Mod语法:修订间差异
RustedWiki更新姬(留言 | 贡献) 小无编辑摘要 |
(→属性(property): 先更了[core]的部分,小白知道键的功能容易,但具体怎么填值容易搞乱,该表提供了对应值类型,和不填键时的缺省值) |
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=== 属性(property) === |
=== 属性(property) === |
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在Rusted Warfare中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。 |
在Rusted Warfare中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。 |
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键的类型(<b>施工中</b>): |
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<table class="wikitable sortable" border="1" style="word-break:break-all;"> |
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<tr><th>Section</th><th>Code</th><th>Value</th><th>Default</th><th>Notes</th></tr> |
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<tr><td>[core]</td><td>name</td><td>"string"</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>altNames</td><td>"string"(s)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>class</td><td>CustomUnitMetadata</td><td>CustomUnitMetadata</td><td></td></tr> |
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<tr><td>[core]</td><td>strictLevel</td><td>0/1</td><td>0</td><td></td></tr> |
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<tr><td>[core]</td><td>price</td><td>"int"/"customResourceX"="float"(s)</td><td></td><td>"int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"]</td></tr> |
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<tr><td>[core]</td><td>mass</td><td>"int"(>=0)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>techLevel</td><td>1/2/3</td><td>1</td><td></td></tr> |
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<tr><td>[core]</td><td>buildSpeed</td><td>"float"/"float"s</td><td>1</td><td>"float"=1/("float"s*60)</td></tr> |
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<tr><td>[core]</td><td>radius</td><td>"int"(>=0)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>isBio</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>isBug</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>isBuilder</td><td>bool</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>streamingCost</td><td>"int"/"customResourceX"="float"(s)</td><td></td><td>"int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"];[core]resourceRate:0;[core]switchPriceWithStreamingCost:false</td></tr> |
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<tr><td>[core]</td><td>switchPriceWithStreamingCost</td><td>"bool"</td><td>false</td><td>[core]resourceRate:0;[core]<del>StreamingCost:</del></td></tr> |
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<tr><td>[core]</td><td>maxHp</td><td>"int"(>=0, if ${core.disableDeathOnZeroHp} != true)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>selfRegenRate</td><td>"float"</td><td>0</td><td>hp/s=("float"*60)/s</td></tr> |
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<tr><td>[core]</td><td>maxShield</td><td>"int"(>=0)</td><td>0</td><td></td></tr> |
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<tr><td>[core]</td><td>startShieldAtZero</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>shieldRegen</td><td>"float"</td><td>0.25</td><td>shield/s=("float"*60)/s</td></tr> |
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<tr><td>[core]</td><td>energyMax</td><td>"float"(>=0)</td><td>0</td><td></td></tr> |
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<tr><td>[core]</td><td>energyRegen</td><td>"float"</td><td>0</td><td>energy/s=("float"*60)/s</td></tr> |
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<tr><td>[core]</td><td>energyStartingPercentage</td><td>"float"(0-1)</td><td>1</td><td></td></tr> |
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<tr><td>[core]</td><td>energyNeedsToRechargeToFull</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>energyRegenWhenRecharging</td><td>"float"</td><td>${core.energyRegen}</td><td>energy/s=("float"*60)/s</td></tr> |
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<tr><td>[core]</td><td>armour</td><td>"int"</td><td>0</td><td></td></tr> |
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<tr><td>[core]</td><td>armourMinDamageToKeep</td><td>"int"</td><td>1</td><td></td></tr> |
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<tr><td>[core]</td><td>borrowResourcesWhileAlive</td><td>"int"/"customResourceX"="float"(s)</td><td></td><td>"int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"]</td></tr> |
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<tr><td>[core]</td><td>borrowResourcesWhileBuilt</td><td>"int"/"customResourceX"="float"(s)</td><td></td><td>"int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"]</td></tr> |
