Mod语法:修订间差异
标签:移动版编辑 移动版网页编辑 高级移动版编辑 |
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=== 属性(property) === | === 属性(property) === | ||
在 Rusted Warfare 中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号或等号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。值的类型不同填写的内容和格式会有不同。 | 在 Rusted Warfare 中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号或等号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。值的类型不同填写的内容和格式会有不同。 | ||
参考:{{折叠|1=|2= | |||
<pre style="white-space:pre;overflow:auto;"> | |||
[core]name | |||
[core]mass | |||
[core]radius | |||
[core]price | |||
[core]class | |||
[core]maxHp | |||
[core]techLevel | |||
[core]buildSpeed | |||
[core]altNames | |||
[core]strictLevel | |||
[core]isBio | |||
[core]isBug | |||
[core]isBuilder | |||
[core]streamingCost | |||
[core]switchPriceWithStreamingCost | |||
[core]selfRegenRate | |||
[core]maxShield | |||
[core]startShieldAtZero | |||
[core]shieldRegen | |||
[core]energyMax | |||
[core]energyRegen | |||
[core]energyNeedsToRechargeToFull | |||
[core]energyRegenWhenRecharging | |||
[core]armour | |||
[core]armourMinDamageToKeep | |||
[core]borrowResourcesWhileAlive | |||
[core]borrowResourcesWhileBuilt | |||
[core]generation_resources | |||
[core]generation_active | |||
[core]generation_credits | |||
[core]generation_delay | |||
[core]showInEditor | |||
[core]displayText | |||
[core]displayDescription | |||
[core]displayLocaleKey | |||
[core]displayRadius | |||
[core]uiTargetRadius | |||
[core]shieldRenderRadius | |||
[core]shieldDisplayOnlyDeflection | |||
[core]shieldDeflectionDisplayRate | |||
[core]showOnMinimap | |||
[core]showActionWithMixedSelectionIfOtherUnitsHaveTag | |||
[core]showOnMinimapToEnemies | |||
[core]isBuilding | |||
[core]footprint | |||
[core]constructionFootprint | |||
[core]displayFootprint | |||
[core]buildingSelectionOffset | |||
[core]buildingToFootprintOffsetX | |||
[core]buildingToFootprintOffsetY | |||
[core]placeOnlyOnResPool | |||
[core]selfBuildRate | |||
[core]ignoreInUnitCapCalculation | |||
[core]copyFrom | |||
[core]dont_load | |||
[core]overrideAndReplace | |||
[core]onNewMapSpawn | |||
[core]isLocked | |||
[core]isLockedIfGameModeNoNuke | |||
[core]experimental | |||
[core]stayNeutral | |||
[core]createNeutral | |||
[core]createOnAggressiveTeam | |||
[core]tags | |||
[core]defineUnitMemory | |||
[core]fogOfWarSightRange | |||
[core]fogOfWarSightRangeWhileNotBuilt | |||
[core]softCollisionOnAll | |||
[core]disableAllUnitCollisions | |||
[core]isUnrepairableUnit | |||
[core]isUnselectable | |||
[core]isUnselectableAsTarget | |||
[core]isPickableStartingUnit | |||
[core]startFallingWhenStartingUnit | |||
[core]soundOnAttackOrder | |||
[core]soundOnMoveOrder | |||
[core]soundOnNewSelection | |||
[core]canNotBeDirectlyAttacked | |||
[core]canNOtBeDamaged | |||
[core]canNotBeGivenOrdersByPlayer | |||
[core]canOnlyBeAttackedByUnitsWithTags | |||
[core]disableDeathOnZeroHp | |||
[core]allowCaptureWhenNeutralByAl | |||
[core]transportSlotsNeeded | |||
[core]maxTransportingUnits | |||
[core]transportUnitsRequireTag | |||
[core]transportUnitsRequireMovementType | |||
[core]transportUnitsBlockAirAndWaterUnits | |||
[core]transportUnitsEachUnitAlwaysUsesSingleSlot | |||
[core]transportUnitsKeepBuiltUnits | |||
[core]transportUnitsCanUnloadUnits | |||
[core]transportUnitsAddUnloadOption | |||
[core]transportUnitsUnloadDelayBetweenEachUnit | |||
[core]transportUnitsKillOnDeath | |||
[core]transportUnitsHealBy | |||
[core]transportUnitsBlockOtherTransports | |||
[core]whileNeutralTransportAnyTeam | |||
[core]whileNeutralConvertToTransportedTeam | |||
[core]convertToNeutralIfNotTransporting | |||
[core]transportUnitsOnTeamChangeKeepCurrentTeam | |||
[core]resourceRate | |||
[core]similarResourcesHaveTag | |||
[core]resourceMaxConcurrentReclaimingThis | |||
[core]reclaimPrice | |||
[core]canReclaimResources | |||
[core]canReclaimResourcesNextSearchRange | |||
[core]canReclaimResourcesOnlyWithTags | |||
[core]canReclaimUnitsOnlyWithTags | |||
[core]resourceReclaimMultiplier | |||
[core]canRepairUnitsOnlyWithTags | |||
[core]canRepairBuildings | |||
[core]canRepairUnits | |||
[core]autoRepair | |||
[core]nanoRange | |||
[core]nanoRepairSpeed | |||
[core]nanoBuildSpeed | |||
[core]nanoUnbuildSpeed | |||
[core]nanoReclaimSpeed | |||
[core]nanoRangeForRepairIsMelee | |||
[core]nanoRangeForReclaimIsMelee | |||
[core]nanoRangeForRepair | |||
[core]nanoRangeFprReclaim | |||
[core]nanoFactorySpeed | |||
[core]extraBUildRangeWhenBuildingThis | |||
[core]builtFrom_#_name | |||
[core]builtFrom_#_pos | |||
[core]builtFrom_#_forceNano | |||
[core]builtFrom_#_isLocked | |||
[core]builtFrom_#_isLockedMessage | |||
[core]exit_x | |||
[core]exit_y | |||
[core]exit_dirOffset | |||
[core]exit_heightOffset | |||
[core]exit_moveAwayAmount | |||
[core]exitHeightIgnoreParent | |||
[core]dieOnConstruct | |||
[core]dieZeroEnergy | |||
[core]numBitsOnDeath | |||
[core]nukeOnDeath | |||
[core]nukeOnDeathRange | |||
[core]nukeOnDeathDamage | |||
[core]nukeOnDeathDisableWhenNoNuke | |||
[core]fireTurretXAtSelfOnDeath | |||
[core]explodeOnDeath | |||
[core]explodeOnDeathGroundCollision | |||
[core]explodeTypeOnDeath | |||
[core]effectOnDeath | |||
[core]effectOnDeathGroundCollision | |||
[core]unitsSpawnedOnDeath | |||
[core]unitsSpawnedOnDeath_setToTeamOfLastAttacker | |||
[core]hideScorchMark | |||
[core]soundOnDeath | |||
[core]effectOnDeathIfUnbuilt | |||
[core]autoTriggerCooldownTime | |||
[core]autoTriggerCooldownTime_allowDangerousHighCPU | |||
[core]autoTriggerCheckRate | |||
[core]updateUnitMemory | |||
[core]updateUnitMemoryRate | |||
[core]autoTriggerCheckWhileNotBuilt | |||
[canBuild_Name]name | |||
[canBuild_Name]pos | |||
[canBUild_Name]tech | |||
[canBUild_Name]forceNano | |||
[canBUild_Name]isVisible | |||
[canBUild_Name]isLocked | |||
[canBuild_Name]isLockedMessage | |||
[canBUild_Name]isLockedAlt | |||
[canBuild_Name]isLockedAlt2 | |||
[canBUild_Name]addResources | |||
[canBUild_Name]price | |||
[canBUild_Name]isGuiBlinking | |||
[graphics]image | |||
[graphics]image_back | |||
[graphics]image_shield | |||
[graphics]image_wreak | |||
[graphocs]image_offsetX | |||
[graphics]iamge_offsetY | |||
[graphics]image_offsetH | |||
[graphics]image_floatingPointSize | |||
[graphics]isVisible | |||
[graphics]isVisibleToEnemies | |||
[graphics]teamColoringMode | |||
[graphics]scaleImagesTo | |||
[graphics]iamgeScale | |||
[graphics]drawLayer | |||
[graphics]whenBeingBuiltMakeTransparentTill | |||
[graphics]icon_zoomed_out | |||
[graphics]icon_zoomed_out_neverShow | |||
[graphics]icon_build | |||
[graphics]image_turret | |||
[graphics]teamColorsOnTurret | |||
[graphics]scaleTurretImageTo | |||
[graphics]lock_body_rotation_with_main_turret | |||
[graphics]lock_leg_roration_with_main_turret | |||
[graphics]image_shadow | |||
[graphics]shadowOffsetX | |||
[graphics]shaodowOffstY | |||
[graphics]iamge_shadow_frames | |||
[graphics]lock_shadow_rotation_with_main_turret | |||
[graphics]total_frames | |||
[graphics]frame_width | |||
[graphics]frame_height | |||
[graphics]splastEffect | |||
[graphics]dustEffect | |||
[graphics]splastEffectReverse | |||
[graphics]dustEffectReverse | |||
[graphics]movementEffect | |||
[graphics]movementEffectReverse | |||
[graphics]movementEffectRate | |||
[graphics]movementEffectReverseFilpEffects | |||
[graphics]repairEffect | |||
[graphics]repairEffectAtTarget | |||
[graphics]repairEffectRate | |||
[graphics]reclaimEffect | |||
[graphics]reclaimEffectAtTargrt | |||
[graphics]reclaimEffectRate | |||
[graphics]roate_with_direction | |||
[graphics]animation_direction_units | |||
[graphics]animation_direction_strideX | |||
[graphics]animation_direction_strideY | |||
[graphics]animation_direction_starting | |||
[graphics]disableLowHpFire | |||
[graphics]disableLowHpSmoke | |||
