames [decal_Name]frame_width [decal_Name]frame_height [decal_Name]frame [decal_Name]xOffsetRelative [decal_Name]yOffsetRelative [decal_Name]xOffsetAbsolute [decal_Name]yOffsetAbsolute [decal_Name]hOffset [decal_Name]dirOffset [decal_Name]pivotOffset [decal_Name]alwaysStartDirAtZero [decal_Name]imageShadow [decal_Name]shadowOffsetX [decal_Name]shadowOffsetY [decal_Name]basePosition [decal_Name]basePositionFromLegEnd [decal_Name]basePositionFromTurret [decal_Name]drawLineTo [decal_Name]color [decal_Name]lineWidth [decal_Name]alpha [comment_Name] |
注释
注释即为对代码的解释和说明。清晰的注释有利于帮助理解代码的含义。铁锈战争的.ini
文件语法在注释方面提供了三种方式:
(1)用#
进行单行的注释
在行的开头加上符号#
后,游戏程序会忽略这一行的内容,不将其作为代码解析。但编写这些的人类可以注意到这些。
[projectile_1] #directDamage: 20 #经由反馈,伤害应该提高至30 directDamage: 30 …
(2)用"""
和"""
的组合进行多行注释
在行头使用"""
作为起始,在之后的行尾使用"""
作为结束。在其之间的内容均会被游戏忽略。注意:三个引号的组合还被游戏用于忽略 值 的换行符,有可能两个功能发生冲突。
""" 这是三个英文引号 实际上这个组合还有个功能,就是用它引住key: VALUE的value,使value允许换行输入如: builtFrom_1_name: airFactory 可以是 builtFrom_1_name: """airF actory""" 可是有一种情况,你用多行注释注释掉了有换行输入的内容它显然就会混乱,也就是目前的情况 """
(3)用[comment_NAME]
进行成节的注释
该节之后的行直到下一个节前一行均不会被加载。
[comment_hiddenAction_1] autoTriggerOnEvent: created addGlobalTeamTags: 计时 [comment_1] maxHp: 2000 [core] #[comment_NAME]节下的东西是不会被加载的,去引用它会提示找不到任何key @copyFromSection: comment_1 …
mod-info.txt文件
纯文本文件。游戏通过在mod文件夹的根目录读取mod-info.txt
这样命名的文件来获得mod作者提供的mod描述信息。
相关参数解释:
#(必填) [mod] #(选填)告诉游戏能够支持该mod运行的最低游戏版本。若不满足要求的最低版本,提示后仍可加载,但除地图外不可用,同时不提供代码错误的报错提醒。注意:在mod使用1.15p9及以上版本的代码(如decal节)时,游戏会强制要求填写 "minVersion: v1.15p9" minVersion: v1.15p7 #(必填)该mod在游戏中显示的标题 title: Mega Builders #(选填)该mod在游戏中显示的描述。使用"\n"使其在游戏中换行显示(pc版并不会换行显示) description: Example mod which replaces builders with Mega Builders. #(选填)在游戏中播放mod里的.ogg或.wav音频文件作为背景音乐 [music] #填音乐文件夹的路径 sourceFolder: soundtrack #当使用该mod的单位时播放该mod的音乐,填"true"或"false" whenUsingUnitsFromThisMod_playExclusively: true #加入音乐播放列表,填"true"或"false" addToNormalPlaylist: false #该文件支持单行注释 """和 多行 注释"""
all-units.template文件
纯文本文件。游戏程序会识别all-units.template
这样命名的文件,将其内容自动应用到同级及以下级的所有.ini
文件中(效果与使用core
节下的copyFrom
一致)。若存在代码错误,报错不会指向其本身,而是其所应用的.ini
文件。
下级的all-units.template
会替换上级的all-units.template