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<tr><td>[core]</td><td>generation_resources</td><td>"int"/"customResourceX"="float"(s)</td><td></td><td>"int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"]</td></tr> |
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<tr><td>[core]</td><td>generation_active</td><td>"logicBoolean"</td><td>true</td><td></td></tr> |
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<tr><td>[core]</td><td>generation_credits</td><td>"int"</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>generation_delay</td><td>"int"(>=0)</td><td>40</td><td></td></tr> |
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<tr><td>[core]</td><td>showInEditor</td><td>"bool"</td><td>true</td><td></td></tr> |
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<tr><td>[core]</td><td>displayText</td><td>"string"/i:"localeKey"</td><td></td><td>/assets/translations/Strings.properties-->"localeKey"=xxx;if displayText:i:"localeKey", displayText_"LANG":"string"</td></tr> |
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<tr><td>[core]</td><td>displayText_"LANG"</td><td>"string"/i:"localeKey"</td><td></td><td>"LANG" = ISO 639-1 Code(zh,ru,ja...);/assets/translations/Strings.properties-->"localeKey"=xxx;displayText:"string"(/i:"localeKey");if displayText_"LANG":i:"localeKey", displayText:"string"</td></tr> |
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<tr><td>[core]</td><td>displayDescription</td><td>"string"/i:"localeKey"</td><td></td><td>/assets/translations/Strings.properties-->"localeKey"=xxx;if displayDescription:i:"localeKey", displayDescription_"LANG":"string"</td></tr> |
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<tr><td>[core]</td><td>displayDescription_"LANG"</td><td>"string"/i:"localeKey"</td><td></td><td>"LANG" = ISO 639-1 Code(zh,ru,ja...);/assets/translations/Strings.properties-->"localeKey"=xxx;displayDescription:"string"(/i:"localeKey");if displayDescription_"LANG":i:"localeKey", displayDescription:"string"</td></tr> |
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<tr><td>[core]</td><td>displayLocaleKey</td><td>"unitLocaleKey"</td><td></td><td>/assets/translations/Strings.properties-->units."unitLocaleKey".name</td></tr> |
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<tr><td>[core]</td><td>displayRadius</td><td>"int"(>=0)</td><td>${core.radius}</td><td></td></tr> |
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<tr><td>[core]</td><td>uiTargetRadius</td><td>"int"(>=0;==6, if ${core.radius} < 6)</td><td>${core.radius}</td><td></td></tr> |
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<tr><td>[core]</td><td>shieldRenderRadius</td><td>"int"(>=0)</td><td>${core.radius}</td><td></td></tr> |
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<tr><td>[core]</td><td>shieldDisplayOnlyDeflection</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>shieldDeflectionDisplayRate</td><td>"float"</td><td>4</td><td>Unfiled</td></tr> |
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<tr><td>[core]</td><td>showOnMinimap</td><td>"bool"</td><td>true</td><td></td></tr> |
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<tr><td>[core]</td><td>showActionsWithMixedSelectionIfOtherUnitsHaveTag</td><td>"tag"(s)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>showOnMinimapToEnemies</td><td>"bool"</td><td>${graphics.isVisibleToEnemies}</td><td></td></tr> |
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<tr><td>[core]</td><td>isBuilding</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>footprint</td><td>-"int",-"int","int","int"(>=0)</td><td>-0,-0,0,0</td><td>"int"="int"*tile="int"*(20px*20px)</td></tr> |
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<tr><td>[core]</td><td>constructionFootprint</td><td>-"int",-"int","int","int"<(>=0)/td><td>-0,-0,0,0</td><td>"int"="int"*tile="int"*(20px*20px)</td></tr> |
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<tr><td>[core]</td><td>displayFootprint</td><td>-"int",-"int","int","int"(>=0)</td><td>${core.footprint}</td><td>"int"="int"*tile="int"*(20px*20px)</td></tr> |
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<tr><td>[core]</td><td>buildingSelectionOffset</td><td>"int"</td><td>0</td><td>"int"="int"px*"int"px</td></tr> |
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<tr><td>[core]</td><td>buildingToFootprintOffsetX</td><td>"float"</td><td>10</td><td>"float"="float"px</td></tr> |
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<tr><td>[core]</td><td>buildingToFootprintOffsetY</td><td>"float"</td><td>10</td><td>"float"="float"px</td></tr> |
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<tr><td>[core]</td><td>placeOnlyOnResPool</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>selfBuildRate</td><td>"float"/"float"s</td><td>0</td><td>"float"=1/("float"s*60)</td></tr> |