[graphics]showTransportBar | |||
[graphics]showHealthBar | |||
[graphics]showEnergyBar | |||
[graphics]showShieldBar | |||
[graphics]showQueueBar | |||
[graphics]showShotDelayBar | |||
[graphics]showSelectionIndicator | |||
[attack]canAttack | |||
[attack]canAttackFlyingUnits | |||
[attack]canAttackLandUnits | |||
[attack]canAttackUnderwaterUnits | |||
[attack]canAttackNotTouchingWaterUnits | |||
[attack]maxAttackRange | |||
[attack]canOnlyAttackUnitsWithTags | |||
[attack]canOnlyAttackUnitsWithoutTags | |||
[attack]turretMultiTargeting | |||
[attack]isMelee | |||
[attack]meleeEngangementDistance | |||
[attack]turretRotateWithBody | |||
[attack]attackMovement | |||
[attack]dieOnAttack | |||
[attack]isFixedFiring | |||
[attack]aimOffsetSpread | |||
[attack]stopTargetingAfterFiring | |||
[attack]disablePassiveTargeting | |||
[attack]showRangeUIGuide | |||
[attack]shootDelayMultiplier | |||
[attack]shootDamageMultiplier | |||
[turret_Name]x | |||
[turret_Name]y | |||
[turret_Name]copyFrom | |||
[turret_Name]projectile | |||
[turret_Name]altProjectile | |||
[turret_Name]altProjectileCondition | |||
[turret_Name]barrelX | |||
[turret_Name]barrelY | |||
[turret_Name]barrelHeight | |||
[turret_Name]height | |||
[turret_Name]size | |||
[turret_Name]turnSpeed | |||
[turret_Name]turnSpeedAcceleration | |||
[turret_Name]turnSpeedDeceleration | |||
[turret_Name]idleDir | |||
[turret_Name]idleDirReversing | |||
[turret_Name]shouldResetTurret | |||
[turret_Name]idleSweepAngle | |||
[turret_Name]idleSweepDelay | |||
[turret_Name]idleSweepSpeed | |||
[turret_Name]idleSweepCondition | |||
[turret_Name]idleSweepAddRandomDelay | |||
[turret_Name]idleSweepAddRandomAngle | |||
[turret_Name]attachedTo | |||
[turret_Name]slave | |||
[turret_Name]isMainNanoTurret | |||
[turret_Name]energyUsage | |||
[turret_Name]resourceUsage | |||
[turret_Name]delay | |||
[turret_Name]linkDelayWithTurret | |||
[turret_Name]warmup | |||
[turret_Name]warmupCallDownRate | |||
[turret_Name]warmupNoReset | |||
[turret_Name]warmupShootDelayTransfer | |||
[turret_Name]onShoot_freezeBodyMovementFor | |||
[turret_Name]barrelOffsetX_onOddShots | |||
[turret_Name]aimOffsetSpread | |||
[turret_Name]canShoot | |||
[turret_Name]canAttackFlyingUnits | |||
[turret_Name]canAttackLandUnits | |||
[turret_Name]canAttackUnderwaterUnits | |||
[turret_Name]canAttackNotTouchingWaterUnits | |||
[turret_Name]canOnlyAttackUnitsWithTags | |||
[turret_Name]canOnlyAttackUnitsWithoutTags | |||
[turret_Name]canAttackCondition | |||
[turret_Name]canAttackMaxAngle | |||
[turret_Name]clearTurretTargetAfterFiring | |||
[turret_Name]limitingRange | |||
[turret_Name]limitAngle | |||
[turret_Name]limitingMinRange | |||
[turret_Name]interceptProjectiles_withTags | |||
[turret_Name]interceptProjectiles_andTargetingGroundUnderDistance | |||
[turret_Name]interceptProjectiles_andUnderDistance | |||
[turret_Name]interceptProjectiles_andOverHeight | |||
[turret_Name]laserDefenceEnergyUse | |||
[turret_Name]invisible | |||
[turret_Name]image | |||
[turret_Name]image_applyTeamColors | |||
[turret_Name]image_drawOffsetX | |||
[turret_Name]image_drawOffsetY | |||
[turret_Name]chargeEffectImage | |||
[turret_Name]warmupStartEffect | |||
[turret_Name]shoot_sound | |||
[turret_Name]shoot_sound_vol | |||
[turret_Name]shoot_flame | |||
[turret_Name]shoot_light | |||
[turret_Name]idleSpin | |||
[turret_Name]onShoot_playAnimation | |||
[turret_Name]onShoot_triggerActions | |||
[turret_Name]onShoot_freezeBodyMovementFor | |||
[turret_Name]unloadUpToXUnitsAndGiveAttackOrder | |||
[turret_Name]recoilOffset | |||
[turret_Name]recoilOutTime | |||
[turret_Name]recoilReturnTime | |||
[turret_Name]showRangeUIGuide | |||
[projectile_Name]life | |||
[projectile_Name]deflectionPower | |||
[projectile_Name]explodeOnEndOfLife | |||
[projectile_Name]autoTargetingOnDeadTarget | |||
[projectile_Name]autoTargetingOnDeadTargetRange | |||
[projectile_Name]autoTargetingOnDeadTargetLead | |||
[projectile_Name]unloadUpToXUnitsFromSource | |||
[projectile_Name]teleporSource | |||
[projectile_Name]spawnUnit | |||
[projectile_Name]spawnProjectilesOnEndOfLife | |||
[projectile_Name]spawnProjectilesOnExplode | |||
[projectile_Name]spawnProjectilesOnCreate | |||
[projectile_Name]convertHitToSourceTeam | |||
[projectile_Name]tags | |||
[projectile_Name]flameWeapon | |||
[projectile_Name]dircetDamage | |||
[projectile_Name]areaDamage | |||
[projectile_Name]areaRadius | |||
[projectile_Name]areaDamageNoFallOff | |||
[projectile_Name]areaRadiusFromEdge | |||
[projectile_Name]areaExpandTime | |||
[projectile_Name]areaHitAirAndLandAtSameTime | |||
[projectile_Name]areaHitUnderwaterAlways | |||
[projectile_Name]areaIgnoreUnitsCloserThan | |||
[projectile_Name]buildingDamageMultiplier | |||
[projectile_Name]shieldDamageMultiplier | |||
[projectile_Name]shieldDefectionMultiplier | |||
[projectile_Name]hullDamageMultiplier | |||
[projectile_Name]ignoreParentShootDamageMultiplier | |||
[projectile_Name]armourIgnoreAmount | |||
[projectile_Name]friendlyFire | |||
[projectile_Name]mutatorX_ifUnitWithTags | |||
[projectile_Name]mutatorX_ifUnitWithoutTags | |||
[projectile_Name]mutatorX_directDamageMultiplier | |||
[projectile_Name]mutatorX_areaDamageMultiplier | |||
[projectile_Name]mutatorX_changedExplodeEffect | |||
[projectile_Name]mutatorX_addResourcesDiiectHit | |||
[projectile_Name]mutatorX_addResourcesAreaHit | |||
[projectile_Name]targetGround | |||
[projectile_Name]targetGround_includeTargetHeight | |||
[projectile_Name]targetGroundHeightOffset | |||
[projectile_Name]speed | |||
[projectile_Name]targetSpeed | |||
[projectile_Name]targetSpeedAcceleration | |||
[projectile_Name]ballistic | |||
[projectile_Name]ballistic_height | |||
[projectile_Name]ballistic_delaymove_height | |||
[projectile_Name]targetGroundSpread | |||
[projectile_Name]speedSpread | |||
[projectile_Name]instant | |||
[projectile_Name]instantReuseLast | |||
[projectile_Name]instantReuseLast_alsoChangeTurretAim | |||
[projectile_Name]instantReuseLast_keepAreaDamageList | |||
[projectile_Name]interceptProjectile_removeTargetLifeOnly | |||
[projectile_Name]disableLeadTargeting | |||
[projectile_Name]leadTargetingSpeedCalculation | |||
[projectile_Name]initialUnguidedSpeedHeight | |||
[projecitle_Name]gravity | |||
[projectile_Name]turnSpeed | |||
[projectile_Name]wobbleAmplitude | |||
[projectile_Name]wobbleFrequency | |||
[projectile_Name]pushForce | |||
[projectile_Name]pushVelocity | |||
[projectile_Name]moveWithParent | |||
[projectile_Name]sweepOffset | |||
[projectile_Name]sweepOffsetFromTargetRadius | |||
[projectile_Name]sweepSpeed | |||
[projectile_Name]retargetingInFlight | |||
[projectile_Name]retargetingInFlightSearchDelay | |||
[projectile_Name]retargetingInFlightSearchRange | |||
[projectile_Name]retargetingInFlightSearchLead | |||
[projectile_Name]retargetingInflightSeearchOnlyTags | |||
[projecitle_Name]color | |||
[projecitle_Name]invisible | |||
[projectile_Name]image | |||
[projectile_Name]drawType | |||
[projectile_Name]drawSize | |||
[projectile_Name]frame | |||
[projectile_Name]hitSound | |||
[projectile_Name]explodeEffect | |||
[projectile_Name]explodeEffectOnShield | |||
[projectile_Name]teamColorRatio | |||
[projectile_Name]teamColorRatio_sourceRatio | |||
[projectile_Name]drawUnderUnits | |||
[projectile_Name]effectOnCreate | |||
[projecitle_Name]shouldRevealFog | |||
[projectile_Name]alwaysVisibleInFog | |||
[projectile_Name]nukeWeapon | |||
[projectile_Name]trailEffect | |||
[projectile_Name]trailEffectRate | |||
[projectile_Name]lightCastOnGround | |||
[projectile_Name]lightSize | |||
[projectile_Name]lightColor | |||
[projectile_Name]largeHitEffect | |||
[projectile_Name]lightingEffect | |||
[projectile_Name]laserEffect | |||
[projectile_Name]beamImage | |||
