1.15:修订间差异
添加的内容 删除的内容
(→1.15p11:小修改()) 标签:移动版编辑 移动版网页编辑 高级移动版编辑 |
RustedWiki更新姬(留言 | 贡献) (更新新版本内容并修复表格错误。) |
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|最后更新时间 |
|最后更新时间 |
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| colspan="2" |2022- |
| colspan="2" |2022-10-31 |
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| rowspan=" |
| rowspan="13" |内部迭代版本号 |
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|1.15p11b |
|1.15p11b |
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|175 |
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|unknown |
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|1.15p11 |
|1.15p11 |
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第52行: | 第52行: | ||
|1.15p2 |
|1.15p2 |
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|158 |
|158 |
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|1.15p1 |
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|157 |
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|已发布平台 |
|已发布平台 |
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在[https://docs.google.com/document/d/e/2PACX-1vQIDixEkncXal5KbqCilz32gw4jzKXa8cqzJ6RAoev5SxGxMQrwzkknADnudakM6dAb6EeZ3GE8AeRs/pub Google文档]上查看官方发布的更新日志 (英文) |
在[https://docs.google.com/document/d/e/2PACX-1vQIDixEkncXal5KbqCilz32gw4jzKXa8cqzJ6RAoev5SxGxMQrwzkknADnudakM6dAb6EeZ3GE8AeRs/pub Google文档]上查看官方发布的更新日志 (英文) |
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==1.15p1== |
==1.15p1== |
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1.15p1是Rusted Warfare在1.15版本中的首次公开更新,仅支持PC版本 |
1.15p1是Rusted Warfare在1.15版本中的首次公开更新,仅支持PC版本 |
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第755行: | 第757行: | ||
</tr> |
</tr> |
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</table> |
</table> |
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== 1.15p11 == |
== 1.15p11 == |
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<table class="mw-collapsible mw-collapsed wikitable" data-collapsetext="点击隐藏" data-expandtext="点击展开"> |
<table class="mw-collapsible mw-collapsed wikitable" data-collapsetext="点击隐藏" data-expandtext="点击展开"> |
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第765行: | 第766行: | ||
*新单位'间谍无人机',不能攻击/较普通单位更远视野/不错的生命值和移动速度/自我修复。生产自T2机场 |
*新单位'间谍无人机',不能攻击/较普通单位更远视野/不错的生命值和移动速度/自我修复。生产自T2机场 |
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Added new unit 'Spy Drone' - Can not attack/Can see further through fog/Decent health and speed/Self repair. Built in the T2 air factory. |
Added new unit 'Spy Drone' - Can not attack/Can see further through fog/Decent health and speed/Self repair. Built in the T2 air factory. |
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*在赢/输界面显示图表化的游戏过程 |
*在赢/输界面显示图表化的游戏过程 |
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Game history shown with graphs on post game win/lose screen |
Game history shown with graphs on post game win/lose screen |
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*回放中状态/排行按钮 |
*回放中状态/排行按钮 |
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Stats/leaderboard button in replays |
Stats/leaderboard button in replays |
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*反核防御无弹药时在战场上显示提示标志(只对控制该建筑玩家可见) |
*反核防御无弹药时在战场上显示提示标志(只对控制该建筑玩家可见) |
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Anti-nuke launcher shows an indicator on battlefield when empty (only visible to player with control) |
Anti-nuke launcher shows an indicator on battlefield when empty (only visible to player with control) |
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*瞭望塔 $2500->$1500,T2升级 $3000->$2000 |
*瞭望塔 $2500->$1500,T2升级 $3000->$2000 |
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Outpost $2500->$1500 T2 upgrade: $3000->$2000 |
Outpost $2500->$1500 T2 upgrade: $3000->$2000 |
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*战斗工程师 $4500->$3500,建造速度倍数 1.5->2,将T2枪塔和T2机甲工厂增到可建造列表,该单位现可在实验工厂生产 |
*战斗工程师 $4500->$3500,建造速度倍数 1.5->2,将T2枪塔和T2机甲工厂增到可建造列表,该单位现可在实验工厂生产 |
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Combat engineer $4500 -> $3500, nanoSpeed 1.5->2, added turret T2 & mech factory T2 to build list and can be built from the experimental land factory |
Combat engineer $4500 -> $3500, nanoSpeed 1.5->2, added turret T2 & mech factory T2 to build list and can be built from the experimental land factory |
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*鹦鹉螺号现可在实验工厂生产 |
*鹦鹉螺号现可在实验工厂生产 |
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Nautilus can be built from the experimental land factory |
Nautilus can be built from the experimental land factory |
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*鹦鹉螺号现在可以生产反核弹,但(反核弹)反应距离更短,造价更贵 |
*鹦鹉螺号现在可以生产反核弹,但(反核弹)反应距离更短,造价更贵 |
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Nautilus can now build anti-nukes (with shorter range and more expensive than normal). |
Nautilus can now build anti-nukes (with shorter range and more expensive than normal). |
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*特斯拉机甲移动速度由0.5改到0.7以便抓住机枪机甲,造价由$5500减到$5200 |
*特斯拉机甲移动速度由0.5改到0.7以便抓住机枪机甲,造价由$5500减到$5200 |
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Tesla Mech speed changed from 0.5->0.7 so they can chase down minigun mech, and price $5500->$5200 |
Tesla Mech speed changed from 0.5->0.7 so they can chase down minigun mech, and price $5500->$5200 |
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*AA离子束炮艇机基础移动速度由0.85改为1,增燃技能移动速度 2.1到2.3 |
*AA离子束炮艇机基础移动速度由0.85改为1,增燃技能移动速度 2.1到2.3 |
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AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3 |
AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3 |
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*重型防空机甲 $10000->$8500 |