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<tr><td>[core]</td><td>ignoreInUnitCapCalculation</td><td>"bool"</td><td>${core.isBuilding}</td><td></td></tr> |
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<tr><td>[core]</td><td>copyFrom</td><td>"filePath"(.ini)(s)</td><td></td><td>"filePath" = ./../xxx/xx/xxxx.ini</td></tr> |
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<tr><td>[core]</td><td>dont_load</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>overrideAndReplace</td><td>"unitName"(s)</td><td></td><td>"unitName" = ${core.name}</td></tr> |
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<tr><td>[core]</td><td>onNewMapSpawn</td><td>emptyResourcePools_asNeutral/emptyOrOccupiedResourcePools_asNeutral/mapCenter_asNeutral/mapCenter_eachActiveTeam/spawnPoint_eachActiveTeam</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>isLocked</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>isLockedIfGameModeNoNuke</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>experimental</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>stayNeutral</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>createNeutral</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>createOnAggressiveTeam</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>tags</td><td>"tag"(s)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>defineUnitMemory</td><td>boolean/float/number/unit/string "string"(s)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>fogOfWarSightRange</td><td>"int"(>=0)</td><td>15</td><td>"int"="int"px</td></tr> |
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<tr><td>[core]</td><td>fogOfWarSightRangeWhileNotBuilt</td><td>"int"(>=0)</td><td>${core.fogOfWarSightRange}</td><td>"int"="int"px</td></tr> |
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<tr><td>[core]</td><td>softCollisionOnAll</td><td>"int"(>=0)</td><td>0</td><td></td></tr> |
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<tr><td>[core]</td><td>disableAllUnitCollisions</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>isUnrepairableUnit</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>isUnselectable</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>isUnselectableAsTarget</td><td>"bool"</td><td>${core.isUnselectable}</td><td></td></tr> |
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<tr><td>[core]</td><td>isPickableStartingUnit</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>startFallingWhenStartingUnit</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>soundOnAttackOrder</td><td>"filePath"(.ogg/.wav)(s)</td><td></td><td>"filePath" = ./../xxx/xx/xxxx.ogg(/.wav)</td></tr> |
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<tr><td>[core]</td><td>soundOnMoveOrder</td><td>"filePath"(.ogg/.wav)(s)</td><td></td><td>"filePath" = ./../xxx/xx/xxxx.ogg(/.wav)</td></tr> |
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<tr><td>[core]</td><td>soundOnNewSelection</td><td>"filePath"(.ogg/.wav)(s)</td><td></td><td>"filePath" = ./../xxx/xx/xxxx.ogg(/.wav)</td></tr> |
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<tr><td>[core]</td><td>canNotBeDirectlyAttacked</td><td>"bool"</td><td>false</td><td>[core]<del>canOnlyBeAttackedByUnitsWithTags:</del></td></tr> |
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<tr><td>[core]</td><td>canNotBeDamaged</td><td>"bool"</td><td>${core.canNotBeDirectlyAttacked}</td><td></td></tr> |
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<tr><td>[core]</td><td>canNotBeGivenOrdersByPlayer</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>canOnlyBeAttackedByUnitsWithTags</td><td>"tag"(s)</td><td></td><td>[core]<del>canNotBeDirectlyAttacked:</del></td></tr> |
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<tr><td>[core]</td><td>disableDeathOnZeroHp</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>transportSlotsNeeded</td><td>"int"(>=0)</td><td>1</td><td></td></tr> |
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<tr><td>[core]</td><td>maxTransportingUnits</td><td>"int"(>=0)</td><td>0</td><td></td></tr> |
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<tr><td>[core]</td><td>transportUnitsRequireTag</td><td>"tag"(s)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>transportUnitsRequireMovementType</td><td>NONE/LAND/BUILDING/HOVER/OVER_CLIFF/OVER_CLIFF_WATER/AIR/WATER(s)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>transportUnitsBlockAirAndWaterUnits</td><td>"bool"</td><td>true</td><td></td></tr> |