[projectile_Name]beamImageOffsetRate | |||
[projectile_Name]beamImageStart | |||
[projectile_Name]beamImageStartRotated | |||
[projectile_Name]beamImageEnd | |||
[projectile_Name]beamImageEndRotated | |||
[movement]movementType | |||
[movement]slowDeathFall | |||
[movement]moveSpeed | |||
[movement]moveAccelerationSpeed | |||
[movement]moveDecelerationSpeed | |||
[movement]reverseSpeedPercentage | |||
[movement]landOnGround | |||
[movement]targetHeight | |||
[movement]targetHeightDrift | |||
[movement]startingHeightOffset | |||
[movement]heightChangeRate | |||
[movement]fallingAcceleration | |||
[movement]fallingAccelerationDead | |||
[movement]maxTurnSpeed | |||
[movement]turnAcceleration | |||
[movement]moveSlidingMode | |||
[movement]moveIgnoringBody | |||
[movement]moveSlidingDir | |||
[movement]joinsGroupFormations | |||
[ai]useAsBuilder | |||
[ai]useAsTransport | |||
[ai]useAsHarvester | |||
[ai]disableUse | |||
[ai]ai_upgradePriority | |||
[ai]buildPriority | |||
[ai]noneInBaseExtraPriority | |||
[ai]noneGlobalExtraPriority | |||
[ai]recommendedInEachBaseNum | |||
[ai]recommendedInEachBasePriorityIfUnmet | |||
[ai]upgradedFrom | |||
[ai]maxGlobal | |||
[ai]maxEachBase | |||
[ai]notPassivelyTargetedByOtherUnits | |||
[ai]lowPriorityTargetForOtherUnits | |||
[ai]whenUsingAsHarvester_recommendedInEachBase | |||
[ai]whenUsingAsHarvester_recommendedGlobal | |||
[ai]whenUsingAsHarvester_includeOtherHarvesterCounts | |||
[ai]onlyUseAsHarvester_ifBaseHasUnitTagged | |||
[arm_#]x | |||
[leg_#]x | |||
[arm_#]y | |||
[arm_#]copyFrom | |||
[arm_#]attach_x | |||
[arm_#]attach_y | |||
[arm_#]rotateSpeed | |||
[arm_#]endDirOffset | |||
[arm_#]lockMovement | |||
[arm_#]heightSpeed | |||
[arm_#]moveSpeed | |||
[arm_#]moveWarmup | |||
[arm_#]holdDisMin | |||
[arm_#]holdDisMax | |||
[arm_#]holdDisMin_maxMovingLegs | |||
[arm_#]hold_moveOnlyIfFurthest | |||
[arm_#]holdDisMin_checkNeighbours | |||
[arm_#]hardLimit | |||
[arm_#]estimatingPositionMultiplier | |||
[arm_#]hidden | |||
[arm_#]image_end | |||
[arm_#]iamge_end_shadow | |||
[arm_#]iamge_end_teamColors | |||
[arm_#]image_foot | |||
[arm_#]image_foot_shadow | |||
[arm_#]image_middle | |||
[arm_#]image_leg | |||
[arm_#]draw_foot_on_top | |||
[arm_#]drawOverBody | |||
[arm_#]drawUnderAllUnits | |||
[arm_#]drawDirOffset | |||
[arm_#]dust_effect | |||
[arm_#]spinRate | |||
[arm_#]favourOppositeSideNeighbours | |||
[arm_#]drawLegWhenZoomedOut | |||
[arm_#]drawFootWhenZoomedOut | |||
[arm_#]liftingHeightOffset | |||
[arm_#]targetHeight | |||
[arm_#]targetHeightRelative | |||
[attachment_Name]x | |||
[attachment_Name]y | |||
[attachment_Name]height | |||
[attachment_Name]idleDir | |||
[attachment_Name]idleDirReversing | |||
[attachment_Name]isVisible | |||
[attachment_Name]onCreateSpawnUnitOf | |||
[attachment_Name]isUnselectable | |||
[attachment_Name]canAttack | |||
[attachment_Name]canBeAttackedAndDamaged | |||
[attachment_Name]deattachIfWantingToMove | |||
[attachment_Name]lockLegMovement | |||
[attachment_Name]keepAliveWhenParentDies | |||
[attachment_Name]setDrawLayerOnTop | |||
[attachment_Name]setDrawLayerOnBottom | |||
[attachment_Name]addTransportedUnits | |||
[attachment_Name]lockRotation | |||
[attachment_Name]rotateWithParent | |||
[attachment_Name]resetRotationWhenNotAttacking | |||
[attachment_Name]prioritizeParentsMainTarget | |||
[attachment_Name]alwaysAllowedToAttackParentsMainTarget | |||
[attachment_Name]onParentTeamChangeKeepCurrentTeam | |||
[attachment_Name]smoothlyBlendPositionWhenExistingUnitAdded | |||
[attachment_Name]keepWaypointsNeedingMovement | |||
[attachment_Name]showAllActionFrom | |||
[attachment_Name]createIncompleteIfParentIs | |||
[attachment_Name]redirectDamageToParent | |||
[attachment_Name]redirectDamageToParent_shieldOnly | |||
[action_Name]text | |||
[action_Name]textPostFix | |||
[action_Name]description | |||
[action_Name]displayType | |||
[action_Name]displayRemainingStockpile | |||
[action_Name]pos | |||
[action_Name]iconImage | |||
[action_Name]iconExtraImage | |||
[action_Name]iconExtraColor | |||
[action_Name]iconExtraIsVisible | |||
[action_Name]unitShownInUI | |||
[action_Name]guiBuildUnit | |||
[action_Name]setBuilt | |||
[action_Name]tags | |||
[action_Name]textAddUnitName | |||
[action_Name]descriptionAddFromUnit | |||
[action_Name]descriptionAddUnitStats | |||
[action_Name]unitShownInUIWithHpBar | |||
[action_Name]unitShownInUIWithProgressBar | |||
[action_Name]alwaysSinglePress | |||
[action_Name]price | |||
[action_Name]isActive | |||
[action_Name]isVisible | |||
[action_Name]isLocked | |||
[action_Name]isLockedMessage | |||
[action_Name]isLockedAlt | |||
[action_Name]isLockedAlt2 | |||
[action_Name]allowMultipleInQueue | |||
[action_Name]onlyOneUnitAtTAime | |||
[action_Name]isGuiBlinking | |||
[action_Name]isAlsoViewableByAllies | |||
[action_Name]isAlsoViewableByEnemies | |||
[action_Name]ai_isHighProiority | |||
[action_Name]ai_isDisabled | |||
[action_Name]ai_considerSameAsBuilding | |||
[action_Name]autoTriggerOnEvent | |||
[action_Name]autoTrigger | |||
[action_Name]autoTriggerCheckRate | |||
[action_Name]buildSpeed | |||
[action_Name]highPriorityQueue | |||
[action_Name]canPlayerCancel | |||
[action_Name]whenBuilding_cannotMove | |||
[action_Name]whenBuiling_playAnimation | |||
[action_Name]whenBuilding_rotateTo | |||
[action_Name]whenBUilding_rotateTo_orBackwards | |||
[action_Name]whenBuilding_rotateTo_waitTillRotated | |||
[action_Name]whenBuilding_temporarilyConvertTo | |||
[action_Name]whenBuilding_temporarilyConvertTo_keepFields | |||
[action_Name]whenBuilding_triggerAction | |||
[action_Name]whenBuilding_rotateTo_aimAtActionTarget | |||
[action_Name]whenBuilding_rotateTo_rotateTurretX | |||
[action_Name]spawnEffectsOnQueue | |||
[action_Name]playSoundToPlayerOnQueue | |||
[action_Name]requireConditional | |||
[action_Name]convertTo | |||
[action_Name]convertTo_keepCurrentTags | |||
[action_Name]convertTo_keepCurrentFields | |||
[action_Name]addEnergy | |||
[action_Name]addResources | |||
[action_Name]addResourcesScaledByAIHandicaps | |||
[action_Name]addResourcesWithLogic | |||
[action_Name]setResourcesWithLogic | |||
[action_Name]deleteSelf | |||
[action_Name]resetCustomTimer | |||
[action_Name]setBodyRotation | |||
[action_Name]setUnitStats | |||
[action_Name]resetUnitStats | |||
[action_Name]setUnitMemory | |||
[action_Name]sendMessageTo | |||
[action_Name]sendMessageWithTags | |||
[action_Name]sendMessageWithData | |||
[action_Name]refundAllQueuedItems | |||
[action_Name]removeAllQueuedItemsWithoutRefund | |||
[action_Name]alsoTriggerAction | |||
[action_Name]alsoQueueAction | |||
[action_Name]alsoTriggerOrQueueActionConditional | |||
[action_Name]alsoTriggerOrQueueActionWithTarget | |||
[action_Name]playSoundAtUnit | |||
[action_Name]playSoundGloabally | |||
[action_Name]playSoundToPlayer | |||
[action_Name]fireTurretXAtGround | |||
[action_Name]fireTurretXAtGround_withOffset | |||
[action_Name]fireTurretXAtGround_withProjectile | |||
[action_Name]fireTurretXAtGround_withTarget | |||
[action_Name]fireTurretXAtGround_count | |||
[action_Name]fireTurretXAtGround_onlyOverPassableTileOf | |||
[action_Name]spawnUnits | |||
[action_Name]produceUnits | |||
[action_Name]spawnEffects | |||
[action_Name]offsetSelfAbsolute | |||
[action_Name]addUnitsIntoTransport | |||
[action_Name]deleteNumUnitsFromTransport | |||
[action_Name]deleteNumUnitsFromTransport_onlyWithTags | |||
[action_Name]startUnloadingTranport | |||
[action_Name]forceUnloadTransportNow | |||
[action_Name]forceUnloadTransportNow_onlyOnSlot | |||
[action_Name]clearAllWaypoints | |||
[action_Name]clearActiveWaypoint | |||
[action_Name]addWaypoint_type | |||
[action_Name]addWaypoint_unitType | |||
[action_Name]addWaypoint_prepend | |||
[action_Name]addWaypoint_triggerActionIfFailed | |||