*重型防空机甲 $10000->$8500 |
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Heavy anti-air mech $10,000 -> $8500 |
Heavy anti-air mech $10,000 -> $8500 |
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*导弹飞艇 $4200->$3900 |
*导弹飞艇 $4200->$3900 |
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Missile airship $4200 -> $3900 |
Missile airship $4200 -> $3900 |
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*修复自定义资源在多人游戏重返房间后会错误 |
*修复自定义资源在多人游戏重返房间后会错误 |
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Fixes for wrong custom resources after a return to battleroom |
Fixes for wrong custom resources after a return to battleroom |
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*优化碰撞检测 |
*优化碰撞检测 |
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Performance improvements to collision detection |
Performance improvements to collision detection |
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*修复单位数量设置原因导致的回放不同步问题 |
*修复单位数量设置原因导致的回放不同步问题 |
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Fix replay unit cap not being correctly set causing desync in some cases while watching a replay |
Fix replay unit cap not being correctly set causing desync in some cases while watching a replay |
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*停止在多人游戏中单位处在建造/生产队列时的价格闪烁 |
*停止在多人游戏中单位处在建造/生产队列时的价格闪烁 |
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Stop credits value flicking in multiplayer when queuing units |
Stop credits value flicking in multiplayer when queuing units |
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*设置身体旋转支持使用逻辑 |
*设置身体旋转支持使用逻辑 |
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[action]setBodyRotation now supports dynamic numbers |
[action]setBodyRotation now supports dynamic numbers |
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*新增设置高度,可以使用逻辑 |
*新增设置高度,可以使用逻辑 |
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Added [action]setHeight - dynamic number |
Added [action]setHeight - dynamic number |
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*传送到(填单位参考) |
*传送到(填单位参考) |
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Added [action]teleportTo - Marker/unit reference |
Added [action]teleportTo - Marker/unit reference |
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*主动装运目标(填单位参考) |
*主动装运目标(填单位参考) |
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Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map |
Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map |
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*action的id,应该有对应的引用词 |
*action的id,应该有对应的引用词 |
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Added [action]id to allow actions to be more easily connected when converting between units. |
Added [action]id to allow actions to be more easily connected when converting between units. |
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*当选择发射位置时显示贴花(参考核弹选择发射地点时长按显示) |
*当选择发射位置时显示贴花(参考核弹选择发射地点时长按显示) |
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Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target |
Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target |
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*事件触发重复限制,默认为1 |
*事件触发重复限制,默认为1 |
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Added [action]autoTriggerOnEventRecursionLimit. With a default of 1 |
Added [action]autoTriggerOnEventRecursionLimit. With a default of 1 |
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*newMessage 事件触发重复限制现默认为4 |
*newMessage 事件触发重复限制现默认为4 |
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newMessage event trigger now has a default recursion limit of 4 (up from 1) |
newMessage event trigger now has a default recursion limit of 4 (up from 1) |
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*为每个提取资源对象触发该action |
*为每个提取资源对象触发该action |
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Added [action]takeResources_triggerActionForEach - Calls this action for each unit found by takeResource with the unit as the action target, and action index counting up from zero. |
Added [action]takeResources_triggerActionForEach - Calls this action for each unit found by takeResource with the unit as the action target, and action index counting up from zero. |
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*提取资源仅用于搜索 |
*提取资源仅用于搜索 |
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Added [action]takeResources_searchOnly shortcut (takeResources_maxUnits=200, takeResources_discardCollected=true, takeResources_keepResourcesOnTarget=true) |
Added [action]takeResources_searchOnly shortcut (takeResources_maxUnits=200, takeResources_discardCollected=true, takeResources_keepResourcesOnTarget=true) |
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*修复mods数量显示包含已卸载的mods |
*修复mods数量显示包含已卸载的mods |
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Fixed number of mods in memory messages showing counts of unloaded mods |
Fixed number of mods in memory messages showing counts of unloaded mods |
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*修复提取器回收热键 |
*修复提取器回收热键 |
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Fixed extractor cycle hotkey |
Fixed extractor cycle hotkey |
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*添加数组类型到记忆(在方括号内填序号录入在方括号内填序号引用) |
*添加数组类型到记忆(在方括号内填序号录入在方括号内填序号引用) |
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Added array types to memory. Supported types are bool[], number[], unit[] |
Added array types to memory. Supported types are bool[], number[], unit[] |
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Define array: @memory numArray:float[] |
Define array: @memory numArray:float[] |