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<tr><td>[core]</td><td>transportUnitsKeepBuiltUnits</td><td>"logicBoolean"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>transportUnitsCanUnloadUnits</td><td>"logicBoolean"</td><td>if not (self.isOverLiquid or self.isMoving)</td><td></td></tr> |
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<tr><td>[core]</td><td>transportUnitsAddUnloadOption</td><td>"bool"</td><td>true/false(if ${core.transportUnitsCanUnloadUnits} == false)</td><td></td></tr> |
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<tr><td>[core]</td><td>transportUnitsUnloadDelayBetweenEachUnit</td><td>"float"/"float"s</td><td>30</td><td>"float"s="float"*60</td></tr> |
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<tr><td>[core]</td><td>transportUnitsKillOnDeath</td><td>"logicBoolean"</td><td>true</td><td></td></tr> |
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<tr><td>[core]</td><td>transportUnitsHealBy</td><td>"float"</td><td>0</td><td>hp/s=("float"*60)/s</td></tr> |
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<tr><td>[core]</td><td>transportUnitsBlockOtherTransports</td><td>"bool"</td><td>true</td><td></td></tr> |
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<tr><td>[core]</td><td>whileNeutralTransportAnyTeam</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>whileNeutralConvertToTransportedTeam</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>convertToNeutralIfNotTransporting</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>transportUnitsOnTeamChangeKeepCurrentTeam</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>resourceRate</td><td>"float"(>0)</td><td>0</td><td>[core]switchPriceWithStreamingCost:false;[core]<del>StreamingCost:</del></td></tr> |
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<tr><td>[core]</td><td>similarResourcesHaveTag</td><td>"tag"(s)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>resourceMaxConcurrentReclaimingThis</td><td>"int"(>=0)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>reclaimPrice</td><td>"int"/"customResourceX"="float"(s)</td><td></td><td>"int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"]</td></tr> |
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<tr><td>[core]</td><td>canReclaimResources</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>canReclaimResourcesNextSearchRange</td><td>"int"(>=0)</td><td>500</td><td></td></tr> |
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<tr><td>[core]</td><td>canReclaimResourcesOnlyWithTags</td><td>"tag"(s)</td><td></td><td></td></tr> |
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<tr><td>[core]</td><td>canReclaimUnitsOnlyWithTags</td><td>"tag"(s)</td><td></td><td>[core]canRepairBuildings:true/[core]canRepairUnits:true</td></tr> |
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<tr><td>[core]</td><td>resourceReclaimMultiplier</td><td>"float"</td><td>1</td><td></td></tr> |
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<tr><td>[core]</td><td>canRepairUnitsOnlyWithTags</td><td>"tag"(s)</td><td></td><td>[core]canRepairBuildings:true/[core]canRepairUnits:true</td></tr> |
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<tr><td>[core]</td><td>canRepairBuildings</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>canRepairUnits</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>autoRepair</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>nanoRange</td><td>"int"(>=0)</td><td>85</td><td></td></tr> |
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<tr><td>[core]</td><td>nanoRepairSpeed</td><td>"float"</td><td>0.2</td><td>hp/s=("float"*60)/s</td></tr> |
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<tr><td>[core]</td><td>nanoBuildSpeed</td><td>"float"(>=0)</td><td>1</td><td></td></tr> |
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<tr><td>[core]</td><td>nanoUnbuildSpeed</td><td>"float"(>=0)</td><td>1</td><td></td></tr> |
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<tr><td>[core]</td><td>nanoReclaimSpeed</td><td>"float"(>=0)</td><td>${core.nanoRepairSpeed}*5.1</td><td>hp/s=("float"*60)/s</td></tr> |
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<tr><td>[core]</td><td>nanoRangeForRepairIsMelee</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>nanoRangeForReclaimIsMelee</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>nanoRangeForRepair</td><td>"int"(>=0)</td><td>${core.nanoRange}</td><td></td></tr> |
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<tr><td>[core]</td><td>nanoRangeForReclaim</td><td>"int"(>=0)</td><td>${core.nanoRange}</td><td></td></tr> |
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<tr><td>[core]</td><td>nanoFactorySpeed</td><td>"float"(>=0)</td><td>1</td><td></td></tr> |
