计划更新:修订间差异
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== 电脑版&Android版 == | == 电脑版&Android版 == | ||
=== 1.13 === | === 1.13 === | ||
'''下一个版本1.13 更新计划''' | |||
''' | '''已完成或大部分已完成''' | ||
* 主要功能: | |||
** 音乐和音效系统(启动速度更快,内存占用更少) | |||
** 新地图和一组新[[单位]] | |||
** 更聪明的AI。能更好地保护自己,更好地扩张,以及更智能地使用实验蜘蛛等 | |||
** 改进效果和图形 | |||
** 性能优化,更好地处理大型地图(如车workshop中1500x1500的疯狂地图) | |||
** 将许多核心单位转换为mod中ini格式,供人们在mod中进行更改和使用 | |||
* '''主要新的改装功能:''' | |||
** 关键帧动画系统(包括用于平滑打开防爆门的臂/腿动画等) | |||
** 自动动作触发(例如,当它在水上时转换单位,低HP等) | |||
** 定制价格体系 | |||
** 自定义声音(自定义声音命令) | |||
** 每个炮塔系统的多目标/目标 | |||
** 运输/单位生产 | |||
** 单位炮塔数量限制提升到30 | |||
** 减少每个mod和非活动mod的内存占用 | |||
** 手动控制炮塔射击(例如可修改的核弹发射器) | |||
** 护盾伤害忽视和单位装甲 | |||
** 灵活的自定义修改效果(创建自定义炮弹爆炸,炮塔射击效果等) | |||
** 具有更多功能的增强布尔逻辑(包括'和','或'和括号) | |||
** 炮弹拦截炮弹(例如可模拟的反核武器) | |||
** 炮弹变量为misc使用[原文:Ammo variable for misc usage] | |||
** 炮塔角度限制 | |||
** 许多新功能 | |||
''''' 原文 ''''' | |||
- | '''Next version 1.13 - Roadmap''' | ||
-Improved effects and graphics | * Finished or Mostly Finished - Main Features | ||
** Music and sound system (with faster startup speed and reduced memory usage) | |||
** New maps and a set of new units | |||
** Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc | |||
** Improved effects and graphics | |||
** Performance optimisations and much better at handling large maps (like the 1500*1500 crazy maps in the workshop) | |||
** Converted over many core units into the mod ini format for people to change and use in mods | |||
- | * '''Main new modding features:''' | ||
** Keyframe animation system (including arm/leg animations for smooth opening blast doors, etc) | |||
** Automatic action triggers (eg convert unit when it’s over water, low HP, etc) | |||
** Custom price system. | |||
** Custom sounds (with custom sounds on order) | |||
** Multi-Targeting/Target per turret system | |||
** Teleporting, units spawning | |||
** Pre unit turret limit upped to 30 | |||
** Reduced memory usage of each mod and inactive mods | |||
** Manual turret firing (eg moddable nuke launchers) | |||
** Shield damage bypass and unit armour | |||
** Flexible custom moddable effects. (Create custom projectile explosions, turret shooting effects, etc) | |||
** Enhanced boolean logic with many more functions. (Including ‘and’, ‘or’, and brackets) | |||
** Projectile intercepting projectiles (eg moddable anti-nuke) | |||
** Ammo variable for misc usage | |||
** Turret angle restrictions | |||
** Many many more new features | |||
== 参考 == | |||
*https://tieba.baidu.com/p/5857420315?lp=5028&mo_device=1&is_jingpost=0&pn=0& | |||
*1.13翻译来自百度贴吧@我本灾星(翻译与原文可能不相同,意思相同就可以了) | |||
2018年8月29日 (三) 18:02的版本
此页面包含下个版本可能更新的内容,电脑版在内部测试时可以在steam优先测试新版本内容,测试中的新内容不代表最终品质。
另外内部测试的版本不支持多人游戏。
电脑版&Android版
1.13
下一个版本1.13 更新计划
已完成或大部分已完成
- 主要功能:
- 音乐和音效系统(启动速度更快,内存占用更少)
- 新地图和一组新单位
- 更聪明的AI。能更好地保护自己,更好地扩张,以及更智能地使用实验蜘蛛等
- 改进效果和图形
- 性能优化,更好地处理大型地图(如车workshop中1500x1500的疯狂地图)
- 将许多核心单位转换为mod中ini格式,供人们在mod中进行更改和使用
- 主要新的改装功能:
- 关键帧动画系统(包括用于平滑打开防爆门的臂/腿动画等)
- 自动动作触发(例如,当它在水上时转换单位,低HP等)
- 定制价格体系
- 自定义声音(自定义声音命令)
- 每个炮塔系统的多目标/目标
- 运输/单位生产
- 单位炮塔数量限制提升到30
- 减少每个mod和非活动mod的内存占用
- 手动控制炮塔射击(例如可修改的核弹发射器)
- 护盾伤害忽视和单位装甲
- 灵活的自定义修改效果(创建自定义炮弹爆炸,炮塔射击效果等)
- 具有更多功能的增强布尔逻辑(包括'和','或'和括号)
- 炮弹拦截炮弹(例如可模拟的反核武器)
- 炮弹变量为misc使用[原文:Ammo variable for misc usage]
- 炮塔角度限制
- 许多新功能
原文
Next version 1.13 - Roadmap
- Finished or Mostly Finished - Main Features
- Music and sound system (with faster startup speed and reduced memory usage)
- New maps and a set of new units
- Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc
- Improved effects and graphics
- Performance optimisations and much better at handling large maps (like the 1500*1500 crazy maps in the workshop)
- Converted over many core units into the mod ini format for people to change and use in mods
- Main new modding features:
- Keyframe animation system (including arm/leg animations for smooth opening blast doors, etc)
- Automatic action triggers (eg convert unit when it’s over water, low HP, etc)
- Custom price system.
- Custom sounds (with custom sounds on order)
- Multi-Targeting/Target per turret system
- Teleporting, units spawning
- Pre unit turret limit upped to 30
- Reduced memory usage of each mod and inactive mods
- Manual turret firing (eg moddable nuke launchers)
- Shield damage bypass and unit armour
- Flexible custom moddable effects. (Create custom projectile explosions, turret shooting effects, etc)
- Enhanced boolean logic with many more functions. (Including ‘and’, ‘or’, and brackets)
- Projectile intercepting projectiles (eg moddable anti-nuke)
- Ammo variable for misc usage
- Turret angle restrictions
- Many many more new features
参考
- 1.13翻译来自百度贴吧@我本灾星(翻译与原文可能不相同,意思相同就可以了)