[action_Name]addWaypoint_triggerActionIfMatched | |||
[action_Name]addWaypoint_maxTime | |||
[action_Name]addWaypoint_target_nearestUnit_tagged | |||
[action_Name]addWaypoint_target_nearestUnit_team | |||
[action_Name]addWaypoint_target_nearestUnit_maxRange | |||
[action_Name]addWaypoint_target_nearestUnit_mapMustBeReachable | |||
[action_Name]addWaypoint_target_nearestUnit_fromReference | |||
[action_Name]addWaypoint_position_offsetFromSelf | |||
[action_Name]addWaypoint_position_fromAction | |||
[action_Name]addWaypoint_position_randomOffsetFromSelf | |||
[action_Name]addWaypoint_position_relativeOffsetFromSelf | |||
[action_Name]addWaypoint_target_randomUnit_tagged | |||
[action_Name]addWaypoint_target_randomUnit_team | |||
[action_Name]addWaypoint_target_randomUnit_maxRange | |||
[action_Name]addAllActionCooldownsTime | |||
[action_Name]addActionCooldownTime | |||
[action_Name]addActionCooldownApplyToActions | |||
[action_Name]clearAllActionCooldowns | |||
[action_Name]playAnimation | |||
[action_Name]playAnimationIfNotPlaying | |||
[action_Name]finishPlayingLastAnimation | |||
[action_Name]stopLastAnimation | |||
[action_Name]switchToNeutralTeam | |||
[action_Name]switchToAggressiveTeam | |||
[action_Name]switchToTeam | |||
[action_Name]takeResources | |||
[action_Name]takeResources_includeUnitsInTransport | |||
[action_Name]takeResources_includeParent | |||
[action_Name]takeResources_includeReference | |||
[action_Name]takeResources_includeUnitsWithinRange | |||
[action_Name]takeResources_includeUnitsWithinRange_team | |||
[action_Name]takeResources_excludeUnitsWithoutTags | |||
[action_Name]takeResources_excludeUnitsWithTheseResources | |||
[action_Name]takeResources_excludeUnitsWithoutAllResources | |||
[action_Name]takeResources_triggerActionIfAnyCollected | |||
[action_Name]takeResources_triggerActionIfNoneCollected | |||
[action_Name]takeResources_discardCollected | |||
[action_Name]takeResources_keepResourcesOnTarget | |||
[action_Name]takeResources_maxUnits | |||
[action_Name]takeResources_directTransfrStoppingAtZero | |||
[action_Name]convertResource_from | |||
[action_Name]convertResource_to | |||
[action_Name]convertResource_minAmount | |||
[action_Name]convertResource_maxAmount | |||
[action_Name]convertResource_multiplyAmountBy | |||
[action_Name]resourceAmount | |||
[action_Name]resourceAmount_setValue | |||
[action_Name]resourceAmount_addOtherResource | |||
[action_Name]resourceAmount_multiplyBy | |||
[action_Name]attachments_addNewUnits | |||
[action_Name]attachments_deleteNumUnits | |||
[action_Name]attachments_onlyOnSlots | |||
[action_Name]disconnectFromParent | |||
[action_Name]attachments_unload | |||
[action_Name]attachemnts_disconnect | |||
[action_Name]temporarilyAddTags | |||
[action_Name]temporarilyRemoveTags | |||
[action_Name]resetToDefaultTags | |||
[action_Name]addGlobalTeamTags | |||
[action_Name]removeGlobalTeamTags | |||
[action_Name]showMessageToPlayer | |||
[action_Name]showMessageToAllPlayers | |||
[action_Name]showMessageToAllEnemyPlayers | |||
[action_Name]showQuickWarLogToPlayer | |||
[action_Name]showQuickWarLogToAllPlayers | |||
[action_Name]debugMessage | |||
[action_Name]setHeight | |||
[action_Name]teleportTo | |||
[action_Name]transportTargetNow | |||
[action_Name]id | |||
[action_Name]fireTurretXAtGround_showGuideDecals | |||
[action_Name]autoTriggerOnEventRecursionLimit | |||
[action_Name]takeResources_triggerActionForEach | |||
[action_Name]takeResources_searchOnly | |||
[action_Naem]alsoTriggerActionRepeat | |||
[effect_Name]life | |||
[effect_Name]lifeRandom | |||
[effect_Name]alsoEmitEffects | |||
[effect_Name]alsoEmitEffectsOnDeath | |||
[effect_Name]ifSpawnFailsEmitEffects | |||
[effect_Name]alsoPlaySound | |||
[effect_Name]createWhenOffscreen | |||
[effect_Name]createWhenZoomOut | |||
[effect_Name]createWhenOverLiquid | |||
[effect_Name]createWhenOverLand | |||
[effect_Name]spawnChance | |||
[effect_Name]showInFog | |||
[effect_Name]delayedStartTimer | |||
[effect_Name]liveAfterAttachedDies | |||
[effect_Name]priority | |||
[effect_Name]attachedToUnit | |||
[effect_Name]alwayStartDirAtZero | |||
[effect_Name]atmospheric | |||
[effect_Name]physics | |||
[effect_Name]physicsGravity | |||
[effect_Name]xOffsetRelative | |||
[effect_Name]yOffsetRelative | |||
[effect_Name]xOffsetRelativeRandom | |||
[effect_Name]yOffsetRelativeRandom | |||
[effect_Name]xOffsetAbsolute | |||
[effect_Name]yOffsetAbsolute | |||
[effect_Name]xOffsetAbsoluteRandom | |||
[effect_Name]yOffsetAbsoluteRandom | |||
[effect_Name]xSpeedRelative | |||
[effect_Name]ySpeedRelative | |||
[effect_Name]xSpeedRelativeRandom | |||
[effect_Name]ySpeedRelativeRandom | |||
[effect_Name]xSpeedAbsolute | |||
[effect_Name]ySpeedAbsolute | |||
[effect_Name]xSpeedAbsoluteRandom | |||
[effect_Name]ySpeedAbsoluteRandom | |||
[effect_Name]hOffset | |||
[effect_Name]hOffsetRandom | |||
[effect_Name]hSpeed | |||
[effect_Name]hSpeedRandom | |||
[effect_Name]dirOffset | |||
[effect_Name]dirOffsetRandom | |||
[effect_Name]dirSpeed | |||
[effect_Name]dirSpeedRandom | |||
[effect_Name]frameIndex | |||
[effect_Name]frameIndexRandom | |||
[effect_Name]stripIndex | |||
[effect_Name]image | |||
[effect_Name]imageShadow | |||
[effect_Name]scaleFrom | |||
[effect_Name]scaleTo | |||
[effect_Name]color | |||
[effect_Name]teamColorRatio | |||
[effect_Name]drawUnderUnits | |||
[effect_Name]fadeInTime | |||
[effect_Name]fadeOut | |||
[effect_Name]alpha | |||
[effect_Name]shadow | |||
[effect_Name]pivotOffset | |||
[effect_Name]pivotOffsetRandom | |||
[effect_Name]total_frames | |||
[effect_Name]animateFrameStart | |||
[effect_Name]animateFrameEnd | |||
[effect_Name]animateFramePingPong | |||
[effect_Name]animateFrameSpeed | |||
[effect_Name]animateFrameSpeedRandom | |||
[effect_Name]animateFrameLooping | |||
[effect_Name]trailEffect | |||
[effect_Name]trailEffectRate | |||
[animation_Name]onActions | |||
[animation_Name]onActionsQueuedUnitPlayAt | |||
[animation_Name]blendIn | |||
[animation_Name]blendOut | |||
[animation_Name]pingPong | |||
[animation_Name]KeyFrameTimeScale | |||
[animation_Name]arm#_[time] | |||
[animation_Name]leg#_[time] | |||
[animation_Name]body_[time] | |||
[animation_Name]effect_[time] | |||
[animation_Name]direction_units | |||
[animation_Name]direction_strideX | |||
[animation_Name]direction_strideY | |||
[animation_Name]direction_starting | |||
[placementRule_Name]anyRuleInGroup | |||
[placementRule_Name]searchTags | |||
[placementRule_Name]searchTeam | |||
[placementRule_Name]searchOffsetX | |||
[placementRule_Name]searchOffsetY | |||
[placementRule_Name]searchDistance | |||
[placementRule_Name]excludeIncompleteBuildings | |||
[placementRule_Name]excludeNonBuildings | |||
[placementRule_Name]minCount | |||
[placementRule_Name]maxCount | |||
[placementRule_Name]blocksPlacement | |||
[placementRule_Name]cannotPlaceMessage | |||
[placementRule_Name]checkEachTile | |||
[resource_Name]displayName | |||
[global_resource_Name]displayName | |||
[resource_Name]displayNameShort | |||
[resource_Name]hidden | |||
[resource_Name]priority | |||
[resource_Name]displayColor | |||
[resource_Name]displayRoundedDown | |||
[resource_Name]displayTextPrefix | |||
[resource_Name]displayTextPostfix | |||
[resource_Name]displayTextAppendResource | |||
[resource_Name]displayWhenZero | |||
[resource_Name]displayPos | |||
[resource_Name]iconImage | |||
[resource_Name]iconImageUseInText | |||
[resource_Name]displayNameHideWhenIconShownInText | |||
[resource_Name]displayNameHideWhenIconShownInHUD | |||
[resource_Name]displayColorUseInText | |||
[resource_Name]appendResourceInHUD | |||
[resource_Name]appendResourceInHUD_whenThisZero | |||
[resource_Name]displayPrefixInHUD | |||
[resource_Name]displayPostfixInHUD | |||
[resource_Name]displayTextAppendResourceWithGap | |||