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<tr><td>[core]</td><td>extraBuildRangeWhenBuildingThis</td><td>"int"</td><td>0</td><td></td></tr> |
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<tr><td>[core]</td><td>builtFrom_"#"_name</td><td>"unitName"(s)</td><td></td><td>"#" = "int"(>=0);"unitName" = ${core.name}</td></tr> |
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<tr><td>[core]</td><td>builtFrom_"#"_pos</td><td>"float"</td><td></td><td>"#" = "int"(>=0)</td></tr> |
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<tr><td>[core]</td><td>builtFrom_"#"_forceNano</td><td>"bool"</td><td>false</td><td>"#" = "int"(>=0)</td></tr> |
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<tr><td>[core]</td><td>builtFrom_"#"_isLocked</td><td>"logicBoolean"</td><td>false</td><td>"#" = "int"(>=0)</td></tr> |
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<tr><td>[core]</td><td>builtFrom_"#"_isLockedMessage</td><td>"string"/i:"localeKey"</td><td></td><td>"#" = "int"(>=0);/assets/translations/Strings.properties-->"localeKey"=xxx</td></tr> |
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<tr><td>[core]</td><td>exit_x</td><td>"float"</td><td>0</td><td></td></tr> |
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<tr><td>[core]</td><td>exit_y</td><td>"float"</td><td>9</td><td></td></tr> |
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<tr><td>[core]</td><td>exit_dirOffset</td><td>"float"</td><td>180(units)/0(buildings)</td><td></td></tr> |
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<tr><td>[core]</td><td>exit_heightOffset</td><td>"float"</td><td>0</td><td></td></tr> |
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<tr><td>[core]</td><td>exit_moveAwayAmount</td><td>"float"</td><td>70</td><td></td></tr> |
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<tr><td>[core]</td><td>exitHeightIgnoreParent</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>dieOnConstruct</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>dieOnZeroEnergy</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>numBitsOnDeath</td><td>"int"(>=0)</td><td>4(if ${core.mass} <= 30000)/8(if ${core.mass} > 30000)/7(buildings)</td><td></td></tr> |
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<tr><td>[core]</td><td>nukeOnDeath</td><td>"bool"</td><td>false</td><td></td></tr> |
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<tr><td>[core]</td><td>nukeOnDeathRange</td><td>"float"(>=0)</td><td>250</td><td></td></tr> |
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<tr><td>[core]</td><td>nukeOnDeathDamage</td><td>"float"</td><td>5400</td><td></td></tr> |
|||
<tr><td>[core]</td><td>nukeOnDeathDisableWhenNoNuke</td><td>"bool"</td><td>false</td><td></td></tr> |
|||
<tr><td>[core]</td><td>fireTurretXAtSelfOnDeath</td><td>"turretX"</td><td></td><td>[turret_"turretX"]</td></tr> |
|||
<tr><td>[core]</td><td>explodeOnDeath</td><td>"bool"</td><td>true</td><td></td></tr> |
|||
<tr><td>[core]</td><td>explodeOnDeathGroundCollision</td><td>"bool"</td><td>true</td><td></td></tr> |
|||
<tr><td>[core]</td><td>explodeTypeOnDeath</td><td>verysmall/small/normal/large/largeUnit/building/buildingNoShockwaveOrSmoke/verylargeBuilding(s)</td><td>normal</td><td></td></tr> |
|||
<tr><td>[core]</td><td>effectOnDeath</td><td>smoke/shockwave/small/medium/large/CUSTOM:"customEffectX"*"int"(>=0)(s)</td><td></td><td>[effect_"customEffectX"]</td></tr> |
|||
<tr><td>[core]</td><td>effectOnDeathGroundCollision</td><td>smoke/shockwave/small/medium/large/CUSTOM:"customEffectX"*"int"(>=0)(s)</td><td></td><td>[effect_"customEffectX"]</td></tr> |
|||
<tr><td>[core]</td><td>unitsSpawnedOnDeath</td><td>"unitName"*"int"(>=0)(s)</td><td></td><td>"unitName" = ${core.name}</td></tr> |
|||
<tr><td>[core]</td><td>unitsSpawnedOnDeath_setToTeamOfLastAttacker</td><td>"bool"</td><td>false</td><td></td></tr> |
|||
<tr><td>[core]</td><td>hideScorchMark</td><td>"bool"</td><td>false</td><td></td></tr> |
|||
<tr><td>[core]</td><td>soundOnDeath</td><td>"built-inSound"/"filePath"(.ogg/.wav)(s)</td><td></td><td>\res\raw\"built-inSound".ogg(/.wav)</td></tr> |
|||
<tr><td>[core]</td><td>effectOnDeathIfUnbuilt</td><td>smoke/shockwave/small/medium/large/CUSTOM:"customEffectX"*"int"(>=0)(s)</td><td></td><td>[effect_"customEffectX"]</td></tr> |
|||
<tr><td>[core]</td><td>autoTriggerCooldownTime</td><td>"float"(>=5;<120;>=0,if ${core.autoTriggerCooldownTime_allowDangerousHighCPU} == true)/"float"s(>=${5/60}s;<2s;>=0s,if ${core.autoTriggerCooldownTime_allowDangerousHighCPU} == true)</td><td>60</td><td></td></tr> |
|||
<tr><td>[core]</td><td>autoTriggerCooldownTime_allowDangerousHighCPU</td><td>"bool"</td><td>false</td><td></td></tr> |
|||
