1.15:修订间差异
添加的内容 删除的内容
标签:移动版编辑 移动版网页编辑 高级移动版编辑 |
标签:移动版编辑 移动版网页编辑 高级移动版编辑 |
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** Rusted Warfare - ALPHA - v1.15p11** |
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*新单位'间谍无人机'被添加。-不能攻击/更好视野/较好的生命值和移动速度/自动回复生命值。建造自'T2空军基地' |
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*结算界面以折线图方式显示整局各时刻的经济情况 |
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*多人游戏回放实时显示各个玩家的经济统计排行 |
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*新单位'间谍无人机',不能攻击/较普通单位更远视野/不错的生命值和移动速度/自我修复。生产自T2机场 |
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*反核防御无存弹时在建筑位置向控制玩家显示提示图案 |
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Added new unit 'Spy Drone' - Can not attack/Can see further through fog/Decent health and speed/Self repair. Built in the T2 air factory. |
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*瞭望塔:$2500->$1500;T2升级,$3000->$2000 |
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*战斗工程师:$4500->$3500,建造速度 1.5->2,可直接建造T2枪塔和T2机甲工厂,可由实验工厂生产 |
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*在赢/输界面显示图表化的游戏过程 |
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*鹦鹉螺号可由实验工厂生产 |
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Game history shown with graphs on post game win/lose screen |
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*鹦鹉螺号可以存储和使用反核弹,但射程更短造价更高 |
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*特斯拉机甲移动速度 0.5->0.7,价格 $5500->$5200 |
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*回放中状态/排行按钮 |
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*'AA Beam Ship'移动速度 0.85->1,加速技能移动速度 2.1->2.3 |
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Stats/leaderboard button in replays |
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*重型防空机甲 $10000->$8500 |
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*反核防御无弹药时在战场上显示提示标志(只对控制该建筑玩家可见) |
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Anti-nuke launcher shows an indicator on battlefield when empty (only visible to player with control) |
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*瞭望塔 $2500->$1500,T2升级 $3000->$2000 |
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Outpost $2500->$1500 T2 upgrade: $3000->$2000 |
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*战斗工程师 $4500->$3500,建造速度倍数 1.5->2,将T2枪塔和T2机甲工厂增到可建造列表,该单位现可在实验工厂生产 |
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Combat engineer $4500 -> $3500, nanoSpeed 1.5->2, added turret T2 & mech factory T2 to build list and can be built from the experimental land factory |
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*鹦鹉螺号现可在实验工厂生产 |
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Nautilus can be built from the experimental land factory |
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*鹦鹉螺号现在可以生产反核弹,但(反核弹)反应距离更短,造价更贵 |
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Nautilus can now build anti-nukes (with shorter range and more expensive than normal). |
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*特斯拉机甲移动速度由0.5改到0.7以便抓住机枪机甲,造价由$5500减到$5200 |
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Tesla Mech speed changed from 0.5->0.7 so they can chase down minigun mech, and price $5500->$5200 |
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*AA离子束炮艇机基础移动速度由0.85改为1,增燃技能移动速度 2.1到2.3 |
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AA beam gunship base speed changed from 0.85->1, afterburn 2.10->2.3 |
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*重型反空机甲 $10000->$8500 |
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Heavy anti-air mech $10,000 -> $8500 |
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*导弹飞艇 $4200->$3900 |
*导弹飞艇 $4200->$3900 |
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Missile airship $4200 -> $3900 |
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*修复多人游戏重返战役室后的自定义资源错误 |
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*改善碰撞检测 |
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*修复自定义资源在多人游戏重返房间后会错误 |
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*修复回放单位上限设置不正确导致某些情况下在观看回放时不同步的问题 |
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Fixes for wrong custom resources after a return to battleroom |
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*Stop credits value flicking in |
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multiplayer when queuing units |
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*优化碰撞检测 |
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* |
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Performance improvements to collision detection |
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*修复单位数量设置原因导致的回放不同步问题 |
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Fix replay unit cap not being correctly set causing desync in some cases while watching a replay |
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*停止在多人游戏中单位处在建造/生产队列时的价格闪烁 |
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Stop credits value flicking in multiplayer when queuing units |
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*设置身体旋转 |
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[action]setBodyRotation now supports dynamic numbers |
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*设置高度 |
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Added [action]setHeight - dynamic number |
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*传送到 |
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Added [action]teleportTo - Marker/unit reference |
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*主动装运目标 |
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Added [action]transportTargetNow - Unit reference - Transports this unit from anywhere on the map |