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Set array: setUnitMemory: numArray[0]=2 |
Set array: setUnitMemory: numArray[0]=2 |
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Add to array: setUnitMemory: numArray[memory.numArray.size]=5 |
Add to array: setUnitMemory: numArray[memory.numArray.size]=5 |
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Read array: text: %{memory.numArray[memory.targetIndex] } |
Read array: text: %{memory.numArray[memory.targetIndex] } |
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Read on another unit: %{ parent.readUnitMemory('numArray', type='float[]')[0] } |
Read on another unit: %{ parent.readUnitMemory('numArray', type='float[]')[0] } |
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Alt read on another unit: %{ self.readUnitMemory('numArray', type='number', index=0) } |
Alt read on another unit: %{ self.readUnitMemory('numArray', type='number', index=0) } |
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Delete array: setUnitMemory: numArray=null |
Delete array: setUnitMemory: numArray=null |
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Arrays automatically resize but have a hard size limit of 10,000 |
Arrays automatically resize but have a hard size limit of 10,000 |
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*也触发重复次数 |
*也触发重复次数 |
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Added [action]alsoTriggerActionRepeat - Dynamic number (Repeats the alsoTriggerAction call, index changed on each repeat) - Useful to create loops or work with arrays |
Added [action]alsoTriggerActionRepeat - Dynamic number (Repeats the alsoTriggerAction call, index changed on each repeat) - Useful to create loops or work with arrays |
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*这个action的(数组)索引 |
*这个action的(数组)索引 |
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Added thisActionIndex / index for use with alsoTriggerActionRepeat |
Added thisActionIndex / index for use with alsoTriggerActionRepeat |
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*换了队伍渲染器 |
*换了队伍渲染器 |
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Team shader changes |
Team shader changes |
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*修复某些对局中的小地图颜色错误 |
*修复某些对局中的小地图颜色错误 |
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Fix for wrong mini-map colors in some games |
Fix for wrong mini-map colors in some games |
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*修复返回房间时的偶尔闪退 |
*修复返回房间时的偶尔闪退 |
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Fix for rare crash with return to battleroom |
Fix for rare crash with return to battleroom |
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*安卓的多线程渲染 |
*安卓的多线程渲染 |
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Batch line rendering on android opengl |
Batch line rendering on android opengl |
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*添加'nanoFactoty', 'targetHeight'到'setUnitStats' |
*添加'nanoFactoty', 'targetHeight'到'setUnitStats' |
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nanoFactorySpeed and targetHeight now supported in setUnitStats |
nanoFactorySpeed and targetHeight now supported in setUnitStats |
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*Fix upload mod edit to workshop button not showing when mod-info.txt is missing |
*Fix upload mod edit to workshop button not showing when mod-info.txt is missing |
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*当单位放置过程中资源不足时显示警告 |
*当单位放置过程中资源不足时显示警告 |
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’Not enough resources’ alert shown when trying to place a building that cannot be afforded anymore. |
’Not enough resources’ alert shown when trying to place a building that cannot be afforded anymore. |
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*现在实验工厂的'techLevel'被设置成'2'以便生产的'techLevel'为'2'的单位能显示黄字? |
*现在实验工厂的'techLevel'被设置成'2'以便生产的'techLevel'为'2'的单位能显示黄字? |
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Experimental land factory is now internally a techLevel 2 unit to make sure techLevel 2 custom units are shown |
Experimental land factory is now internally a techLevel 2 unit to make sure techLevel 2 custom units are shown |
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*修复房主玩家的投降bug |
*修复房主玩家的投降bug |
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Fix surrender bug on host player |
Fix surrender bug on host player |
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</tr> |
</tr> |
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</table> |
</table> |
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== 1.15p11b == |
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{| class="wikitable" |
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|+ |
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!1.15p11b更新日志 |
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|'''Rusted Warfare - Beta 热修复 - v1.15p11b''' |
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(此版本能与v1.15p11进行多人游戏) |
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* 修复了模组中使用数组特性时游戏无法保存的问题 |
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* 修复了保存游戏时出错后仍会生成不完整存档的问题 |
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* 现在投降后会显示游戏失败的界面了 |
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* 修复了队伍颜色着色器渲染队伍颜色时会出现色带虚影的问题。 |
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* 修复光线特效渲染的问题 |
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* 修复了侧栏操作界面遮挡游戏结束弹窗的问题 |
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* 更新了游戏翻译 |
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|} |
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==你知道吗== |
==你知道吗== |