<tr><td>[core]</td><td>autoTriggerCheckRate</td><td>everyFrame/every4Frames/every8Frames</td><td>everyFrame</td><td></td></tr> |
|||
</table> |
|||
=== 注释 === |
=== 注释 === |
||
注释即为对代码的解释和说明。清晰的注释有利于帮助理解代码的含义。铁锈战争的<code>.ini</code>文件语法在注释方面提供了三种方式: |
注释即为对代码的解释和说明。清晰的注释有利于帮助理解代码的含义。铁锈战争的<code>.ini</code>文件语法在注释方面提供了三种方式: |
2022年7月19日 (二) 19:30的版本
![]() |
Rusted Wiki欢迎您参与完善本条目 |
.ini文件
纯文本文件。游戏通过读取以.ini
为扩展名的文件来获取具体单位的属性。内容组成方面,由节(section)、键(key)、注释(comment)三个部分组成:
节(section)
包含用两个半角英文方括号包围的节的名称([section]),单独占一行。用于声明相关的键从属于该节。其后的行直到另一个节前一行的键均归属于该节。名称不同的节视为不同类型的节。
节的类型:
[core] [canBuild_NAME] [graphics] [attack] [turret_NAME] [projectile_NAME] [movement] [ai] [leg_#] [arm_#] [attachment_NAME] [action_NAME] [hiddenAction_NAME] [effect_NAME] [animation_NAME] [placementRule_NAME] [global_resource_NAME] [resource_NAME] [template_NAME] [comment_NAME]
属性(property)
在Rusted Warfare中,属性包含一组键值对。键(key)的名称与其对应的值(value)用半角冒号隔开,单独占一行。用于规定单位的具体属性。名称不同的键视为不同类型的键,名称相同的键从属于不同类型的节视为不同类型的键。
键的类型(施工中):
Section | Code | Value | Default | Notes |
---|---|---|---|---|
[core] | name | "string" | ||
[core] | altNames | "string"(s) | ||
[core] | class | CustomUnitMetadata | CustomUnitMetadata | |
[core] | strictLevel | 0/1 | 0 | |
[core] | price | "int"/"customResourceX"="float"(s) | "int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"] | |
[core] | mass | "int"(>=0) | ||
[core] | techLevel | 1/2/3 | 1 | |
[core] | buildSpeed | "float"/"float"s | 1 | "float"=1/("float"s*60) |
[core] | radius | "int"(>=0) | ||
[core] | isBio | "bool" | false | |
[core] | isBug | "bool" | false | |
[core] | isBuilder | bool | false | |
[core] | streamingCost | "int"/"customResourceX"="float"(s) | "int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"];[core]resourceRate:0;[core]switchPriceWithStreamingCost:false | |
[core] | switchPriceWithStreamingCost | "bool" | false | [core]resourceRate:0;[core] |
[core] | maxHp | "int"(>=0, if ${core.disableDeathOnZeroHp} != true) | ||
[core] | selfRegenRate | "float" | 0 | hp/s=("float"*60)/s |
[core] | maxShield | "int"(>=0) | 0 | |
[core] | startShieldAtZero | "bool" | false | |
[core] | shieldRegen | "float" | 0.25 | shield/s=("float"*60)/s |
[core] | energyMax | "float"(>=0) | 0 | |
[core] | energyRegen | "float" | 0 | energy/s=("float"*60)/s |
[core] | energyStartingPercentage | "float"(0-1) | 1 | |
[core] | energyNeedsToRechargeToFull | "bool" | false | |
[core] | energyRegenWhenRecharging | "float" | ${core.energyRegen} | energy/s=("float"*60)/s |
[core] | armour | "int" | 0 | |
[core] | armourMinDamageToKeep | "int" | 1 | |
[core] | borrowResourcesWhileAlive | "int"/"customResourceX"="float"(s) | "int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"] | |
[core] | borrowResourcesWhileBuilt | "int"/"customResourceX"="float"(s) | "int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"] | |
[core] | generation_resources | "int"/"customResourceX"="float"(s) | "int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"] | |
[core] | generation_active | "logicBoolean" | true | |
[core] | generation_credits | "int" | ||
[core] | generation_delay | "int"(>=0) | 40 | |
[core] | showInEditor | "bool" | true | |
[core] | displayText | "string"/i:"localeKey" | /assets/translations/Strings.properties-->"localeKey"=xxx;if displayText:i:"localeKey", displayText_"LANG":"string" | |
[core] | displayText_"LANG" | "string"/i:"localeKey" | "LANG" = ISO 639-1 Code(zh,ru,ja...);/assets/translations/Strings.properties-->"localeKey"=xxx;displayText:"string"(/i:"localeKey");if displayText_"LANG":i:"localeKey", displayText:"string" | |
[core] | displayDescription | "string"/i:"localeKey" | /assets/translations/Strings.properties-->"localeKey"=xxx;if displayDescription:i:"localeKey", displayDescription_"LANG":"string" | |
[core] | displayDescription_"LANG" | "string"/i:"localeKey" | "LANG" = ISO 639-1 Code(zh,ru,ja...);/assets/translations/Strings.properties-->"localeKey"=xxx;displayDescription:"string"(/i:"localeKey");if displayDescription_"LANG":i:"localeKey", displayDescription:"string" | |
[core] | displayLocaleKey | "unitLocaleKey" | /assets/translations/Strings.properties-->units."unitLocaleKey".name | |
[core] | displayRadius | "int"(>=0) | ${core.radius} | |
[core] | uiTargetRadius | "int"(>=0;==6, if ${core.radius} < 6) | ${core.radius} | |
[core] | shieldRenderRadius | "int"(>=0) | ${core.radius} | |
[core] | shieldDisplayOnlyDeflection | "bool" | false | |
[core] | shieldDeflectionDisplayRate | "float" | 4 | Unfiled |
[core] | showOnMinimap | "bool" | true | |
[core] | showActionsWithMixedSelectionIfOtherUnitsHaveTag | "tag"(s) | ||
[core] | showOnMinimapToEnemies | "bool" | ${graphics.isVisibleToEnemies} | |
