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| 第1行: |
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| {{欢迎编辑}} | | {{欢迎编辑}} |
| == .ini文件 == | | == .ini文件 == |
| 纯文本文件。游戏通过读取以<code>.ini</code>为扩展名的文件来获取具体[[单位]]的属性。内容组成方面,由节(section)、键(key)、注释(comment)三个部分组成:
| | UTF-8纯文本文件。游戏通过读取以<code>.ini</code>为扩展名的文件来获取具体单位的<u title="实际参数(Argument)" style="cursor: help;">参数</u>信息。其内容由节(Section)、<u title="形式参数(Parameter)" style="cursor: help;">参数</u>(Parameter)、注释(Comment)三个要素组成。 |
| === 节(section) === | |
| 包含用两个半角英文方括号包围的节的名称([section]),单独占一行。用于声明相关的键从属于该节。其后的行直到另一个节前一行的键均归属于该节。名称不同的节视为不同类型的节。
| |
|
| |
|
| 节的类型:
| | 格式: |
| <pre style="white-space:pre;overflow:auto;"> | | <pre style="white-space:pre;overflow:auto;margin:0;padding:0;width:100%;"> |
| [core]--基础节,
| | #comment |
| [canBuild_NAME]--可建造节
| | [section] |
| [graphics]--图像节
| | parameter: value |
| [attack]--攻击节
| |
| [turret_NAME]--炮塔节
| |
| [projectile_NAME]--炮弹节
| |
| [movement]--移动节
| |
| [ai]--AI节
| |
| [arm_#]--臂节
| |
| [leg_#]--腿节
| |
| [attachment_NAME]--附件节
| |
| [action_NAME]--操作节
| |
| [hiddenAction_NAME]--隐藏的操作节
| |
| [effect_NAME]--特效节
| |
| [animation_NAME]--动画节
| |
| [placementRule_NAME]--放置规则节
| |
| [global_resource_NAME]--全局资源节
| |
| [resource_NAME]--资源节
| |
| [template_NAME]--模板节
| |
| [comment_NAME]--注释节
| |
| [decal_NAME]--贴花节
| |
| </pre>
| |
| | |
| === 属性(property) ===
| |
| 在 Rusted Warfare 中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号或等号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。值的类型不同填写的内容和格式会有不同。
| |
| | |
| 参考:
| |
| <pre class="mw-collapsible mw-collapsed" style="white-space:pre;overflow:auto;style="width:100%;">
| |
| [core]name--设定单位的名称,建议填英文
| |
| [core]mass--设定单位的质量(重量),填整数,小坦3000
| |
| [core]radius--设定单位的碰撞半径(体积),填整数,1等于1px
| |
| [core]price--设定建造该单位的花费,填整数,使用ResourceName=9.9来涵盖其他资源
| |
| [core]class--未知,不用管,默认CustomUnitMetadata
| |
| [core]maxHp--设定单位的最大生命值,填整数
| |
| [core]techLevel--设定单位的科技等级,可填1(默认)或2或3,2和3会使建筑建造时长增长到二倍和四倍,2·3级的单位在建造列表中的名称字体颜色显示为黄色,dex单位不能建造比自己科技等级高的单位,部分设定好对应属性的dex单位可根据自己的科技等级来改变属性,反正就是dex单位时代的产物不建议使用???
| |
| [core]buildSpeed--设定建造该单位的速度(耗时),填浮点数,0.001等于1/(0.001*60)秒,也可以填9.9s代表耗时九秒
| |
| [core]altNames--设定单位的别名,可以填多个,用英文逗号隔开,建议填英文
| |
| [core]strictLevel--设定该.ini文件·代码格式错误检查·的严格等级,填0或1(默认),若填0则代码被重复赋值时不会报错,不建议打它主意
| |
| [core]isBio--设定单位归类于“生物”与否,默认false,若true则低血量不会冒烟着火被毁不会爆炸没有碎片焦痕,死亡会有血迹,在沙盒模式会被归类到“bio"栏
| |
| [core]isBug--设定单位归类于“虫”与否,默认false???,若true则低血量不会冒烟着火被毁不会爆炸没有碎片焦痕,死亡会有昆虫碎片和血迹,在沙盒模式会被归类到“bio"栏
| |
| [core]isBuilder--设定单位归类于“建造者”与否,默认false,若单位要使用纳米建造修复回收功能则必须为true,也作为战败的判断条件
| |
| [core]streamingCost--设定建造该单位的·流动式(持续地小单位地支付费用)·花费,填整数,使用ResourceName=9.9来涵盖其他资源
| |
| [core]switchPriceWithStreamingCost--将一次性花费的方式改为·流动式(持续地小单位地支付费用)·花费,默认false
| |
| [core]selfRegenRate--设定单位生命值·自·回复率,每帧(游戏的时间单位,游戏定义每秒有60个帧)回复多少生命值,默认0
| |
| [core]maxShield--设定单位的最大护盾值,默认0
| |
| [core]startShieldAtZero--将单位的初始护盾值设为0,默认false
| |
| [core]shieldRegen--设定护盾回复速率,每帧(游戏的时间单位,游戏定义每秒有60个帧)回复多少护盾值,默认0.25
| |
| [core]energyMax--最大能量
| |
| [core]energyRegen--能量回复
| |
| [core]energyNeedsToRechargeToFull--能量需要充满
| |
| [core]energyRegenWhenRecharging--充满前能量回复
| |
| [core]armour--护甲,抵消多少伤害
| |
| [core]armourMinDamageToKeep--低于护甲值时承伤,默认1
| |
| [core]borrowResourcesWhileAlive--生成的瞬间消耗资源
| |
| [core]borrowResourcesWhileBuilt--建成的瞬间消耗资源
| |
| [core]generation_resources--生成资源
| |
| [core]generation_active--生成资金条件
| |
| [core]generation_credits--生成资金
| |
| [core]generation_delay--生成延迟
| |
| [core]showInEditor--在编辑者中展示
| |
| [core]displayText--显示的名称文本
| |
| [core]displayDescription--显示的描述
| |
| [core]displayLocaleKey--显示本地关键字
| |
| [core]displayRadius--显示半径
| |
| [core]uiTargetRadius--预览图的半径
| |
| [core]shieldRenderRadius--显现的护盾半径
| |
| [core]shieldDisplayOnlyDeflection--护盾只在防御时显示
| |
| [core]shieldDeflectionDisplayRate--护盾防御显示率
| |
| [core]showOnMinimap--显现在小地图
| |
| [core]showActionWithMixedSelectionIfOtherUnitsHaveTag--和具有这个标签的单位混合显示操作
| |
| [core]showOnMinimapToEnemies--在小地图对敌人显示
| |
| [core]isBuilding--是建筑
| |
| [core]footprint
| |
| [core]constructionFootprint
| |
| [core]displayFootprint
| |
| [core]buildingSelectionOffset
| |
| [core]buildingToFootprintOffsetX
| |
| [core]buildingToFootprintOffsetY
| |
| [core]placeOnlyOnResPool
| |
| [core]selfBuildRate
| |
| [core]ignoreInUnitCapCalculation
| |
| [core]copyFrom
| |
| [core]dont_load
| |
| [core]overrideAndReplace
| |
| [core]onNewMapSpawn
| |
| [core]isLocked
| |
| [core]isLockedIfGameModeNoNuke
| |
| [core]experimental
| |
| [core]stayNeutral
| |
| [core]createNeutral
| |
| [core]createOnAggressiveTeam
| |
| [core]tags
| |
| [core]defineUnitMemory
| |
| [core]fogOfWarSightRange
| |
| [core]fogOfWarSightRangeWhileNotBuilt
| |
| [core]softCollisionOnAll
| |
| [core]disableAllUnitCollisions
| |
| [core]isUnrepairableUnit
| |
| [core]isUnselectable