[resource_Name]displayDigitGrouping | |||
[resource_Name]equivalentGlobalResourceForAI | |||
[resource_Name]valueInStats | |||
[resource_Name]displayInHUd | |||
[template_Name] | |||
[decal_Name]layer | |||
[decal_Name]order | |||
[decal_Name]onlyWhenSelectedByOwnPlayer | |||
[decal_Name]onlyWhenSelectedByEnemyPlayer | |||
[decal_Name]onlyWhenSelectedByAllyNotOwnPlayer | |||
[decal_Name]onlyWhenSelectedByAnyPlayer | |||
[decal_Name]includeParentSelection | |||
[decal_Name]onlyPlayersWithUnitControl | |||
[decal_Name]onlyTeam | |||
[decal_Name]onlyWithZoomLevelOrMore | |||
[decal_Name]onlyWhileActive | |||
[decal_Name]onlyWhileAlive | |||
[decal_Name]onlyOnNonPreview | |||
[decal_Name]isVisible | |||
[decal_Name]imageScale | |||
[decal_Name]imageScaleX | |||
[decal_Name]imageScaleY | |||
[decal_Name]image | |||
[decal_Name]imageStack | |||
[decal_Name]teamColors | |||
[decal_Name]stack_hOffset | |||
[decal_Name]stack_frameOffset | |||
[decal_Name]stack_drawInReverseOrder | |||
[decal_Name]stack_indexCount | |||
[decal_Name]total_frames | |||
[decal_Name]frame_width | |||
[decal_Name]frame_height | |||
[decal_Name]frame | |||
[decal_Name]xOffsetRelative | |||
[decal_Name]yOffsetRelative | |||
[decal_Name]xOffsetAbsolute | |||
[decal_Name]yOffsetAbsolute | |||
[decal_Name]hOffset | |||
[decal_Name]dirOffset | |||
[decal_Name]pivotOffset | |||
[decal_Name]alwaysStartDirAtZero | |||
[decal_Name]imageShadow | |||
[decal_Name]shadowOffsetX | |||
[decal_Name]shadowOffsetY | |||
[decal_Name]basePosition | |||
[decal_Name]basePositionFromLegEnd | |||
[decal_Name]basePositionFromTurret | |||
[decal_Name]drawLineTo | |||
[decal_Name]color | |||
[decal_Name]lineWidth | |||
[decal_Name]alpha | |||
[comment_Name] | |||
</pre> | |||
}} | |||
=== 注释 === | === 注释 === | ||
2022年11月14日 (一) 14:21的版本
|
Rusted Wiki欢迎您参与完善本条目 |
.ini文件
纯文本文件。游戏通过读取以.ini为扩展名的文件来获取具体单位的属性。内容组成方面,由节(section)、键(key)、注释(comment)三个部分组成:
节(section)
包含用两个半角英文方括号包围的节的名称([section]),单独占一行。用于声明相关的键从属于该节。其后的行直到另一个节前一行的键均归属于该节。名称不同的节视为不同类型的节。
节的类型:
[core] [canBuild_NAME] [graphics] [attack] [turret_NAME] [projectile_NAME] [movement] [ai] [leg_#] [arm_#] [attachment_NAME] [action_NAME] [hiddenAction_NAME] [effect_NAME] [animation_NAME] [placementRule_NAME] [global_resource_NAME] [resource_NAME] [template_NAME] [comment_NAME] [decal_NAME]
属性(property)
在 Rusted Warfare 中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号或等号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。值的类型不同填写的内容和格式会有不同。
参考:
[core]name [core]mass [core]radius [core]price [core]class [core]maxHp [core]techLevel [core]buildSpeed [core]altNames [core]strictLevel [core]isBio [core]isBug [core]isBuilder [core]streamingCost [core]switchPriceWithStreamingCost [core]selfRegenRate [core]maxShield [core]startShieldAtZero [core]shieldRegen [core]energyMax [core]energyRegen [core]energyNeedsToRechargeToFull [core]energyRegenWhenRecharging [core]armour [core]armourMinDamageToKeep [core]borrowResourcesWhileAlive [core]borrowResourcesWhileBuilt [core]generation_resources [core]generation_active [core]generation_credits [core]generation_delay [core]showInEditor [core]displayText [core]displayDescription [core]displayLocaleKey [core]displayRadius [core]uiTargetRadius [core]shieldRenderRadius [core]shieldDisplayOnlyDeflection [core]shieldDeflectionDisplayRate [core]showOnMinimap [core]showActionWithMixedSelectionIfOtherUnitsHaveTag [core]showOnMinimapToEnemies [core]isBuilding [core]footprint [core]constructionFootprint [core]displayFootprint [core]buildingSelectionOffset [core]buildingToFootprintOffsetX [core]buildingToFootprintOffsetY [core]placeOnlyOnResPool [core]selfBuildRate [core]ignoreInUnitCapCalculation [core]copyFrom [core]dont_load [core]overrideAndReplace [core]onNewMapSpawn [core]isLocked [core]isLockedIfGameModeNoNuke [core]experimental [core]stayNeutral [core]createNeutral [core]createOnAggressiveTeam [core]tags [core]defineUnitMemory [core]fogOfWarSightRange [core]fogOfWarSightRangeWhileNotBuilt [core]softCollisionOnAll [core]disableAllUnitCollisions [core]isUnrepairableUnit [core]isUnselectable [core]isUnselectableAsTarget [core]isPickableStartingUnit [core]startFallingWhenStartingUnit [core]soundOnAttackOrder [core]soundOnMoveOrder [core]soundOnNewSelection [core]canNotBeDirectlyAttacked [core]canNOtBeDamaged [core]canNotBeGivenOrdersByPlayer [core]canOnlyBeAttackedByUnitsWithTags [core]disableDeathOnZeroHp [core]allowCaptureWhenNeutralByAl [core]transportSlotsNeeded [core]maxTransportingUnits [core]transportUnitsRequireTag [core]transportUnitsRequireMovementType [core]transportUnitsBlockAirAndWaterUnits [core]transportUnitsEachUnitAlwaysUsesSingleSlot [core]transportUnitsKeepBuiltUnits [core]transportUnitsCanUnloadUnits [core]transportUnitsAddUnloadOption [core]transportUnitsUnloadDelayBetweenEachUnit [core]transportUnitsKillOnDeath [core]transportUnitsHealBy [core]transportUnitsBlockOtherTransports [core]whileNeutralTransportAnyTeam [core]whileNeutralConvertToTransportedTeam [core]convertToNeutralIfNotTransporting [core]transportUnitsOnTeamChangeKeepCurrentTeam [core]resourceRate [core]similarResourcesHaveTag [core]resourceMaxConcurrentReclaimingThis [core]reclaimPrice [core]canReclaimResources [core]canReclaimResourcesNextSearchRange [core]canReclaimResourcesOnlyWithTags [core]canReclaimUnitsOnlyWithTags [core]resourceReclaimMultiplier [core]canRepairUnitsOnlyWithTags [core]canRepairBuildings [core]canRepairUnits [core]autoRepair [core]nanoRange [core]nanoRepairSpeed [core]nanoBuildSpeed [core]nanoUnbuildSpeed [core]nanoReclaimSpeed [core]nanoRangeForRepairIsMelee [core]nanoRangeForReclaimIsMelee [core]nanoRangeForRepair [core]nanoRangeFprReclaim [core]nanoFactorySpeed [core]extraBUildRangeWhenBuildingThis [core]builtFrom_#_name [core]builtFrom_#_pos [core]builtFrom_#_forceNano [core]builtFrom_#_isLocked [core]builtFrom_#_isLockedMessage [core]exit_x [core]exit_y [core]exit_dirOffset [core]exit_heightOffset [core]exit_moveAwayAmount [core]exitHeightIgnoreParent [core]dieOnConstruct [core]dieZeroEnergy [core]numBitsOnDeath [core]nukeOnDeath [core]nukeOnDeathRange [core]nukeOnDeathDamage [core]nukeOnDeathDisableWhenNoNuke [core]fireTurretXAtSelfOnDeath [core]explodeOnDeath [core]explodeOnDeathGroundCollision [core]explodeTypeOnDeath [core]effectOnDeath [core]effectOnDeathGroundCollision [core]unitsSpawnedOnDeath [core]unitsSpawnedOnDeath_setToTeamOfLastAttacker [core]hideScorchMark [core]soundOnDeath [core]effectOnDeathIfUnbuilt [core]autoTriggerCooldownTime [core]autoTriggerCooldownTime_allowDangerousHighCPU [core]autoTriggerCheckRate [core]updateUnitMemory [core]updateUnitMemoryRate [core]autoTriggerCheckWhileNotBuilt [canBuild_Name]name [canBuild_Name]pos [canBUild_Name]tech [canBUild_Name]forceNano [canBUild_Name]isVisible [canBUild_Name]isLocked [canBuild_Name]isLockedMessage [canBUild_Name]isLockedAlt [canBuild_Name]isLockedAlt2 [canBUild_Name]addResources [canBUild_Name]price [canBUild_Name]isGuiBlinking [graphics]image [graphics]image_back [graphics]image_shield [graphics]image_wreak [graphocs]image_offsetX [graphics]iamge_offsetY [graphics]image_offsetH [graphics]image_floatingPointSize [graphics]isVisible [graphics]isVisibleToEnemies [graphics]teamColoringMode [graphics]scaleImagesTo [graphics]iamgeScale [graphics]drawLayer [graphics]whenBeingBuiltMakeTransparentTill [graphics]icon_zoomed_out [graphics]icon_zoomed_out_neverShow [graphics]icon_build [graphics]image_turret [graphics]teamColorsOnTurret [graphics]scaleTurretImageTo [graphics]lock_body_rotation_with_main_turret [graphics]lock_leg_roration_with_main_turret [graphics]image_shadow [graphics]shadowOffsetX [graphics]shaodowOffstY [graphics]iamge_shadow_frames [graphics]lock_shadow_rotation_with_main_turret [graphics]total_frames [graphics]frame_width [graphics]frame_height [graphics]splastEffect [graphics]dustEffect [graphics]splastEffectReverse [graphics]dustEffectReverse [graphics]movementEffect [graphics]movementEffectReverse [graphics]movementEffectRate [graphics]movementEffectReverseFilpEffects [graphics]repairEffect [graphics]repairEffectAtTarget [graphics]repairEffectRate [graphics]reclaimEffect [graphics]reclaimEffectAtTargrt [graphics]reclaimEffectRate [graphics]roate_with_direction [graphics]animation_direction_units [graphics]animation_direction_strideX [graphics]animation_direction_strideY [graphics]animation_direction_starting [graphics]disableLowHpFire [graphics]disableLowHpSmoke [graphics]showTransportBar [graphics]showHealthBar [graphics]showEnergyBar [graphics]showShieldBar [graphics]showQueueBar [graphics]showShotDelayBar [graphics]showSelectionIndicator [attack]canAttack [attack]canAttackFlyingUnits [attack]canAttackLandUnits [attack]canAttackUnderwaterUnits [attack]canAttackNotTouchingWaterUnits [attack]maxAttackRange [attack]canOnlyAttackUnitsWithTags [attack]canOnlyAttackUnitsWithoutTags [attack]turretMultiTargeting [attack]isMelee [attack]meleeEngangementDistance [attack]turretRotateWithBody [attack]attackMovement [attack]dieOnAttack [attack]isFixedFiring [attack]aimOffsetSpread [attack]stopTargetingAfterFiring [attack]disablePassiveTargeting [attack]showRangeUIGuide [attack]shootDelayMultiplier [attack]shootDamageMultiplier [turret_Name]x [turret_Name]y [turret_Name]copyFrom [turret_Name]projectile [turret_Name]altProjectile [turret_Name]altProjectileCondition [turret_Name]barrelX [turret_Name]barrelY [turret_Name]barrelHeight [turret_Name]height [turret_Name]size [turret_Name]turnSpeed [turret_Name]turnSpeedAcceleration [turret_Name]turnSpeedDeceleration [turret_Name]idleDir [turret_Name]idleDirReversing [turret_Name]shouldResetTurret [turret_Name]idleSweepAngle [turret_Name]idleSweepDelay [turret_Name]idleSweepSpeed [turret_Name]idleSweepCondition [turret_Name]idleSweepAddRandomDelay [turret_Name]idleSweepAddRandomAngle [turret_Name]attachedTo [turret_Name]slave [turret_Name]isMainNanoTurret [turret_Name]energyUsage [turret_Name]resourceUsage [turret_Name]delay [turret_Name]linkDelayWithTurret [turret_Name]warmup [turret_Name]warmupCallDownRate [turret_Name]warmupNoReset [turret_Name]warmupShootDelayTransfer [turret_Name]onShoot_freezeBodyMovementFor [turret_Name]barrelOffsetX_onOddShots [turret_Name]aimOffsetSpread [turret_Name]canShoot [turret_Name]canAttackFlyingUnits [turret_Name]canAttackLandUnits [turret_Name]canAttackUnderwaterUnits [turret_Name]canAttackNotTouchingWaterUnits [turret_Name]canOnlyAttackUnitsWithTags [turret_Name]canOnlyAttackUnitsWithoutTags [turret_Name]canAttackCondition [turret_Name]canAttackMaxAngle [turret_Name]clearTurretTargetAfterFiring [turret_Name]limitingRange [turret_Name]limitAngle [turret_Name]limitingMinRange [turret_Name]interceptProjectiles_withTags [turret_Name]interceptProjectiles_andTargetingGroundUnderDistance [turret_Name]interceptProjectiles_andUnderDistance [turret_Name]interceptProjectiles_andOverHeight [turret_Name]laserDefenceEnergyUse [turret_Name]invisible [turret_Name]image [turret_Name]image_applyTeamColors [turret_Name]image_drawOffsetX [turret_Name]image_drawOffsetY [turret_Name]chargeEffectImage [turret_Name]warmupStartEffect [turret_Name]shoot_sound [turret_Name]shoot_sound_vol [turret_Name]shoot_flame [turret_Name]shoot_light [turret_Name]idleSpin [turret_Name]onShoot_playAnimation [turret_Name]onShoot_triggerActions [turret_Name]onShoot_freezeBodyMovementFor [turret_Name]unloadUpToXUnitsAndGiveAttackOrder [turret_Name]recoilOffset [turret_Name]recoilOutTime [turret_Name]recoilReturnTime [turret_Name]showRangeUIGuide [projectile_Name]life [projectile_Name]deflectionPower [projectile_Name]explodeOnEndOfLife [projectile_Name]autoTargetingOnDeadTarget [projectile_Name]autoTargetingOnDeadTargetRange [projectile_Name]autoTargetingOnDeadTargetLead [projectile_Name]unloadUpToXUnitsFromSource [projectile_Name]teleporSource [projectile_Name]spawnUnit [projectile_Name]spawnProjectilesOnEndOfLife [projectile_Name]spawnProjectilesOnExplode [projectile_Name]spawnProjectilesOnCreate [projectile_Name]convertHitToSourceTeam [projectile_Name]tags [projectile_Name]flameWeapon [projectile_Name]dircetDamage [projectile_Name]areaDamage [projectile_Name]areaRadius [projectile_Name]areaDamageNoFallOff [projectile_Name]areaRadiusFromEdge [projectile_Name]areaExpandTime [projectile_Name]areaHitAirAndLandAtSameTime [projectile_Name]areaHitUnderwaterAlways [projectile_Name]areaIgnoreUnitsCloserThan [projectile_Name]buildingDamageMultiplier [projectile_Name]shieldDamageMultiplier [projectile_Name]shieldDefectionMultiplier [projectile_Name]hullDamageMultiplier [projectile_Name]ignoreParentShootDamageMultiplier [projectile_Name]armourIgnoreAmount [projectile_Name]friendlyFire [projectile_Name]mutatorX_ifUnitWithTags [projectile_Name]mutatorX_ifUnitWithoutTags [projectile_Name]mutatorX_directDamageMultiplier [projectile_Name]mutatorX_areaDamageMultiplier [projectile_Name]mutatorX_changedExplodeEffect [projectile_Name]mutatorX_addResourcesDiiectHit [projectile_Name]mutatorX_addResourcesAreaHit [projectile_Name]targetGround [projectile_Name]targetGround_includeTargetHeight [projectile_Name]targetGroundHeightOffset [projectile_Name]speed [projectile_Name]targetSpeed [projectile_Name]targetSpeedAcceleration [projectile_Name]ballistic [projectile_Name]ballistic_height [projectile_Name]ballistic_delaymove_height [projectile_Name]targetGroundSpread [projectile_Name]speedSpread [projectile_Name]instant [projectile_Name]instantReuseLast [projectile_Name]instantReuseLast_alsoChangeTurretAim [projectile_Name]instantReuseLast_keepAreaDamageList [projectile_Name]interceptProjectile_removeTargetLifeOnly [projectile_Name]disableLeadTargeting [projectile_Name]leadTargetingSpeedCalculation [projectile_Name]initialUnguidedSpeedHeight [projecitle_Name]gravity [projectile_Name]turnSpeed [projectile_Name]wobbleAmplitude [projectile_Name]wobbleFrequency [projectile_Name]pushForce [projectile_Name]pushVelocity [projectile_Name]moveWithParent [projectile_Name]sweepOffset [projectile_Name]sweepOffsetFromTargetRadius [projectile_Name]sweepSpeed [projectile_Name]retargetingInFlight [projectile_Name]retargetingInFlightSearchDelay [projectile_Name]retargetingInFlightSearchRange [projectile_Name]retargetingInFlightSearchLead [projectile_Name]retargetingInflightSeearchOnlyTags [projecitle_Name]color [projecitle_Name]invisible [projectile_Name]image [projectile_Name]drawType [projectile_Name]drawSize [projectile_Name]frame [projectile_Name]hitSound [projectile_Name]explodeEffect [projectile_Name]explodeEffectOnShield [projectile_Name]teamColorRatio [projectile_Name]teamColorRatio_sourceRatio [projectile_Name]drawUnderUnits [projectile_Name]effectOnCreate [projecitle_Name]shouldRevealFog [projectile_Name]alwaysVisibleInFog [projectile_Name]nukeWeapon [projectile_Name]trailEffect [projectile_Name]trailEffectRate [projectile_Name]lightCastOnGround [projectile_Name]lightSize [projectile_Name]lightColor [projectile_Name]largeHitEffect [projectile_Name]lightingEffect [projectile_Name]laserEffect [projectile_Name]beamImage [projectile_Name]beamImageOffsetRate [projectile_Name]beamImageStart [projectile_Name]beamImageStartRotated [projectile_Name]beamImageEnd [projectile_Name]beamImageEndRotated [movement]movementType [movement]slowDeathFall [movement]moveSpeed [movement]moveAccelerationSpeed [movement]moveDecelerationSpeed [movement]reverseSpeedPercentage [movement]landOnGround [movement]targetHeight [movement]targetHeightDrift [movement]startingHeightOffset [movement]heightChangeRate [movement]fallingAcceleration [movement]fallingAccelerationDead [movement]maxTurnSpeed [movement]turnAcceleration [movement]moveSlidingMode [movement]moveIgnoringBody [movement]moveSlidingDir [movement]joinsGroupFormations [ai]useAsBuilder [ai]useAsTransport [ai]useAsHarvester [ai]disableUse [ai]ai_upgradePriority [ai]buildPriority [ai]noneInBaseExtraPriority [ai]noneGlobalExtraPriority [ai]recommendedInEachBaseNum [ai]recommendedInEachBasePriorityIfUnmet [ai]upgradedFrom [ai]maxGlobal [ai]maxEachBase [ai]notPassivelyTargetedByOtherUnits [ai]lowPriorityTargetForOtherUnits [ai]whenUsingAsHarvester_recommendedInEachBase [ai]whenUsingAsHarvester_recommendedGlobal [ai]whenUsingAsHarvester_includeOtherHarvesterCounts [ai]onlyUseAsHarvester_ifBaseHasUnitTagged [arm_#]x [leg_#]x [arm_#]y [arm_#]copyFrom [arm_#]attach_x [arm_#]attach_y [arm_#]rotateSpeed [arm_#]endDirOffset [arm_#]lockMovement [arm_#]heightSpeed [arm_#]moveSpeed [arm_#]moveWarmup [arm_#]holdDisMin [arm_#]holdDisMax [arm_#]holdDisMin_maxMovingLegs [arm_#]hold_moveOnlyIfFurthest [arm_#]holdDisMin_checkNeighbours [arm_#]hardLimit [arm_#]estimatingPositionMultiplier [arm_#]hidden [arm_#]image_end [arm_#]iamge_end_shadow [arm_#]iamge_end_teamColors [arm_#]image_foot [arm_#]image_foot_shadow [arm_#]image_middle [arm_#]image_leg [arm_#]draw_foot_on_top [arm_#]drawOverBody [arm_#]drawUnderAllUnits [arm_#]drawDirOffset [arm_#]dust_effect [arm_#]spinRate [arm_#]favourOppositeSideNeighbours [arm_#]drawLegWhenZoomedOut [arm_#]drawFootWhenZoomedOut [arm_#]liftingHeightOffset [arm_#]targetHeight [arm_#]targetHeightRelative [attachment_Name]x [attachment_Name]y [attachment_Name]height [attachment_Name]idleDir [attachment_Name]idleDirReversing [attachment_Name]isVisible [attachment_Name]onCreateSpawnUnitOf [attachment_Name]isUnselectable [attachment_Name]canAttack [attachment_Name]canBeAttackedAndDamaged [attachment_Name]deattachIfWantingToMove [attachment_Name]lockLegMovement [attachment_Name]keepAliveWhenParentDies [attachment_Name]setDrawLayerOnTop [attachment_Name]setDrawLayerOnBottom [attachment_Name]addTransportedUnits [attachment_Name]lockRotation [attachment_Name]rotateWithParent [attachment_Name]resetRotationWhenNotAttacking [attachment_Name]prioritizeParentsMainTarget [attachment_Name]alwaysAllowedToAttackParentsMainTarget [attachment_Name]onParentTeamChangeKeepCurrentTeam [attachment_Name]smoothlyBlendPositionWhenExistingUnitAdded [attachment_Name]keepWaypointsNeedingMovement [attachment_Name]showAllActionFrom [attachment_Name]createIncompleteIfParentIs [attachment_Name]redirectDamageToParent [attachment_Name]redirectDamageToParent_shieldOnly [action_Name]text [action_Name]textPostFix [action_Name]description [action_Name]displayType [action_Name]displayRemainingStockpile [action_Name]pos [action_Name]iconImage [action_Name]iconExtraImage [action_Name]iconExtraColor [action_Name]iconExtraIsVisible [action_Name]unitShownInUI [action_Name]guiBuildUnit [action_Name]setBuilt [action_Name]tags [action_Name]textAddUnitName [action_Name]descriptionAddFromUnit [action_Name]descriptionAddUnitStats [action_Name]unitShownInUIWithHpBar [action_Name]unitShownInUIWithProgressBar [action_Name]alwaysSinglePress [action_Name]price [action_Name]isActive [action_Name]isVisible [action_Name]isLocked [action_Name]isLockedMessage [action_Name]isLockedAlt [action_Name]isLockedAlt2 [action_Name]allowMultipleInQueue [action_Name]onlyOneUnitAtTAime [action_Name]isGuiBlinking [action_Name]isAlsoViewableByAllies [action_Name]isAlsoViewableByEnemies [action_Name]ai_isHighProiority [action_Name]ai_isDisabled [action_Name]ai_considerSameAsBuilding [action_Name]autoTriggerOnEvent [action_Name]autoTrigger [action_Name]autoTriggerCheckRate [action_Name]buildSpeed [action_Name]highPriorityQueue [action_Name]canPlayerCancel [action_Name]whenBuilding_cannotMove [action_Name]whenBuiling_playAnimation [action_Name]whenBuilding_rotateTo [action_Name]whenBUilding_rotateTo_orBackwards [action_Name]whenBuilding_rotateTo_waitTillRotated [action_Name]whenBuilding_temporarilyConvertTo [action_Name]whenBuilding_temporarilyConvertTo_keepFields [action_Name]whenBuilding_triggerAction [action_Name]whenBuilding_rotateTo_aimAtActionTarget [action_Name]whenBuilding_rotateTo_rotateTurretX [action_Name]spawnEffectsOnQueue [action_Name]playSoundToPlayerOnQueue [action_Name]requireConditional [action_Name]convertTo [action_Name]convertTo_keepCurrentTags [action_Name]convertTo_keepCurrentFields [action_Name]addEnergy [action_Name]addResources [action_Name]addResourcesScaledByAIHandicaps [action_Name]addResourcesWithLogic [action_Name]setResourcesWithLogic [action_Name]deleteSelf [action_Name]resetCustomTimer [action_Name]setBodyRotation [action_Name]setUnitStats [action_Name]resetUnitStats [action_Name]setUnitMemory [action_Name]sendMessageTo [action_Name]sendMessageWithTags [action_Name]sendMessageWithData [action_Name]refundAllQueuedItems [action_Name]removeAllQueuedItemsWithoutRefund [action_Name]alsoTriggerAction [action_Name]alsoQueueAction [action_Name]alsoTriggerOrQueueActionConditional [action_Name]alsoTriggerOrQueueActionWithTarget [action_Name]playSoundAtUnit [action_Name]playSoundGloabally [action_Name]playSoundToPlayer [action_Name]fireTurretXAtGround [action_Name]fireTurretXAtGround_withOffset [action_Name]fireTurretXAtGround_withProjectile [action_Name]fireTurretXAtGround_withTarget [action_Name]fireTurretXAtGround_count [action_Name]fireTurretXAtGround_onlyOverPassableTileOf [action_Name]spawnUnits [action_Name]produceUnits [action_Name]spawnEffects [action_Name]offsetSelfAbsolute [action_Name]addUnitsIntoTransport [action_Name]deleteNumUnitsFromTransport [action_Name]deleteNumUnitsFromTransport_onlyWithTags [action_Name]startUnloadingTranport [action_Name]forceUnloadTransportNow [action_Name]forceUnloadTransportNow_onlyOnSlot [action_Name]clearAllWaypoints [action_Name]clearActiveWaypoint [action_Name]addWaypoint_type [action_Name]addWaypoint_unitType [action_Name]addWaypoint_prepend [action_Name]addWaypoint_triggerActionIfFailed [action_Name]addWaypoint_triggerActionIfMatched [action_Name]addWaypoint_maxTime [action_Name]addWaypoint_target_nearestUnit_tagged [action_Name]addWaypoint_target_nearestUnit_team [action_Name]addWaypoint_target_nearestUnit_maxRange [action_Name]addWaypoint_target_nearestUnit_mapMustBeReachable [action_Name]addWaypoint_target_nearestUnit_fromReference [action_Name]addWaypoint_position_offsetFromSelf [action_Name]addWaypoint_position_fromAction [action_Name]addWaypoint_position_randomOffsetFromSelf [action_Name]addWaypoint_position_relativeOffsetFromSelf [action_Name]addWaypoint_target_randomUnit_tagged [action_Name]addWaypoint_target_randomUnit_team [action_Name]addWaypoint_target_randomUnit_maxRange [action_Name]addAllActionCooldownsTime [action_Name]addActionCooldownTime [action_Name]addActionCooldownApplyToActions [action_Name]clearAllActionCooldowns [action_Name]playAnimation [action_Name]playAnimationIfNotPlaying [action_Name]finishPlayingLastAnimation [action_Name]stopLastAnimation [action_Name]switchToNeutralTeam [action_Name]switchToAggressiveTeam [action_Name]switchToTeam [action_Name]takeResources [action_Name]takeResources_includeUnitsInTransport [action_Name]takeResources_includeParent [action_Name]takeResources_includeReference [action_Name]takeResources_includeUnitsWithinRange [action_Name]takeResources_includeUnitsWithinRange_team [action_Name]takeResources_excludeUnitsWithoutTags [action_Name]takeResources_excludeUnitsWithTheseResources [action_Name]takeResources_excludeUnitsWithoutAllResources [action_Name]takeResources_triggerActionIfAnyCollected [action_Name]takeResources_triggerActionIfNoneCollected [action_Name]takeResources_discardCollected [action_Name]takeResources_keepResourcesOnTarget [action_Name]takeResources_maxUnits [action_Name]takeResources_directTransfrStoppingAtZero [action_Name]convertResource_from [action_Name]convertResource_to [action_Name]convertResource_minAmount [action_Name]convertResource_maxAmount [action_Name]convertResource_multiplyAmountBy [action_Name]resourceAmount [action_Name]resourceAmount_setValue [action_Name]resourceAmount_addOtherResource [action_Name]resourceAmount_multiplyBy [action_Name]attachments_addNewUnits [action_Name]attachments_deleteNumUnits [action_Name]attachments_onlyOnSlots [action_Name]disconnectFromParent [action_Name]attachments_unload [action_Name]attachemnts_disconnect [action_Name]temporarilyAddTags [action_Name]temporarilyRemoveTags [action_Name]resetToDefaultTags [action_Name]addGlobalTeamTags [action_Name]removeGlobalTeamTags [action_Name]showMessageToPlayer [action_Name]showMessageToAllPlayers [action_Name]showMessageToAllEnemyPlayers [action_Name]showQuickWarLogToPlayer [action_Name]showQuickWarLogToAllPlayers [action_Name]debugMessage [action_Name]setHeight [action_Name]teleportTo [action_Name]transportTargetNow [action_Name]id [action_Name]fireTurretXAtGround_showGuideDecals [action_Name]autoTriggerOnEventRecursionLimit [action_Name]takeResources_triggerActionForEach [action_Name]takeResources_searchOnly [action_Naem]alsoTriggerActionRepeat [effect_Name]life [effect_Name]lifeRandom [effect_Name]alsoEmitEffects [effect_Name]alsoEmitEffectsOnDeath [effect_Name]ifSpawnFailsEmitEffects [effect_Name]alsoPlaySound [effect_Name]createWhenOffscreen [effect_Name]createWhenZoomOut [effect_Name]createWhenOverLiquid [effect_Name]createWhenOverLand [effect_Name]spawnChance [effect_Name]showInFog [effect_Name]delayedStartTimer [effect_Name]liveAfterAttachedDies [effect_Name]priority [effect_Name]attachedToUnit [effect_Name]alwayStartDirAtZero [effect_Name]atmospheric [effect_Name]physics [effect_Name]physicsGravity [effect_Name]xOffsetRelative [effect_Name]yOffsetRelative [effect_Name]xOffsetRelativeRandom [effect_Name]yOffsetRelativeRandom [effect_Name]xOffsetAbsolute [effect_Name]yOffsetAbsolute [effect_Name]xOffsetAbsoluteRandom [effect_Name]yOffsetAbsoluteRandom [effect_Name]xSpeedRelative [effect_Name]ySpeedRelative [effect_Name]xSpeedRelativeRandom [effect_Name]ySpeedRelativeRandom [effect_Name]xSpeedAbsolute [effect_Name]ySpeedAbsolute [effect_Name]xSpeedAbsoluteRandom [effect_Name]ySpeedAbsoluteRandom [effect_Name]hOffset [effect_Name]hOffsetRandom [effect_Name]hSpeed [effect_Name]hSpeedRandom [effect_Name]dirOffset [effect_Name]dirOffsetRandom [effect_Name]dirSpeed [effect_Name]dirSpeedRandom [effect_Name]frameIndex [effect_Name]frameIndexRandom [effect_Name]stripIndex [effect_Name]image [effect_Name]imageShadow [effect_Name]scaleFrom [effect_Name]scaleTo [effect_Name]color [effect_Name]teamColorRatio [effect_Name]drawUnderUnits [effect_Name]fadeInTime [effect_Name]fadeOut [effect_Name]alpha [effect_Name]shadow [effect_Name]pivotOffset [effect_Name]pivotOffsetRandom [effect_Name]total_frames [effect_Name]animateFrameStart [effect_Name]animateFrameEnd [effect_Name]animateFramePingPong [effect_Name]animateFrameSpeed [effect_Name]animateFrameSpeedRandom [effect_Name]animateFrameLooping [effect_Name]trailEffect [effect_Name]trailEffectRate [animation_Name]onActions [animation_Name]onActionsQueuedUnitPlayAt [animation_Name]blendIn [animation_Name]blendOut [animation_Name]pingPong [animation_Name]KeyFrameTimeScale [animation_Name]arm#_[time] [animation_Name]leg#_[time] [animation_Name]body_[time] [animation_Name]effect_[time] [animation_Name]direction_units [animation_Name]direction_strideX [animation_Name]direction_strideY [animation_Name]direction_starting [placementRule_Name]anyRuleInGroup [placementRule_Name]searchTags [placementRule_Name]searchTeam [placementRule_Name]searchOffsetX [placementRule_Name]searchOffsetY [placementRule_Name]searchDistance [placementRule_Name]excludeIncompleteBuildings [placementRule_Name]excludeNonBuildings [placementRule_Name]minCount [placementRule_Name]maxCount [placementRule_Name]blocksPlacement [placementRule_Name]cannotPlaceMessage [placementRule_Name]checkEachTile [resource_Name]displayName [global_resource_Name]displayName [resource_Name]displayNameShort [resource_Name]hidden [resource_Name]priority [resource_Name]displayColor [resource_Name]displayRoundedDown [resource_Name]displayTextPrefix [resource_Name]displayTextPostfix [resource_Name]displayTextAppendResource [resource_Name]displayWhenZero [resource_Name]displayPos [resource_Name]iconImage [resource_Name]iconImageUseInText [resource_Name]displayNameHideWhenIconShownInText [resource_Name]displayNameHideWhenIconShownInHUD [resource_Name]displayColorUseInText [resource_Name]appendResourceInHUD [resource_Name]appendResourceInHUD_whenThisZero [resource_Name]displayPrefixInHUD [resource_Name]displayPostfixInHUD [resource_Name]displayTextAppendResourceWithGap [resource_Name]displayDigitGrouping [resource_Name]equivalentGlobalResourceForAI [resource_Name]valueInStats [resource_Name]displayInHUd [template_Name] [decal_Name]layer [decal_Name]order [decal_Name]onlyWhenSelectedByOwnPlayer [decal_Name]onlyWhenSelectedByEnemyPlayer [decal_Name]onlyWhenSelectedByAllyNotOwnPlayer [decal_Name]onlyWhenSelectedByAnyPlayer [decal_Name]includeParentSelection [decal_Name]onlyPlayersWithUnitControl [decal_Name]onlyTeam [decal_Name]onlyWithZoomLevelOrMore [decal_Name]onlyWhileActive [decal_Name]onlyWhileAlive [decal_Name]onlyOnNonPreview [decal_Name]isVisible [decal_Name]imageScale [decal_Name]imageScaleX [decal_Name]imageScaleY [decal_Name]image [decal_Name]imageStack [decal_Name]teamColors [decal_Name]stack_hOffset [decal_Name]stack_frameOffset [decal_Name]stack_drawInReverseOrder [decal_Name]stack_indexCount [decal_Name]total_frames [decal_Name]frame_width [decal_Name]frame_height [decal_Name]frame [decal_Name]xOffsetRelative [decal_Name]yOffsetRelative [decal_Name]xOffsetAbsolute [decal_Name]yOffsetAbsolute [decal_Name]hOffset [decal_Name]dirOffset [decal_Name]pivotOffset [decal_Name]alwaysStartDirAtZero [decal_Name]imageShadow [decal_Name]shadowOffsetX [decal_Name]shadowOffsetY [decal_Name]basePosition [decal_Name]basePositionFromLegEnd [decal_Name]basePositionFromTurret [decal_Name]drawLineTo [decal_Name]color [decal_Name]lineWidth [decal_Name]alpha [comment_Name] |
注释
注释即为对代码的解释和说明。清晰的注释有利于帮助理解代码的含义。铁锈战争的.ini文件语法在注释方面提供了三种方式:
(1)用#进行单行的注释
在行的开头加上符号#后,游戏程序会忽略这一行的内容,不将其作为代码解析。但编写这些的人类可以注意到这些。
[projectile_1] #directDamage: 20 #经由反馈,伤害应该提高至30 directDamage: 30 …
(2)用"""和"""的组合进行多行注释
在行头使用"""作为起始,在之后的行尾使用"""作为结束。在其之间的内容均会被游戏忽略。注意:三个引号的组合还被游戏用于忽略 值 的换行符,有可能两个功能发生冲突。
""" 这是三个英文引号 实际上这个组合还有个功能,就是用它引住key: VALUE的value,使value允许换行输入如: builtFrom_1_name: airFactory 可以是 builtFrom_1_name: """airF actory""" 可是有一种情况,你用多行注释注释掉了有换行输入的内容它显然就会混乱,也就是目前的情况 """
(3)用[comment_NAME]进行成节的注释
该节之后的行直到下一个节前一行均不会被加载。
[comment_hiddenAction_1] autoTriggerOnEvent: created addGlobalTeamTags: 计时 [comment_1] maxHp: 2000 [core] #[comment_NAME]节下的东西是不会被加载的,去引用它会提示找不到任何key @copyFromSection: comment_1 …
mod-info.txt文件
纯文本文件。游戏通过在mod文件夹的根目录读取mod-info.txt这样命名的文件来获得mod作者提供的mod描述信息。
相关参数解释:
#(必填) [mod] #(选填)告诉游戏能够支持该mod运行的最低游戏版本。若不满足要求的最低版本,提示后仍可加载,但除地图外不可用,同时不提供代码错误的报错提醒。注意:在mod使用1.15p9及以上版本的代码(如decal节)时,游戏会强制要求填写 "minVersion: v1.15p9" minVersion: v1.15p7 #(必填)该mod在游戏中显示的标题 title: Mega Builders #(选填)该mod在游戏中显示的描述。使用"\n"使其在游戏中换行显示(pc版并不会换行显示) description: Example mod which replaces builders with Mega Builders. #(选填)在游戏中播放mod里的.ogg或.wav音频文件作为背景音乐 [music] #填音乐文件夹的路径 sourceFolder: soundtrack #当使用该mod的单位时播放该mod的音乐,填"true"或"false" whenUsingUnitsFromThisMod_playExclusively: true #加入音乐播放列表,填"true"或"false" addToNormalPlaylist: false #该文件支持单行注释 """和 多行 注释"""
all-units.template文件
纯文本文件。游戏程序会识别all-units.template这样命名的文件,将其内容自动应用到同级及以下级的所有.ini文件中(效果与使用core节下的copyFrom一致)。若存在代码错误,报错不会指向其本身,而是其所应用的.ini文件。
下级的all-units.template会替换上级的all-units.template