[core] | isBuilding | "bool" | false | |
[core] | footprint | -"int",-"int","int","int"(>=0) | -0,-0,0,0 | "int"="int"*tile="int"*(20px*20px) |
[core] | constructionFootprint | -"int",-"int","int","int"<(>=0)/td> | -0,-0,0,0 | "int"="int"*tile="int"*(20px*20px) |
[core] | displayFootprint | -"int",-"int","int","int"(>=0) | ${core.footprint} | "int"="int"*tile="int"*(20px*20px) |
[core] | buildingSelectionOffset | "int" | 0 | "int"="int"px*"int"px |
[core] | buildingToFootprintOffsetX | "float" | 10 | "float"="float"px |
[core] | buildingToFootprintOffsetY | "float" | 10 | "float"="float"px |
[core] | placeOnlyOnResPool | "bool" | false | |
[core] | selfBuildRate | "float"/"float"s | 0 | "float"=1/("float"s*60) |
[core] | ignoreInUnitCapCalculation | "bool" | ${core.isBuilding} | |
[core] | copyFrom | "filePath"(.ini)(s) | "filePath" = ./../xxx/xx/xxxx.ini | |
[core] | dont_load | "bool" | false | |
[core] | overrideAndReplace | "unitName"(s) | "unitName" = ${core.name} | |
[core] | onNewMapSpawn | emptyResourcePools_asNeutral/emptyOrOccupiedResourcePools_asNeutral/mapCenter_asNeutral/mapCenter_eachActiveTeam/spawnPoint_eachActiveTeam | ||
[core] | isLocked | "bool" | false | |
[core] | isLockedIfGameModeNoNuke | "bool" | false | |
[core] | experimental | "bool" | false | |
[core] | stayNeutral | "bool" | false | |
[core] | createNeutral | "bool" | false | |
[core] | createOnAggressiveTeam | "bool" | false | |
[core] | tags | "tag"(s) | ||
[core] | defineUnitMemory | boolean/float/number/unit/string "string"(s) | ||
[core] | fogOfWarSightRange | "int"(>=0) | 15 | "int"="int"px |
[core] | fogOfWarSightRangeWhileNotBuilt | "int"(>=0) | ${core.fogOfWarSightRange} | "int"="int"px |
[core] | softCollisionOnAll | "int"(>=0) | 0 | |
[core] | disableAllUnitCollisions | "bool" | false | |
[core] | isUnrepairableUnit | "bool" | false | |
[core] | isUnselectable | "bool" | false | |
[core] | isUnselectableAsTarget | "bool" | ${core.isUnselectable} | |
[core] | isPickableStartingUnit | "bool" | false | |
[core] | startFallingWhenStartingUnit | "bool" | false | |
[core] | soundOnAttackOrder | "filePath"(.ogg/.wav)(s) | "filePath" = ./../xxx/xx/xxxx.ogg(/.wav) | |
[core] | soundOnMoveOrder | "filePath"(.ogg/.wav)(s) | "filePath" = ./../xxx/xx/xxxx.ogg(/.wav) | |
[core] | soundOnNewSelection | "filePath"(.ogg/.wav)(s) | "filePath" = ./../xxx/xx/xxxx.ogg(/.wav) | |
[core] | canNotBeDirectlyAttacked | "bool" | false | [core] |
[core] | canNotBeDamaged | "bool" | ${core.canNotBeDirectlyAttacked} | |
[core] | canNotBeGivenOrdersByPlayer | "bool" | false | |
[core] | canOnlyBeAttackedByUnitsWithTags | "tag"(s) | [core] | |
[core] | disableDeathOnZeroHp | "bool" | false | |
[core] | transportSlotsNeeded | "int"(>=0) | 1 | |
[core] | maxTransportingUnits | "int"(>=0) | 0 | |
[core] | transportUnitsRequireTag | "tag"(s) | ||
[core] | transportUnitsRequireMovementType | NONE/LAND/BUILDING/HOVER/OVER_CLIFF/OVER_CLIFF_WATER/AIR/WATER(s) | ||
[core] | transportUnitsBlockAirAndWaterUnits | "bool" | true | |
[core] | transportUnitsKeepBuiltUnits | "logicBoolean" | false | |
[core] | transportUnitsCanUnloadUnits | "logicBoolean" | if not (self.isOverLiquid or self.isMoving) | |
[core] | transportUnitsAddUnloadOption | "bool" | true/false(if ${core.transportUnitsCanUnloadUnits} == false) | |
[core] | transportUnitsUnloadDelayBetweenEachUnit | "float"/"float"s | 30 | "float"s="float"*60 |
[core] | transportUnitsKillOnDeath | "logicBoolean" | true | |
[core] | transportUnitsHealBy | "float" | 0 | hp/s=("float"*60)/s |
[core] | transportUnitsBlockOtherTransports | "bool" | true | |
[core] | whileNeutralTransportAnyTeam | "bool" | false | |
[core] | whileNeutralConvertToTransportedTeam | "bool" | false | |
[core] | convertToNeutralIfNotTransporting | "bool" | false | |
[core] | transportUnitsOnTeamChangeKeepCurrentTeam | "bool" | false | |
[core] | resourceRate | "float"(>0) | 0 | [core]switchPriceWithStreamingCost:false;[core] |
[core] | similarResourcesHaveTag | "tag"(s) | ||
[core] | resourceMaxConcurrentReclaimingThis | "int"(>=0) | ||
[core] | reclaimPrice | "int"/"customResourceX"="float"(s) | "int" = credits="int";[global_resource_"customResourceX"]/[resource_"customResourceX"] | |
[core] | canReclaimResources | "bool" | false | |
[core] | canReclaimResourcesNextSearchRange | "int"(>=0) | 500 | |
[core] | canReclaimResourcesOnlyWithTags | "tag"(s) | ||
[core] | canReclaimUnitsOnlyWithTags | "tag"(s) | [core]canRepairBuildings:true/[core]canRepairUnits:true | |
[core] | resourceReclaimMultiplier | "float" | 1 | |
[core] | canRepairUnitsOnlyWithTags | "tag"(s) | [core]canRepairBuildings:true/[core]canRepairUnits:true | |