| |
| [core]isUnselectableAsTarget
| |
| [core]isPickableStartingUnit
| |
| [core]startFallingWhenStartingUnit
| |
| [core]soundOnAttackOrder
| |
| [core]soundOnMoveOrder
| |
| [core]soundOnNewSelection
| |
| [core]canNotBeDirectlyAttacked
| |
| [core]canNOtBeDamaged
| |
| [core]canNotBeGivenOrdersByPlayer
| |
| [core]canOnlyBeAttackedByUnitsWithTags
| |
| [core]disableDeathOnZeroHp
| |
| [core]allowCaptureWhenNeutralByAl
| |
| [core]transportSlotsNeeded
| |
| [core]maxTransportingUnits
| |
| [core]transportUnitsRequireTag
| |
| [core]transportUnitsRequireMovementType
| |
| [core]transportUnitsBlockAirAndWaterUnits
| |
| [core]transportUnitsEachUnitAlwaysUsesSingleSlot
| |
| [core]transportUnitsKeepBuiltUnits
| |
| [core]transportUnitsCanUnloadUnits
| |
| [core]transportUnitsAddUnloadOption
| |
| [core]transportUnitsUnloadDelayBetweenEachUnit
| |
| [core]transportUnitsKillOnDeath
| |
| [core]transportUnitsHealBy
| |
| [core]transportUnitsBlockOtherTransports
| |
| [core]whileNeutralTransportAnyTeam
| |
| [core]whileNeutralConvertToTransportedTeam
| |
| [core]convertToNeutralIfNotTransporting
| |
| [core]transportUnitsOnTeamChangeKeepCurrentTeam
| |
| [core]resourceRate
| |
| [core]similarResourcesHaveTag
| |
| [core]resourceMaxConcurrentReclaimingThis
| |
| [core]reclaimPrice
| |
| [core]canReclaimResources
| |
| [core]canReclaimResourcesNextSearchRange
| |
| [core]canReclaimResourcesOnlyWithTags
| |
| [core]canReclaimUnitsOnlyWithTags
| |
| [core]resourceReclaimMultiplier
| |
| [core]canRepairUnitsOnlyWithTags
| |
| [core]canRepairBuildings
| |
| [core]canRepairUnits
| |
| [core]autoRepair
| |
| [core]nanoRange
| |
| [core]nanoRepairSpeed
| |
| [core]nanoBuildSpeed
| |
| [core]nanoUnbuildSpeed
| |
| [core]nanoReclaimSpeed
| |
| [core]nanoRangeForRepairIsMelee
| |
| [core]nanoRangeForReclaimIsMelee
| |
| [core]nanoRangeForRepair
| |
| [core]nanoRangeFprReclaim
| |
| [core]nanoFactorySpeed
| |
| [core]extraBUildRangeWhenBuildingThis
| |
| [core]builtFrom_#_name
| |
| [core]builtFrom_#_pos
| |
| [core]builtFrom_#_forceNano
| |
| [core]builtFrom_#_isLocked
| |
| [core]builtFrom_#_isLockedMessage
| |
| [core]exit_x
| |
| [core]exit_y
| |
| [core]exit_dirOffset
| |
| [core]exit_heightOffset
| |
| [core]exit_moveAwayAmount
| |
| [core]exitHeightIgnoreParent
| |
| [core]dieOnConstruct
| |
| [core]dieZeroEnergy
| |
| [core]numBitsOnDeath
| |
| [core]nukeOnDeath
| |
| [core]nukeOnDeathRange
| |
| [core]nukeOnDeathDamage
| |
| [core]nukeOnDeathDisableWhenNoNuke
| |
| [core]fireTurretXAtSelfOnDeath
| |
| [core]explodeOnDeath
| |
| [core]explodeOnDeathGroundCollision
| |
| [core]explodeTypeOnDeath
| |
| [core]effectOnDeath
| |
| [core]effectOnDeathGroundCollision
| |
| [core]unitsSpawnedOnDeath
| |
| [core]unitsSpawnedOnDeath_setToTeamOfLastAttacker
| |
| [core]hideScorchMark
| |
| [core]soundOnDeath
| |
| [core]effectOnDeathIfUnbuilt
| |
| [core]autoTriggerCooldownTime
| |
| [core]autoTriggerCooldownTime_allowDangerousHighCPU
| |
| [core]autoTriggerCheckRate
| |
| [core]updateUnitMemory
| |
| [core]updateUnitMemoryRate
| |
| [core]autoTriggerCheckWhileNotBuilt
| |
| [canBuild_Name]name
| |
| [canBuild_Name]pos
| |
| [canBUild_Name]tech
| |
| [canBUild_Name]forceNano
| |
| [canBUild_Name]isVisible
| |
| [canBUild_Name]isLocked
| |
| [canBuild_Name]isLockedMessage
| |
| [canBUild_Name]isLockedAlt
| |
| [canBuild_Name]isLockedAlt2
| |
| [canBUild_Name]addResources
| |
| [canBUild_Name]price
| |
| [canBUild_Name]isGuiBlinking
| |
| [graphics]image
| |
| [graphics]image_back
| |
| [graphics]image_shield
| |
| [graphics]image_wreak
| |
| [graphocs]image_offsetX
| |
| [graphics]iamge_offsetY
| |
| [graphics]image_offsetH
| |
| [graphics]image_floatingPointSize
| |
| [graphics]isVisible
| |
| [graphics]isVisibleToEnemies
| |
| [graphics]teamColoringMode
| |
| [graphics]scaleImagesTo
| |
| [graphics]iamgeScale
| |
| [graphics]drawLayer
| |
| [graphics]whenBeingBuiltMakeTransparentTill
| |
| [graphics]icon_zoomed_out
| |
| [graphics]icon_zoomed_out_neverShow
| |
| [graphics]icon_build
| |
| [graphics]image_turret
| |
| [graphics]teamColorsOnTurret
| |
| [graphics]scaleTurretImageTo
| |
| [graphics]lock_body_rotation_with_main_turret
| |
| [graphics]lock_leg_roration_with_main_turret
| |
| [graphics]image_shadow
| |
| [graphics]shadowOffsetX
| |
| [graphics]shaodowOffstY
| |
| [graphics]iamge_shadow_frames
| |
| [graphics]lock_shadow_rotation_with_main_turret
| |
| [graphics]total_frames
| |
| [graphics]frame_width
| |
| [graphics]frame_height
| |
| [graphics]splastEffect
| |
| [graphics]dustEffect
| |
| [graphics]splastEffectReverse
| |
| [graphics]dustEffectReverse
| |
| [graphics]movementEffect
| |
| [graphics]movementEffectReverse
| |
| [graphics]movementEffectRate
| |
| [graphics]movementEffectReverseFilpEffects
| |