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*action的id,应该有对应的引用词 |
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Added [action]id to allow actions to be more easily connected when converting between units. |
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*当选择发射位置时显示贴花(参考核弹发射时) |
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Added [action]fireTurretXAtGround_showGuideDecals that takes a list of decals to render while picking a target |
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*事件触发重复限制,默认为1 |
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Added [action]autoTriggerOnEventRecursionLimit. With a default of 1 |
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*newMessage 事件触发重复限制现默认为4 |
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newMessage event trigger now has a default recursion limit of 4 (up from 1) |
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*为每个提取资源对象触发该action |
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Added [action]takeResources_triggerActionForEach - Calls this action for each unit found by takeResource with the unit as the action target, and action index counting up from zero. |
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*提取资源仅用于搜索 |
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Added [action]takeResources_searchOnly shortcut (takeResources_maxUnits=200, takeResources_discardCollected=true, takeResources_keepResourcesOnTarget=true) |
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*修复mods数量显示包含已卸载的mods |
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Fixed number of mods in memory messages showing counts of unloaded mods |
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*修复提取器回收热键 |
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Fixed extractor cycle hotkey |
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*添加数组类型到记忆(在方括号内填序号录入在方括号内填序号引用) |
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Added array types to memory. Supported types are bool[], number[], unit[] |
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**定义数组: |
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Define array: @memory numArray:float[] |
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**设定 |
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Set array: setUnitMemory: numArray[0]=2 |
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**添加 |
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Add to array: setUnitMemory: numArray[memory.numArray.size]=5 |
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**读 |
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Read array: text: %{memory.numArray[memory.targetIndex] } |
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**从其他单位读 |
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Read on another unit: %{ parent.readUnitMemory('numArray', type='float[]')[0] } |
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**另一种读的方式 |
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Alt read on another unit: %{ self.readUnitMemory('numArray', type='number', index=0) } |
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**删 |
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Delete array: setUnitMemory: numArray=null |
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**数组内容可不断增加,但限制到10000 |
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Arrays automatically resize but have a hard size limit of 10,000 |
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*也触发重复次数 |
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Added [action]alsoTriggerActionRepeat - Dynamic number (Repeats the alsoTriggerAction call, index changed on each repeat) - Useful to create loops or work with arrays |
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*这个action的(数组)索引 |
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Added thisActionIndex / index for use with alsoTriggerActionRepeat |
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*换了队伍渲染器 |
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Team shader changes |
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*修复某些对局中的小地图颜色错误 |
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Fix for wrong mini-map colors in some games |
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*修复返回房间时的偶尔闪退 |
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Fix for rare crash with return to battleroom |
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*安卓的多线程渲染 |
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Batch line rendering on android opengl |
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*添加'nanoFactoty', 'targetHeight'到'setUnitStats' |
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nanoFactorySpeed and targetHeight now supported in setUnitStats |
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*Fix upload mod edit to workshop button not showing when mod-info.txt is missing |
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*当单位放置过程中资源不足时显示警告 |
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’Not enough resources’ alert shown when trying to place a building that cannot be afforded anymore. |
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*现在实验工厂的'techLevel'被设置成'2'以便生产的'techLevel'为'2'的单位能显示黄字? |
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Experimental land factory is now internally a techLevel 2 unit to make sure techLevel 2 custom units are shown |
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*修复房主玩家的投降bug |
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Fix surrender bug on host player |
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