[core] | canRepairBuildings | "bool" | false | |
[core] | canRepairUnits | "bool" | false | |
[core] | autoRepair | "bool" | false | |
[core] | nanoRange | "int"(>=0) | 85 | |
[core] | nanoRepairSpeed | "float" | 0.2 | hp/s=("float"*60)/s |
[core] | nanoBuildSpeed | "float"(>=0) | 1 | |
[core] | nanoUnbuildSpeed | "float"(>=0) | 1 | |
[core] | nanoReclaimSpeed | "float"(>=0) | ${core.nanoRepairSpeed}*5.1 | hp/s=("float"*60)/s |
[core] | nanoRangeForRepairIsMelee | "bool" | false | |
[core] | nanoRangeForReclaimIsMelee | "bool" | false | |
[core] | nanoRangeForRepair | "int"(>=0) | ${core.nanoRange} | |
[core] | nanoRangeForReclaim | "int"(>=0) | ${core.nanoRange} | |
[core] | nanoFactorySpeed | "float"(>=0) | 1 | |
[core] | extraBuildRangeWhenBuildingThis | "int" | 0 | |
[core] | builtFrom_"#"_name | "unitName"(s) | "#" = "int"(>=0);"unitName" = ${core.name} | |
[core] | builtFrom_"#"_pos | "float" | "#" = "int"(>=0) | |
[core] | builtFrom_"#"_forceNano | "bool" | false | "#" = "int"(>=0) |
[core] | builtFrom_"#"_isLocked | "logicBoolean" | false | "#" = "int"(>=0) |
[core] | builtFrom_"#"_isLockedMessage | "string"/i:"localeKey" | "#" = "int"(>=0);/assets/translations/Strings.properties-->"localeKey"=xxx | |
[core] | exit_x | "float" | 0 | |
[core] | exit_y | "float" | 9 | |
[core] | exit_dirOffset | "float" | 180(units)/0(buildings) | |
[core] | exit_heightOffset | "float" | 0 | |
[core] | exit_moveAwayAmount | "float" | 70 | |
[core] | exitHeightIgnoreParent | "bool" | false | |
[core] | dieOnConstruct | "bool" | false | |
[core] | dieOnZeroEnergy | "bool" | false | |
[core] | numBitsOnDeath | "int"(>=0) | 4(if ${core.mass} <= 30000)/8(if ${core.mass} > 30000)/7(buildings) | |
[core] | nukeOnDeath | "bool" | false | |
[core] | nukeOnDeathRange | "float"(>=0) | 250 | |
[core] | nukeOnDeathDamage | "float" | 5400 | |
[core] | nukeOnDeathDisableWhenNoNuke | "bool" | false | |
[core] | fireTurretXAtSelfOnDeath | "turretX" | [turret_"turretX"] | |
[core] | explodeOnDeath | "bool" | true | |
[core] | explodeOnDeathGroundCollision | "bool" | true | |
[core] | explodeTypeOnDeath | verysmall/small/normal/large/largeUnit/building/buildingNoShockwaveOrSmoke/verylargeBuilding(s) | normal | |
[core] | effectOnDeath | smoke/shockwave/small/medium/large/CUSTOM:"customEffectX"*"int"(>=0)(s) | [effect_"customEffectX"] | |
[core] | effectOnDeathGroundCollision | smoke/shockwave/small/medium/large/CUSTOM:"customEffectX"*"int"(>=0)(s) | [effect_"customEffectX"] | |
[core] | unitsSpawnedOnDeath | "unitName"*"int"(>=0)(s) | "unitName" = ${core.name} | |
[core] | unitsSpawnedOnDeath_setToTeamOfLastAttacker | "bool" | false | |
[core] | hideScorchMark | "bool" | false | |
[core] | soundOnDeath | "built-inSound"/"filePath"(.ogg/.wav)(s) | \res\raw\"built-inSound".ogg(/.wav) | |
[core] | effectOnDeathIfUnbuilt | smoke/shockwave/small/medium/large/CUSTOM:"customEffectX"*"int"(>=0)(s) | [effect_"customEffectX"] | |
[core] | autoTriggerCooldownTime | "float"(>=5;<120;>=0,if ${core.autoTriggerCooldownTime_allowDangerousHighCPU} == true)/"float"s(>=${5/60}s;<2s;>=0s,if ${core.autoTriggerCooldownTime_allowDangerousHighCPU} == true) | 60 | |
[core] | autoTriggerCooldownTime_allowDangerousHighCPU | "bool" | false | |
[core] | autoTriggerCheckRate | everyFrame/every4Frames/every8Frames | everyFrame |
注释
注释即为对代码的解释和说明。清晰的注释有利于帮助理解代码的含义。铁锈战争的.ini
文件语法在注释方面提供了三种方式:
(1)用#
进行单行的注释
在行的开头加上符号#
后,游戏程序会忽略这一行的内容,不将其作为代码解析。但编写这些的人类可以注意到这些。
[projectile_1] #directDamage: 20 #有人反映单发伤害太低,这里改成了30 directDamage: 30 …
(2)用"""
和"""
的组合进行多行注释
在行头使用"""
作为起始,在之后的行尾使用"""
作为结束。在其之间的内容均会被游戏忽略。
""" 这是三个英文引号 实际上这个组合还有个功能,就是用它引住key: value的value使value可以换行输入如: builtFrom_1_name: airFactory 可以是 builtFrom_1_name: """airF actory""" 可是有一种情况,你用多行注释注释掉了有换行输入的内容它显然就会混乱,也就是目前的情况 """
(3)用[comment_NAME]
进行成节的注释
该节之后的行直到下一个节前一行均不会被加载。
[comment_hiddenAction_1] autoTriggerOnEvent: created addGlobalTeamTags: 计时 [comment_1] maxHp: 2000 [core] #[comment_NAME]节下的东西是不会被加载的,去引用它会提示找不到任何key @copyFromSection: comment_1 …
mod-info.txt文件
纯文本文件。游戏通过在mod文件夹根目录读取mod-info.txt
这样命名的文件来获得mod作者提供的mod描述信息。
相关参数解释:
#(必填) [mod] #(选填)告诉游戏能够支持该mod运行的最低游戏版本。若不满足最低版本,提示后仍可加载,但除地图外不可用,同时不提供代码错误的报错提醒。 minVersion: v1.14 #(必填)该mod在游戏中显示的标题。 title: Mega Builders #(选填)该mod在游戏中显示的描述。使用"\n"使其在游戏中换行显示(pc版并不会换行显示)。 description: Example mod which replaces builders with Mega Builders. #(选填,在游戏中播放mod中的.ogg文件作为背景音乐)#关于.ogg文件的说明仍待补充 [music] #填音乐文件夹路径。 sourceFolder: soundtrack #当使用该mod的单位时仅播放该mod的音乐,填"true"或"false"。 whenUsingUnitsFromThisMod_playExclusively: true #该文件支持单行注释 """和 多行 注释"""
all-units.template文件
all-units.template
也是INI格式的文件。文件中的代码会自动应用到模组内的所有单位中(效果与使用core
节下的copyFrom
一致)到同级及以下级文件夹的所有.ini
文件中。若存在代码错误,报错不会指向其本身,而是其所应用的.ini
文件。