| [graphics]repairEffect
| |
| [graphics]repairEffectAtTarget
| |
| [graphics]repairEffectRate
| |
| [graphics]reclaimEffect
| |
| [graphics]reclaimEffectAtTargrt
| |
| [graphics]reclaimEffectRate
| |
| [graphics]roate_with_direction
| |
| [graphics]animation_direction_units
| |
| [graphics]animation_direction_strideX
| |
| [graphics]animation_direction_strideY
| |
| [graphics]animation_direction_starting
| |
| [graphics]disableLowHpFire
| |
| [graphics]disableLowHpSmoke
| |
| [graphics]showTransportBar
| |
| [graphics]showHealthBar
| |
| [graphics]showEnergyBar
| |
| [graphics]showShieldBar
| |
| [graphics]showQueueBar
| |
| [graphics]showShotDelayBar
| |
| [graphics]showSelectionIndicator
| |
| [attack]canAttack
| |
| [attack]canAttackFlyingUnits
| |
| [attack]canAttackLandUnits
| |
| [attack]canAttackUnderwaterUnits
| |
| [attack]canAttackNotTouchingWaterUnits
| |
| [attack]maxAttackRange
| |
| [attack]canOnlyAttackUnitsWithTags
| |
| [attack]canOnlyAttackUnitsWithoutTags
| |
| [attack]turretMultiTargeting
| |
| [attack]isMelee
| |
| [attack]meleeEngangementDistance
| |
| [attack]turretRotateWithBody
| |
| [attack]attackMovement
| |
| [attack]dieOnAttack
| |
| [attack]isFixedFiring
| |
| [attack]aimOffsetSpread
| |
| [attack]stopTargetingAfterFiring
| |
| [attack]disablePassiveTargeting
| |
| [attack]showRangeUIGuide
| |
| [attack]shootDelayMultiplier
| |
| [attack]shootDamageMultiplier
| |
| [turret_Name]x
| |
| [turret_Name]y
| |
| [turret_Name]copyFrom
| |
| [turret_Name]projectile
| |
| [turret_Name]altProjectile
| |
| [turret_Name]altProjectileCondition
| |
| [turret_Name]barrelX
| |
| [turret_Name]barrelY
| |
| [turret_Name]barrelHeight
| |
| [turret_Name]height
| |
| [turret_Name]size
| |
| [turret_Name]turnSpeed
| |
| [turret_Name]turnSpeedAcceleration
| |
| [turret_Name]turnSpeedDeceleration
| |
| [turret_Name]idleDir
| |
| [turret_Name]idleDirReversing
| |
| [turret_Name]shouldResetTurret
| |
| [turret_Name]idleSweepAngle
| |
| [turret_Name]idleSweepDelay
| |
| [turret_Name]idleSweepSpeed
| |
| [turret_Name]idleSweepCondition
| |
| [turret_Name]idleSweepAddRandomDelay
| |
| [turret_Name]idleSweepAddRandomAngle
| |
| [turret_Name]attachedTo
| |
| [turret_Name]slave
| |
| [turret_Name]isMainNanoTurret
| |
| [turret_Name]energyUsage
| |
| [turret_Name]resourceUsage
| |
| [turret_Name]delay
| |
| [turret_Name]linkDelayWithTurret
| |
| [turret_Name]warmup
| |
| [turret_Name]warmupCallDownRate
| |
| [turret_Name]warmupNoReset
| |
| [turret_Name]warmupShootDelayTransfer
| |
| [turret_Name]onShoot_freezeBodyMovementFor
| |
| [turret_Name]barrelOffsetX_onOddShots
| |
| [turret_Name]aimOffsetSpread
| |
| [turret_Name]canShoot
| |
| [turret_Name]canAttackFlyingUnits
| |
| [turret_Name]canAttackLandUnits
| |
| [turret_Name]canAttackUnderwaterUnits
| |
| [turret_Name]canAttackNotTouchingWaterUnits
| |
| [turret_Name]canOnlyAttackUnitsWithTags
| |
| [turret_Name]canOnlyAttackUnitsWithoutTags
| |
| [turret_Name]canAttackCondition
| |
| [turret_Name]canAttackMaxAngle
| |
| [turret_Name]clearTurretTargetAfterFiring
| |
| [turret_Name]limitingRange
| |
| [turret_Name]limitAngle
| |
| [turret_Name]limitingMinRange
| |
| [turret_Name]interceptProjectiles_withTags
| |
| [turret_Name]interceptProjectiles_andTargetingGroundUnderDistance
| |
| [turret_Name]interceptProjectiles_andUnderDistance
| |
| [turret_Name]interceptProjectiles_andOverHeight
| |
| [turret_Name]laserDefenceEnergyUse
| |
| [turret_Name]invisible
| |
| [turret_Name]image
| |
| [turret_Name]image_applyTeamColors
| |
| [turret_Name]image_drawOffsetX
| |
| [turret_Name]image_drawOffsetY
| |
| [turret_Name]chargeEffectImage
| |
| [turret_Name]warmupStartEffect
| |
| [turret_Name]shoot_sound
| |
| [turret_Name]shoot_sound_vol
| |
| [turret_Name]shoot_flame
| |
| [turret_Name]shoot_light
| |
| [turret_Name]idleSpin
| |
| [turret_Name]onShoot_playAnimation
| |
| [turret_Name]onShoot_triggerActions
| |
| [turret_Name]onShoot_freezeBodyMovementFor
| |
| [turret_Name]unloadUpToXUnitsAndGiveAttackOrder
| |
| [turret_Name]recoilOffset
| |
| [turret_Name]recoilOutTime
| |
| [turret_Name]recoilReturnTime
| |
| [turret_Name]showRangeUIGuide
| |
| [projectile_Name]life
| |
| [projectile_Name]deflectionPower
| |
| [projectile_Name]explodeOnEndOfLife
| |
| [projectile_Name]autoTargetingOnDeadTarget
| |
| [projectile_Name]autoTargetingOnDeadTargetRange
| |
| [projectile_Name]autoTargetingOnDeadTargetLead
| |
| [projectile_Name]unloadUpToXUnitsFromSource
| |
| [projectile_Name]teleporSource
| |
| [projectile_Name]spawnUnit
| |
| [projectile_Name]spawnProjectilesOnEndOfLife
| |
| [projectile_Name]spawnProjectilesOnExplode
| |
| [projectile_Name]spawnProjectilesOnCreate
| |
| [projectile_Name]convertHitToSourceTeam
| |
| [projectile_Name]tags
| |
| [projectile_Name]flameWeapon
