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	<id>https://rustedwarfare.org/index.php?action=history&amp;feed=atom&amp;title=mod%E5%8F%82%E6%95%B0%2Fmovement</id>
	<title>mod参数/movement - 版本历史</title>
	<link rel="self" type="application/atom+xml" href="https://rustedwarfare.org/index.php?action=history&amp;feed=atom&amp;title=mod%E5%8F%82%E6%95%B0%2Fmovement"/>
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	<updated>2026-06-07T21:03:28Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
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	<entry>
		<id>https://rustedwarfare.org/index.php?title=mod%E5%8F%82%E6%95%B0/movement&amp;diff=2582&amp;oldid=prev</id>
		<title>AbAb：​先传一部分，避免出现问题不好处理</title>
		<link rel="alternate" type="text/html" href="https://rustedwarfare.org/index.php?title=mod%E5%8F%82%E6%95%B0/movement&amp;diff=2582&amp;oldid=prev"/>
		<updated>2023-02-20T10:10:25Z</updated>

		<summary type="html">&lt;p&gt;先传一部分，避免出现问题不好处理&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{RW代码|movementType:|string|&amp;quot;Defines what kind of terrain the unit will be able to move, along with other properties of unit types.&amp;quot;|movementType: LAND}}&lt;br /&gt;
{{RW代码|slowDeathFall:|bool|Used with large aircraft. Makes the unit fall slowly while maintaining its speed at the time of death.|slowDeathFall: true}}&lt;br /&gt;
{{RW代码|moveSpeed:|float|Maximum movement speed of the unit.|moveSpeed: 1.2}}&lt;br /&gt;
{{RW代码|moveAccelerationSpeed:|float|Defines how fast units accelerate to max speed.|moveAccelerationSpeed: 0.07}}&lt;br /&gt;
{{RW代码|moveDecelerationSpeed:|float|Don&amp;#039;t make this too low or units will have trouble stopping at waypoints|moveDecelerationSpeed: 0.17}}&lt;br /&gt;
{{RW代码|reverseSpeedPercentage:|float|0.6 default. Over 0.4 will reverse for short distances (at 40% speed). If set to 1 will drive in reverse same as forwards. Useful if slow turning|reverseSpeedPercentage: 0}}&lt;br /&gt;
{{RW代码|landOnGround:|bool|Should flying unit land when idle.|landOnGround: false}}&lt;br /&gt;
{{RW代码|targetHeight:|float|Defaults to 0 but if AIR movementType default is 35|targetHeight: 25}}&lt;br /&gt;
{{RW代码|targetHeightDrift:|float|Smooth animated height change. Defaults to 0 but if AIR movementType default is 1.5|targetHeightDrift: 1}}&lt;br /&gt;
{{RW代码|startingHeightOffset:|float|Sets the initial height on spawn. Defaults at 0.|startingHeightOffset: 40}}&lt;br /&gt;
{{RW代码|heightChangeRate:|float|&amp;quot;Rate at which the unit changes height, either from converting or drifting&amp;quot;|heightChangeRate: 3}}&lt;br /&gt;
{{RW代码|fallingAcceleration:|float|The acceleration in which a unit drops|fallingAcceleration:}}&lt;br /&gt;
{{RW代码|fallingAccelerationDead:|float|fallingAcceleration but when destroyed|fallingAccelerationDead:}}&lt;br /&gt;
{{RW代码|maxTurnSpeed:|float|Sets the top turning speed of a unit|maxTurnSpeed: 4}}&lt;br /&gt;
{{RW代码|turnAcceleration:|float|Defines how fast units accelerate to max turn speed.|turnAcceleration: 1}}&lt;br /&gt;
{{RW代码|moveSlidingMode:|bool|&amp;quot;Makes the unit slide when moveDecelerationSpeed is lower, making them drift and feel natural&amp;quot;|moveSlidingMode: true}}&lt;br /&gt;
{{RW代码|moveIgnoringBody:|bool|&amp;quot;Allows the unit to move without fully turning in the direction its moving, useful for ships and air units&amp;quot;|moveIgnoringBody: true}}&lt;br /&gt;
{{RW代码|moveSlidingDir:|int|Sets direction when sliding|moveSlidingDir: 180}}&lt;br /&gt;
{{RW代码|joinsGroupFormations:|bool|&amp;quot;Defaults to true. Changing not recommended. When false, the unit will directly move to the assigned waypoint without taking space consideration from neighboring units.&amp;quot;|joinsGroupFormations: false}}&lt;/div&gt;</summary>
		<author><name>AbAb</name></author>
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