| |
| [projectile_Name]dircetDamage
| |
| [projectile_Name]areaDamage
| |
| [projectile_Name]areaRadius
| |
| [projectile_Name]areaDamageNoFallOff
| |
| [projectile_Name]areaRadiusFromEdge
| |
| [projectile_Name]areaExpandTime
| |
| [projectile_Name]areaHitAirAndLandAtSameTime
| |
| [projectile_Name]areaHitUnderwaterAlways
| |
| [projectile_Name]areaIgnoreUnitsCloserThan
| |
| [projectile_Name]buildingDamageMultiplier
| |
| [projectile_Name]shieldDamageMultiplier
| |
| [projectile_Name]shieldDefectionMultiplier
| |
| [projectile_Name]hullDamageMultiplier
| |
| [projectile_Name]ignoreParentShootDamageMultiplier
| |
| [projectile_Name]armourIgnoreAmount
| |
| [projectile_Name]friendlyFire
| |
| [projectile_Name]mutatorX_ifUnitWithTags
| |
| [projectile_Name]mutatorX_ifUnitWithoutTags
| |
| [projectile_Name]mutatorX_directDamageMultiplier
| |
| [projectile_Name]mutatorX_areaDamageMultiplier
| |
| [projectile_Name]mutatorX_changedExplodeEffect
| |
| [projectile_Name]mutatorX_addResourcesDiiectHit
| |
| [projectile_Name]mutatorX_addResourcesAreaHit
| |
| [projectile_Name]targetGround
| |
| [projectile_Name]targetGround_includeTargetHeight
| |
| [projectile_Name]targetGroundHeightOffset
| |
| [projectile_Name]speed
| |
| [projectile_Name]targetSpeed
| |
| [projectile_Name]targetSpeedAcceleration
| |
| [projectile_Name]ballistic
| |
| [projectile_Name]ballistic_height
| |
| [projectile_Name]ballistic_delaymove_height
| |
| [projectile_Name]targetGroundSpread
| |
| [projectile_Name]speedSpread
| |
| [projectile_Name]instant
| |
| [projectile_Name]instantReuseLast
| |
| [projectile_Name]instantReuseLast_alsoChangeTurretAim
| |
| [projectile_Name]instantReuseLast_keepAreaDamageList
| |
| [projectile_Name]interceptProjectile_removeTargetLifeOnly
| |
| [projectile_Name]disableLeadTargeting
| |
| [projectile_Name]leadTargetingSpeedCalculation
| |
| [projectile_Name]initialUnguidedSpeedHeight
| |
| [projecitle_Name]gravity
| |
| [projectile_Name]turnSpeed
| |
| [projectile_Name]wobbleAmplitude
| |
| [projectile_Name]wobbleFrequency
| |
| [projectile_Name]pushForce
| |
| [projectile_Name]pushVelocity
| |
| [projectile_Name]moveWithParent
| |
| [projectile_Name]sweepOffset
| |
| [projectile_Name]sweepOffsetFromTargetRadius
| |
| [projectile_Name]sweepSpeed
| |
| [projectile_Name]retargetingInFlight
| |
| [projectile_Name]retargetingInFlightSearchDelay
| |
| [projectile_Name]retargetingInFlightSearchRange
| |
| [projectile_Name]retargetingInFlightSearchLead
| |
| [projectile_Name]retargetingInflightSeearchOnlyTags
| |
| [projecitle_Name]color
| |
| [projecitle_Name]invisible
| |
| [projectile_Name]image
| |
| [projectile_Name]drawType
| |
| [projectile_Name]drawSize
| |
| [projectile_Name]frame
| |
| [projectile_Name]hitSound
| |
| [projectile_Name]explodeEffect
| |
| [projectile_Name]explodeEffectOnShield
| |
| [projectile_Name]teamColorRatio
| |
| [projectile_Name]teamColorRatio_sourceRatio
| |
| [projectile_Name]drawUnderUnits
| |
| [projectile_Name]effectOnCreate
| |
| [projecitle_Name]shouldRevealFog
| |
| [projectile_Name]alwaysVisibleInFog
| |
| [projectile_Name]nukeWeapon
| |
| [projectile_Name]trailEffect
| |
| [projectile_Name]trailEffectRate
| |
| [projectile_Name]lightCastOnGround
| |
| [projectile_Name]lightSize
| |
| [projectile_Name]lightColor
| |
| [projectile_Name]largeHitEffect
| |
| [projectile_Name]lightingEffect
| |
| [projectile_Name]laserEffect
| |
| [projectile_Name]beamImage
| |
| [projectile_Name]beamImageOffsetRate
| |
| [projectile_Name]beamImageStart
| |
| [projectile_Name]beamImageStartRotated
| |
| [projectile_Name]beamImageEnd
| |
| [projectile_Name]beamImageEndRotated
| |
| [movement]movementType
| |
| [movement]slowDeathFall
| |
| [movement]moveSpeed
| |
| [movement]moveAccelerationSpeed
| |
| [movement]moveDecelerationSpeed
| |
| [movement]reverseSpeedPercentage
| |
| [movement]landOnGround
| |
| [movement]targetHeight
| |
| [movement]targetHeightDrift
| |
| [movement]startingHeightOffset
| |
| [movement]heightChangeRate
| |
| [movement]fallingAcceleration
| |
| [movement]fallingAccelerationDead
| |
| [movement]maxTurnSpeed
| |
| [movement]turnAcceleration
| |
| [movement]moveSlidingMode
| |
| [movement]moveIgnoringBody
| |
| [movement]moveSlidingDir
| |
| [movement]joinsGroupFormations
| |
| [ai]useAsBuilder
| |
| [ai]useAsTransport
| |
| [ai]useAsHarvester
| |
| [ai]disableUse
| |
| [ai]ai_upgradePriority
| |
| [ai]buildPriority
| |
| [ai]noneInBaseExtraPriority
| |
| [ai]noneGlobalExtraPriority
| |
| [ai]recommendedInEachBaseNum
| |
| [ai]recommendedInEachBasePriorityIfUnmet
| |
| [ai]upgradedFrom
| |
| [ai]maxGlobal
| |
| [ai]maxEachBase
| |
| [ai]notPassivelyTargetedByOtherUnits
| |
| [ai]lowPriorityTargetForOtherUnits
| |
| [ai]whenUsingAsHarvester_recommendedInEachBase
| |
| [ai]whenUsingAsHarvester_recommendedGlobal
| |
| [ai]whenUsingAsHarvester_includeOtherHarvesterCounts
| |
| [ai]onlyUseAsHarvester_ifBaseHasUnitTagged
| |
| [arm_#]x
| |
| [leg_#]x
| |
| [arm_#]y
| |
| [arm_#]copyFrom
| |
| [arm_#]attach_x
| |
| [arm_#]attach_y
| |
| [arm_#]rotateSpeed
| |
| [arm_#]endDirOffset
| |
| [arm_#]lockMovement
| |
| [arm_#]heightSpeed
| |
| [arm_#]moveSpeed
| |
| [arm_#]moveWarmup
| |
| [arm_#]holdDisMin
| |
| [arm_#]holdDisMax
| |
| [arm_#]holdDisMin_maxMovingLegs
| |
| [arm_#]hold_moveOnlyIfFurthest
| |
| [arm_#]holdDisMin_checkNeighbours
| |
| [arm_#]hardLimit
| |
| [arm_#]estimatingPositionMultiplier
| |
| [arm_#]hidden
| |
| [arm_#]image_end
| |
| [arm_#]iamge_end_shadow
| |
| [arm_#]iamge_end_teamColors
| |
| [arm_#]image_foot
| |
| [arm_#]image_foot_shadow
| |
| [arm_#]image_middle
| |
| [arm_#]image_leg
| |
| [arm_#]draw_foot_on_top
| |
| [arm_#]drawOverBody
| |
| [arm_#]drawUnderAllUnits
| |
| [arm_#]drawDirOffset
| |
| [arm_#]dust_effect
| |
| [arm_#]spinRate
| |
| [arm_#]favourOppositeSideNeighbours
| |
| [arm_#]drawLegWhenZoomedOut
| |
| [arm_#]drawFootWhenZoomedOut
| |
| [arm_#]liftingHeightOffset
| |
| [arm_#]targetHeight
| |
| [arm_#]targetHeightRelative
| |
| [attachment_Name]x
| |
| [attachment_Name]y
| |
| [attachment_Name]height
| |
| [attachment_Name]idleDir
| |
| [attachment_Name]idleDirReversing
| |
| [attachment_Name]isVisible
| |
| [attachment_Name]onCreateSpawnUnitOf
| |
| [attachment_Name]isUnselectable
| |
| [attachment_Name]canAttack
| |
| [attachment_Name]canBeAttackedAndDamaged
| |
| [attachment_Name]deattachIfWantingToMove
| |
| [attachment_Name]lockLegMovement
| |
| [attachment_Name]keepAliveWhenParentDies
| |
| [attachment_Name]setDrawLayerOnTop
| |
| [attachment_Name]setDrawLayerOnBottom
| |
| [attachment_Name]addTransportedUnits
| |
| [attachment_Name]lockRotation
| |
| [attachment_Name]rotateWithParent
| |
| [attachment_Name]resetRotationWhenNotAttacking
| |
| [attachment_Name]prioritizeParentsMainTarget
| |
| [attachment_Name]alwaysAllowedToAttackParentsMainTarget
| |
| [attachment_Name]onParentTeamChangeKeepCurrentTeam
| |
| [attachment_Name]smoothlyBlendPositionWhenExistingUnitAdded
| |
| [attachment_Name]keepWaypointsNeedingMovement
| |
| [attachment_Name]showAllActionFrom
| |
| [attachment_Name]createIncompleteIfParentIs
| |
| [attachment_Name]redirectDamageToParent
| |
| [attachment_Name]redirectDamageToParent_shieldOnly
| |
| [action_Name]text
| |
| [action_Name]textPostFix
| |
| [action_Name]description
| |
| [action_Name]displayType
| |
| [action_Name]displayRemainingStockpile
| |
| [action_Name]pos
| |
| [action_Name]iconImage
| |
| [action_Name]iconExtraImage
| |
| [action_Name]iconExtraColor
| |
| [action_Name]iconExtraIsVisible
| |
| [action_Name]unitShownInUI
| |
| [action_Name]guiBuildUnit
| |
| [action_Name]setBuilt
| |
| [action_Name]tags
| |
| [action_Name]textAddUnitName
| |
| [action_Name]descriptionAddFromUnit
| |
| [action_Name]descriptionAddUnitStats
| |
| [action_Name]unitShownInUIWithHpBar
| |
| [action_Name]unitShownInUIWithProgressBar
| |
| [action_Name]alwaysSinglePress
| |
| [action_Name]price
| |
| [action_Name]isActive
| |
| [action_Name]isVisible
| |
| [action_Name]isLocked
| |
| [action_Name]isLockedMessage
| |
| [action_Name]isLockedAlt
| |
| [action_Name]isLockedAlt2
| |
| [action_Name]allowMultipleInQueue
| |
| [action_Name]onlyOneUnitAtTAime
| |
| [action_Name]isGuiBlinking
| |
| [action_Name]isAlsoViewableByAllies
| |
| [action_Name]isAlsoViewableByEnemies
| |
| [action_Name]ai_isHighProiority
| |
| [action_Name]ai_isDisabled
| |
| [action_Name]ai_considerSameAsBuilding
| |
| [action_Name]autoTriggerOnEvent
| |
| [action_Name]autoTrigger
| |
| [action_Name]autoTriggerCheckRate
| |
| [action_Name]buildSpeed
| |
| [action_Name]highPriorityQueue
| |
| [action_Name]canPlayerCancel
| |
| [action_Name]whenBuilding_cannotMove
| |
| [action_Name]whenBuiling_playAnimation
| |
| [action_Name]whenBuilding_rotateTo
| |
| [action_Name]whenBUilding_rotateTo_orBackwards
| |
| [action_Name]whenBuilding_rotateTo_waitTillRotated
| |
| [action_Name]whenBuilding_temporarilyConvertTo
| |
| [action_Name]whenBuilding_temporarilyConvertTo_keepFields
| |
| [action_Name]whenBuilding_triggerAction
| |
| [action_Name]whenBuilding_rotateTo_aimAtActionTarget
| |
| [action_Name]whenBuilding_rotateTo_rotateTurretX
| |
| [action_Name]spawnEffectsOnQueue
| |
| [action_Name]playSoundToPlayerOnQueue
| |
| [action_Name]requireConditional
| |
| [action_Name]convertTo
| |
| [action_Name]convertTo_keepCurrentTags
| |
| [action_Name]convertTo_keepCurrentFields
| |
| [action_Name]addEnergy
| |
| [action_Name]addResources
| |
| [action_Name]addResourcesScaledByAIHandicaps
| |
| [action_Name]addResourcesWithLogic
| |
| [action_Name]setResourcesWithLogic
| |
| [action_Name]deleteSelf
| |
| [action_Name]resetCustomTimer
| |
| [action_Name]setBodyRotation
| |
| [action_Name]setUnitStats
| |
| [action_Name]resetUnitStats
| |
| [action_Name]setUnitMemory
| |
| [action_Name]sendMessageTo
| |
| [action_Name]sendMessageWithTags
| |
| [action_Name]sendMessageWithData
| |
| [action_Name]refundAllQueuedItems
| |
| [action_Name]removeAllQueuedItemsWithoutRefund
| |
| [action_Name]alsoTriggerAction
| |
| [action_Name]alsoQueueAction
| |
| [action_Name]alsoTriggerOrQueueActionConditional
| |
| [action_Name]alsoTriggerOrQueueActionWithTarget
| |
| [action_Name]playSoundAtUnit
| |
| [action_Name]playSoundGloabally
| |
| [action_Name]playSoundToPlayer
| |
| [action_Name]fireTurretXAtGround
| |
| [action_Name]fireTurretXAtGround_withOffset
| |
| [action_Name]fireTurretXAtGround_withProjectile
| |
| [action_Name]fireTurretXAtGround_withTarget
| |
| [action_Name]fireTurretXAtGround_count
| |
| [action_Name]fireTurretXAtGround_onlyOverPassableTileOf
| |
| [action_Name]spawnUnits
| |
| [action_Name]produceUnits
| |
| [action_Name]spawnEffects
| |
| [action_Name]offsetSelfAbsolute
| |
| [action_Name]addUnitsIntoTransport
| |
| [action_Name]deleteNumUnitsFromTransport
| |
| [action_Name]deleteNumUnitsFromTransport_onlyWithTags
| |
| [action_Name]startUnloadingTranport
| |
| [action_Name]forceUnloadTransportNow
| |
| [action_Name]forceUnloadTransportNow_onlyOnSlot
| |
| [action_Name]clearAllWaypoints
| |
| [action_Name]clearActiveWaypoint
| |
| [action_Name]addWaypoint_type
| |
| [action_Name]addWaypoint_unitType
| |
| [action_Name]addWaypoint_prepend
| |
| [action_Name]addWaypoint_triggerActionIfFailed
| |
| [action_Name]addWaypoint_triggerActionIfMatched
| |
| [action_Name]addWaypoint_maxTime
| |
| [action_Name]addWaypoint_target_nearestUnit_tagged
| |
| [action_Name]addWaypoint_target_nearestUnit_team
| |
| [action_Name]addWaypoint_target_nearestUnit_maxRange
| |
| [action_Name]addWaypoint_target_nearestUnit_mapMustBeReachable
| |
| [action_Name]addWaypoint_target_nearestUnit_fromReference
| |
| [action_Name]addWaypoint_position_offsetFromSelf
| |
| [action_Name]addWaypoint_position_fromAction
| |
| [action_Name]addWaypoint_position_randomOffsetFromSelf
| |
| [action_Name]addWaypoint_position_relativeOffsetFromSelf
| |
| [action_Name]addWaypoint_target_randomUnit_tagged
| |
| [action_Name]addWaypoint_target_randomUnit_team
| |
| [action_Name]addWaypoint_target_randomUnit_maxRange
| |
| [action_Name]addAllActionCooldownsTime
| |
| [action_Name]addActionCooldownTime
| |
| [action_Name]addActionCooldownApplyToActions
| |
| [action_Name]clearAllActionCooldowns
| |
| [action_Name]playAnimation
| |
| [action_Name]playAnimationIfNotPlaying
| |
| [action_Name]finishPlayingLastAnimation
| |
| [action_Name]stopLastAnimation
| |
| [action_Name]switchToNeutralTeam
| |
| [action_Name]switchToAggressiveTeam
| |
| [action_Name]switchToTeam
| |
| [action_Name]takeResources
| |
| [action_Name]takeResources_includeUnitsInTransport
| |
| [action_Name]takeResources_includeParent
| |
| [action_Name]takeResources_includeReference
| |
| [action_Name]takeResources_includeUnitsWithinRange
| |
| [action_Name]takeResources_includeUnitsWithinRange_team
| |
| [action_Name]takeResources_excludeUnitsWithoutTags
| |
| [action_Name]takeResources_excludeUnitsWithTheseResources
| |
| [action_Name]takeResources_excludeUnitsWithoutAllResources
| |
| [action_Name]takeResources_triggerActionIfAnyCollected
| |
| [action_Name]takeResources_triggerActionIfNoneCollected
| |
| [action_Name]takeResources_discardCollected
| |
| [action_Name]takeResources_keepResourcesOnTarget
| |
| [action_Name]takeResources_maxUnits
| |
| [action_Name]takeResources_directTransfrStoppingAtZero
| |
| [action_Name]convertResource_from
| |
| [action_Name]convertResource_to
| |
| [action_Name]convertResource_minAmount
| |
| [action_Name]convertResource_maxAmount
| |
| [action_Name]convertResource_multiplyAmountBy
| |
| [action_Name]resourceAmount
| |
| [action_Name]resourceAmount_setValue
| |
| [action_Name]resourceAmount_addOtherResource
| |
| [action_Name]resourceAmount_multiplyBy
| |
| [action_Name]attachments_addNewUnits
| |
| [action_Name]attachments_deleteNumUnits
| |
| [action_Name]attachments_onlyOnSlots
| |
| [action_Name]disconnectFromParent
| |
| [action_Name]attachments_unload
| |
| [action_Name]attachemnts_disconnect
| |
| [action_Name]temporarilyAddTags
| |
| [action_Name]temporarilyRemoveTags
| |
| [action_Name]resetToDefaultTags
| |
| [action_Name]addGlobalTeamTags
| |
| [action_Name]removeGlobalTeamTags
| |
| [action_Name]showMessageToPlayer
| |
| [action_Name]showMessageToAllPlayers
| |
| [action_Name]showMessageToAllEnemyPlayers
| |
| [action_Name]showQuickWarLogToPlayer
| |
| [action_Name]showQuickWarLogToAllPlayers
| |
| [action_Name]debugMessage
| |
| [action_Name]setHeight
| |
| [action_Name]teleportTo
| |
| [action_Name]transportTargetNow
| |
| [action_Name]id
| |
| [action_Name]fireTurretXAtGround_showGuideDecals
| |
| [action_Name]autoTriggerOnEventRecursionLimit
| |
| [action_Name]takeResources_triggerActionForEach
| |
| [action_Name]takeResources_searchOnly
| |
| [action_Naem]alsoTriggerActionRepeat
| |
| [effect_Name]life
| |
| [effect_Name]lifeRandom
| |
| [effect_Name]alsoEmitEffects
| |
| [effect_Name]alsoEmitEffectsOnDeath
| |
| [effect_Name]ifSpawnFailsEmitEffects
| |
| [effect_Name]alsoPlaySound
| |
| [effect_Name]createWhenOffscreen
| |
| [effect_Name]createWhenZoomOut
| |
| [effect_Name]createWhenOverLiquid
| |
| [effect_Name]createWhenOverLand
| |
| [effect_Name]spawnChance
| |
| [effect_Name]showInFog
| |
| [effect_Name]delayedStartTimer
| |
| [effect_Name]liveAfterAttachedDies
| |
| [effect_Name]priority
| |
| [effect_Name]attachedToUnit
| |
| [effect_Name]alwayStartDirAtZero
| |
| [effect_Name]atmospheric
| |
| [effect_Name]physics
| |
| [effect_Name]physicsGravity
| |
| [effect_Name]xOffsetRelative
| |
| [effect_Name]yOffsetRelative
| |
| [effect_Name]xOffsetRelativeRandom
| |
| [effect_Name]yOffsetRelativeRandom
| |
| [effect_Name]xOffsetAbsolute
| |
| [effect_Name]yOffsetAbsolute
| |
| [effect_Name]xOffsetAbsoluteRandom
| |
| [effect_Name]yOffsetAbsoluteRandom
| |
| [effect_Name]xSpeedRelative
| |
| [effect_Name]ySpeedRelative
| |
| [effect_Name]xSpeedRelativeRandom
| |
| [effect_Name]ySpeedRelativeRandom
| |
| [effect_Name]xSpeedAbsolute
| |
| [effect_Name]ySpeedAbsolute
| |
| [effect_Name]xSpeedAbsoluteRandom
| |
| [effect_Name]ySpeedAbsoluteRandom
| |
| [effect_Name]hOffset
| |
| [effect_Name]hOffsetRandom
| |
| [effect_Name]hSpeed
| |
| [effect_Name]hSpeedRandom
| |
| [effect_Name]dirOffset
| |
| [effect_Name]dirOffsetRandom
| |
| [effect_Name]dirSpeed
| |
| [effect_Name]dirSpeedRandom
| |
| [effect_Name]frameIndex
| |
| [effect_Name]frameIndexRandom
| |
| [effect_Name]stripIndex
| |
| [effect_Name]image
| |
| [effect_Name]imageShadow
| |
| [effect_Name]scaleFrom
| |
| [effect_Name]scaleTo
| |
| [effect_Name]color
| |
| [effect_Name]teamColorRatio
| |
| [effect_Name]drawUnderUnits
| |
| [effect_Name]fadeInTime
| |
| [effect_Name]fadeOut
| |
| [effect_Name]alpha
| |
| [effect_Name]shadow
| |
| [effect_Name]pivotOffset
| |
| [effect_Name]pivotOffsetRandom
| |
| [effect_Name]total_frames
| |
| [effect_Name]animateFrameStart
| |
| [effect_Name]animateFrameEnd
| |
| [effect_Name]animateFramePingPong
| |
| [effect_Name]animateFrameSpeed
| |
| [effect_Name]animateFrameSpeedRandom
| |
| [effect_Name]animateFrameLooping
| |
| [effect_Name]trailEffect
| |
| [effect_Name]trailEffectRate
| |
| [animation_Name]onActions
| |
| [animation_Name]onActionsQueuedUnitPlayAt
| |
| [animation_Name]blendIn
| |
| [animation_Name]blendOut
| |
| [animation_Name]pingPong
| |
| [animation_Name]KeyFrameTimeScale
| |
| [animation_Name]arm#_[time]
| |
| [animation_Name]leg#_[time]
| |
| [animation_Name]body_[time]
| |
| [animation_Name]effect_[time]
| |
| [animation_Name]direction_units
| |
| [animation_Name]direction_strideX
| |
| [animation_Name]direction_strideY
| |
| [animation_Name]direction_starting
| |
| [placementRule_Name]anyRuleInGroup
| |
| [placementRule_Name]searchTags
| |
| [placementRule_Name]searchTeam
| |
| [placementRule_Name]searchOffsetX
| |
| [placementRule_Name]searchOffsetY
| |
| [placementRule_Name]searchDistance
| |
| [placementRule_Name]excludeIncompleteBuildings
| |
| [placementRule_Name]excludeNonBuildings
| |
| [placementRule_Name]minCount
| |
| [placementRule_Name]maxCount
| |
| [placementRule_Name]blocksPlacement
| |
| [placementRule_Name]cannotPlaceMessage
| |
| [placementRule_Name]checkEachTile
| |
| [resource_Name]displayName
| |
| [global_resource_Name]displayName
| |
| [resource_Name]displayNameShort
| |
| [resource_Name]hidden
| |
| [resource_Name]priority
| |
| [resource_Name]displayColor
| |
| [resource_Name]displayRoundedDown
| |
| [resource_Name]displayTextPrefix
| |
| [resource_Name]displayTextPostfix
| |
| [resource_Name]displayTextAppendResource
| |
| [resource_Name]displayWhenZero
| |
| [resource_Name]displayPos
| |
| [resource_Name]iconImage
| |
| [resource_Name]iconImageUseInText
| |
| [resource_Name]displayNameHideWhenIconShownInText
| |
| [resource_Name]displayNameHideWhenIconShownInHUD
| |
| [resource_Name]displayColorUseInText
| |
| [resource_Name]appendResourceInHUD
| |
| [resource_Name]appendResourceInHUD_whenThisZero
| |
| [resource_Name]displayPrefixInHUD
| |
| [resource_Name]displayPostfixInHUD
| |
| [resource_Name]displayTextAppendResourceWithGap
| |
| [resource_Name]displayDigitGrouping
| |
| [resource_Name]equivalentGlobalResourceForAI
| |
| [resource_Name]valueInStats
| |
| [resource_Name]displayInHUd
| |
| [template_Name]
| |
| [decal_Name]layer
| |
| [decal_Name]order
| |
| [decal_Name]onlyWhenSelectedByOwnPlayer
| |
| [decal_Name]onlyWhenSelectedByEnemyPlayer
| |
| [decal_Name]onlyWhenSelectedByAllyNotOwnPlayer
| |
| [decal_Name]onlyWhenSelectedByAnyPlayer
| |
| [decal_Name]includeParentSelection
| |
| [decal_Name]onlyPlayersWithUnitControl
| |
| [decal_Name]onlyTeam
| |
| [decal_Name]onlyWithZoomLevelOrMore
| |
| [decal_Name]onlyWhileActive
| |
| [decal_Name]onlyWhileAlive
| |
| [decal_Name]onlyOnNonPreview
| |
| [decal_Name]isVisible
| |
| [decal_Name]imageScale
| |
| [decal_Name]imageScaleX
| |
| [decal_Name]imageScaleY
| |
| [decal_Name]image
| |
| [decal_Name]imageStack
| |
| [decal_Name]teamColors
| |
| [decal_Name]stack_hOffset
| |
| [decal_Name]stack_frameOffset
| |
| [decal_Name]stack_drawInReverseOrder
| |
| [decal_Name]stack_indexCount
| |
| [decal_Name]total_frames
| |
| [decal_Name]frame_width
| |
| [decal_Name]frame_height
| |
| [decal_Name]frame
| |
| [decal_Name]xOffsetRelative
| |
| [decal_Name]yOffsetRelative
| |
| [decal_Name]xOffsetAbsolute
| |
| [decal_Name]yOffsetAbsolute
| |
| [decal_Name]hOffset
| |
| [decal_Name]dirOffset
| |
| [decal_Name]pivotOffset
| |
| [decal_Name]alwaysStartDirAtZero
| |
| [decal_Name]imageShadow
| |
| [decal_Name]shadowOffsetX
| |
| [decal_Name]shadowOffsetY
| |
| [decal_Name]basePosition
| |
| [decal_Name]basePositionFromLegEnd
| |
| [decal_Name]basePositionFromTurret
| |
| [decal_Name]drawLineTo
| |
| [decal_Name]color
| |
| [decal_Name]lineWidth
| |
| [decal_Name]alpha
| |
| [comment_Name]
| |
| </pre>
| |
| | |
| === 注释 ===
| |
| 注释即为对代码的解释和说明。清晰的注释有利于帮助理解代码的含义。铁锈战争的<code>.ini</code>文件语法在注释方面提供了三种方式:
| |
| | |
| (1)用<code>#</code>进行单行的注释
| |
| | |
| 在行的开头加上符号<code>#</code>后,游戏程序会忽略这一行的内容,不将其作为代码解析。但编写这些的人类可以注意到这些。
| |
| <pre style="white-space:pre;overflow:auto;">
| |
| [projectile_1]
| |
| #directDamage: 20
| |
| #经由反馈,伤害应该提高至30 | |
| directDamage: 30
| |
| …
| |
| </pre>
| |
| (2)用<code>"""</code>和<code>"""</code>的组合进行多行注释
| |
| | |
| 在行头使用<code>"""</code>作为起始,在之后的行尾使用<code>"""</code>作为结束。在其之间的内容均会被游戏忽略。注意:三个引号的组合还被游戏用于忽略 值 的换行符,有可能两个功能发生冲突。
| |
| <pre style="white-space:pre;overflow:auto;">
| |
| """
| |
| 这是三个英文引号
| |
| 实际上这个组合还有个功能,就是用它引住key: VALUE的value,使value允许换行输入如:
| |
| builtFrom_1_name: airFactory
| |
| 可以是
| |
| builtFrom_1_name: """airF
| |
| actory"""
| |
| 可是有一种情况,你用多行注释注释掉了有换行输入的内容它显然就会混乱,也就是目前的情况
| |
| """
| |
| </pre>
| |
| (3)用<code>[comment_NAME]</code>进行成节的注释
| |
| | |
| 该节之后的行直到下一个节前一行均不会被加载。
| |
| <pre style="white-space:pre;overflow:auto;">
| |
| [comment_hiddenAction_1]
| |
| autoTriggerOnEvent: created
| |
| addGlobalTeamTags: 计时
| |
| [comment_1]
| |
| maxHp: 2000
| |
| [core]
| |
| #[comment_NAME]节下的东西是不会被加载的,去引用它会提示找不到任何key
| |
| @copyFromSection: comment_1
| |
| …
| |
| </pre> | | </pre> |
|
| |
|
| == mod-info.txt文件 == | | == mod-info.txt文件 == |
| 纯文本文件。游戏通过在mod文件夹的根目录读取<code>mod-info.txt</code>这样命名的文件来获得mod作者提供的mod描述信息。
| | UTF-8纯文本文件。游戏通过读取位于mod文件夹根目录下<code>mod-info.txt</code>这样命名的文件来获得mod作者提供的mod描述信息。 |
|
| |
|
| 相关参数解释:
| | 格式: |
| <pre style="white-space:pre;overflow:auto;"> | | <pre style="white-space:pre;overflow:auto;margin:0;padding:0;width:100%;"> |
| #(必填)
| |
| [mod] | | [mod] |
| #(选填)告诉游戏能够支持该mod运行的最低游戏版本。若不满足要求的最低版本,提示后仍可加载,但除地图外不可用,同时不提供代码错误的报错提醒。注意:在mod使用1.15p9及以上版本的代码(如decal节)时,游戏会强制要求填写 "minVersion: v1.15p9" | | #告诉游戏能够支持该mod运行的最低游戏版本。若不满足要求的最低版本,提示后仍可加载,但除地图外不可用,同时不提供代码错误的报错提醒。 |
| minVersion: v1.15p7 | | minVersion: v1.15p7 |
| #(必填)该mod在游戏中显示的标题 | | #该mod在游戏中显示的标题 |
| title: Mega Builders | | title: Mega Builders |
| #(选填)该mod在游戏中显示的描述。使用"\n"使其在游戏中换行显示(pc版并不会换行显示) | | #该mod在游戏中显示的描述。使用"\n"使其在游戏中换行显示(pc版并不会换行显示) |
| description: Example mod which replaces builders with Mega Builders. | | description: Example mod which replaces builders with Mega Builders. |
|
| |
|
| #(选填)在游戏中播放mod里的.ogg或.wav音频文件作为背景音乐 | | #在游戏中播放mod里的.ogg或.wav音频文件作为背景音乐 |
| [music] | | [music] |
| #填音乐文件夹的路径 | | #填音乐文件夹的路径 |
| 第983行: |
第33行: |
|
| |
|
| #该文件支持单行注释 | | #该文件支持单行注释 |
| """和 | | """ |
| | 和 |
| 多行 | | 多行 |
| 注释""" | | 注释 |
| | """ |
| </pre> | | </pre> |
|
| |
|
| == all-units.template文件 == | | == all-units.template文件 == |
| 纯文本文件。游戏程序会识别<code>all-units.template</code>这样命名的文件,将其内容自动应用到同级及以下级的所有<code>.ini</code>文件中(效果与使用<code>core</code>节下的<code>copyFrom</code>一致)。若存在代码错误,报错不会指向其本身,而是其所应用的<code>.ini</code>文件。
| | UTF-8纯文本文件。内容格式与<code>.ini</code>文件一致。游戏程序会识别<code>all-units.template</code>这样命名的文件,将其内容自动应用到同级及以下级的所有<code>.ini</code>文件中(效果与使用<code>core</code>节下的<code>copyFrom</code>一致)。若存在代码错误,报错不会指向其本身,而是其所应用的<code>.ini</code>文件。另外,若参数的重复赋值,下级的<code>all-units.template</code>会替换上级的<code>all-units.template</code>。 |
| 下级的<code>all-units.template</code>会替换上级的<code>all-units.template</code>
| |